/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DIMath.js | 31 J3DIMatrix4 - A 4x4 Matrix 37 This class implements a 4x4 matrix. It has functions which duplicate the 38 functionality of the OpenGL matrix stack and glut functions. On browsers 44 … Constructor(in J3DIMatrix4 matrix), // copy passed matrix into new J3DIMatrix4 46 … Constructor() // create new J3DIMatrix4 with identity matrix 49 … void load(in J3DIMatrix4 matrix); // copy the values from the passed matrix 50 void load(in sequence<float> array); // copy 16 floats into the matrix 51 … sequence<float> getAsArray(); // return the matrix as an array of 16 floats 52 …Float32Array getAsFloat32Array(); // return the matrix as a Float32Array with 16 values 53 …void setUniform(in WebGLRenderingContext ctx, // Send the matrix to the passed uniform locat… [all …]
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/external/robolectric-shadows/robolectric/src/test/java/org/robolectric/shadows/ |
D | ShadowMatrixTest.java | 6 import android.graphics.Matrix; 21 Matrix m = new Matrix(); in preOperationsAreStacked() 35 Matrix m = new Matrix(); in postOperationsAreQueued() 49 Matrix m = new Matrix(); in setOperationsOverride() 63 final Matrix matrix = new Matrix(); in set_shouldAddOpsToMatrix() local 64 matrix.setScale(1, 1); in set_shouldAddOpsToMatrix() 65 matrix.preScale(2, 2, 2, 2); in set_shouldAddOpsToMatrix() 66 matrix.postScale(3, 3, 3, 3); in set_shouldAddOpsToMatrix() 68 final ShadowMatrix shadow = shadowOf(matrix); in set_shouldAddOpsToMatrix() 76 final Matrix matrix = new Matrix(); in setScale_shouldAddOpsToMatrix() local [all …]
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/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.matType.int.frag.out | 9 0:25 move second child to first child ( temp 1X1 matrix of int) 10 0:25 'r00' ( temp 1X1 matrix of int) 11 0:25 transpose ( temp 1X1 matrix of int) 12 0:25 'i1x1' ( temp 1X1 matrix of int) 14 0:26 move second child to first child ( temp 1X2 matrix of int) 15 0:26 'r01' ( temp 1X2 matrix of int) 16 0:26 transpose ( temp 1X2 matrix of int) 17 0:26 'i2x1' ( temp 2X1 matrix of int) 19 0:27 move second child to first child ( temp 1X3 matrix of int) 20 0:27 'r02' ( temp 1X3 matrix of int) [all …]
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D | hlsl.mul-truncate.frag.out | 2 WARNING: 0:24: '' : mul() matrix size mismatch 3 WARNING: 0:25: '' : mul() matrix size mismatch 4 WARNING: 0:28: '' : mul() matrix size mismatch 5 WARNING: 0:29: '' : mul() matrix size mismatch 6 WARNING: 0:32: '' : mul() matrix size mismatch 7 WARNING: 0:33: '' : mul() matrix size mismatch 8 WARNING: 0:34: '' : mul() matrix size mismatch 9 WARNING: 0:35: '' : mul() matrix size mismatch 22 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major … 27 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major … [all …]
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D | matrix2.frag.out | 12 0:21 move second child to first child ( temp 3X4 matrix of float) 13 0:21 'm34' ( temp 3X4 matrix of float) 14 0:21 outer product ( global 3X4 matrix of float) 17 0:23 add second child into first child ( temp 3X4 matrix of float) 18 0:23 'm34' ( temp 3X4 matrix of float) 41 0:26 vector-times-matrix ( temp 3-component vector of float) 43 0:26 'm34' ( temp 3X4 matrix of float) 46 0:28 matrix scale second child into first child ( temp 3X4 matrix of float) 47 0:28 'm34' ( temp 3X4 matrix of float) 53 0:30 move second child to first child ( temp 4X4 matrix of float) [all …]
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D | hlsl.type.type.conversion.all.frag.out | 2 ERROR: 0:88: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 2-component vector o… 3 ERROR: 0:89: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 2-component vector o… 4 ERROR: 0:90: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 2-component vector o… 5 ERROR: 0:91: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 2-component vector o… 6 ERROR: 0:92: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 2-component vector o… 7 ERROR: 0:93: '=' : cannot convert from ' const 3X4 matrix of float' to ' temp 2-component vector o… 8 ERROR: 0:94: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 2-component vector o… 9 ERROR: 0:95: '=' : cannot convert from ' const 4X3 matrix of float' to ' temp 2-component vector o… 10 ERROR: 0:96: '=' : cannot convert from ' const 4X4 matrix of float' to ' temp 2-component vector o… 12 ERROR: 0:98: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 3-component vector o… [all …]
