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Searched defs:vertexSource (Results 1 – 25 of 28) sorted by relevance

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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlShader.java61 public GlShader(String vertexSource, String fragmentSource) { in GlShader()
/external/deqp/modules/gles2/functional/
Des2fReadPixelsTests.cpp80 const char* vertexSource = in render() local
Des2fRasterizationTests.cpp166 tcu::StringTemplate vertexSource (s_shaderVertexTemplate); in init() local
Des2fUniformApiTests.cpp1743 const string vertexSource = generateVertexSource(basicUniforms); in iterate() local
/external/deqp/modules/gles31/functional/
Des31fFboNoAttachmentTests.cpp71 const char* const vertexSource = "#version 310 es\n" in checkFramebufferSize() local
178 const char* const vertexSource = "#version 310 es\n" in checkFramebufferRenderable() local
Des31fShaderStateQueryTests.cpp119 …const std::string vertexSource = tcu::StringTemplate(vertexSourceTemplate).specialize(shaderAr… in iterate() local
Des31fGeometryShaderTests.cpp613 std::ostringstream vertexSource; in genProgramDeclaration() local
3958 …const std::string vertexSource = std::string(glu::getGLSLVersionDeclaration(glu::getContextTypeG… in iterate() local
4572 static const char* const vertexSource = "${GLSL_VERSION_DECL}\n" in iterate() local
4781 static const char* const vertexSource = "${GLSL_VERSION_DECL}\n" in genProgram() local
5239 static const char* const vertexSource = "${GLSL_VERSION_DECL}\n" in iterate() local
5711 static const char* const vertexSource = "${GLSL_VERSION_DECL}\n" in genProgram() local
6003 static const char* const vertexSource = "${GLSL_VERSION_DECL}\n" in genProgram() local
Des31fDrawBuffersIndexedTests.cpp864 const char* const vertexSource = in genVertexSource() local
Des31fProgramUniformTests.cpp1656 const string vertexSource = generateVertexSource(basicUniforms); in iterate() local
/external/deqp/framework/opengl/
DgluContextInfo.cpp44 TryCompileProgram (const char* vertexSource, const char* fragmentSource) in TryCompileProgram()
/external/deqp/modules/gles3/functional/
Des3fReadPixelsTests.cpp111 const char* vertexSource = in render() local
Des3fRasterizationTests.cpp202 tcu::StringTemplate vertexSource (s_shaderVertexTemplate); in init() local
/external/deqp/external/openglcts/modules/common/
DglcShaderLibraryCase.cpp82 const char* vertexSource, const char* fragmentSource) in ShaderCase()
900 void ShaderCase::specializeShaders(const char* vertexSource, const char* fragmentSource, string& ou… in specializeShaders()
DglcShaderLibrary.cpp927 string vertexSource; in parseShaderCase() local
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderBuiltinVarTests.cpp230 std::ostringstream vertexSource; in initPrograms() local
1413 std::ostringstream vertexSource; in initPrograms() local
1485 std::ostringstream vertexSource; in initPrograms() local
1499 std::ostringstream vertexSource; in initPrograms() local
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampleTests.cpp594 std::ostringstream vertexSource; in initMultisamplePrograms() local
625 std::ostringstream vertexSource; in initSampleShadingPrograms() local
650 static const char* vertexSource = in initSampleShadingPrograms() local
1215 static const char* vertexSource = in initPrograms() local
DvktPipelineInputAssemblyTests.cpp233 std::ostringstream vertexSource; in initPrograms() local
/external/deqp/modules/glshared/
DglsLongStressCase.hpp194 std::string vertexSource; member
/external/deqp/modules/egl/
DteglImageFormatTests.cpp90 glu::ProgramSources programSources (const string& vertexSource, const string& fragmentSource) in programSources()
102 Program (const glw::Functions& gl, const char* vertexSource, const char* fragmentSource) in Program()
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureTestUtil.cpp196 tcu::StringTemplate vertexSource (vertShaderTemplate); in initializePrograms() local
/external/deqp/modules/gles2/stress/
Des2sSpecialFloatTests.cpp227 const char* const vertexSource = "attribute highp vec4 a_pos;\n" in drawTestPattern() local
/external/deqp/external/openglcts/modules/gl/
Dgl4cSparseTexture2Tests.cpp1587 std::string vertexSource = st2_vertex_drawBuffer; in UncommittedDepthStencil() local
Dgl4cGlSpirvTests.cpp2088 ShaderSource vertexSource(glu::SHADERTYPE_VERTEX, m_commonVertex); in iterate() local
/external/deqp/modules/gles3/stress/
Des3sSpecialFloatTests.cpp230 const char* const vertexSource = "#version 300 es\n" in drawTestPattern() local
/external/deqp/external/vulkancts/modules/vulkan/rasterization/
DvktRasterizationTests.cpp124 tcu::StringTemplate vertexSource (s_shaderVertexTemplate); in initPrograms() local

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