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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 /**
30  * @file
31  *
32  * Abstract graphics pipe state objects.
33  *
34  * Basic notes:
35  *   1. Want compact representations, so we use bitfields.
36  *   2. Put bitfields before other (GLfloat) fields.
37  *   3. enum bitfields need to be at least one bit extra in size so the most
38  *      significant bit is zero.  MSVC treats enums as signed so if the high
39  *      bit is set, the value will be interpreted as a negative number.
40  *      That causes trouble in various places.
41  */
42 
43 
44 #ifndef PIPE_STATE_H
45 #define PIPE_STATE_H
46 
47 #include "p_compiler.h"
48 #include "p_defines.h"
49 #include "p_format.h"
50 
51 
52 #ifdef __cplusplus
53 extern "C" {
54 #endif
55 
56 
57 /**
58  * Implementation limits
59  */
60 #define PIPE_MAX_ATTRIBS          32
61 #define PIPE_MAX_CLIP_PLANES       8
62 #define PIPE_MAX_COLOR_BUFS        8
63 #define PIPE_MAX_CONSTANT_BUFFERS 32
64 #define PIPE_MAX_SAMPLERS         32
65 #define PIPE_MAX_SHADER_INPUTS    80 /* 32 GENERIC + 32 PATCH + 16 others */
66 #define PIPE_MAX_SHADER_OUTPUTS   80 /* 32 GENERIC + 32 PATCH + 16 others */
67 #define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
68 #define PIPE_MAX_SHADER_BUFFERS   32
69 #define PIPE_MAX_SHADER_IMAGES    32
70 #define PIPE_MAX_TEXTURE_LEVELS   16
71 #define PIPE_MAX_SO_BUFFERS        4
72 #define PIPE_MAX_SO_OUTPUTS       64
73 #define PIPE_MAX_VIEWPORTS        16
74 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
75 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
76 #define PIPE_MAX_WINDOW_RECTANGLES 8
77 
78 #define PIPE_MAX_HW_ATOMIC_BUFFERS 32
79 
80 struct pipe_reference
81 {
82    int32_t count; /* atomic */
83 };
84 
85 
86 
87 /**
88  * Primitive (point/line/tri) rasterization info
89  */
90 struct pipe_rasterizer_state
91 {
92    unsigned flatshade:1;
93    unsigned light_twoside:1;
94    unsigned clamp_vertex_color:1;
95    unsigned clamp_fragment_color:1;
96    unsigned front_ccw:1;
97    unsigned cull_face:2;      /**< PIPE_FACE_x */
98    unsigned fill_front:2;     /**< PIPE_POLYGON_MODE_x */
99    unsigned fill_back:2;      /**< PIPE_POLYGON_MODE_x */
100    unsigned offset_point:1;
101    unsigned offset_line:1;
102    unsigned offset_tri:1;
103    unsigned scissor:1;
104    unsigned poly_smooth:1;
105    unsigned poly_stipple_enable:1;
106    unsigned point_smooth:1;
107    unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
108    unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
109    unsigned point_tri_clip:1; /** large points clipped as tris or points */
110    unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
111    unsigned multisample:1;         /* XXX maybe more ms state in future */
112    unsigned force_persample_interp:1;
113    unsigned line_smooth:1;
114    unsigned line_stipple_enable:1;
115    unsigned line_last_pixel:1;
116 
117    /**
118     * Use the first vertex of a primitive as the provoking vertex for
119     * flat shading.
120     */
121    unsigned flatshade_first:1;
122 
123    unsigned half_pixel_center:1;
124    unsigned bottom_edge_rule:1;
125 
126    /**
127     * When true, rasterization is disabled and no pixels are written.
128     * This only makes sense with the Stream Out functionality.
129     */
130    unsigned rasterizer_discard:1;
131 
132    /**
133     * Exposed by PIPE_CAP_TILE_RASTER_ORDER.  When true,
134     * tile_raster_order_increasing_* indicate the order that the rasterizer
135     * should render tiles, to meet the requirements of
136     * GL_MESA_tile_raster_order.
137     */
138    unsigned tile_raster_order_fixed:1;
139    unsigned tile_raster_order_increasing_x:1;
140    unsigned tile_raster_order_increasing_y:1;
141 
142    /**
143     * When false, depth clipping is disabled and the depth value will be
144     * clamped later at the per-pixel level before depth testing.
