1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef D3D9_Direct3DSwapChain9_hpp 16 #define D3D9_Direct3DSwapChain9_hpp 17 18 #include "Unknown.hpp" 19 20 #include "Direct3DSurface9.hpp" 21 22 #include "FrameBufferWin.hpp" 23 24 #include <d3d9.h> 25 26 namespace D3D9 27 { 28 class Direct3DDevice9; 29 30 class Direct3DSwapChain9 : public IDirect3DSwapChain9, public Unknown 31 { 32 public: 33 Direct3DSwapChain9(Direct3DDevice9 *device, D3DPRESENT_PARAMETERS *presentParameters); 34 35 ~Direct3DSwapChain9() override; 36 37 // IUnknown methods 38 long __stdcall QueryInterface(const IID &iid, void **object) override; 39 unsigned long __stdcall AddRef() override; 40 unsigned long __stdcall Release() override; 41 42 // IDirect3DSwapChain9 methods 43 long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion, unsigned long flags) override; 44 long __stdcall GetFrontBufferData(IDirect3DSurface9 *destSurface) override; 45 long __stdcall GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) override; 46 long __stdcall GetRasterStatus(D3DRASTER_STATUS *rasterStatus) override; 47 long __stdcall GetDisplayMode(D3DDISPLAYMODE *displayMode) override; 48 long __stdcall GetDevice(IDirect3DDevice9 **device) override; 49 long __stdcall GetPresentParameters(D3DPRESENT_PARAMETERS *presentParameters) override; 50 51 // Internal methods 52 void reset(D3DPRESENT_PARAMETERS *presentParameters); 53 54 void setGammaRamp(sw::GammaRamp *gammaRamp, bool calibrate); 55 void getGammaRamp(sw::GammaRamp *gammaRamp); 56 57 void *lockBackBuffer(int index); 58 void unlockBackBuffer(int index); 59 60 private: 61 void release(); 62 63 // Creation parameters 64 Direct3DDevice9 *const device; 65 D3DPRESENT_PARAMETERS presentParameters; 66 67 bool lockable; 68 69 sw::FrameBufferWin *frameBuffer; 70 71 public: // FIXME 72 Direct3DSurface9 *backBuffer[3]; 73 }; 74 } 75 76 #endif // D3D9_Direct3DSwapChain9_hpp 77