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D | hlsl.matpack-pragma.frag.out | 17 0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of flo… 18 …row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, lay… 19 …matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) t… 27 0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of … 28 …row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, lay… 29 …matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) t… 37 0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of fl… 38 …row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, lay… 39 …matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) t… 47 0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) [all …]
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D | hlsl.matType.bool.frag.out | 9 0:25 move second child to first child ( temp 1X1 matrix of bool) 10 0:25 'r00' ( temp 1X1 matrix of bool) 11 0:25 transpose ( temp 1X1 matrix of bool) 12 0:25 'b1x1' ( temp 1X1 matrix of bool) 14 0:26 move second child to first child ( temp 1X2 matrix of bool) 15 0:26 'r01' ( temp 1X2 matrix of bool) 16 0:26 transpose ( temp 1X2 matrix of bool) 17 0:26 'b2x1' ( temp 2X1 matrix of bool) 19 0:27 move second child to first child ( temp 1X3 matrix of bool) 20 0:27 'r02' ( temp 1X3 matrix of bool) [all …]
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D | hlsl.matNx1.frag.out | 9 0:13 move second child to first child ( temp 1X1 matrix of float) 10 0:13 'r00' ( temp 1X1 matrix of float) 11 0:13 transpose ( temp 1X1 matrix of float) 12 0:13 'f1x1' ( temp 1X1 matrix of float) 14 0:14 move second child to first child ( temp 1X2 matrix of float) 15 0:14 'r01' ( temp 1X2 matrix of float) 16 0:14 transpose ( temp 1X2 matrix of float) 17 0:14 'f2x1' ( temp 2X1 matrix of float) 19 0:15 move second child to first child ( temp 1X3 matrix of float) 20 0:15 'r02' ( temp 1X3 matrix of float) [all …]
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D | hlsl.intrinsics.vert.out | 680 0:331 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) 682 0:331 'inF0' ( in 2X2 matrix of float) 683 0:331 'inF1' ( in 2X2 matrix of float) 684 0:331 'inF2' ( in 2X2 matrix of float) 687 0:333 Convert float to bool ( temp 2X2 matrix of bool) 688 0:333 'inF0' ( in 2X2 matrix of float) 689 0:333 Absolute value ( temp 2X2 matrix of float) 690 0:333 'inF0' ( in 2X2 matrix of float) 691 0:333 arc cosine ( temp 2X2 matrix of float) 692 0:333 'inF0' ( in 2X2 matrix of float) [all …]
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D | hlsl.intrinsics.frag.out | 1593 0:401 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) 1595 0:401 'inF0' ( in 2X2 matrix of float) 1596 0:401 'inF1' ( in 2X2 matrix of float) 1597 0:401 'inF2' ( in 2X2 matrix of float) 1603 0:403 Convert float to bool ( temp 2X2 matrix of bool) 1604 0:403 'inF0' ( in 2X2 matrix of float) 1606 0:403 move second child to first child ( temp 2X2 matrix of float) 1607 0:403 'r001' ( temp 2X2 matrix of float) 1608 0:403 Absolute value ( temp 2X2 matrix of float) 1609 0:403 'inF0' ( in 2X2 matrix of float) [all …]
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/external/deqp/framework/common/ |
D | tcuMatrix.hpp | 23 * \brief Templatized matrix class. 33 // Templated matrix class. 35 class Matrix class 48 Matrix (void); 49 explicit Matrix (const T& src); 50 explicit Matrix (const T src[Rows*Cols]); 51 Matrix (const Vector<T, Rows>& src); 52 Matrix (const Matrix<T, Rows, Cols>& src); 53 ~Matrix (void); 55 Matrix<T, Rows, Cols>& operator= (const Matrix<T, Rows, Cols>& src); [all …]
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/external/swiftshader/src/Renderer/ |
D | Matrix.hpp | 24 struct Matrix struct 26 Matrix(); 27 Matrix(const int i); 28 Matrix(const float m[16]); 29 Matrix(const float m[4][4]); 30 Matrix(float m11, float m12, float m13, 33 Matrix(float m11, float m12, float m13, float m14, 37 Matrix(const Vector &v1, const Vector &v2, const Vector &v3); // Column vectors 39 Matrix &operator=(const Matrix &N); 44 static Matrix diag(float m11, float m22, float m33, float m44); [all …]
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/external/swiftshader/src/Device/ |