145     * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
146     */
147    unsigned depth_clip:1;
148 
149    /**
150     * When true clip space in the z axis goes from [0..1] (D3D).  When false
151     * [-1, 1] (GL).
152     *
153     * NOTE: D3D will always use depth clamping.
154     */
155    unsigned clip_halfz:1;
156 
157    /**
158     * When true do not scale offset_units and use same rules for unorm and
159     * float depth buffers (D3D9). When false use GL/D3D1X behaviour.
160     * This depends on PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED.
161     */
162    unsigned offset_units_unscaled:1;
163 
164    /**
165     * Enable bits for clipping half-spaces.
166     * This applies to both user clip planes and shader clip distances.
167     * Note that if the bound shader exports any clip distances, these
168     * replace all user clip planes, and clip half-spaces enabled here
169     * but not written by the shader count as disabled.
170     */
171    unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
172 
173    unsigned line_stipple_factor:8;  /**< [1..256] actually */
174    unsigned line_stipple_pattern:16;
175 
176    /**
177     * Replace the given TEXCOORD inputs with point coordinates, max. 8 inputs.
178     * If TEXCOORD (including PCOORD) are unsupported, replace GENERIC inputs
179     * instead. Max. 9 inputs: 8x GENERIC to emulate TEXCOORD, and 1x GENERIC
180     * to emulate PCOORD.
181     */
182    uint16_t sprite_coord_enable; /* 0-7: TEXCOORD/GENERIC, 8: PCOORD */
183 
184    float line_width;
185    float point_size;           /**< used when no per-vertex size */
186    float offset_units;
187    float offset_scale;
188    float offset_clamp;
189 };
190 
191 
192 struct pipe_poly_stipple
193 {
194    unsigned stipple[32];
195 };
196 
197 
198 struct pipe_viewport_state
199 {
200    float scale[3];
201    float translate[3];
202 };
203 
204 
205 struct pipe_scissor_state
206 {
207    unsigned minx:16;
208    unsigned miny:16;
209    unsigned maxx:16;
210    unsigned maxy:16;
211 };
212 
213 
214 struct pipe_clip_state
215 {
216    float ucp[PIPE_MAX_CLIP_PLANES][4];
217 };
218 
219 /**
220  * A single output for vertex transform feedback.
221  */
222 struct pipe_stream_output
223 {
224    unsigned register_index:6;  /**< 0 to 63 (OUT index) */
225    unsigned start_component:2; /** 0 to 3 */
226    unsigned num_components:3;  /** 1 to 4 */
227    unsigned output_buffer:3;   /**< 0 to PIPE_MAX_SO_BUFFERS */
228    unsigned dst_offset:16;     /**< offset into the buffer in dwords */
229    unsigned stream:2;          /**< 0 to 3 */
230 };
231 
232 /**
233  * Stream output for vertex transform feedback.
234  */
235 struct pipe_stream_output_info
236 {
237    unsigned num_outputs;
238    /** stride for an entire vertex for each buffer in dwords */
239    uint16_t stride[PIPE_MAX_SO_BUFFERS];
240 
241    /**
242     * Array of stream outputs, in the order they are to be written in.
243     * Selected components are tightly packed into the output buffer.
244     */
245    struct pipe_stream_output output[PIPE_MAX_SO_OUTPUTS];
246 };
247 
248 /**
249  * The 'type' parameter identifies whether the shader state contains TGSI
250  * tokens, etc.  If the driver returns 'PIPE_SHADER_IR_TGSI' for the
251  * 'PIPE_SHADER_CAP_PREFERRED_IR' shader param, the ir will *always* be
252  * 'PIPE_SHADER_IR_TGSI' and the tokens ptr will be valid.  If the driver
253  * requests a different 'pipe_shader_ir' type, then it must check the 'type'
254  * enum to see if it is getting TGSI tokens or its preferred IR.
255  *
256  * TODO pipe_compute_state should probably get similar treatment to handle
257  * multiple IR's in a cleaner way..
