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Searched defs:vertices (Results 1 – 16 of 16) sorted by relevance

/frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/
DCube.java33 int vertices[] = { in Cube() local
/frameworks/opt/gamesdk/samples/bouncyball/app/src/main/cpp/
DCircle.cpp31 std::vector<GLfloat> vertices = std::vector<GLfloat>(2 * segments + 2); in initializeVertices() local
198 static auto vertices = initializeVertices(segments); in getVertices() local
/frameworks/av/cmds/screenrecord/
DProgram.cpp230 const float* vertices, const float* texes, size_t count) const { in drawTriangles() argument
244 const float* vertices, const float* texes, bool invert) const { in beforeDraw() argument
DTextRenderer.cpp194 float vertices[len * quadCoords]; in drawString() local
/frameworks/native/opengl/tests/linetex/
Dlinetex.cpp85 const GLfloat vertices[4][2] = { in main() local
/frameworks/native/libs/gui/tests/
DMultiTextureConsumer_test.cpp114 …GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} }; in TEST_F() local
/frameworks/native/opengl/tests/filter/
Dfilter.cpp145 const GLfloat vertices[4][2] = { in main() local
/frameworks/native/opengl/tests/fillrate/
Dfillrate.cpp96 const GLfloat vertices[4][2] = { in main() local
/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/app/src/main/cpp/
DScene.cpp238 …std::vector<GLfloat> vertices = std::vector<GLfloat>( num_vert * 9); // 3 pos + 3 colour + 3 normal in initializeVertices() local
311 static std::vector<GLfloat> vertices; in getVertices() local
/frameworks/native/opengl/tests/angeles/
Ddemo.c116 static GLOBJECT * newGLObject(long vertices, int vertexComponents, in newGLObject()
207 const long vertices = triangleCount * 3; in createSuperShape() local
351 const long vertices = triangleCount * 3; in createGroundPlane() local
/frameworks/native/opengl/tests/tritex/
Dtritex.cpp229 const GLfloat vertices[] = { in render() local
/frameworks/native/opengl/tests/gl_jni/jni/
Dgl_code.cpp156 const GLfloat vertices[] = { in Java_com_android_gljni_GLJNILib_step() local
/frameworks/native/opengl/tests/gl_basic/
Dgl_basic.cpp370 const GLfloat vertices[] = { in render() local
/frameworks/base/libs/hwui/
DMatrix.cpp477 float vertices[] = {r.left, r.top, r.right, r.top, r.right, r.bottom, r.left, r.bottom}; in mapRect() local
DSkiaCanvas.cpp540 void SkiaCanvas::drawVertices(const SkVertices* vertices, SkBlendMode mode, const SkPaint& paint) { in drawVertices()
569 const float* vertices, const int* colors, const SkPaint* paint) { in drawBitmapMesh()
DRecordingCanvas.cpp435 sk_sp<SkVertices> vertices; member
655 void DisplayListData::drawVertices(const SkVertices* vertices, const SkVertices::Bone bones[], in drawVertices()
966 void RecordingCanvas::onDrawVerticesObject(const SkVertices* vertices, in onDrawVerticesObject()