Searched defs:windowHandle (Results 1 – 5 of 5) sorted by relevance
515 for (const sp<InputWindowHandle>& windowHandle : windowHandles) { in findTouchedWindowAtLocked() local1047 const sp<InputWindowHandle>& windowHandle, in handleTargetsNotReadyLocked()1556 for (const sp<InputWindowHandle>& windowHandle : windowHandles) { in findTouchedWindowTargetsLocked() local1692 void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, in addWindowTargetLocked()1739 bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle, in checkInjectionPermission()1761 const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const { in isWindowObscuredAtPointLocked() argument1800 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, in checkWindowReadyForMoreInputLocked()1882 const sp<InputWindowHandle>& windowHandle) { in getApplicationWindowLabel()2470 sp<InputWindowHandle> windowHandle = getWindowHandleLocked( in synthesizeCancelationEventsForConnectionLocked() local3114 for (const sp<InputWindowHandle>& windowHandle : windowHandles) { in getWindowHandleLocked() local[all …]
1060 sp<InputWindowHandle> windowHandle; member
321 @SoftInputModeFlags int softInputMode, int windowHandle) { in startInputOrWindowGainedFocus()447 final int windowHandle = args.argi3; in startInputOrWindowGainedFocus() local
1598 final int windowHandle = windowInfo != null in startInputOrWindowGainedFocus() local1630 final int windowHandle = windowInfo != null in startInputOrWindowGainedFocus() local
806 sp<InputWindowHandle> windowHandle = in setInputWindows() local821 const sp<InputWindowHandle>& windowHandle = windowHandles[i]; in setInputWindows() local