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1 /*
2  * Copyright © 2014 Broadcom
3  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24 
25 #include "util/u_blit.h"
26 #include "util/u_memory.h"
27 #include "util/u_format.h"
28 #include "util/u_inlines.h"
29 #include "util/u_surface.h"
30 #include "util/u_upload_mgr.h"
31 
32 #include "drm_fourcc.h"
33 #include "vc4_drm.h"
34 #include "vc4_screen.h"
35 #include "vc4_context.h"
36 #include "vc4_resource.h"
37 #include "vc4_tiling.h"
38 
39 #ifndef DRM_FORMAT_MOD_INVALID
40 #define DRM_FORMAT_MOD_INVALID ((1ULL << 56) - 1)
41 #endif
42 
43 static bool
vc4_resource_bo_alloc(struct vc4_resource * rsc)44 vc4_resource_bo_alloc(struct vc4_resource *rsc)
45 {
46         struct pipe_resource *prsc = &rsc->base;
47         struct pipe_screen *pscreen = prsc->screen;
48         struct vc4_bo *bo;
49 
50         if (vc4_debug & VC4_DEBUG_SURFACE) {
51                 fprintf(stderr, "alloc %p: size %d + offset %d -> %d\n",
52                         rsc,
53                         rsc->slices[0].size,
54                         rsc->slices[0].offset,
55                         rsc->slices[0].offset +
56                         rsc->slices[0].size +
57                         rsc->cube_map_stride * (prsc->array_size - 1));
58         }
59 
60         bo = vc4_bo_alloc(vc4_screen(pscreen),
61                           rsc->slices[0].offset +
62                           rsc->slices[0].size +
63                           rsc->cube_map_stride * (prsc->array_size - 1),
64                           "resource");
65         if (bo) {
66                 vc4_bo_unreference(&rsc->bo);
67                 rsc->bo = bo;
68                 return true;
69         } else {
70                 return false;
71         }
72 }
73 
74 static void
vc4_resource_transfer_unmap(struct pipe_context * pctx,struct pipe_transfer * ptrans)75 vc4_resource_transfer_unmap(struct pipe_context *pctx,
76                             struct pipe_transfer *ptrans)
77 {
78         struct vc4_context *vc4 = vc4_context(pctx);
79         struct vc4_transfer *trans = vc4_transfer(ptrans);
80 
81         if (trans->map) {
82                 struct vc4_resource *rsc;
83                 struct vc4_resource_slice *slice;
84                 if (trans->ss_resource) {
85                         rsc = vc4_resource(trans->ss_resource);
86                         slice = &rsc->slices[0];
87                 } else {
88                         rsc = vc4_resource(ptrans->resource);
89                         slice = &rsc->slices[ptrans->level];
90                 }
91 
92                 if (ptrans->usage & PIPE_TRANSFER_WRITE) {
93                         vc4_store_tiled_image(rsc->bo->map + slice->offset +
94                                               ptrans->box.z * rsc->cube_map_stride,
95                                               slice->stride,
96                                               trans->map, ptrans->stride,
97                                               slice->tiling, rsc->cpp,
98                                               &ptrans->box);
99                 }
100                 free(trans->map);
101         }
102 
103         if (trans->ss_resource && (ptrans->usage & PIPE_TRANSFER_WRITE)) {
104                 struct pipe_blit_info blit;
105                 memset(&blit, 0, sizeof(blit));
106 
107                 blit.src.resource = trans->ss_resource;
108                 blit.src.format = trans->ss_resource->format;
109                 blit.src.box.width = trans->ss_box.width;
110                 blit.src.box.height = trans->ss_box.height;
111                 blit.src.box.depth = 1;
112 
113                 blit.dst.resource = ptrans->resource;
114                 blit.dst.format = ptrans->resource->format;
115                 blit.dst.level = ptrans->level;
116                 blit.dst.box = trans->ss_box;
117 
118                 blit.mask = util_format_get_mask(ptrans->resource->format);
119                 blit.filter = PIPE_TEX_FILTER_NEAREST;
120 
121                 pctx->blit(pctx, &blit);
122 
123                 pipe_resource_reference(&trans->ss_resource, NULL);
124         }
125 
126         pipe_resource_reference(&ptrans->resource, NULL);
127         slab_free(&vc4->transfer_pool, ptrans);
128 }
129 
130 static struct pipe_resource *
vc4_get_temp_resource(struct pipe_context * pctx,struct pipe_resource * prsc,const struct pipe_box * box)131 vc4_get_temp_resource(struct pipe_context *pctx,
132                       struct pipe_resource *prsc,
133                       const struct pipe_box *box)
134 {
135         struct pipe_resource temp_setup;
136 
137         memset(&temp_setup, 0, sizeof(temp_setup));
138         temp_setup.target = prsc->target;
139         temp_setup.format = prsc->format;
140         temp_setup.width0 = box->width;
141         temp_setup.height0 = box->height;
142         temp_setup.depth0 = 1;
143         temp_setup.array_size = 1;
144 
145         return pctx->screen->resource_create(pctx->screen, &temp_setup);
146 }
147 
148 static void *
vc4_resource_transfer_map(struct pipe_context * pctx,struct pipe_resource * prsc,unsigned level,unsigned usage,const struct pipe_box * box,struct pipe_transfer ** pptrans)149 vc4_resource_transfer_map(struct pipe_context *pctx,
150                           struct pipe_resource *prsc,
151                           unsigned level, unsigned usage,
152                           const struct pipe_box *box,
153                           struct pipe_transfer **pptrans)
154 {
155         struct vc4_context *vc4 = vc4_context(pctx);
156         struct vc4_resource *rsc = vc4_resource(prsc);
157         struct vc4_transfer *trans;
158         struct pipe_transfer *ptrans;
159         enum pipe_format format = prsc->format;
160         char *buf;
161 
162         /* Upgrade DISCARD_RANGE to WHOLE_RESOURCE if the whole resource is
163          * being mapped.
