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Searched defs:vtx (Results 1 – 11 of 11) sorted by relevance

/frameworks/rs/driver/
DrsdShaderCache.cpp74 bool RsdShaderCache::hasArrayUniforms(RsdShader *vtx, RsdShader *frag) { in hasArrayUniforms()
113 RsdShader *vtx = mVertex; in link() local
DrsdShaderCache.h134 uint32_t vtx; member
DrsdGL.cpp546 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in rsdGLDrawQuadTexCoords() local
DrsdRuntimeStubs.cpp874 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; local
/frameworks/rs/
DrsMesh.cpp267 RsAllocation * vtx, size_t vtxCount, in rsi_MeshCreate()
DrsApiStubs.cpp841 extern "C" RsMesh rsMeshCreate (RsContext ctxWrapper, RsAllocation * vtx, size_t vtx_length, in rsMeshCreate()
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp159 static const float vtx[] = { in setupVA() local
/frameworks/base/services/core/java/com/android/server/display/
DColorFade.java303 private static void setQuad(FloatBuffer vtx, float x, float y, float w, float h) { in setQuad()
/frameworks/base/rs/java/android/renderscript/
DMesh.java356 long[] vtx = new long[mVertexTypeCount]; in create() local
523 long[] vtx = new long[mVertexTypeCount]; in create() local
DRenderScript.java953 native long rsnMeshCreate(long con, long[] vtx, long[] idx, int[] prim); in rsnMeshCreate()
954 synchronized long nMeshCreate(long[] vtx, long[] idx, int[] prim) { in nMeshCreate()
/frameworks/native/opengl/libagl/
Dprimitives.cpp394 vertex_t* const vtx[3] = { v0, v1, v2 }; in fetch_texcoord_impl() local