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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_Resource_hpp
16 #define sw_Resource_hpp
17 
18 #include "MutexLock.hpp"
19 
20 namespace sw
21 {
22 	enum Accessor
23 	{
24 		PUBLIC,    // Application/API access
25 		PRIVATE,   // Renderer access, shared by multiple threads if read-only
26 		MANAGED,   // Renderer access, shared read/write access if partitioned
27 		EXCLUSIVE
28 	};
29 
30 	class Resource
31 	{
32 	public:
33 		Resource(size_t bytes);
34 
35 		void destruct();   // Asynchronous destructor
36 
37 		void *lock(Accessor claimer);
38 		void *lock(Accessor relinquisher, Accessor claimer);
39 		void unlock();
40 		void unlock(Accessor relinquisher);
41 
42 		const void *data() const;
43 		const size_t size;
44 
45 	private:
46 		~Resource();   // Always call destruct() instead
47 
48 		MutexLock criticalSection;
49 		Event unblock;
50 		volatile int blocked;
51 
52 		volatile Accessor accessor;
53 		volatile int count;
54 		bool orphaned;
55 
56 		void *buffer;
57 	};
58 }
59 
60 #endif   // sw_Resource_hpp
61