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/external/grpc-grpc/
Dgrpc.gemspec18 s.files = %w( Makefile .yardopts )
19 s.files += %w( etc/roots.pem )
20 s.files += Dir.glob('src/ruby/bin/**/*')
21 s.files += Dir.glob('src/ruby/ext/**/*')
22 s.files += Dir.glob('src/ruby/lib/**/*')
23 s.files += Dir.glob('src/ruby/pb/**/*').reject do |f|
26 s.files += Dir.glob('include/grpc/**/*')
49 s.files += %w( third_party/address_sorting/address_sorting_internal.h )
50 s.files += %w( third_party/address_sorting/include/address_sorting/address_sorting.h )
51 s.files += %w( third_party/address_sorting/address_sorting.c )
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/external/swiftshader/third_party/LLVM/include/llvm/
Dllvm_headers_do_not_build.vcxproj.filters5 <Filter>Source Files</Filter>
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/external/swiftshader/third_party/LLVM/lib/CodeGen/
DLLVMCodeGen.vcxproj.filters5 <Filter>Source Files</Filter>
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/external/swiftshader/src/Vulkan/
Dvulkan.vcxproj.filters4 <Filter Include="Source Files">
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/external/swiftshader/build/Visual Studio 15 2017 Win64/
Dllvm.vcxproj.filters5 <Filter>Source Files</Filter>
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/external/libopus/win32/VS2015/
Dopus.vcxproj.filters4 <Filter Include="Source Files">
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/external/swiftshader/src/SwiftShader/
DSwiftShader.vcxproj.filters4 <Filter Include="Source Files">
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/external/python/cpython2/PCbuild/
D_bsddb.vcxproj.filters4 <Filter Include="Header Files">
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/external/swiftshader/build/Visual Studio 15 2017 Win64/third_party/SPIRV-Tools/source/opt/
DSPIRV-Tools-opt.vcxproj.filters5 <Filter>Source Files</Filter>
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/external/swiftshader/src/Reactor/
DSubzeroLLVMDependencies.vcxproj.filters4 <Filter Include="Source Files">
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DSubzero.vcxproj.filters4 <Filter Include="Source Files">
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/external/swiftshader/third_party/LLVM/utils/TableGen/
Dllvm-tblgen.vcxproj.filters5 <Filter>Source Files</Filter>
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/external/swiftshader/build/Visual Studio 15 2017 Win64/third_party/SPIRV-Tools/source/
DSPIRV-Tools-shared.vcxproj.filters5 <Filter>Source Files</Filter>
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DSPIRV-Tools.vcxproj.filters5 <Filter>Source Files</Filter>
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/external/swiftshader/src/OpenGL/compiler/
DCompiler.vcxproj.filters4 <Filter Include="Source Files">
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/external/swiftshader/third_party/LLVM/lib/Support/
DLLVMSupport.vcxproj.filters5 <Filter>Source Files</Filter>
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/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.vcxproj.filters4 <Filter Include="Source Files">
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/Build/WindowsVC2010/
DOGLES3ColourGrading.vcxproj.filters4 <Filter Include="Source Files">
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/Build/WindowsVC2010/
DOGLES3Tools.vcxproj.filters4 <Filter Include="Source Files">
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/Build/WindowsVC2010/
DOGLES2Tools.vcxproj.filters4 <Filter Include="Source Files">
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/external/jemalloc/msvc/projects/vc2015/jemalloc/
Djemalloc.vcxproj.filters4 <Filter Include="Source Files">
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/external/swiftshader/src/D3D9/
DD3D9.vcxproj.filters4 <Filter Include="Source Files">
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/external/guava/guava-tests/test/com/google/common/io/
DFilesTest.java19 import static com.google.common.io.Files.createTempDir;
20 import static com.google.common.io.Files.touch;
49 * Unit test for {@link Files}.
57 suite.addTest(ByteSourceTester.tests("Files.asByteSource[File]", in suite()
59 suite.addTest(ByteSinkTester.tests("Files.asByteSink[File]", in suite()
61 suite.addTest(ByteSinkTester.tests("Files.asByteSink[File, APPEND]", in suite()
63 suite.addTest(CharSourceTester.tests("Files.asCharSource[File, Charset]", in suite()
65 suite.addTest(CharSinkTester.tests("Files.asCharSink[File, Charset]", in suite()
67 suite.addTest(CharSinkTester.tests("Files.asCharSink[File, Charset, APPEND]", in suite()
77 Files.toByteArray(asciiFile))); in testToByteArray()
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/external/libchrome/base/files/
Dfile_enumerator_unittest.cc5 #include "base/files/file_enumerator.h"
11 #include "base/files/file_path.h"
12 #include "base/files/file_util.h"
13 #include "base/files/scoped_temp_dir.h"
55 const auto files = RunEnumerator( in TEST() local
56 path, true, FileEnumerator::FILES & FileEnumerator::DIRECTORIES, in TEST()
58 EXPECT_THAT(files, IsEmpty()); in TEST()
67 const auto files = in TEST() local
69 FileEnumerator::FILES & FileEnumerator::DIRECTORIES, in TEST()
71 EXPECT_THAT(files, IsEmpty()); in TEST()
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/external/swiftshader/src/D3D8/
DD3D8.vcxproj.filters4 <Filter Include="Source Files">
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