258  *
259  * NOTE: since it is expected that the consumer will want to perform
260  * additional passes on the nir_shader, the driver takes ownership of
261  * the nir_shader.  If state trackers need to hang on to the IR (for
262  * example, variant management), it should use nir_shader_clone().
263  */
264 struct pipe_shader_state
265 {
266    enum pipe_shader_ir type;
267    /* TODO move tokens into union. */
268    const struct tgsi_token *tokens;
269    union {
270       void *llvm;
271       void *native;
272       void *nir;
273    } ir;
274    struct pipe_stream_output_info stream_output;
275 };
276 
277 static inline void
pipe_shader_state_from_tgsi(struct pipe_shader_state * state,const struct tgsi_token * tokens)278 pipe_shader_state_from_tgsi(struct pipe_shader_state *state,
279                             const struct tgsi_token *tokens)
280 {
281    state->type = PIPE_SHADER_IR_TGSI;
282    state->tokens = tokens;
283    memset(&state->stream_output, 0, sizeof(state->stream_output));
284 }
285 
286 struct pipe_depth_state
287 {
288    unsigned enabled:1;         /**< depth test enabled? */
289    unsigned writemask:1;       /**< allow depth buffer writes? */
290    unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
291    unsigned bounds_test:1;     /**< depth bounds test enabled? */
292    float bounds_min;           /**< minimum depth bound */
293    float bounds_max;           /**< maximum depth bound */
294 };
295 
296 
297 struct pipe_stencil_state
298 {
299    unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
300    unsigned func:3;     /**< PIPE_FUNC_x */
301    unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
302    unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
303    unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
304    unsigned valuemask:8;
305    unsigned writemask:8;
306 };
307 
308 
309 struct pipe_alpha_state
310 {
311    unsigned enabled:1;
312    unsigned func:3;     /**< PIPE_FUNC_x */
313    float ref_value;     /**< reference value */
314 };
315 
316 
317 struct pipe_depth_stencil_alpha_state
318 {
319    struct pipe_depth_state depth;
320    struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
321    struct pipe_alpha_state alpha;
322 };
323 
324 
325 struct pipe_rt_blend_state
326 {
327    unsigned blend_enable:1;
328 
329    unsigned rgb_func:3;          /**< PIPE_BLEND_x */
330    unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
331    unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
332 
333    unsigned alpha_func:3;        /**< PIPE_BLEND_x */
334    unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
335    unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
336 
337    unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
338 };
339 
340 
341 struct pipe_blend_state
342 {
343    unsigned independent_blend_enable:1;
344    unsigned logicop_enable:1;
345    unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
346    unsigned dither:1;
347    unsigned alpha_to_coverage:1;
348    unsigned alpha_to_one:1;
349    struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
350 };
351 
352 
353 struct pipe_blend_color
354 {
355    float color[4];
356 };
357 
358 
359 struct pipe_stencil_ref
360 {
361    ubyte ref_value[2];
362 };
363 
364 
365 /**
366  * Note that pipe_surfaces are "texture views for rendering"
367  * and so in the case of ARB_framebuffer_no_attachment there
368  * is no pipe_surface state available such that we may
369  * extract the number of samples and layers.
370  */
371 struct pipe_framebuffer_state
372 {
373    uint16_t width, height;
374    uint16_t layers;  /**< Number of layers  in a no-attachment framebuffer */
375    ubyte samples; /**< Number of samples in a no-attachment framebuffer */
376 
377    /** multiple color buffers for multiple render targets */
378    ubyte nr_cbufs;
379    struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
380 
381    struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
382 };
383 
384 
385 /**
386  * Texture sampler state.
387  */
388 struct pipe_sampler_state
389 {
390    unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
391    unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
392    unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
393    unsigned min_img_filter:1;    /**< PIPE_TEX_FILTER_x */
394    unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
395    unsigned mag_img_filter:1;    /**< PIPE_TEX_FILTER_x */
396    unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
397    unsigned compare_func:3;      /**< PIPE_FUNC_x */
398    unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
399    unsigned max_anisotropy:5;
400    unsigned seamless_cube_map:1;
401    float lod_bias;               /**< LOD/lambda bias */
402    float min_lod, max_lod;       /**< LOD clamp range, after bias */
403    union pipe_color_union border_color;
404 };
405 
406 union pipe_surface_desc {
407    struct {
408       unsigned level;
409       unsigned first_layer:16;
410       unsigned last_layer:16;
411    } tex;
412    struct {
413       unsigned first_element;
414       unsigned last_element;
415    } buf;
416 };
417 
418 /**
419  * A view into a texture that can be bound to a color render target /
420  * depth stencil attachment point.