164          */
165         if ((usage & PIPE_TRANSFER_DISCARD_RANGE) &&
166             !(usage & PIPE_TRANSFER_UNSYNCHRONIZED) &&
167             !(prsc->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT) &&
168             prsc->last_level == 0 &&
169             prsc->width0 == box->width &&
170             prsc->height0 == box->height &&
171             prsc->depth0 == box->depth &&
172             prsc->array_size == 1 &&
173             rsc->bo->private) {
174                 usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
175         }
176 
177         if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
178                 if (vc4_resource_bo_alloc(rsc)) {
179                         /* If it might be bound as one of our vertex buffers,
180                          * make sure we re-emit vertex buffer state.
181                          */
182                         if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
183                                 vc4->dirty |= VC4_DIRTY_VTXBUF;
184                 } else {
185                         /* If we failed to reallocate, flush users so that we
186                          * don't violate any syncing requirements.
187                          */
188                         vc4_flush_jobs_reading_resource(vc4, prsc);
189                 }
190         } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
191                 /* If we're writing and the buffer is being used by the CL, we
192                  * have to flush the CL first.  If we're only reading, we need
193                  * to flush if the CL has written our buffer.
194                  */
195                 if (usage & PIPE_TRANSFER_WRITE)
196                         vc4_flush_jobs_reading_resource(vc4, prsc);
197                 else
198                         vc4_flush_jobs_writing_resource(vc4, prsc);
199         }
200 
201         if (usage & PIPE_TRANSFER_WRITE) {
202                 rsc->writes++;
203                 rsc->initialized_buffers = ~0;
204         }
205 
206         trans = slab_alloc(&vc4->transfer_pool);
207         if (!trans)
208                 return NULL;
209 
210         /* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */
211 
212         /* slab_alloc_st() doesn't zero: */
213         memset(trans, 0, sizeof(*trans));
214         ptrans = &trans->base;
215 
216         pipe_resource_reference(&ptrans->resource, prsc);
217         ptrans->level = level;
218         ptrans->usage = usage;
219         ptrans->box = *box;
220 
221         /* If the resource is multisampled, we need to resolve to single
222          * sample.  This seems like it should be handled at a higher layer.
223          */
224         if (prsc->nr_samples > 1) {
225                 trans->ss_resource = vc4_get_temp_resource(pctx, prsc, box);
226                 if (!trans->ss_resource)
227                         goto fail;
228                 assert(!trans->ss_resource->nr_samples);
229 
230                 /* The ptrans->box gets modified for tile alignment, so save
231                  * the original box for unmap time.
232                  */
233                 trans->ss_box = *box;
234 
235                 if (usage & PIPE_TRANSFER_READ) {
236                         struct pipe_blit_info blit;
237                         memset(&blit, 0, sizeof(blit));
238 
239                         blit.src.resource = ptrans->resource;
240                         blit.src.format = ptrans->resource->format;
241                         blit.src.level = ptrans->level;
242                         blit.src.box = trans->ss_box;
243 
244                         blit.dst.resource = trans->ss_resource;
245                         blit.dst.format = trans->ss_resource->format;
246                         blit.dst.box.width = trans->ss_box.width;
247                         blit.dst.box.height = trans->ss_box.height;
248                         blit.dst.box.depth = 1;
249 
250                         blit.mask = util_format_get_mask(prsc->format);
251                         blit.filter = PIPE_TEX_FILTER_NEAREST;
252 
253                         pctx->blit(pctx, &blit);
254                         vc4_flush_jobs_writing_resource(vc4, blit.dst.resource);
255                 }
256 
257                 /* The rest of the mapping process should use our temporary. */
258                 prsc = trans->ss_resource;
259                 rsc = vc4_resource(prsc);
260                 ptrans->box.x = 0;
261                 ptrans->box.y = 0;
262                 ptrans->box.z = 0;
263         }
264 
265         if (usage & PIPE_TRANSFER_UNSYNCHRONIZED)
266                 buf = vc4_bo_map_unsynchronized(rsc->bo);
267         else
268                 buf = vc4_bo_map(rsc->bo);
269         if (!buf) {
270                 fprintf(stderr, "Failed to map bo\n");
271                 goto fail;
272         }
273 
274         *pptrans = ptrans;
275 
276         struct vc4_resource_slice *slice = &rsc->slices[level];
277         if (rsc->tiled) {
278                 uint32_t utile_w = vc4_utile_width(rsc->cpp);
279                 uint32_t utile_h = vc4_utile_height(rsc->cpp);
280 
281                 /* No direct mappings of tiled, since we need to manually
282                  * tile/untile.
283                  */
284                 if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
285                         return NULL;
286 
287                 if (format == PIPE_FORMAT_ETC1_RGB8) {
288                         /* ETC1 is arranged as 64-bit blocks, where each block
289                          * is 4x4 pixels.  Texture tiling operates on the
290                          * 64-bit block the way it would an uncompressed
291                          * pixels.
292                          */
293                         assert(!(ptrans->box.x & 3));
294                         assert(!(ptrans->box.y & 3));
295                         ptrans->box.x >>= 2;
296                         ptrans->box.y >>= 2;
297                         ptrans->box.width = (ptrans->box.width + 3) >> 2;
298                         ptrans->box.height = (ptrans->box.height + 3) >> 2;
299                 }
300 
301                 /* We need to align the box to utile boundaries, since that's
302                  * what load/store operates on.  This may cause us to need to
303                  * read out the original contents in that border area.  Right
304                  * now we just read out the entire contents, including the
305                  * middle area that will just get overwritten.
306                  */
307                 uint32_t box_start_x = ptrans->box.x & (utile_w - 1);
308                 uint32_t box_start_y = ptrans->box.y & (utile_h - 1);
309                 bool needs_load = (usage & PIPE_TRANSFER_READ) != 0;
310 
311                 if (box_start_x) {
312                         ptrans->box.width += box_start_x;
313                         ptrans->box.x -= box_start_x;
314                         needs_load = true;
315                 }
316                 if (box_start_y) {
317                         ptrans->box.height += box_start_y;
318                         ptrans->box.y -= box_start_y;
319                         needs_load = true;
320                 }
321                 if (ptrans->box.width & (utile_w - 1)) {
322                         /* We only need to force a load if our border region
323                          * we're extending into is actually part of the
324                          * texture.
