Searched defs:vtx (Results 1 – 11 of 11) sorted by relevance
/frameworks/rs/driver/ |
D | rsdShaderCache.cpp | 74 bool RsdShaderCache::hasArrayUniforms(RsdShader *vtx, RsdShader *frag) { in hasArrayUniforms() 113 RsdShader *vtx = mVertex; in link() local
|
D | rsdShaderCache.h | 134 uint32_t vtx; member
|
D | rsdGL.cpp | 546 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in rsdGLDrawQuadTexCoords() local
|
D | rsdRuntimeStubs.cpp | 874 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; local
|
/frameworks/rs/ |
D | rsMesh.cpp | 267 RsAllocation * vtx, size_t vtxCount, in rsi_MeshCreate()
|
D | rsApiStubs.cpp | 841 extern "C" RsMesh rsMeshCreate (RsContext ctxWrapper, RsAllocation * vtx, size_t vtx_length, in rsMeshCreate()
|
/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 159 static const float vtx[] = { in setupVA() local
|
/frameworks/base/services/core/java/com/android/server/display/ |
D | ColorFade.java | 303 private static void setQuad(FloatBuffer vtx, float x, float y, float w, float h) { in setQuad()
|
/frameworks/base/rs/java/android/renderscript/ |
D | Mesh.java | 356 long[] vtx = new long[mVertexTypeCount]; in create() local 523 long[] vtx = new long[mVertexTypeCount]; in create() local
|
D | RenderScript.java | 953 native long rsnMeshCreate(long con, long[] vtx, long[] idx, int[] prim); in rsnMeshCreate() 954 synchronized long nMeshCreate(long[] vtx, long[] idx, int[] prim) { in nMeshCreate()
|
/frameworks/native/opengl/libagl/ |
D | primitives.cpp | 394 vertex_t* const vtx[3] = { v0, v1, v2 }; in fetch_texcoord_impl() local
|