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Searched full:librarypath (Results 1 – 19 of 19) sorted by relevance

/external/grpc-grpc/src/csharp/Grpc.Core/Internal/
DUnmanagedLibrary.cs45 readonly string libraryPath; field in Grpc.Core.Internal.UnmanagedLibrary
50 this.libraryPath = FirstValidLibraryPath(libraryPathAlternatives); in UnmanagedLibrary()
52 Logger.Debug("Attempting to load native library \"{0}\"", this.libraryPath); in UnmanagedLibrary()
54 this.handle = PlatformSpecificLoadLibrary(this.libraryPath); in UnmanagedLibrary()
58 … throw new IOException(string.Format("Error loading native library \"{0}\"", this.libraryPath)); in UnmanagedLibrary()
132 private static IntPtr PlatformSpecificLoadLibrary(string libraryPath) in PlatformSpecificLoadLibrary() argument
136 return Windows.LoadLibrary(libraryPath); in PlatformSpecificLoadLibrary()
142 return Mono.dlopen(libraryPath, RTLD_GLOBAL + RTLD_LAZY); in PlatformSpecificLoadLibrary()
146 return CoreCLR.dlopen(libraryPath, RTLD_GLOBAL + RTLD_LAZY); in PlatformSpecificLoadLibrary()
148 return Linux.dlopen(libraryPath, RTLD_GLOBAL + RTLD_LAZY); in PlatformSpecificLoadLibrary()
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/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.vcxproj118 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)\Lib\x86;$(VCIn…
119 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(DXSDK_DIR)\Lib\x64;$(VCInst…
120 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(DXSDK_DIR)\Lib\x86;$(VC…
121 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(DXSDK_DIR)\Lib\x64;$(VCIn…
122 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)\Lib\x86;$(VC…
123 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(DXSDK_DIR)\Lib\x64;$(VCIn…
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.vcxproj118 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)\Lib\x86;$(VCIn…
119 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(DXSDK_DIR)\Lib\x64;$(VCInst…
120 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(DXSDK_DIR)\Lib\x86;$(VC…
121 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(DXSDK_DIR)\Lib\x64;$(VCIn…
122 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)\Lib\x86;$(VC…
123 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(DXSDK_DIR)\Lib\x64;$(VCIn…
/external/swiftshader/src/D3D9/
DD3D9.vcxproj119 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)Lib\x86;$(Lib…
120 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)Lib\x86;$(Libra…
121 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(DXSDK_DIR)Lib\x86;$(Lib…
122 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(DXSDK_DIR)Lib\x64;$(Library…
123 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(DXSDK_DIR)Lib\x64;$(Libra…
124 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(DXSDK_DIR)Lib\x64;$(Libra…
/external/swiftshader/third_party/llvm-7.0/llvm/tools/msbuild/Platformx86/
DToolset.props7 …<LibraryPath Condition="'$(LibraryPath)' == ''">$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86…
/external/swiftshader/third_party/llvm-7.0/llvm/tools/msbuild/Platformx64/
DToolset.props7 …<LibraryPath Condition="'$(LibraryPath)' == ''">$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64…
/external/swiftshader/src/Common/
DSharedLibrary.hpp37 std::string libraryPath = libraryDirectory + libraryName; in loadLibrary() local
38 void *library = getLibraryHandle(libraryPath.c_str()); in loadLibrary()
53 std::string libraryPath = libraryDirectory + libraryName; in loadLibrary() local
54 void *library = loadLibrary(libraryPath.c_str()); in loadLibrary()
/external/llvm/tools/msbuild/
DMicrosoft.Cpp.Win32.llvm.props.in9 …<LibraryPath>$(LLVMInstallDir)\lib\clang\@LIB_PATH_VERSION@\lib\windows;$(LibraryPath)</LibraryPat…
/external/swiftshader/src/D3D8/
DD3D8.vcxproj71 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)Lib\x86;$(Libra…
72 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(DXSDK_DIR)Lib\x86;$(Lib…
73 …<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)Lib\x86;$(Lib…
/external/swiftshader/src/System/
DSharedLibrary.hpp36 std::string libraryPath = libraryDirectory + libraryName; in loadLibrary() local
37 void *library = getLibraryHandle(libraryPath.c_str()); in loadLibrary()
52 std::string libraryPath = libraryDirectory + libraryName; in loadLibrary() local
53 void *library = loadLibrary(libraryPath.c_str()); in loadLibrary()
/external/antlr/runtime/ActionScript/project/
D.actionScriptProperties5 <libraryPath defaultLinkType="1">
17 </libraryPath>
/external/deqp/framework/platform/surfaceless/
DtcuSurfacelessPlatform.cpp418 const char* libraryPath = NULL; in EglRenderContext() local
423 libraryPath = DEQP_GLES2_LIBRARY_PATH; in EglRenderContext()
425 libraryPath = DEQP_GLES3_LIBRARY_PATH; in EglRenderContext()
429 libraryPath = DEQP_OPENGL_LIBRARY_PATH; in EglRenderContext()
432 m_glLibrary = new de::DynamicLibrary(libraryPath); in EglRenderContext()
/external/compiler-rt/test/BlocksRuntime/
Dtestfilerunner.m50 @synthesize libraryPath, frameworkPath;
200 if (libraryPath) {
201 sprintf(lpath, "DYLD_LIBRARY_PATH=%s", libraryPath);
580 printf("Usage: %s [-fast] [-e] [-dyld librarypath] [gcc4.2dir] [-- | source1 ...]\n", whoami);
628 char *libraryPath = getenv("DYLD_LIBRARY_PATH");
642 libraryPath = argv[1];
712 line.libraryPath = libraryPath; // tell generators about it instead XXX
Dtestfilerunner.h64 __strong char *libraryPath; variable
73 @property __strong char *libraryPath;
/external/deqp/framework/egl/
DegluGLContextFactory.cpp425 const char* libraryPath = DE_NULL; in create() local
430 libraryPath = DEQP_GLES2_LIBRARY_PATH; in create()
432 libraryPath = DEQP_GLES3_LIBRARY_PATH; in create()
435 libraryPath = DEQP_OPENGL_LIBRARY_PATH; in create()
437 m_dynamicGLLibrary = new de::DynamicLibrary(libraryPath); in create()
/external/dexmaker/dexmaker-tests/src/androidTest/java/com/android/dx/
DAppDataDirGuesserTest.java105 "libraryPath=/data/app-lib/abc-1]"; in testPre43PathProcessing()
107 assertTrue("dexPath=/data/app/abc-1.apk,libraryPath=/data/app-lib/abc-1".equals(processed)); in testPre43PathProcessing()
/external/lz4/
Dappveyor.yml33 …IF [%PLATFORM%]==[x64] (SET ADDITIONALPARAM=/p:LibraryPath="C:\Program Files\Microsoft SDKs\Window…
/external/dexmaker/dexmaker/src/main/java/com/android/dx/
DAppDataDirGuesser.java88 * dalvik.system.PathClassLoader[dexPath=path/to/apk,libraryPath=path/to/libs] in processClassLoaderString42OrEarlier()
/external/swiftshader/third_party/LLVM/include/llvm/
DLinker.h158 /// LibraryPath will be utilized to locate the library. The bool value in