325                          */
326                         uint32_t slice_width = u_minify(prsc->width0, level);
327                         if (ptrans->box.x + ptrans->box.width != slice_width)
328                                 needs_load = true;
329                         ptrans->box.width = align(ptrans->box.width, utile_w);
330                 }
331                 if (ptrans->box.height & (utile_h - 1)) {
332                         uint32_t slice_height = u_minify(prsc->height0, level);
333                         if (ptrans->box.y + ptrans->box.height != slice_height)
334                                 needs_load = true;
335                         ptrans->box.height = align(ptrans->box.height, utile_h);
336                 }
337 
338                 ptrans->stride = ptrans->box.width * rsc->cpp;
339                 ptrans->layer_stride = ptrans->stride * ptrans->box.height;
340 
341                 trans->map = malloc(ptrans->layer_stride * ptrans->box.depth);
342 
343                 if (needs_load) {
344                         vc4_load_tiled_image(trans->map, ptrans->stride,
345                                              buf + slice->offset +
346                                              ptrans->box.z * rsc->cube_map_stride,
347                                              slice->stride,
348                                              slice->tiling, rsc->cpp,
349                                              &ptrans->box);
350                 }
351                 return (trans->map +
352                         box_start_x * rsc->cpp +
353                         box_start_y * ptrans->stride);
354         } else {
355                 ptrans->stride = slice->stride;
356                 ptrans->layer_stride = ptrans->stride;
357 
358                 return buf + slice->offset +
359                         ptrans->box.y / util_format_get_blockheight(format) * ptrans->stride +
360                         ptrans->box.x / util_format_get_blockwidth(format) * rsc->cpp +
361                         ptrans->box.z * rsc->cube_map_stride;
362         }
363 
364 
365 fail:
366         vc4_resource_transfer_unmap(pctx, ptrans);
367         return NULL;
368 }
369 
370 static void
vc4_resource_destroy(struct pipe_screen * pscreen,struct pipe_resource * prsc)371 vc4_resource_destroy(struct pipe_screen *pscreen,
372                      struct pipe_resource *prsc)
373 {
374         struct vc4_screen *screen = vc4_screen(pscreen);
375         struct vc4_resource *rsc = vc4_resource(prsc);
376         vc4_bo_unreference(&rsc->bo);
377 
378         if (rsc->scanout)
379                 renderonly_scanout_destroy(rsc->scanout, screen->ro);
380 
381         free(rsc);
382 }
383 
384 static boolean
vc4_resource_get_handle(struct pipe_screen * pscreen,struct pipe_context * pctx,struct pipe_resource * prsc,struct winsys_handle * whandle,unsigned usage)385 vc4_resource_get_handle(struct pipe_screen *pscreen,
386                         struct pipe_context *pctx,
387                         struct pipe_resource *prsc,
388                         struct winsys_handle *whandle,
389                         unsigned usage)
390 {
391         struct vc4_screen *screen = vc4_screen(pscreen);
392         struct vc4_resource *rsc = vc4_resource(prsc);
393 
394         whandle->stride = rsc->slices[0].stride;
395         whandle->offset = 0;
396 
397         /* If we're passing some reference to our BO out to some other part of
398          * the system, then we can't do any optimizations about only us being
399          * the ones seeing it (like BO caching or shadow update avoidance).
400          */
401         rsc->bo->private = false;
402 
403         if (rsc->tiled)
404                 whandle->modifier = DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED;
405         else
406                 whandle->modifier = DRM_FORMAT_MOD_LINEAR;
407 
408         switch (whandle->type) {
409         case DRM_API_HANDLE_TYPE_SHARED:
410                 if (screen->ro) {
411                         /* This could probably be supported, assuming that a
412                          * control node was used for pl111.
413                          */
414                         fprintf(stderr, "flink unsupported with pl111\n");
415                         return FALSE;
416                 }
417 
418                 return vc4_bo_flink(rsc->bo, &whandle->handle);
419         case DRM_API_HANDLE_TYPE_KMS:
420                 if (screen->ro && renderonly_get_handle(rsc->scanout, whandle))
421                         return TRUE;
422                 whandle->handle = rsc->bo->handle;
423                 return TRUE;
424         case DRM_API_HANDLE_TYPE_FD:
425                 /* FDs are cross-device, so we can export directly from vc4.