421  */
422 struct pipe_surface
423 {
424    struct pipe_reference reference;
425    enum pipe_format format:16;
426    unsigned writable:1;          /**< writable shader resource */
427    struct pipe_resource *texture; /**< resource into which this is a view  */
428    struct pipe_context *context; /**< context this surface belongs to */
429 
430    /* XXX width/height should be removed */
431    uint16_t width;               /**< logical width in pixels */
432    uint16_t height;              /**< logical height in pixels */
433 
434    union pipe_surface_desc u;
435 };
436 
437 
438 /**
439  * A view into a texture that can be bound to a shader stage.
440  */
441 struct pipe_sampler_view
442 {
443    struct pipe_reference reference;
444    enum pipe_format format:15;      /**< typed PIPE_FORMAT_x */
445    enum pipe_texture_target target:5; /**< PIPE_TEXTURE_x */
446    unsigned swizzle_r:3;         /**< PIPE_SWIZZLE_x for red component */
447    unsigned swizzle_g:3;         /**< PIPE_SWIZZLE_x for green component */
448    unsigned swizzle_b:3;         /**< PIPE_SWIZZLE_x for blue component */
449    unsigned swizzle_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
450    struct pipe_resource *texture; /**< texture into which this is a view  */
451    struct pipe_context *context; /**< context this view belongs to */
452    union {
453       struct {
454          unsigned first_layer:16;  /**< first layer to use for array textures */
455          unsigned last_layer:16;   /**< last layer to use for array textures */
456          unsigned first_level:8;   /**< first mipmap level to use */
457          unsigned last_level:8;    /**< last mipmap level to use */
458       } tex;
459       struct {
460          unsigned offset;   /**< offset in bytes */
461          unsigned size;     /**< size of the readable sub-range in bytes */
462       } buf;
463    } u;
464 };
465 
466 
467 /**
468  * A description of a buffer or texture image that can be bound to a shader
469  * stage.
470  */
471 struct pipe_image_view
472 {
473    struct pipe_resource *resource; /**< resource into which this is a view  */
474    enum pipe_format format;      /**< typed PIPE_FORMAT_x */
475    unsigned access;              /**< PIPE_IMAGE_ACCESS_x */
476 
477    union {
478       struct {
479          unsigned first_layer:16;     /**< first layer to use for array textures */
480          unsigned last_layer:16;      /**< last layer to use for array textures */
481          unsigned level:8;            /**< mipmap level to use */
482       } tex;
483       struct {
484          unsigned offset;   /**< offset in bytes */
485          unsigned size;     /**< size of the accessible sub-range in bytes */
486       } buf;
487    } u;
488 };
489 
490 
491 /**
492  * Subregion of 1D/2D/3D image resource.
493  */
494 struct pipe_box
495 {
496    /* Fields only used by textures use int16_t instead of int.
497     * x and width are used by buffers, so they need the full 32-bit range.
498     */
499    int x;
500    int16_t y;
501    int16_t z;
502    int width;
503    int16_t height;
504    int16_t depth;
505 };
506 
507 
508 /**
509  * A memory object/resource such as a vertex buffer or texture.
510  */
511 struct pipe_resource
512 {
513    struct pipe_reference reference;
514    struct pipe_screen *screen; /**< screen that this texture belongs to */
515 
516    unsigned width0; /**< Used by both buffers and textures. */
517    uint16_t height0; /* Textures: The maximum height/depth/array_size is 16k. */
518    uint16_t depth0;
519    uint16_t array_size;
520 
521    enum pipe_format format:16;         /**< PIPE_FORMAT_x */
522    enum pipe_texture_target target:8; /**< PIPE_TEXTURE_x */
523    unsigned last_level:8;    /**< Index of last mipmap level present/defined */
524    unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
525    unsigned usage:8;         /**< PIPE_USAGE_x (not a bitmask) */
526 
527    unsigned bind;            /**< bitmask of PIPE_BIND_x */
528    unsigned flags;           /**< bitmask of PIPE_RESOURCE_FLAG_x */
529 
530    /**
531     * For planar images, ie. YUV EGLImage external, etc, pointer to the
532     * next plane.
