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Searched defs:vertexArray (Results 1 – 18 of 18) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcViewportArrayTests.hpp206 struct vertexArray struct in glcts::ViewportArray::Utils
214 glw::GLuint m_id;
217 deqp::Context& m_context;
DglcViewportArrayTests.cpp919 Utils::vertexArray::vertexArray(deqp::Context& context) : m_id(0), m_context(context) in vertexArray() function in glcts::ViewportArray::Utils::vertexArray
/external/deqp/modules/gles31/functional/
Des31fFboNoAttachmentTests.cpp122 GLuint vertexArray = 0; in checkFramebufferSize() local
222 GLuint vertexArray = 0; in checkFramebufferRenderable() local
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.hpp145 struct vertexArray struct in gl4cts::ShaderSubroutine::Utils
153 glw::GLuint m_id;
156 deqp::Context& m_context;
Dgl4cShadingLanguage420PackTests.hpp345 struct vertexArray struct in gl4cts::GLSL420Pack::Utils
353 glw::GLuint m_id;
356 deqp::Context& m_context;
Dgl4cShaderSubroutineTests.cpp750 Utils::vertexArray::vertexArray(deqp::Context& context) : m_id(0), m_context(context) in vertexArray() function in gl4cts::ShaderSubroutine::Utils::vertexArray
Dgl4cShadingLanguage420PackTests.cpp18822 Utils::vertexArray::vertexArray(deqp::Context& context) : m_id(0), m_context(context) in vertexArray() function in gl4cts::GLSL420Pack::Utils::vertexArray
/external/deqp/external/vulkancts/modules/vulkan/image/
DvktImageTranscodingSupportTests.cpp340 const std::vector<tcu::Vec4> vertexArray = createFullscreenQuad(); in transcode() local
590 const std::vector<tcu::Vec4> vertexArray = createFullscreenQuad(); in transcode() local
DvktImageCompressionTranscodingSupport.cpp1639 const std::vector<tcu::Vec4> vertexArray = createFullscreenQuad(); in prepareVertexBuffer() local
/external/deqp/modules/glshared/
DglsStateChangePerfTestCases.cpp472 GLuint vertexArray; in requireVertexArrays() local
DglsShaderExecUtil.cpp1376 deUint32 vertexArray; in execute() local
1501 deUint32 vertexArray; in execute() local
/external/deqp/framework/opengl/
DgluDrawUtil.cpp389 …c inline VertexAttributeDescriptor getUserPointerDescriptor (const VertexArrayBinding& vertexArray) in getUserPointerDescriptor()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c86 GLfloat *vertexArray; member
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h418 GLuint vertexArray; member
DContext.cpp1043 void Context::deleteVertexArray(GLuint vertexArray) in deleteVertexArray()
1232 VertexArray *vertexArray = getVertexArray(array); in bindVertexArray() local
DlibGLESv3.cpp1840 es2::VertexArray* vertexArray = context->getCurrentVertexArray(); in VertexAttribIPointer() local
DlibGLESv2.cpp5650 es2::VertexArray* vertexArray = context->getCurrentVertexArray(); in VertexAttribPointer() local
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3593 VertexArray* vertexArray = name ? m_vertexArrays.find(name) : DE_NULL; in deleteVertexArrays() local
3958 void ReferenceContext::deleteVertexArray (rc::VertexArray* vertexArray) in deleteVertexArray()