426                  */
427                 whandle->handle = vc4_bo_get_dmabuf(rsc->bo);
428                 return whandle->handle != -1;
429         }
430 
431         return FALSE;
432 }
433 
434 static void
vc4_setup_slices(struct vc4_resource * rsc,const char * caller)435 vc4_setup_slices(struct vc4_resource *rsc, const char *caller)
436 {
437         struct pipe_resource *prsc = &rsc->base;
438         uint32_t width = prsc->width0;
439         uint32_t height = prsc->height0;
440         if (prsc->format == PIPE_FORMAT_ETC1_RGB8) {
441                 width = (width + 3) >> 2;
442                 height = (height + 3) >> 2;
443         }
444 
445         uint32_t pot_width = util_next_power_of_two(width);
446         uint32_t pot_height = util_next_power_of_two(height);
447         uint32_t offset = 0;
448         uint32_t utile_w = vc4_utile_width(rsc->cpp);
449         uint32_t utile_h = vc4_utile_height(rsc->cpp);
450 
451         for (int i = prsc->last_level; i >= 0; i--) {
452                 struct vc4_resource_slice *slice = &rsc->slices[i];
453 
454                 uint32_t level_width, level_height;
455                 if (i == 0) {
456                         level_width = width;
457                         level_height = height;
458                 } else {
459                         level_width = u_minify(pot_width, i);
460                         level_height = u_minify(pot_height, i);
461                 }
462 
463                 if (!rsc->tiled) {
464                         slice->tiling = VC4_TILING_FORMAT_LINEAR;
465                         if (prsc->nr_samples > 1) {
466                                 /* MSAA (4x) surfaces are stored as raw tile buffer contents. */
467                                 level_width = align(level_width, 32);
468                                 level_height = align(level_height, 32);
469                         } else {
470                                 level_width = align(level_width, utile_w);
471                         }
472                 } else {
473                         if (vc4_size_is_lt(level_width, level_height,
474                                            rsc->cpp)) {
475                                 slice->tiling = VC4_TILING_FORMAT_LT;
476                                 level_width = align(level_width, utile_w);
477                                 level_height = align(level_height, utile_h);
478                         } else {
479                                 slice->tiling = VC4_TILING_FORMAT_T;
480                                 level_width = align(level_width,
481                                                     4 * 2 * utile_w);
482                                 level_height = align(level_height,
483                                                      4 * 2 * utile_h);
484                         }
485                 }
486 
487                 slice->offset = offset;
488                 slice->stride = (level_width * rsc->cpp *
489                                  MAX2(prsc->nr_samples, 1));
490                 slice->size = level_height * slice->stride;
491 
492                 offset += slice->size;
493 
494                 if (vc4_debug & VC4_DEBUG_SURFACE) {
495                         static const char tiling_chars[] = {
496                                 [VC4_TILING_FORMAT_LINEAR] = 'R',
497                                 [VC4_TILING_FORMAT_LT] = 'L',
498                                 [VC4_TILING_FORMAT_T] = 'T'
499                         };
500                         fprintf(stderr,
501                                 "rsc %s %p (format %s: vc4 %d), %dx%d: "
502                                 "level %d (%c) -> %dx%d, stride %d@0x%08x\n",
503                                 caller, rsc,
504                                 util_format_short_name(prsc->format),
505                                 rsc->vc4_format,
506                                 prsc->width0, prsc->height0,
507                                 i, tiling_chars[slice->tiling],
508                                 level_width, level_height,
509                                 slice->stride, slice->offset);
510                 }
511         }
512 
513         /* The texture base pointer that has to point to level 0 doesn't have
514          * intra-page bits, so we have to align it, and thus shift up all the
515          * smaller slices.
516          */
517         uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) -
518                                       rsc->slices[0].offset);
519         if (page_align_offset) {
520                 for (int i = 0; i <= prsc->last_level; i++)
521                         rsc->slices[i].offset += page_align_offset;
522         }
523 
524         /* Cube map faces appear as whole miptrees at a page-aligned offset
525          * from the first face's miptree.
526          */
527         if (prsc->target == PIPE_TEXTURE_CUBE) {
528                 rsc->cube_map_stride = align(rsc->slices[0].offset +
529                                              rsc->slices[0].size, 4096);
530         }
531 }
532 
533 static struct vc4_resource *
vc4_resource_setup(struct pipe_screen * pscreen,const struct pipe_resource * tmpl)534 vc4_resource_setup(struct pipe_screen *pscreen,
535                    const struct pipe_resource *tmpl)
536 {
537         struct vc4_resource *rsc = CALLOC_STRUCT(vc4_resource);
538         if (!rsc)
539                 return NULL;
540         struct pipe_resource *prsc = &rsc->base;
541 
542         *prsc = *tmpl;
543 
544         pipe_reference_init(&prsc->reference, 1);
545         prsc->screen = pscreen;
546 
547         if (prsc->nr_samples <= 1)
548                 rsc->cpp = util_format_get_blocksize(tmpl->format);
549         else
550                 rsc->cpp = sizeof(uint32_t);
551 
552         assert(rsc->cpp);
553 
554         return rsc;
555 }
556 
557 static enum vc4_texture_data_type
get_resource_texture_format(struct pipe_resource * prsc)558 get_resource_texture_format(struct pipe_resource *prsc)
559 {
560         struct vc4_resource *rsc = vc4_resource(prsc);
561         uint8_t format = vc4_get_tex_format(prsc->format);
562 
563         if (!rsc->tiled) {
564                 if (prsc->nr_samples > 1) {
565                         return ~0;
566                 } else {
567                         assert(format == VC4_TEXTURE_TYPE_RGBA8888);
568                         return VC4_TEXTURE_TYPE_RGBA32R;
569                 }
570         }
571 
572         return format;
573 }
574 
575 static bool
find_modifier(uint64_t needle,const uint64_t * haystack,int count)576 find_modifier(uint64_t needle, const uint64_t *haystack, int count)
577 {
578         int i;
579 
580         for (i = 0; i < count; i++) {
581                 if (haystack[i] == needle)
582                         return true;
583         }
584 
585         return false;
586 }
587 
588 static struct pipe_resource *
vc4_resource_create_with_modifiers(struct pipe_screen * pscreen,const struct pipe_resource * tmpl,const uint64_t * modifiers,int count)589 vc4_resource_create_with_modifiers(struct pipe_screen *pscreen,
590                                    const struct pipe_resource *tmpl,
591                                    const uint64_t *modifiers,
592                                    int count)
593 {
594         struct vc4_screen *screen = vc4_screen(pscreen);
595         struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
596         struct pipe_resource *prsc = &rsc->base;
597         bool linear_ok = find_modifier(DRM_FORMAT_MOD_LINEAR, modifiers, count);
598         /* Use a tiled layout if we can, for better 3D performance. */
599         bool should_tile = true;
600 
601         /* VBOs/PBOs are untiled (and 1 height). */
602         if (tmpl->target == PIPE_BUFFER)
603                 should_tile = false;
604 
605         /* MSAA buffers are linear. */
606         if (tmpl->nr_samples > 1)
607                 should_tile = false;
608 
609         /* No tiling when we're sharing with another device (pl111). */
610         if (screen->ro && (tmpl->bind & PIPE_BIND_SCANOUT))
611                 should_tile = false;
612 
613         /* Cursors are always linear, and the user can request linear as well.
614          */
615         if (tmpl->bind & (PIPE_BIND_LINEAR | PIPE_BIND_CURSOR))
616                 should_tile = false;
617 
618         /* No shared objects with LT format -- the kernel only has T-format
619          * metadata.  LT objects are small enough it's not worth the trouble to
620          * give them metadata to tile.