D | Matrix.hpp | 24 struct Matrix struct 26 Matrix(); 27 Matrix(const int i); 28 Matrix(const float m[16]); 29 Matrix(const float m[4][4]); 30 Matrix(float m11, float m12, float m13, 33 Matrix(float m11, float m12, float m13, float m14, 37 Matrix(const Vector &v1, const Vector &v2, const Vector &v3); // Column vectors 39 Matrix &operator=(const Matrix &N); 44 static Matrix diag(float m11, float m22, float m33, float m44); [all …]
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/external/tensorflow/tensorflow/contrib/boosted_trees/lib/utils/ |
D | example_test.cc | 28 // Create the following matrix (FC is feature column): in TEST_F() 38 std::vector<SparseFloatFeatureColumn<float>> matrix; in TEST_F() local 39 matrix.resize(6); in TEST_F() 40 matrix[0].SetDimension(3); in TEST_F() 41 matrix[1].SetDimension(3); in TEST_F() 42 matrix[2].SetDimension(3); in TEST_F() 43 matrix[3].SetDimension(3); in TEST_F() 44 matrix[4].SetDimension(1); in TEST_F() 45 matrix[5].SetDimension(1); in TEST_F() 47 matrix[0].Add(1, 0.4f); in TEST_F() [all …]
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/external/libtextclassifier/lang_id/common/flatbuffers/ |
D | embedding-network-params-from-flatbuffer.h | 63 const saft_fbs::Matrix *matrix = SafeGetEmbeddingMatrix(i); in embeddings_num_rows() local 64 return SafeGetNumRows(matrix); in embeddings_num_rows() 68 const saft_fbs::Matrix *matrix = SafeGetEmbeddingMatrix(i); in embeddings_num_cols() local 69 return SafeGetNumCols(matrix); in embeddings_num_cols() 73 const saft_fbs::Matrix *matrix = SafeGetEmbeddingMatrix(i); in embeddings_weights() local 74 return SafeGetValuesOfMatrix(matrix); in embeddings_weights() 78 const saft_fbs::Matrix *matrix = SafeGetEmbeddingMatrix(i); in embeddings_quant_type() local 79 return SafeGetQuantizationType(matrix); in embeddings_quant_type() 83 const saft_fbs::Matrix *matrix = SafeGetEmbeddingMatrix(i); in embeddings_quant_scales() local 84 return SafeGetScales(matrix); in embeddings_quant_scales() [all …]
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/external/eigen/Eigen/src/LU/ |
D | InverseImpl.h | 26 static inline void run(const MatrixType& matrix, ResultType& result) in run() 28 result = matrix.partialPivLu().inverse(); in run() 43 static inline void run(const MatrixType& matrix, ResultType& result) 46 internal::evaluator<MatrixType> matrixEval(matrix); 56 const MatrixType& matrix, 64 determinant = matrix.coeff(0,0); 77 const MatrixType& matrix, const typename ResultType::Scalar& invdet, 80 result.coeffRef(0,0) = matrix.coeff(1,1) * invdet; 81 result.coeffRef(1,0) = -matrix.coeff(1,0) * invdet; 82 result.coeffRef(0,1) = -matrix.coeff(0,1) * invdet; [all …]
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/external/eigen/unsupported/Eigen/ |
D | MatrixFunctions | 22 * \defgroup MatrixFunctions_Module Matrix functions module 24 * matrix functions. 33 * - \ref matrixbase_cos "MatrixBase::cos()", for computing the matrix cosine 34 * - \ref matrixbase_cosh "MatrixBase::cosh()", for computing the matrix hyperbolic cosine 35 * - \ref matrixbase_exp "MatrixBase::exp()", for computing the matrix exponential 36 * - \ref matrixbase_log "MatrixBase::log()", for computing the matrix logarithm 37 * - \ref matrixbase_pow "MatrixBase::pow()", for computing the matrix power 38 …* - \ref matrixbase_matrixfunction "MatrixBase::matrixFunction()", for computing general matrix f… 39 * - \ref matrixbase_sin "MatrixBase::sin()", for computing the matrix sine 40 * - \ref matrixbase_sinh "MatrixBase::sinh()", for computing the matrix hyperbolic sine [all …]
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/external/webrtc/webrtc/modules/audio_processing/beamformer/ |
D | matrix.h | 41 // Matrix is a class for doing standard matrix operations on 2 dimensional 42 // matrices of any size. Results of matrix operations are stored in the 49 // 'In-place' operations that inherently change the size of the matrix (eg. 57 // Memory for storage is allocated when a matrix is resized only if the new 62 // matrix. TODO(claguna): albeit tricky, allow for data to be referenced 65 class Matrix { 67 Matrix() : num_rows_(0), num_columns_(0) {} in Matrix() function 70 Matrix(size_t num_rows, size_t num_columns) in Matrix() function 77 // Copies |data| into the new Matrix. 78 Matrix(const T* data, size_t num_rows, size_t num_columns) in Matrix() function [all …]
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/external/pdfium/fxbarcode/qrcode/ |