533     */
534    struct pipe_resource *next;
535 };
536 
537 
538 /**
539  * Transfer object.  For data transfer to/from a resource.
540  */
541 struct pipe_transfer
542 {
543    struct pipe_resource *resource; /**< resource to transfer to/from  */
544    unsigned level;                 /**< texture mipmap level */
545    enum pipe_transfer_usage usage;
546    struct pipe_box box;            /**< region of the resource to access */
547    unsigned stride;                /**< row stride in bytes */
548    unsigned layer_stride;          /**< image/layer stride in bytes */
549 };
550 
551 
552 /**
553  * A vertex buffer.  Typically, all the vertex data/attributes for
554  * drawing something will be in one buffer.  But it's also possible, for
555  * example, to put colors in one buffer and texcoords in another.
556  */
557 struct pipe_vertex_buffer
558 {
559    uint16_t stride;    /**< stride to same attrib in next vertex, in bytes */
560    bool is_user_buffer;
561    unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
562 
563    union {
564       struct pipe_resource *resource;  /**< the actual buffer */
565       const void *user;  /**< pointer to a user buffer */
566    } buffer;
567 };
568 
569 
570 /**
571  * A constant buffer.  A subrange of an existing buffer can be set
572  * as a constant buffer.
573  */
574 struct pipe_constant_buffer
575 {
576    struct pipe_resource *buffer; /**< the actual buffer */
577    unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
578    unsigned buffer_size;   /**< how much data can be read in shader */
579    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
580 };
581 
582 
583 /**
584  * An untyped shader buffer supporting loads, stores, and atomics.
585  */
586 struct pipe_shader_buffer {
587    struct pipe_resource *buffer; /**< the actual buffer */
588    unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
589    unsigned buffer_size;   /**< how much data can be read in shader */
590 };
591 
592 
593 /**
594  * A stream output target. The structure specifies the range vertices can
595  * be written to.
596  *
597  * In addition to that, the structure should internally maintain the offset
598  * into the buffer, which should be incremented everytime something is written
599  * (appended) to it. The internal offset is buffer_offset + how many bytes
600  * have been written. The internal offset can be stored on the device
601  * and the CPU actually doesn't have to query it.
602  *
603  * Note that the buffer_size variable is actually specifying the available
604  * space in the buffer, not the size of the attached buffer.
605  * In other words in majority of cases buffer_size would simply be
606  * 'buffer->width0 - buffer_offset', so buffer_size refers to the size
607  * of the buffer left, after accounting for buffer offset, for stream output
608  * to write to.
609  *
610  * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
611  * actually been written.
612  */
613 struct pipe_stream_output_target
614 {
615    struct pipe_reference reference;
616    struct pipe_resource *buffer; /**< the output buffer */
617    struct pipe_context *context; /**< context this SO target belongs to */
618 
619    unsigned buffer_offset;  /**< offset where data should be written, in bytes */
620    unsigned buffer_size;    /**< how much data is allowed to be written */
621 };
622 
623 
624 /**
625  * Information to describe a vertex attribute (position, color, etc)
626  */
627 struct pipe_vertex_element
628 {
629    /** Offset of this attribute, in bytes, from the start of the vertex */
630    unsigned src_offset:16;
631 
632    /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
633     * this attribute live in?
634     */
635    unsigned vertex_buffer_index:5;
636 
637    enum pipe_format src_format:11;
638 
639    /** Instance data rate divisor. 0 means this is per-vertex data,
640     *  n means per-instance data used for n consecutive instances (n > 0).
