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It is based on, but largely supersedes, Kodak's Cineon format that has more a more film specific header.</p> 87 88<p>One example of it's use includes scanning film for use in post production. Each frame is stored as an individual DPX file ranging from 2k (2048 pixels wide) to 8k (8192 pixels wide - for IMAX frames) at anything between 8 to 64 bits per color component. A sequence of these might then be processed using compositing software, altering the color or adding visual effects. Once complete they might then be recorded digitally to tape or projected back on to film.</p> 89 90<p>The color values for each pixel are often stored logarithmically (particularly if the sequence is destined to be transferred back on to film) which more naturally reflects the density of how color information is stored in the emulsion on the original film. When viewed without alteration, logarithmic files appear to have very low contrast and requires a 'look up table' to translate the logarithmic image to something that resembles what you might see if the image was transferred back to film and projected in a cinema. Apart from making the image linear (like most typical computer images) and adjusting the gamma level this table sets where the black and white point lies.</p> 91 92<p>For a 10 bit logarithmic image where each color component value ranges from 0 to 1023 the black and white points are normally set at 95 for black and 685 for white. What this means is that the logarithmic file stores color values that are lighter than what the linear version will display as pure white and darker than what it will display as pure black. This extra information therefore remains available for an effects artists who might wish to alter the brightness of the image after it has been stored as a DPX file.</p> 93 94<p>As an example, had this information been lost, reducing the brightness of an image uniformly would result in highlights becoming darker, whereas with this extra information the highlights instead reduce in size and start showing details that were previously too bright to be seen. The latter is far closer to what happens in the real world.</p> 95 96<p>The header can contain Film and/or Television specific data related to a production. For example the television header can contain a SMPTE time code so that shots exported as a DPX sequence from a production's edit can be easily replaced once any effects have been added. The film header holds information about the reel of film the frames originated from and various camera settings that were used while filming. All these details usually stay with the images as they are passed between post-production companies.</p> 97 98<h2><a class="anchor" id="log"></a>Log Format</h2> 99 100<p>The color values for each pixel are often stored logarithmically (particularly if the sequence is destined to be transferred back on to film) which more naturally reflects the density of how color information is stored in the emulsion on the original film. When viewed without alteration logarithmic files appear to have very low contrast (leftmost image), and so require a 'look up table' to translate the logarithmic image to something that resembles what you might see if the image was transferred back to film and projected in a cinema (rightmost image). Apart from making the image linear (like most typical computer images) and adjusting the gamma level this table sets where the black and white point lies.</p> 101 102<ul> 103 <a href="../images/bluebells_log.jpg"><img src="../images/bluebells_log.jpg" width="384" height="288" class="image-slices" alt="bluebells-log" /></a> 104 <a href="../images/bluebells_lin.jpg"><img src="../images/bluebells_lin.jpg" width="384" height="288" class="image-slices" alt="bluebells-linear" /></a> 105</ul> 106 107<p>For a 10 bit logarithmic image where each color component value ranges from 0 to 1023 the black and white points are normally set at 95 for black and 685 for white. What this means is that the logarithmic file stores color values that are lighter than what the linear version will display as pure white and darker than what it will display as pure black. This extra information therefore remains available for an effects artists who might wish to alter the brightness of the image after it has been stored as a DPX file.</p> 108 109<p>As an example, had this information been lost, reducing the brightness of a linear image uniformly would result in highlights becoming darker (leftmost image), whereas with this extra information the highlights instead reduce in size and start showing details that were previously too bright to be seen (rightmost image). The latter is far closer to what happens in the real world.</p> 110 111<ul> 112 <a href="../images/bluebells_clipped.jpg"><img src="../images/bluebells_clipped.jpg" width="384" height="288" class="image-slices" alt="bluebells-clipped" /></a> 113 <a href="../images/bluebells_darker.jpg"><img src="../images/bluebells_darker.jpg" width="384" height="288" class="image-slices" alt="bluebells-darker" /></a> 114</ul> 115 116<h2><a class="anchor" id="properties"></a>DPX Properties</h2> 117 118<p>ImageMagick supports these DPX properties:</p> 119 120<pre class="pre-scrollable"><code>dpx:file.copyright 121dpx:file.creator 122dpx:file.filename 123dpx:file.project 124dpx:file.version 125dpx:film.count 126dpx:film.format 127dpx:film.frame_id 128dpx:film.frame_position 129dpx:film.frame_rate 130dpx:film.held_count 131dpx:film.id 132dpx:film.offset 133dpx:film.prefix 134dpx:film.sequence_length 135dpx:film.shutter_angle 136dpx:film.slate 137dpx:film.type 138dpx:orientation.aspect_ratio 139dpx:orientation.border 140dpx:orientation.device 141dpx:orientation.filename 142dpx:orientation.serial 143dpx:orientation.x_center 144dpx:orientation.x_offset 145dpx:orientation.x_size 146dpx:orientation.y_center 147dpx:orientation.y_offset 148dpx:orientation.y_size 149dpx:television.black_gain 150dpx:television.black_level 151dpx:television.break_point 152dpx:television.field_number 153dpx:television.frame_rate 154dpx:television.gamma 155dpx:television.integration_times 156dpx:television.interlace 157dpx:television.padding 158dpx:television.time.code 159dpx:television.time_offset 160dpx:television.user.bits 161dpx:television.vertical_sample_rate 162dpx:television.video_signal 163dpx:television.white_level 164dpx:user.id 165dpx:user.data 166</code></pre> 167 168<p>Look for any user data as the <code>dpx:user-data</code> image profile.</p> 169 170<p> To determine which properties are associated with your DPX image, use this command for example:</p> 171 172<pre class="highlight"><code>identify -verbose bluebells.dpx 173</code></pre> 174 175<p>To identify a particular property, try this:</p> 176 177<pre class="highlight"><code>identify -format "%[dpx:television.time.code]" bluebells.dpx 178</code></pre> 179 180<p>Finally, to set a property:</p> 181 182<pre class="highlight"><code>convert bluebells.dpx -define dpx:television.time.code=10:00:02:15 bluebells-001.dpx 183</code></pre> 184 185<h2><a class="anchor" id="settings"></a>DPX Settings</h2> 186 187<p>Use <a href="command-line-options.html#set">-set</a> to specify the image or film gamma or black and white points. For example use: 188</p> 189 190<pre class="highlight"><code>-set gamma 1.7 191-set film-gamma 0.6 192-set reference-black 95 193-set reference-white 685 194-set profile dpx:user.data 195</code></pre> 196 197</div> 198 </div> 199 </main><!-- /.container --> 200 <footer class="magick-footer"> 201 <p><a href="security-policy.html">Security</a> • 202 <a href="architecture.html">Architecture</a> • 203 <a href="links.html">Related</a> • 204 <a href="sitemap.html">Sitemap</a> 205 206 <a href="motion-picture.html#"><img class="d-inline" id="wand" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a> 207 208 <a href="http://pgp.mit.edu/pks/lookup?op=get&search=0x89AB63D48277377A">Public Key</a> • 209 <a href="support.html">Donate</a> • 210 <a href="https://imagemagick.org/script/contact.php">Contact Us</a> 211 <br/> 212 <small>© 1999-2019 ImageMagick Studio LLC</small></p> 213 </footer> 214 215 <!-- Javascript assets --> 216 <script src="assets/magick.js" crossorigin="anonymous"></script> 217 <script>window.jQuery || document.write('<script src="https://localhost/ajax/libs/jquery/3.3.1/jquery.min.js"><\/script>')</script> 218</body> 219</html> 220<!-- Magick Cache 5th January 2019 11:42 -->