D | BC_QRCoderMatrixUtil.cpp | 78 void CBC_QRCoderMatrixUtil::ClearMatrix(CBC_CommonByteMatrix* matrix, in ClearMatrix() argument 80 if (!matrix) { in ClearMatrix() 84 matrix->clear((uint8_t)-1); in ClearMatrix() 91 CBC_CommonByteMatrix* matrix, in BuildMatrix() argument 93 if (!matrix) { in BuildMatrix() 97 ClearMatrix(matrix, e); in BuildMatrix() 100 EmbedBasicPatterns(version, matrix, e); in BuildMatrix() 103 EmbedTypeInfo(ecLevel, maskPattern, matrix, e); in BuildMatrix() 106 MaybeEmbedVersionInfo(version, matrix, e); in BuildMatrix() 109 EmbedDataBits(dataBits, maskPattern, matrix, e); in BuildMatrix() [all …]
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/external/eigen/test/ |
D | geo_transformations.cpp | 16 Matrix<T,2,1> angleToVec(T a) in angleToVec() 18 return Matrix<T,2,1>(std::cos(a), std::sin(a)); in angleToVec() 31 typedef Matrix<Scalar,3,1> Vector3; in non_projective_only() 50 VERIFY_IS_APPROX(t0.matrix(), Transform3::MatrixType::Identity()); in non_projective_only() 69 VERIFY((t0 * t1).matrix().isIdentity(test_precision<Scalar>())); in non_projective_only() 72 VERIFY_IS_APPROX(t1.matrix(), t0.matrix()); in non_projective_only() 93 typedef Matrix<Scalar,3,3> Matrix3; in transformations() 94 typedef Matrix<Scalar,4,4> Matrix4; in transformations() 95 typedef Matrix<Scalar,2,1> Vector2; in transformations() 96 typedef Matrix<Scalar,3,1> Vector3; in transformations() [all …]
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/external/eigen/Eigen/src/Core/ |
D | Matrix.h | 18 struct traits<Matrix<_Scalar, _Rows, _Cols, _Options, _MaxRows, _MaxCols> > 55 /** \class Matrix 58 * \brief The matrix class, also used for vectors and row-vectors 60 …* The %Matrix class is the work-horse for all \em dense (\ref dense "note") matrices and vectors w… 63 …* The %Matrix class encompasses \em both fixed-size and dynamic-size objects (\ref fixedsize "note… 81 * \li \c Matrix2d is a 2x2 square matrix of doubles (\c Matrix<double, 2, 2>) 82 * \li \c Vector4f is a vector of 4 floats (\c Matrix<float, 4, 1>) 83 * \li \c RowVector3i is a row-vector of 3 ints (\c Matrix<int, 1, 3>) 85 * \li \c MatrixXf is a dynamic-size matrix of floats (\c Matrix<float, Dynamic, Dynamic>) 86 * \li \c VectorXf is a dynamic-size vector of floats (\c Matrix<float, Dynamic, 1>) [all …]
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/external/tensorflow/tensorflow/python/ops/linalg/ |
D | linalg_impl.py | 64 def logdet(matrix, name=None): argument 65 """Computes log of the determinant of a hermitian positive definite matrix. 68 # Compute the determinant of a matrix while reducing the chance of over- or 75 matrix: A `Tensor`. Must be `float16`, `float32`, `float64`, `complex64`, 80 The natural log of the determinant of `matrix`. 89 with ops.name_scope(name, 'logdet', [matrix]): 90 chol = gen_linalg_ops.cholesky(matrix) 97 def adjoint(matrix, name=None): argument 98 """Transposes the last two dimensions of and conjugates tensor `matrix`. 111 matrix: A `Tensor`. Must be `float16`, `float32`, `float64`, `complex64`, [all …]
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/external/skqp/docs/ |
D | SkMatrix_Reference.bmh | 1 #Topic Matrix 11 Matrix holds a 3 by 3 matrix for transforming coordinates. This allows mapping 15 Matrix elements are in row major order. Matrix does not have a constructor, 16 so it must be explicitly initialized. setIdentity initializes Matrix 18 initializes all Matrix elements with the corresponding mapping. 20 Matrix includes a hidden variable that classifies the type of matrix to 21 improve performance. Matrix is not thread safe unless getType is called first. 64 SkMatrix matrix = SkMatrix::MakeTrans(64, 48); 67 canvas->concat(matrix); 106 #Line # bit field for Matrix complexity ## [all …]
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/external/skia/docs/ |
D | SkMatrix_Reference.bmh | 1 #Topic Matrix 11 Matrix holds a 3 by 3 matrix for transforming coordinates. This allows mapping 15 Matrix elements are in row major order. Matrix does not have a constructor, 16 so it must be explicitly initialized. setIdentity initializes Matrix 18 initializes all Matrix elements with the corresponding mapping. 20 Matrix includes a hidden variable that classifies the type of matrix to 21 improve performance. Matrix is not thread safe unless getType is called first. 64 SkMatrix matrix = SkMatrix::MakeTrans(64, 48); 67 canvas->concat(matrix); 105 #Line # bit field for Matrix complexity ## [all …]
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