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1 /*
2  *  Copyright (c) 2015 The WebM project authors. All Rights Reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #include "vp8/common/alloccommon.h"
12 #include "vp8/common/vp8_skin_detection.h"
13 #include "vpx_dsp/vpx_dsp_common.h"
14 #include "vpx_mem/vpx_mem.h"
15 #include "vpx_util/vpx_write_yuv_frame.h"
16 
avg_2x2(const uint8_t * s,int p)17 static int avg_2x2(const uint8_t *s, int p) {
18   int i, j;
19   int sum = 0;
20   for (i = 0; i < 2; ++i, s += p) {
21     for (j = 0; j < 2; ++j) {
22       sum += s[j];
23     }
24   }
25   return (sum + 2) >> 2;
26 }
27 
vp8_compute_skin_block(const uint8_t * y,const uint8_t * u,const uint8_t * v,int stride,int strideuv,SKIN_DETECTION_BLOCK_SIZE bsize,int consec_zeromv,int curr_motion_magn)28 int vp8_compute_skin_block(const uint8_t *y, const uint8_t *u, const uint8_t *v,
29                            int stride, int strideuv,
30                            SKIN_DETECTION_BLOCK_SIZE bsize, int consec_zeromv,
31                            int curr_motion_magn) {
32   // No skin if block has been zero/small motion for long consecutive time.
33   if (consec_zeromv > 60 && curr_motion_magn == 0) {
34     return 0;
35   } else {
36     int motion = 1;
37     if (consec_zeromv > 25 && curr_motion_magn == 0) motion = 0;
38     if (bsize == SKIN_16X16) {
39       // Take the average of center 2x2 pixels.
40       const int ysource = avg_2x2(y + 7 * stride + 7, stride);
41       const int usource = avg_2x2(u + 3 * strideuv + 3, strideuv);
42       const int vsource = avg_2x2(v + 3 * strideuv + 3, strideuv);
43       return vpx_skin_pixel(ysource, usource, vsource, motion);
44     } else {
45       int num_skin = 0;
46       int i, j;
47       for (i = 0; i < 2; i++) {
48         for (j = 0; j < 2; j++) {
49           // Take the average of center 2x2 pixels.
50           const int ysource = avg_2x2(y + 3 * stride + 3, stride);
51           const int usource = avg_2x2(u + strideuv + 1, strideuv);
52           const int vsource = avg_2x2(v + strideuv + 1, strideuv);
53           num_skin += vpx_skin_pixel(ysource, usource, vsource, motion);
54           if (num_skin >= 2) return 1;
55           y += 8;
56           u += 4;
57           v += 4;
58         }
59         y += (stride << 3) - 16;
60         u += (strideuv << 2) - 8;
61         v += (strideuv << 2) - 8;
62       }
63 
64       return 0;
65     }
66   }
67 }
68 
69 #ifdef OUTPUT_YUV_SKINMAP
70 // For viewing skin map on input source.
vp8_compute_skin_map(VP8_COMP * const cpi,FILE * yuv_skinmap_file)71 void vp8_compute_skin_map(VP8_COMP *const cpi, FILE *yuv_skinmap_file) {
72   int i, j, mb_row, mb_col, num_bl;
73   VP8_COMMON *const cm = &cpi->common;
74   uint8_t *y;
75   const uint8_t *src_y = cpi->Source->y_buffer;
76   const int src_ystride = cpi->Source->y_stride;
77   int offset = 0;
78 
79   YV12_BUFFER_CONFIG skinmap;
80   memset(&skinmap, 0, sizeof(skinmap));
81   if (vp8_yv12_alloc_frame_buffer(&skinmap, cm->Width, cm->Height,
82                                   VP8BORDERINPIXELS) < 0) {
83     vpx_free_frame_buffer(&skinmap);
84     return;
85   }
86   memset(skinmap.buffer_alloc, 128, skinmap.frame_size);
87   y = skinmap.y_buffer;
88   // Loop through blocks and set skin map based on center pixel of block.
89   // Set y to white for skin block, otherwise set to source with gray scale.
90   for (mb_row = 0; mb_row < cm->mb_rows; mb_row += 1) {
91     num_bl = 0;
92     for (mb_col = 0; mb_col < cm->mb_cols; mb_col += 1) {
93       const int is_skin = cpi->skin_map[offset++];
94       for (i = 0; i < 16; i++) {
95         for (j = 0; j < 16; j++) {
96           y[i * src_ystride + j] = is_skin ? 255 : src_y[i * src_ystride + j];
97         }
98       }
99       num_bl++;
100       y += 16;
101       src_y += 16;
102     }
103     y += (src_ystride << 4) - (num_bl << 4);
104     src_y += (src_ystride << 4) - (num_bl << 4);
105   }
106   vpx_write_yuv_frame(yuv_skinmap_file, &skinmap);
107   vpx_free_frame_buffer(&skinmap);
108 }
109 #endif  // OUTPUT_YUV_SKINMAP
110