Searched defs:zMax (Results 1 – 4 of 4) sorted by relevance
423 GLuint zMax = (GLuint)((double)ctx->Depth.BoundsMax * 0xffffffff); in _swrast_depth_bounds_test() local
1260 float zMax) // IN in SVGA3D_SetZRange()
7420 const char *zMax = in idxLargestIndex() local
7426 const char *zMax = in idxLargestIndex() local