Searched defs:zBuffer (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/src/Device/ |
D | QuadRasterizer.cpp | 96 Pointer<Byte> zBuffer; in rasterize() local
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/external/swiftshader/src/Renderer/ |
D | QuadRasterizer.cpp | 96 Pointer<Byte> zBuffer; in rasterize() local
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/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.cpp | 51 …void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte… in quad() 388 …Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zM… in depthTest() 586 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) in writeDepth()
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.cpp | 51 …void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte… in quad() 388 …Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zM… in depthTest() 659 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) in writeDepth()
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