• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Keith Whitwell <keithw@vmware.com>
26  */
27 
28 
29 #include "main/mtypes.h"
30 #include "main/bufferobj.h"
31 #include "main/imports.h"
32 
33 #include "vbo_context.h"
34 
35 
36 /**
37  * Called at context creation time.
38  */
vbo_save_init(struct gl_context * ctx)39 void vbo_save_init( struct gl_context *ctx )
40 {
41    struct vbo_context *vbo = vbo_context(ctx);
42    struct vbo_save_context *save = &vbo->save;
43 
44    save->ctx = ctx;
45 
46    vbo_save_api_init( save );
47 
48    {
49       struct gl_vertex_array *arrays = save->arrays;
50       unsigned i;
51 
52       memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
53              VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
54       for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
55          struct gl_vertex_array *array;
56          array = &arrays[VERT_ATTRIB_FF(i)];
57          array->BufferObj = NULL;
58          _mesa_reference_buffer_object(ctx, &arrays->BufferObj,
59                                        vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
60       }
61 
62       memcpy(arrays + VERT_ATTRIB_GENERIC(0),
63              &vbo->currval[VBO_ATTRIB_GENERIC0],
64              VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
65 
66       for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
67          struct gl_vertex_array *array;
68          array = &arrays[VERT_ATTRIB_GENERIC(i)];
69          array->BufferObj = NULL;
70          _mesa_reference_buffer_object(ctx, &array->BufferObj,
71                            vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
72       }
73    }
74 
75    ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
76 }
77 
78 
vbo_save_destroy(struct gl_context * ctx)79 void vbo_save_destroy( struct gl_context *ctx )
80 {
81    struct vbo_context *vbo = vbo_context(ctx);
82    struct vbo_save_context *save = &vbo->save;
83    GLuint i;
84 
85    if (save->prim_store) {
86       if ( --save->prim_store->refcount == 0 ) {
87          free(save->prim_store);
88          save->prim_store = NULL;
89       }
90       if ( --save->vertex_store->refcount == 0 ) {
91          _mesa_reference_buffer_object(ctx,
92                                        &save->vertex_store->bufferobj, NULL);
93          free(save->vertex_store);
94          save->vertex_store = NULL;
95       }
96    }
97 
98    for (i = 0; i < VBO_ATTRIB_MAX; i++) {
99       _mesa_reference_buffer_object(ctx, &save->arrays[i].BufferObj, NULL);
100    }
101 }
102 
103 
104 
105 
106 /* Note that this can occur during the playback of a display list:
107  */
vbo_save_fallback(struct gl_context * ctx,GLboolean fallback)108 void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback )
109 {
110    struct vbo_save_context *save = &vbo_context(ctx)->save;
111 
112    if (fallback)
113       save->replay_flags |= VBO_SAVE_FALLBACK;
114    else
115       save->replay_flags &= ~VBO_SAVE_FALLBACK;
116 }
117