641     */
642    unsigned instance_divisor;
643 };
644 
645 
646 struct pipe_draw_indirect_info
647 {
648    unsigned offset; /**< must be 4 byte aligned */
649    unsigned stride; /**< must be 4 byte aligned */
650    unsigned draw_count; /**< number of indirect draws */
651    unsigned indirect_draw_count_offset; /**< must be 4 byte aligned */
652 
653    /* Indirect draw parameters resource is laid out as follows:
654     *
655     * if using indexed drawing:
656     *  struct {
657     *     uint32_t count;
658     *     uint32_t instance_count;
659     *     uint32_t start;
660     *     int32_t index_bias;
661     *     uint32_t start_instance;
662     *  };
663     * otherwise:
664     *  struct {
665     *     uint32_t count;
666     *     uint32_t instance_count;
667     *     uint32_t start;
668     *     uint32_t start_instance;
669     *  };
670     */
671    struct pipe_resource *buffer;
672 
673    /* Indirect draw count resource: If not NULL, contains a 32-bit value which
674     * is to be used as the real draw_count.
675     */
676    struct pipe_resource *indirect_draw_count;
677 };
678 
679 
680 /**
681  * Information to describe a draw_vbo call.
682  */
683 struct pipe_draw_info
684 {
685    ubyte index_size;  /**< if 0, the draw is not indexed. */
686    enum pipe_prim_type mode:8;  /**< the mode of the primitive */
687    unsigned primitive_restart:1;
688    unsigned has_user_indices:1; /**< if true, use index.user_buffer */
689    ubyte vertices_per_patch; /**< the number of vertices per patch */
690 
691    /**
692     * Direct draws: start is the index of the first vertex
693     * Non-indexed indirect draws: not used
694     * Indexed indirect draws: start is added to the indirect start.
695     */
696    unsigned start;
697    unsigned count;  /**< number of vertices */
698 
699    unsigned start_instance; /**< first instance id */
700    unsigned instance_count; /**< number of instances */
701 
702    unsigned drawid; /**< id of this draw in a multidraw */
703 
704    /**
705     * For indexed drawing, these fields apply after index lookup.
706     */
707    int index_bias; /**< a bias to be added to each index */
708    unsigned min_index; /**< the min index */
709    unsigned max_index; /**< the max index */
710 
711    /**
712     * Primitive restart enable/index (only applies to indexed drawing)
713     */
714    unsigned restart_index;
715 
716    /* Pointers must be at the end for an optimal structure layout on 64-bit. */
717 
718    /**
719     * An index buffer.  When an index buffer is bound, all indices to vertices
720     * will be looked up from the buffer.
721     *
722     * If has_user_indices, use index.user, else use index.resource.
723     */
724    union {
725       struct pipe_resource *resource;  /**< real buffer */
726       const void *user;  /**< pointer to a user buffer */
727    } index;
728 
729    struct pipe_draw_indirect_info *indirect; /**< Indirect draw. */
730 
731    /**
732     * Stream output target. If not NULL, it's used to provide the 'count'
733     * parameter based on the number vertices captured by the stream output
734     * stage. (or generally, based on the number of bytes captured)
735     *
736     * Only 'mode', 'start_instance', and 'instance_count' are taken into
737     * account, all the other variables from pipe_draw_info are ignored.
738     *
739     * 'start' is implicitly 0 and 'count' is set as discussed above.
740     * The draw command is non-indexed.
741     *
742     * Note that this only provides the count. The vertex buffers must
743     * be set via set_vertex_buffers manually.
744     */
745    struct pipe_stream_output_target *count_from_stream_output;
746 };
747 
748 
749 /**
750  * Information to describe a blit call.
751  */
752 struct pipe_blit_info
753 {
754    struct {
755       struct pipe_resource *resource;
756       unsigned level;
757       struct pipe_box box; /**< negative width, height only legal for src */
758       /* For pipe_surface-like format casting: */
759       enum pipe_format format; /**< must be supported for sampling (src)
760                                or rendering (dst), ZS is always supported */
761    } dst, src;
762 
763    unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
764    unsigned filter; /**< PIPE_TEX_FILTER_* */
765 
766    boolean scissor_enable;
767    struct pipe_scissor_state scissor;
768 
769    /* Window rectangles can either be inclusive or exclusive. */
770    boolean window_rectangle_include;
771    unsigned num_window_rectangles;
772    struct pipe_scissor_state window_rectangles[PIPE_MAX_WINDOW_RECTANGLES];
773 
774    boolean render_condition_enable; /**< whether the blit should honor the
775                                     current render condition */
776    boolean alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */
777 };
778 
779 /**
780  * Information to describe a launch_grid call.
