/external/deqp/modules/gles2/functional/ |
D | es2fNegativeVertexArrayApiTests.cpp | 42 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; variable
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D | es2fNegativeShaderApiTests.cpp | 43 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; variable
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D | es2fShaderIndexingTests.cpp | 356 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local 469 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local 617 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local 803 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local 975 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local
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D | es2fLightAmountTest.cpp | 150 string vertexShaderSource; in iterate() local
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D | es2fShaderAlgorithmTests.cpp | 133 string vertexShaderSource = vertTemplate.specialize(params); in createExpressionCase() local
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D | es2fShaderLoopTests.cpp | 461 string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local 1228 string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeVertexArrayApiTests.cpp | 42 static const char* vertexShaderSource = "#version 300 es\n" variable
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D | es3fNegativeShaderApiTests.cpp | 44 static const char* vertexShaderSource = "#version 300 es\n" variable
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D | es3fShaderIndexingTests.cpp | 330 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local 436 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local 580 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local 762 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local 949 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local
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D | es3fShaderLoopTests.cpp | 433 string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local 1121 string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local
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D | es3fPixelBufferObjectTests.cpp | 238 const char* vertexShaderSource = in init() local
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderIndexingTests.cpp | 357 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local 469 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local 619 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local 837 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local 1084 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local
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D | glcShaderLoopTests.cpp | 414 string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local 1114 string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderIndexingTests.cpp | 377 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local 493 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local 648 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local 835 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local 1027 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local
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D | vktShaderRenderLoopTests.cpp | 274 const std::string& vertexShaderSource, in ShaderLoopCase() 524 std::string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local 1469 std::string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderFramebufferFetchTests.cpp | 44 static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n" variable
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D | es31fTextureMultisampleTests.cpp | 341 const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genMultisampleTexture() local 423 const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genSamplerProgram() local 768 const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genSamplerProgram() local 815 const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genAlphaProgram() local 1261 static const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genDrawShader() local 1309 static const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genSamplerShader() local
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D | es31fNegativeTessellationTests.cpp | 47 static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n" variable
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/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 123 const char* const vertexShaderSource = in createGLES2Program() local
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D | teglGLES2SharingThreadedTests.cpp | 2701 const char* vertexShaderSource = in addRandomOperation() local 3139 const char* vertexShaderSource = in addBufferOperations() local 3226 const char* vertexShaderSource = in addTextureOperations() local 3333 const char* vertexShaderSource = in addImageOperations() local 3478 const char* vertexShaderSource = in addShaderOperations() local 3521 const char* vertexShaderSource = in addProgramOperations() local
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D | teglNativeColorMappingTests.cpp | 90 const char* const vertexShaderSource = in createGLES2Program() local
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/ |
D | OGLES2HelloAPI_LinuxX11.cpp | 493 const char* const vertexShaderSource = "\ in InitialiseShaders() local
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/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmCrossStageInterfaceTests.cpp | 862 const string vertexShaderSource = in initPrograms() local 1935 const string vertexShaderSource = in initPrograms() local
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/external/deqp/modules/gles2/performance/ |
D | es2pTextureUploadTests.cpp | 154 string vertexShaderSource = ""; in init() local
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/external/deqp/modules/glshared/ |
D | glsStateChangePerfTestCases.cpp | 301 string vertexShaderSource = in requirePrograms() local
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