621          */
622         if ((tmpl->bind & (PIPE_BIND_SHARED | PIPE_BIND_SCANOUT)) &&
623             vc4_size_is_lt(prsc->width0, prsc->height0, rsc->cpp))
624                 should_tile = false;
625 
626         /* If we're sharing or scanning out, we need the ioctl present to
627          * inform the kernel or the other side.
628          */
629         if ((tmpl->bind & (PIPE_BIND_SHARED |
630                            PIPE_BIND_SCANOUT)) && !screen->has_tiling_ioctl)
631                 should_tile = false;
632 
633         /* No user-specified modifier; determine our own. */
634         if (count == 1 && modifiers[0] == DRM_FORMAT_MOD_INVALID) {
635                 linear_ok = true;
636                 rsc->tiled = should_tile;
637         } else if (should_tile &&
638                    find_modifier(DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED,
639                                  modifiers, count)) {
640                 rsc->tiled = true;
641         } else if (linear_ok) {
642                 rsc->tiled = false;
643         } else {
644                 fprintf(stderr, "Unsupported modifier requested\n");
645                 return NULL;
646         }
647 
648         if (tmpl->target != PIPE_BUFFER)
649                 rsc->vc4_format = get_resource_texture_format(prsc);
650 
651         vc4_setup_slices(rsc, "create");
652         if (!vc4_resource_bo_alloc(rsc))
653                 goto fail;
654 
655         if (screen->has_tiling_ioctl) {
656                 uint64_t modifier;
657                 if (rsc->tiled)
658                         modifier = DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED;
659                 else
660                         modifier = DRM_FORMAT_MOD_LINEAR;
661                 struct drm_vc4_set_tiling set_tiling = {
662                         .handle = rsc->bo->handle,
663                         .modifier = modifier,
664                 };
665                 int ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_SET_TILING,
666                                     &set_tiling);
667                 if (ret != 0)
668                         goto fail;
669         }
670 
671         if (screen->ro && tmpl->bind & PIPE_BIND_SCANOUT) {
672                 rsc->scanout =
673                         renderonly_scanout_for_resource(prsc, screen->ro, NULL);
674                 if (!rsc->scanout)
675                         goto fail;
676         }
677 
678         vc4_bo_label(screen, rsc->bo, "%sresource %dx%d@%d/%d",
679                      (tmpl->bind & PIPE_BIND_SCANOUT) ? "scanout " : "",
680                      tmpl->width0, tmpl->height0,
681                      rsc->cpp * 8, prsc->last_level);
682 
683         return prsc;
684 fail:
685         vc4_resource_destroy(pscreen, prsc);
686         return NULL;
687 }
688 
689 struct pipe_resource *
vc4_resource_create(struct pipe_screen * pscreen,const struct pipe_resource * tmpl)690 vc4_resource_create(struct pipe_screen *pscreen,
691                     const struct pipe_resource *tmpl)
692 {
693         const uint64_t mod = DRM_FORMAT_MOD_INVALID;
694         return vc4_resource_create_with_modifiers(pscreen, tmpl, &mod, 1);
695 }
696 
697 static struct pipe_resource *
vc4_resource_from_handle(struct pipe_screen * pscreen,const struct pipe_resource * tmpl,struct winsys_handle * whandle,unsigned usage)698 vc4_resource_from_handle(struct pipe_screen *pscreen,
699                          const struct pipe_resource *tmpl,
700                          struct winsys_handle *whandle,
701                          unsigned usage)
702 {
703         struct vc4_screen *screen = vc4_screen(pscreen);
704         struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
705         struct pipe_resource *prsc = &rsc->base;
706         struct vc4_resource_slice *slice = &rsc->slices[0];
707 
708         if (!rsc)
709                 return NULL;
710 
711         if (whandle->offset != 0) {
712                 fprintf(stderr,
713                         "Attempt to import unsupported winsys offset %u\n",
714                         whandle->offset);
715                 return NULL;
716         }
717 
718         switch (whandle->type) {
719         case DRM_API_HANDLE_TYPE_SHARED:
720                 rsc->bo = vc4_bo_open_name(screen,
721                                            whandle->handle, whandle->stride);
722                 break;
723         case DRM_API_HANDLE_TYPE_FD:
724                 rsc->bo = vc4_bo_open_dmabuf(screen,
725                                              whandle->handle, whandle->stride);
726                 break;
727         default:
728                 fprintf(stderr,
729                         "Attempt to import unsupported handle type %d\n",
730                         whandle->type);
731         }
732 
733         if (!rsc->bo)
734                 goto fail;
735 
736         struct drm_vc4_get_tiling get_tiling = {
737                 .handle = rsc->bo->handle,
738         };
739         int ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_TILING, &get_tiling);
740 
741         if (ret != 0) {
742                 whandle->modifier = DRM_FORMAT_MOD_LINEAR;
743         } else if (whandle->modifier == DRM_FORMAT_MOD_INVALID) {
744                 whandle->modifier = get_tiling.modifier;
745         } else if (whandle->modifier != get_tiling.modifier) {
746                 fprintf(stderr,
747                         "Modifier 0x%llx vs. tiling (0x%llx) mismatch\n",
748                         (long long)whandle->modifier, get_tiling.modifier);
749                 goto fail;
750         }
751 
752         switch (whandle->modifier) {
753         case DRM_FORMAT_MOD_LINEAR:
754                 rsc->tiled = false;
755                 break;
756         case DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED:
757                 rsc->tiled = true;
758                 break;
759         default:
760                 fprintf(stderr,
761                         "Attempt to import unsupported modifier 0x%llx\n",
762                         (long long)whandle->modifier);
763                 goto fail;
764         }
765 
766         rsc->vc4_format = get_resource_texture_format(prsc);
767         vc4_setup_slices(rsc, "import");
768 
769         if (screen->ro) {
770                 /* Make sure that renderonly has a handle to our buffer in the
771                  * display's fd, so that a later renderonly_get_handle()
772                  * returns correct handles or GEM names.
