/frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/ |
D | Cube.java | 33 int vertices[] = { in Cube() local
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/frameworks/opt/gamesdk/samples/bouncyball/app/src/main/cpp/ |
D | Circle.cpp | 31 std::vector<GLfloat> vertices = std::vector<GLfloat>(2 * segments + 2); in initializeVertices() local 198 static auto vertices = initializeVertices(segments); in getVertices() local
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 230 const float* vertices, const float* texes, size_t count) const { in drawTriangles() argument 244 const float* vertices, const float* texes, bool invert) const { in beforeDraw() argument
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D | TextRenderer.cpp | 194 float vertices[len * quadCoords]; in drawString() local
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/frameworks/native/opengl/tests/linetex/ |
D | linetex.cpp | 85 const GLfloat vertices[4][2] = { in main() local
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/frameworks/native/libs/gui/tests/ |
D | MultiTextureConsumer_test.cpp | 114 …GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} }; in TEST_F() local
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/frameworks/native/opengl/tests/filter/ |
D | filter.cpp | 145 const GLfloat vertices[4][2] = { in main() local
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/frameworks/native/opengl/tests/fillrate/ |
D | fillrate.cpp | 96 const GLfloat vertices[4][2] = { in main() local
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/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/app/src/main/cpp/ |
D | Scene.cpp | 238 …std::vector<GLfloat> vertices = std::vector<GLfloat>( num_vert * 9); // 3 pos + 3 colour + 3 normal in initializeVertices() local 311 static std::vector<GLfloat> vertices; in getVertices() local
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/frameworks/native/opengl/tests/angeles/ |
D | demo.c | 116 static GLOBJECT * newGLObject(long vertices, int vertexComponents, in newGLObject() 207 const long vertices = triangleCount * 3; in createSuperShape() local 351 const long vertices = triangleCount * 3; in createGroundPlane() local
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/frameworks/native/opengl/tests/tritex/ |
D | tritex.cpp | 229 const GLfloat vertices[] = { in render() local
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/frameworks/native/opengl/tests/gl_jni/jni/ |
D | gl_code.cpp | 156 const GLfloat vertices[] = { in Java_com_android_gljni_GLJNILib_step() local
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/frameworks/native/opengl/tests/gl_basic/ |
D | gl_basic.cpp | 370 const GLfloat vertices[] = { in render() local
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/frameworks/base/libs/hwui/ |
D | Matrix.cpp | 477 float vertices[] = {r.left, r.top, r.right, r.top, r.right, r.bottom, r.left, r.bottom}; in mapRect() local
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D | SkiaCanvas.cpp | 540 void SkiaCanvas::drawVertices(const SkVertices* vertices, SkBlendMode mode, const SkPaint& paint) { in drawVertices() 569 const float* vertices, const int* colors, const SkPaint* paint) { in drawBitmapMesh()
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D | RecordingCanvas.cpp | 435 sk_sp<SkVertices> vertices; member 655 void DisplayListData::drawVertices(const SkVertices* vertices, const SkVertices::Bone bones[], in drawVertices() 966 void RecordingCanvas::onDrawVerticesObject(const SkVertices* vertices, in onDrawVerticesObject()
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