781  */
782 struct pipe_grid_info
783 {
784    /**
785     * For drivers that use PIPE_SHADER_IR_LLVM as their prefered IR, this value
786     * will be the index of the kernel in the opencl.kernels metadata list.
787     */
788    uint32_t pc;
789 
790    /**
791     * Will be used to initialize the INPUT resource, and it should point to a
792     * buffer of at least pipe_compute_state::req_input_mem bytes.
793     */
794    void *input;
795 
796    /**
797     * Grid number of dimensions, 1-3, e.g. the work_dim parameter passed to
798     * clEnqueueNDRangeKernel. Note block[] and grid[] must be padded with
799     * 1 for non-used dimensions.
800     */
801    uint work_dim;
802 
803    /**
804     * Determine the layout of the working block (in thread units) to be used.
805     */
806    uint block[3];
807 
808    /**
809     * Determine the layout of the grid (in block units) to be used.
810     */
811    uint grid[3];
812 
813    /* Indirect compute parameters resource: If not NULL, block sizes are taken
814     * from this buffer instead, which is laid out as follows:
815     *
816     *  struct {
817     *     uint32_t num_blocks_x;
818     *     uint32_t num_blocks_y;
819     *     uint32_t num_blocks_z;
820     *  };
821     */
822    struct pipe_resource *indirect;
823    unsigned indirect_offset; /**< must be 4 byte aligned */
824 };
825 
826 /**
827  * Structure used as a header for serialized LLVM programs.
828  */
829 struct pipe_llvm_program_header
830 {
831    uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
832 };
833 
834 struct pipe_compute_state
835 {
836    enum pipe_shader_ir ir_type; /**< IR type contained in prog. */
837    const void *prog; /**< Compute program to be executed. */
838    unsigned req_local_mem; /**< Required size of the LOCAL resource. */
839    unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
840    unsigned req_input_mem; /**< Required size of the INPUT resource. */
841 };
842 
843 /**
844  * Structure that contains a callback for debug messages from the driver back
845  * to the state tracker.
846  */
847 struct pipe_debug_callback
848 {
849    /**
850     * When set to \c true, the callback may be called asynchronously from a
851     * driver-created thread.
852     */
853    bool async;
854 
855    /**
856     * Callback for the driver to report debug/performance/etc information back
857     * to the state tracker.
858     *
859     * \param data       user-supplied data pointer
860     * \param id         message type identifier, if pointed value is 0, then a
861     *                   new id is assigned
862     * \param type       PIPE_DEBUG_TYPE_*
863     * \param format     printf-style format string
864     * \param args       args for format string
865     */
866    void (*debug_message)(void *data,
867                          unsigned *id,
868                          enum pipe_debug_type type,
869                          const char *fmt,
870                          va_list args);
871    void *data;
872 };
873 
874 /**
875  * Structure that contains a callback for device reset messages from the driver
876  * back to the state tracker.
877  *
878  * The callback must not be called from driver-created threads.
879  */
880 struct pipe_device_reset_callback
881 {
882    /**
883     * Callback for the driver to report when a device reset is detected.
884     *
885     * \param data   user-supplied data pointer
886     * \param status PIPE_*_RESET
887     */
888    void (*reset)(void *data, enum pipe_reset_status status);
889 
890    void *data;
891 };
892 
893 /**
894  * Information about memory usage. All sizes are in kilobytes.
895  */
896 struct pipe_memory_info
897 {
898    unsigned total_device_memory; /**< size of device memory, e.g. VRAM */
899    unsigned avail_device_memory; /**< free device memory at the moment */
900    unsigned total_staging_memory; /**< size of staging memory, e.g. GART */
901    unsigned avail_staging_memory; /**< free staging memory at the moment */
902    unsigned device_memory_evicted; /**< size of memory evicted (monotonic counter) */
903    unsigned nr_device_memory_evictions; /**< # of evictions (monotonic counter) */
904 };
905 
906 /**
907  * Structure that contains information about external memory
908  */
909 struct pipe_memory_object
910 {
911    bool dedicated;
912 };
913 
914 #ifdef __cplusplus
915 }
916 #endif
917 
918 #endif
919