773                  */
774                 rsc->scanout =
775                         renderonly_create_gpu_import_for_resource(prsc,
776                                                                   screen->ro,
777                                                                   NULL);
778                 if (!rsc->scanout)
779                         goto fail;
780         }
781 
782         if (whandle->stride != slice->stride) {
783                 static bool warned = false;
784                 if (!warned) {
785                         warned = true;
786                         fprintf(stderr,
787                                 "Attempting to import %dx%d %s with "
788                                 "unsupported stride %d instead of %d\n",
789                                 prsc->width0, prsc->height0,
790                                 util_format_short_name(prsc->format),
791                                 whandle->stride,
792                                 slice->stride);
793                 }
794                 goto fail;
795         }
796 
797         return prsc;
798 
799 fail:
800         vc4_resource_destroy(pscreen, prsc);
801         return NULL;
802 }
803 
804 static struct pipe_surface *
vc4_create_surface(struct pipe_context * pctx,struct pipe_resource * ptex,const struct pipe_surface * surf_tmpl)805 vc4_create_surface(struct pipe_context *pctx,
806                    struct pipe_resource *ptex,
807                    const struct pipe_surface *surf_tmpl)
808 {
809         struct vc4_surface *surface = CALLOC_STRUCT(vc4_surface);
810         struct vc4_resource *rsc = vc4_resource(ptex);
811 
812         if (!surface)
813                 return NULL;
814 
815         assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
816 
817         struct pipe_surface *psurf = &surface->base;
818         unsigned level = surf_tmpl->u.tex.level;
819 
820         pipe_reference_init(&psurf->reference, 1);
821         pipe_resource_reference(&psurf->texture, ptex);
822 
823         psurf->context = pctx;
824         psurf->format = surf_tmpl->format;
825         psurf->width = u_minify(ptex->width0, level);
826         psurf->height = u_minify(ptex->height0, level);
827         psurf->u.tex.level = level;
828         psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
829         psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
830         surface->offset = (rsc->slices[level].offset +
831                            psurf->u.tex.first_layer * rsc->cube_map_stride);
832         surface->tiling = rsc->slices[level].tiling;
833 
834         return &surface->base;
835 }
836 
837 static void
vc4_surface_destroy(struct pipe_context * pctx,struct pipe_surface * psurf)838 vc4_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
839 {
840         pipe_resource_reference(&psurf->texture, NULL);
841         FREE(psurf);
842 }
843 
844 static void
vc4_dump_surface_non_msaa(struct pipe_surface * psurf)845 vc4_dump_surface_non_msaa(struct pipe_surface *psurf)
846 {
847         struct pipe_resource *prsc = psurf->texture;
848         struct vc4_resource *rsc = vc4_resource(prsc);
849         uint32_t *map = vc4_bo_map(rsc->bo);
850         uint32_t stride = rsc->slices[0].stride / 4;
851         uint32_t width = psurf->width;
852         uint32_t height = psurf->height;
853         uint32_t chunk_w = width / 79;
854         uint32_t chunk_h = height / 40;
855         uint32_t found_colors[10];
856         uint32_t num_found_colors = 0;
857 
858         if (rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R) {
859                 fprintf(stderr, "%s: Unsupported format %s\n",
860                         __func__, util_format_short_name(psurf->format));
861                 return;
862         }
863 
864         for (int by = 0; by < height; by += chunk_h) {
865                 for (int bx = 0; bx < width; bx += chunk_w) {
866                         int all_found_color = -1; /* nothing found */
867 
868                         for (int y = by; y < MIN2(height, by + chunk_h); y++) {
869                                 for (int x = bx; x < MIN2(width, bx + chunk_w); x++) {
870                                         uint32_t pix = map[y * stride + x];
871 
872                                         int i;
873                                         for (i = 0; i < num_found_colors; i++) {
874                                                 if (pix == found_colors[i])
875                                                         break;
876                                         }
877                                         if (i == num_found_colors &&
878                                             num_found_colors <
879                                             ARRAY_SIZE(found_colors)) {
880                                                 found_colors[num_found_colors++] = pix;
881                                         }
882 
883                                         if (i < num_found_colors) {
884                                                 if (all_found_color == -1)
885                                                         all_found_color = i;
886                                                 else if (i != all_found_color)
887                                                         all_found_color = ARRAY_SIZE(found_colors);
888                                         }
889                                 }
890                         }
891                         /* If all pixels for this chunk have a consistent
892                          * value, then print a character for it.  Either a
893                          * fixed name (particularly common for piglit tests),
894                          * or a runtime-generated number.
895                          */
896                         if (all_found_color >= 0 &&
897                             all_found_color < ARRAY_SIZE(found_colors)) {
898                                 static const struct {
899                                         uint32_t val;
900                                         const char *c;
901                                 } named_colors[] = {
902                                         { 0xff000000, "█" },
903                                         { 0x00000000, "█" },
904                                         { 0xffff0000, "r" },
905                                         { 0xff00ff00, "g" },
906                                         { 0xff0000ff, "b" },
907                                         { 0xffffffff, "w" },
908                                 };
909                                 int i;
910                                 for (i = 0; i < ARRAY_SIZE(named_colors); i++) {
911                                         if (named_colors[i].val ==
912                                             found_colors[all_found_color]) {
913                                                 fprintf(stderr, "%s",
914                                                         named_colors[i].c);
915                                                 break;
916                                         }
917                                 }
918                                 /* For unnamed colors, print a number and the
919                                  * numbers will have values printed at the
920                                  * end.
921                                  */
922                                 if (i == ARRAY_SIZE(named_colors)) {
923                                         fprintf(stderr, "%c",
924                                                 '0' + all_found_color);
925                                 }
926                         } else {
927                                 /* If there's no consistent color, print this.
