/external/grpc-grpc/src/csharp/Grpc.Core/Internal/ |
D | UnmanagedLibrary.cs | 45 readonly string libraryPath; field in Grpc.Core.Internal.UnmanagedLibrary 50 this.libraryPath = FirstValidLibraryPath(libraryPathAlternatives); in UnmanagedLibrary() 52 Logger.Debug("Attempting to load native library \"{0}\"", this.libraryPath); in UnmanagedLibrary() 54 this.handle = PlatformSpecificLoadLibrary(this.libraryPath); in UnmanagedLibrary() 58 … throw new IOException(string.Format("Error loading native library \"{0}\"", this.libraryPath)); in UnmanagedLibrary() 132 private static IntPtr PlatformSpecificLoadLibrary(string libraryPath) in PlatformSpecificLoadLibrary() argument 136 return Windows.LoadLibrary(libraryPath); in PlatformSpecificLoadLibrary() 142 return Mono.dlopen(libraryPath, RTLD_GLOBAL + RTLD_LAZY); in PlatformSpecificLoadLibrary() 146 return CoreCLR.dlopen(libraryPath, RTLD_GLOBAL + RTLD_LAZY); in PlatformSpecificLoadLibrary() 148 return Linux.dlopen(libraryPath, RTLD_GLOBAL + RTLD_LAZY); in PlatformSpecificLoadLibrary() [all …]
|
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | libGLES_CM.vcxproj | 118 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)\Lib\x86;$(VCIn… 119 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(DXSDK_DIR)\Lib\x64;$(VCInst… 120 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(DXSDK_DIR)\Lib\x86;$(VC… 121 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(DXSDK_DIR)\Lib\x64;$(VCIn… 122 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)\Lib\x86;$(VC… 123 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(DXSDK_DIR)\Lib\x64;$(VCIn…
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.vcxproj | 118 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)\Lib\x86;$(VCIn… 119 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(DXSDK_DIR)\Lib\x64;$(VCInst… 120 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(DXSDK_DIR)\Lib\x86;$(VC… 121 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(DXSDK_DIR)\Lib\x64;$(VCIn… 122 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)\Lib\x86;$(VC… 123 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(DXSDK_DIR)\Lib\x64;$(VCIn…
|
/external/swiftshader/src/D3D9/ |
D | D3D9.vcxproj | 119 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)Lib\x86;$(Lib… 120 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)Lib\x86;$(Libra… 121 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(DXSDK_DIR)Lib\x86;$(Lib… 122 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(DXSDK_DIR)Lib\x64;$(Library… 123 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(DXSDK_DIR)Lib\x64;$(Libra… 124 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(DXSDK_DIR)Lib\x64;$(Libra…
|
/external/swiftshader/third_party/llvm-7.0/llvm/tools/msbuild/Platformx86/ |
D | Toolset.props | 7 …<LibraryPath Condition="'$(LibraryPath)' == ''">$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86…
|
/external/swiftshader/third_party/llvm-7.0/llvm/tools/msbuild/Platformx64/ |
D | Toolset.props | 7 …<LibraryPath Condition="'$(LibraryPath)' == ''">$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64…
|
/external/swiftshader/src/Common/ |
D | SharedLibrary.hpp | 37 std::string libraryPath = libraryDirectory + libraryName; in loadLibrary() local 38 void *library = getLibraryHandle(libraryPath.c_str()); in loadLibrary() 53 std::string libraryPath = libraryDirectory + libraryName; in loadLibrary() local 54 void *library = loadLibrary(libraryPath.c_str()); in loadLibrary()
|
/external/llvm/tools/msbuild/ |
D | Microsoft.Cpp.Win32.llvm.props.in | 9 …<LibraryPath>$(LLVMInstallDir)\lib\clang\@LIB_PATH_VERSION@\lib\windows;$(LibraryPath)</LibraryPat…
|
/external/swiftshader/src/D3D8/ |
D | D3D8.vcxproj | 71 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)Lib\x86;$(Libra… 72 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(DXSDK_DIR)Lib\x86;$(Lib… 73 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)Lib\x86;$(Lib…
|
/external/swiftshader/src/System/ |
D | SharedLibrary.hpp | 36 std::string libraryPath = libraryDirectory + libraryName; in loadLibrary() local 37 void *library = getLibraryHandle(libraryPath.c_str()); in loadLibrary() 52 std::string libraryPath = libraryDirectory + libraryName; in loadLibrary() local 53 void *library = loadLibrary(libraryPath.c_str()); in loadLibrary()
|
/external/antlr/runtime/ActionScript/project/ |
D | .actionScriptProperties | 5 <libraryPath defaultLinkType="1"> 17 </libraryPath>
|
/external/deqp/framework/platform/surfaceless/ |
D | tcuSurfacelessPlatform.cpp | 418 const char* libraryPath = NULL; in EglRenderContext() local 423 libraryPath = DEQP_GLES2_LIBRARY_PATH; in EglRenderContext() 425 libraryPath = DEQP_GLES3_LIBRARY_PATH; in EglRenderContext() 429 libraryPath = DEQP_OPENGL_LIBRARY_PATH; in EglRenderContext() 432 m_glLibrary = new de::DynamicLibrary(libraryPath); in EglRenderContext()
|
/external/compiler-rt/test/BlocksRuntime/ |
D | testfilerunner.m | 50 @synthesize libraryPath, frameworkPath; 200 if (libraryPath) { 201 sprintf(lpath, "DYLD_LIBRARY_PATH=%s", libraryPath); 580 printf("Usage: %s [-fast] [-e] [-dyld librarypath] [gcc4.2dir] [-- | source1 ...]\n", whoami); 628 char *libraryPath = getenv("DYLD_LIBRARY_PATH"); 642 libraryPath = argv[1]; 712 line.libraryPath = libraryPath; // tell generators about it instead XXX
|
D | testfilerunner.h | 64 __strong char *libraryPath; variable 73 @property __strong char *libraryPath;
|
/external/deqp/framework/egl/ |
D | egluGLContextFactory.cpp | 425 const char* libraryPath = DE_NULL; in create() local 430 libraryPath = DEQP_GLES2_LIBRARY_PATH; in create() 432 libraryPath = DEQP_GLES3_LIBRARY_PATH; in create() 435 libraryPath = DEQP_OPENGL_LIBRARY_PATH; in create() 437 m_dynamicGLLibrary = new de::DynamicLibrary(libraryPath); in create()
|
/external/dexmaker/dexmaker-tests/src/androidTest/java/com/android/dx/ |
D | AppDataDirGuesserTest.java | 105 "libraryPath=/data/app-lib/abc-1]"; in testPre43PathProcessing() 107 assertTrue("dexPath=/data/app/abc-1.apk,libraryPath=/data/app-lib/abc-1".equals(processed)); in testPre43PathProcessing()
|
/external/lz4/ |
D | appveyor.yml | 33 …IF [%PLATFORM%]==[x64] (SET ADDITIONALPARAM=/p:LibraryPath="C:\Program Files\Microsoft SDKs\Window…
|
/external/dexmaker/dexmaker/src/main/java/com/android/dx/ |
D | AppDataDirGuesser.java | 88 * dalvik.system.PathClassLoader[dexPath=path/to/apk,libraryPath=path/to/libs] in processClassLoaderString42OrEarlier()
|
/external/swiftshader/third_party/LLVM/include/llvm/ |
D | Linker.h | 158 /// LibraryPath will be utilized to locate the library. The bool value in
|