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Searched defs:vec_const (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/third_party/SPIRV-Tools/source/opt/
Dfold_spec_constant_op_and_composite_pass.cpp241 if (auto vec_const = operand_const->AsVectorConstant()) { in DoVectorShuffle() local
Dconst_folding_rules.cpp79 if (const analysis::VectorConstant* vec_const = c1->AsVectorConstant()) { in FoldVectorShuffleWithConstants() local
88 if (const analysis::VectorConstant* vec_const = c2->AsVectorConstant()) { in FoldVectorShuffleWithConstants() local
Dfolding_rules.cpp398 if (const analysis::VectorConstant* vec_const = c->AsVectorConstant()) { in HasZero() local
/external/deqp-deps/SPIRV-Tools/source/opt/
Dfold_spec_constant_op_and_composite_pass.cpp241 if (auto vec_const = operand_const->AsVectorConstant()) { in DoVectorShuffle() local
Dconst_folding_rules.cpp79 if (const analysis::VectorConstant* vec_const = c1->AsVectorConstant()) { in FoldVectorShuffleWithConstants() local
88 if (const analysis::VectorConstant* vec_const = c2->AsVectorConstant()) { in FoldVectorShuffleWithConstants() local
Dfolding_rules.cpp398 if (const analysis::VectorConstant* vec_const = c->AsVectorConstant()) { in HasZero() local
/external/libvpx/libvpx/third_party/libyuv/source/
Dscale_msa.cc564 v4i32 vec_const = {0, 1, 2, 3}; in ScaleFilterCols_MSA() local
675 v4u32 vec_const = {0, 1, 2, 3}; in ScaleARGBFilterCols_MSA() local