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1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "vc4_context.h"
25 
26 void
vc4_emit_state(struct pipe_context * pctx)27 vc4_emit_state(struct pipe_context *pctx)
28 {
29         struct vc4_context *vc4 = vc4_context(pctx);
30         struct vc4_job *job = vc4->job;
31 
32         if (vc4->dirty & (VC4_DIRTY_SCISSOR | VC4_DIRTY_VIEWPORT |
33                           VC4_DIRTY_RASTERIZER)) {
34                 float *vpscale = vc4->viewport.scale;
35                 float *vptranslate = vc4->viewport.translate;
36                 float vp_minx = -fabsf(vpscale[0]) + vptranslate[0];
37                 float vp_maxx = fabsf(vpscale[0]) + vptranslate[0];
38                 float vp_miny = -fabsf(vpscale[1]) + vptranslate[1];
39                 float vp_maxy = fabsf(vpscale[1]) + vptranslate[1];
40 
41                 /* Clip to the scissor if it's enabled, but still clip to the
42                  * drawable regardless since that controls where the binner
43                  * tries to put things.
44                  *
45                  * Additionally, always clip the rendering to the viewport,
46                  * since the hardware does guardband clipping, meaning
47                  * primitives would rasterize outside of the view volume.
48                  */
49                 uint32_t minx, miny, maxx, maxy;
50                 if (!vc4->rasterizer->base.scissor) {
51                         minx = MAX2(vp_minx, 0);
52                         miny = MAX2(vp_miny, 0);
53                         maxx = MIN2(vp_maxx, job->draw_width);
54                         maxy = MIN2(vp_maxy, job->draw_height);
55                 } else {
56                         minx = MAX2(vp_minx, vc4->scissor.minx);
57                         miny = MAX2(vp_miny, vc4->scissor.miny);
58                         maxx = MIN2(vp_maxx, vc4->scissor.maxx);
59                         maxy = MIN2(vp_maxy, vc4->scissor.maxy);
60                 }
61 
62                 cl_emit(&job->bcl, CLIP_WINDOW, clip) {
63                         clip.clip_window_left_pixel_coordinate = minx;
64                         clip.clip_window_bottom_pixel_coordinate = miny;
65                         clip.clip_window_height_in_pixels = maxy - miny;
66                         clip.clip_window_width_in_pixels = maxx - minx;
67                 }
68 
69                 job->draw_min_x = MIN2(job->draw_min_x, minx);
70                 job->draw_min_y = MIN2(job->draw_min_y, miny);
71                 job->draw_max_x = MAX2(job->draw_max_x, maxx);
72                 job->draw_max_y = MAX2(job->draw_max_y, maxy);
73         }
74 
75         if (vc4->dirty & (VC4_DIRTY_RASTERIZER |
76                           VC4_DIRTY_ZSA |
77                           VC4_DIRTY_COMPILED_FS)) {
78                 uint8_t ez_enable_mask_out = ~0;
79                 uint8_t rasosm_mask_out = ~0;
80 
81                 struct vc4_cl_out *bcl = cl_start(&job->bcl);
82                 /* HW-2905: If the RCL ends up doing a full-res load when
83                  * multisampling, then early Z tracking may end up with values
84                  * from the previous tile due to a HW bug.  Disable it to
85                  * avoid that.
86                  *
87                  * We should be able to skip this when the Z is cleared, but I
88                  * was seeing bad rendering on glxgears -samples 4 even in
89                  * that case.
90                  */
91                 if (job->msaa || vc4->prog.fs->disable_early_z)
92                         ez_enable_mask_out &= ~VC4_CONFIG_BITS_EARLY_Z;
93 
94                 /* Don't set the rasterizer to oversample if we're doing our
95                  * binning and load/stores in single-sample mode.  This is for
96                  * the samples == 1 case, where vc4 doesn't do any
97                  * multisampling behavior.
98                  */
99                 if (!job->msaa) {
100                         rasosm_mask_out &=
101                                 ~VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X;
102                 }
103 
104                 cl_u8(&bcl, VC4_PACKET_CONFIGURATION_BITS);
105                 cl_u8(&bcl,
106                       (vc4->rasterizer->config_bits[0] |
107                        vc4->zsa->config_bits[0]) & rasosm_mask_out);
108                 cl_u8(&bcl,
109                       vc4->rasterizer->config_bits[1] |
110                       vc4->zsa->config_bits[1]);
111                 cl_u8(&bcl,
112                       (vc4->rasterizer->config_bits[2] |
113                        vc4->zsa->config_bits[2]) & ez_enable_mask_out);
114                 cl_end(&job->bcl, bcl);
115         }
116 
117         if (vc4->dirty & VC4_DIRTY_RASTERIZER) {
118                 cl_emit_prepacked(&job->bcl, &vc4->rasterizer->packed);
119         }
120 
121         if (vc4->dirty & VC4_DIRTY_VIEWPORT) {
122                 cl_emit(&job->bcl, CLIPPER_XY_SCALING, clip) {
123                         clip.viewport_half_width_in_1_16th_of_pixel =
124                                 vc4->viewport.scale[0] * 16.0f;
125                         clip.viewport_half_height_in_1_16th_of_pixel =
126                                 vc4->viewport.scale[1] * 16.0f;
127                 }
128 
129                 cl_emit(&job->bcl, CLIPPER_Z_SCALE_AND_OFFSET, clip) {
130                         clip.viewport_z_offset_zc_to_zs =
131                                 vc4->viewport.translate[2];
132                         clip.viewport_z_scale_zc_to_zs =
133                                 vc4->viewport.scale[2];
134                 }
135 
136                 cl_emit(&job->bcl, VIEWPORT_OFFSET, vp) {
137                         vp.viewport_centre_x_coordinate =
138                                 vc4->viewport.translate[0];
139                         vp.viewport_centre_y_coordinate =
140                                 vc4->viewport.translate[1];
141                 }
142         }
143 
144         if (vc4->dirty & VC4_DIRTY_FLAT_SHADE_FLAGS) {
145                 cl_emit(&job->bcl, FLAT_SHADE_FLAGS, flags) {
146                         if (vc4->rasterizer->base.flatshade)
147                                 flags.flat_shading_flags =
148                                         vc4->prog.fs->color_inputs;
149                 }
150         }
151 }
152