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Searched defs:varying_name (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/intel/compiler/
Dbrw_vue_map.c264 varying_name(brw_varying_slot slot) in varying_name() function
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderXFB.cpp299 const glw::GLchar* varying_name = "BLOCK_INOUT.value"; in initTest() local
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderImageSizeTests.cpp371 const char* const varying_name[] = { "count[0]", "count[1]", "count[2]", "count[3]" }; in SetupTransformFeedback() local
Des31cTextureStorageMultisampleFunctionalTests.cpp2979 const char* varying_name = "is_size_correct"; in iterate() local
/external/deqp/external/openglcts/modules/gl/
Dgl4cVertexAttrib64BitTest.cpp1819 static const GLchar* varying_name = "vs_output_value"; in getProgramDetails() local
2285 std::string varying_name; in prepareProgram() local
Dgl4cShaderSubroutineTests.cpp4284 static const GLchar* varying_name = "out_result"; in iterate() local
5220 static const GLchar* varying_name = "out_result"; in iterate() local
12285 static const GLchar* varying_name = "out_result"; in test() local
Dgl4cGPUShaderFP64Tests.cpp3806 static const glw::GLchar* varying_name = "result"; in prepareProgram() local
5513 const glw::GLchar* varying_name = ""; in writeMainBody() local
15233 const glw::GLchar* varying_name = getVaryingName(result); in prepareVertexShaderCode() local
15277 const glw::GLchar* varying_name = getVaryingName(result); in prepareVertexShaderCode() local
Dgl4cTextureViewTests.cpp9963 const char* varying_name = "has_passed"; in initProgram() local