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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef D3D8_Direct3D8_hpp
16 #define D3D8_Direct3D8_hpp
17 
18 #include "Unknown.hpp"
19 
20 #include <stdio.h>
21 #include <initguid.h>
22 #include <d3d8.h>
23 
24 namespace D3D8
25 {
26 	class Direct3DDevice8;
27 
28 	class Direct3D8 : public IDirect3D8, protected Unknown
29 	{
30 	public:
31 		Direct3D8(int version, const HINSTANCE instance);
32 
33 		~Direct3D8() override;
34 
35 		// IUnknown methods
36 		long __stdcall QueryInterface(const IID &iid, void **object) override;
37 		unsigned long __stdcall AddRef() override;
38 		unsigned long __stdcall Release() override;
39 
40 		// IDirect3D8 methods
41 		long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override;
42 		long __stdcall CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapaterFormat, unsigned long usage, D3DRESOURCETYPE type, D3DFORMAT checkFormat) override;
43 		long __stdcall CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType) override;
44 		long __stdcall CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) override;
45 		long __stdcall CreateDevice(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, IDirect3DDevice8 **returnedDeviceInterface) override;
46 		long __stdcall EnumAdapterModes(unsigned int adapter, unsigned int index, D3DDISPLAYMODE *mode) override;
47 		unsigned int __stdcall GetAdapterCount() override;
48 		long __stdcall GetAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode) override;
49 		long __stdcall GetAdapterIdentifier(unsigned int adapter, unsigned long flags, D3DADAPTER_IDENTIFIER8 *identifier) override;
50 		unsigned int __stdcall GetAdapterModeCount(unsigned int adapter) override;
51 		HMONITOR __stdcall GetAdapterMonitor(unsigned int adapter) override;
52 		long __stdcall GetDeviceCaps(unsigned int adapter, D3DDEVTYPE deviceType, D3DCAPS8 *caps) override;
53 		long __stdcall RegisterSoftwareDevice(void *initializeFunction) override;
54 
55 	private:
56 		void loadSystemD3D8();
57 
58 		// Creation parameters
59 		const int version;
60 		const HINSTANCE instance;
61 
62 		DEVMODE *displayMode;
63 		int numDisplayModes;
64 
65 		// Real D3D8 library and IDirect3D8 object
66 		HMODULE d3d8Lib;
67 		IDirect3D8 *d3d8;
68 	};
69 }
70 
71 #endif   // D3D8_Direct3D8_hpp
72