Home
last modified time | relevance | path

Searched defs:zBuffer (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Device/
DQuadRasterizer.cpp96 Pointer<Byte> zBuffer; in rasterize() local
/external/swiftshader/src/Renderer/
DQuadRasterizer.cpp96 Pointer<Byte> zBuffer; in rasterize() local
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp51 …void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte… in quad()
388 …Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zM… in depthTest()
586 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) in writeDepth()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp51 …void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte… in quad()
388 …Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zM… in depthTest()
659 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) in writeDepth()