928                                  */
929                                 fprintf(stderr, ".");
930                         }
931                 }
932                 fprintf(stderr, "\n");
933         }
934 
935         for (int i = 0; i < num_found_colors; i++) {
936                 fprintf(stderr, "color %d: 0x%08x\n", i, found_colors[i]);
937         }
938 }
939 
940 static uint32_t
vc4_surface_msaa_get_sample(struct pipe_surface * psurf,uint32_t x,uint32_t y,uint32_t sample)941 vc4_surface_msaa_get_sample(struct pipe_surface *psurf,
942                             uint32_t x, uint32_t y, uint32_t sample)
943 {
944         struct pipe_resource *prsc = psurf->texture;
945         struct vc4_resource *rsc = vc4_resource(prsc);
946         uint32_t tile_w = 32, tile_h = 32;
947         uint32_t tiles_w = DIV_ROUND_UP(psurf->width, 32);
948 
949         uint32_t tile_x = x / tile_w;
950         uint32_t tile_y = y / tile_h;
951         uint32_t *tile = (vc4_bo_map(rsc->bo) +
952                           VC4_TILE_BUFFER_SIZE * (tile_y * tiles_w + tile_x));
953         uint32_t subtile_x = x % tile_w;
954         uint32_t subtile_y = y % tile_h;
955 
956         uint32_t quad_samples = VC4_MAX_SAMPLES * 4;
957         uint32_t tile_stride = quad_samples * tile_w / 2;
958 
959         return *((uint32_t *)tile +
960                  (subtile_y >> 1) * tile_stride +
961                  (subtile_x >> 1) * quad_samples +
962                  ((subtile_y & 1) << 1) +
963                  (subtile_x & 1) +
964                  sample);
965 }
966 
967 static void
vc4_dump_surface_msaa_char(struct pipe_surface * psurf,uint32_t start_x,uint32_t start_y,uint32_t w,uint32_t h)968 vc4_dump_surface_msaa_char(struct pipe_surface *psurf,
969                            uint32_t start_x, uint32_t start_y,
970                            uint32_t w, uint32_t h)
971 {
972         bool all_same_color = true;
973         uint32_t all_pix = 0;
974 
975         for (int y = start_y; y < start_y + h; y++) {
976                 for (int x = start_x; x < start_x + w; x++) {
977                         for (int s = 0; s < VC4_MAX_SAMPLES; s++) {
978                                 uint32_t pix = vc4_surface_msaa_get_sample(psurf,
979                                                                            x, y,
980                                                                            s);
981                                 if (x == start_x && y == start_y)
982                                         all_pix = pix;
983                                 else if (all_pix != pix)
984                                         all_same_color = false;
985                         }
986                 }
987         }
988         if (all_same_color) {
989                 static const struct {
990                         uint32_t val;
991                         const char *c;
992                 } named_colors[] = {
993                         { 0xff000000, "█" },
994                         { 0x00000000, "█" },
995                         { 0xffff0000, "r" },
996                         { 0xff00ff00, "g" },
997                         { 0xff0000ff, "b" },
998                         { 0xffffffff, "w" },
999                 };
1000                 int i;
1001                 for (i = 0; i < ARRAY_SIZE(named_colors); i++) {
1002                         if (named_colors[i].val == all_pix) {
1003                                 fprintf(stderr, "%s",
1004                                         named_colors[i].c);
1005                                 return;
1006                         }
1007                 }
1008                 fprintf(stderr, "x");
1009         } else {
1010                 fprintf(stderr, ".");
1011         }
1012 }
1013 
1014 static void
vc4_dump_surface_msaa(struct pipe_surface * psurf)1015 vc4_dump_surface_msaa(struct pipe_surface *psurf)
1016 {
1017         uint32_t tile_w = 32, tile_h = 32;
1018         uint32_t tiles_w = DIV_ROUND_UP(psurf->width, tile_w);
1019         uint32_t tiles_h = DIV_ROUND_UP(psurf->height, tile_h);
1020         uint32_t char_w = 140, char_h = 60;
1021         uint32_t char_w_per_tile = char_w / tiles_w - 1;
1022         uint32_t char_h_per_tile = char_h / tiles_h - 1;
1023 
1024         fprintf(stderr, "Surface: %dx%d (%dx MSAA)\n",
1025                 psurf->width, psurf->height, psurf->texture->nr_samples);
1026 
1027         for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++)
1028                 fprintf(stderr, "-");
1029         fprintf(stderr, "\n");
1030 
1031         for (int ty = 0; ty < psurf->height; ty += tile_h) {
1032                 for (int y = 0; y < char_h_per_tile; y++) {
1033 
1034                         for (int tx = 0; tx < psurf->width; tx += tile_w) {
1035                                 for (int x = 0; x < char_w_per_tile; x++) {
1036                                         uint32_t bx1 = (x * tile_w /
1037                                                         char_w_per_tile);
1038                                         uint32_t bx2 = ((x + 1) * tile_w /
1039                                                         char_w_per_tile);
1040                                         uint32_t by1 = (y * tile_h /
1041                                                         char_h_per_tile);
1042                                         uint32_t by2 = ((y + 1) * tile_h /
1043                                                         char_h_per_tile);
1044 
1045                                         vc4_dump_surface_msaa_char(psurf,
1046                                                                    tx + bx1,
1047                                                                    ty + by1,
1048                                                                    bx2 - bx1,
1049                                                                    by2 - by1);
1050                                 }
1051                                 fprintf(stderr, "|");
1052                         }
1053                         fprintf(stderr, "\n");
1054                 }
1055 
1056                 for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++)
1057                         fprintf(stderr, "-");
1058                 fprintf(stderr, "\n");
1059         }
1060 }
1061 
1062 /** Debug routine to dump the contents of an 8888 surface to the console */
1063 void
vc4_dump_surface(struct pipe_surface * psurf)1064 vc4_dump_surface(struct pipe_surface *psurf)
1065 {
1066         if (!psurf)
1067                 return;
1068 
1069         if (psurf->texture->nr_samples > 1)
1070                 vc4_dump_surface_msaa(psurf);
1071         else
1072                 vc4_dump_surface_non_msaa(psurf);
1073 }
1074 
1075 static void
vc4_flush_resource(struct pipe_context * pctx,struct pipe_resource * resource)1076 vc4_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
1077 {
1078         /* All calls to flush_resource are followed by a flush of the context,
1079          * so there's nothing to do.
