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Searched defs:willUseGeoShader (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/
DGrGeometryProcessor.h26 bool willUseGeoShader() const final { return fWillUseGeoShader; } in willUseGeoShader() function
DGrPathProcessor.h31 bool willUseGeoShader() const override { return false; } in willUseGeoShader() function
/external/skqp/src/gpu/
DGrGeometryProcessor.h26 bool willUseGeoShader() const final { return fWillUseGeoShader; } in willUseGeoShader() function
DGrPathProcessor.h31 bool willUseGeoShader() const override { return false; } in willUseGeoShader() function
/external/skqp/src/gpu/glsl/
DGrGLSLVarying.cpp44 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); in addVarying() local
/external/skia/src/gpu/glsl/
DGrGLSLVarying.cpp44 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); in addVarying() local