1080          */
1081 }
1082 
1083 void
vc4_update_shadow_baselevel_texture(struct pipe_context * pctx,struct pipe_sampler_view * pview)1084 vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
1085                                     struct pipe_sampler_view *pview)
1086 {
1087         struct vc4_sampler_view *view = vc4_sampler_view(pview);
1088         struct vc4_resource *shadow = vc4_resource(view->texture);
1089         struct vc4_resource *orig = vc4_resource(pview->texture);
1090 
1091         assert(view->texture != pview->texture);
1092 
1093         if (shadow->writes == orig->writes && orig->bo->private)
1094                 return;
1095 
1096         perf_debug("Updating %dx%d@%d shadow texture due to %s\n",
1097                    orig->base.width0, orig->base.height0,
1098                    pview->u.tex.first_level,
1099                    pview->u.tex.first_level ? "base level" : "raster layout");
1100 
1101         for (int i = 0; i <= shadow->base.last_level; i++) {
1102                 unsigned width = u_minify(shadow->base.width0, i);
1103                 unsigned height = u_minify(shadow->base.height0, i);
1104                 struct pipe_blit_info info = {
1105                         .dst = {
1106                                 .resource = &shadow->base,
1107                                 .level = i,
1108                                 .box = {
1109                                         .x = 0,
1110                                         .y = 0,
1111                                         .z = 0,
1112                                         .width = width,
1113                                         .height = height,
1114                                         .depth = 1,
1115                                 },
1116                                 .format = shadow->base.format,
1117                         },
1118                         .src = {
1119                                 .resource = &orig->base,
1120                                 .level = pview->u.tex.first_level + i,
1121                                 .box = {
1122                                         .x = 0,
1123                                         .y = 0,
1124                                         .z = 0,
1125                                         .width = width,
1126                                         .height = height,
1127                                         .depth = 1,
1128                                 },
1129                                 .format = orig->base.format,
1130                         },
1131                         .mask = ~0,
1132                 };
1133                 pctx->blit(pctx, &info);
1134         }
1135 
1136         shadow->writes = orig->writes;
1137 }
1138 
1139 /**
1140  * Converts a 4-byte index buffer to 2 bytes.
1141  *
1142  * Since GLES2 only has support for 1 and 2-byte indices, the hardware doesn't
1143  * include 4-byte index support, and we have to shrink it down.
1144  *
1145  * There's no fallback support for when indices end up being larger than 2^16,
1146  * though it will at least assertion fail.  Also, if the original index data
1147  * was in user memory, it would be nice to not have uploaded it to a VBO
1148  * before translating.
1149  */
1150 struct pipe_resource *
vc4_get_shadow_index_buffer(struct pipe_context * pctx,const struct pipe_draw_info * info,uint32_t offset,uint32_t count,uint32_t * shadow_offset)1151 vc4_get_shadow_index_buffer(struct pipe_context *pctx,
1152                             const struct pipe_draw_info *info,
1153                             uint32_t offset,
1154                             uint32_t count,
1155                             uint32_t *shadow_offset)
1156 {
1157         struct vc4_context *vc4 = vc4_context(pctx);
1158         struct vc4_resource *orig = vc4_resource(info->index.resource);
1159         perf_debug("Fallback conversion for %d uint indices\n", count);
1160 
1161         void *data;
1162         struct pipe_resource *shadow_rsc = NULL;
1163         u_upload_alloc(vc4->uploader, 0, count * 2, 4,
1164                        shadow_offset, &shadow_rsc, &data);
1165         uint16_t *dst = data;
1166 
1167         struct pipe_transfer *src_transfer = NULL;
1168         const uint32_t *src;
1169         if (info->has_user_indices) {
1170                 src = info->index.user;
1171         } else {
1172                 src = pipe_buffer_map_range(pctx, &orig->base,
1173                                             offset,
1174                                             count * 4,
1175                                             PIPE_TRANSFER_READ, &src_transfer);
1176         }
1177 
1178         for (int i = 0; i < count; i++) {
1179                 uint32_t src_index = src[i];
1180                 assert(src_index <= 0xffff);
1181                 dst[i] = src_index;
1182         }
1183 
1184         if (src_transfer)
1185                 pctx->transfer_unmap(pctx, src_transfer);
1186 
1187         return shadow_rsc;
1188 }
1189 
1190 void
vc4_resource_screen_init(struct pipe_screen * pscreen)1191 vc4_resource_screen_init(struct pipe_screen *pscreen)
1192 {
1193         struct vc4_screen *screen = vc4_screen(pscreen);
1194 
1195         pscreen->resource_create = vc4_resource_create;
1196         pscreen->resource_create_with_modifiers =
1197                 vc4_resource_create_with_modifiers;
1198         pscreen->resource_from_handle = vc4_resource_from_handle;
1199         pscreen->resource_destroy = u_resource_destroy_vtbl;
1200         pscreen->resource_get_handle = vc4_resource_get_handle;
1201         pscreen->resource_destroy = vc4_resource_destroy;
1202 
1203         /* Test if the kernel has GET_TILING; it will return -EINVAL if the
1204          * ioctl does not exist, but -ENOENT if we pass an impossible handle.
1205          * 0 cannot be a valid GEM object, so use that.
1206          */
1207         struct drm_vc4_get_tiling get_tiling = {
1208                 .handle = 0x0,
1209         };
1210         int ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_TILING, &get_tiling);
1211         if (ret == -1 && errno == ENOENT)
1212                 screen->has_tiling_ioctl = true;
1213 }
1214 
1215 void
vc4_resource_context_init(struct pipe_context * pctx)1216 vc4_resource_context_init(struct pipe_context *pctx)
1217 {
1218         pctx->transfer_map = vc4_resource_transfer_map;
1219         pctx->transfer_flush_region = u_default_transfer_flush_region;
1220         pctx->transfer_unmap = vc4_resource_transfer_unmap;
1221         pctx->buffer_subdata = u_default_buffer_subdata;
1222         pctx->texture_subdata = u_default_texture_subdata;
1223         pctx->create_surface = vc4_create_surface;
1224         pctx->surface_destroy = vc4_surface_destroy;
1225         pctx->resource_copy_region = util_resource_copy_region;
1226         pctx->blit = vc4_blit;
1227         pctx->flush_resource = vc4_flush_resource;
1228 }
1229