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1 /*
2  * Copyright 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <cstdint>
20 
21 #include <EGL/egl.h>
22 #include <EGL/eglext.h>
23 #include <renderengine/Framebuffer.h>
24 
25 struct ANativeWindowBuffer;
26 
27 namespace android {
28 namespace renderengine {
29 namespace gl {
30 
31 class GLESRenderEngine;
32 
33 class GLFramebuffer : public renderengine::Framebuffer {
34 public:
35     explicit GLFramebuffer(GLESRenderEngine& engine);
36     ~GLFramebuffer() override;
37 
38     bool setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected,
39                                const bool useFramebufferCache) override;
getEGLImage()40     EGLImageKHR getEGLImage() const { return mEGLImage; }
getTextureName()41     uint32_t getTextureName() const { return mTextureName; }
getFramebufferName()42     uint32_t getFramebufferName() const { return mFramebufferName; }
getBufferHeight()43     int32_t getBufferHeight() const { return mBufferHeight; }
getBufferWidth()44     int32_t getBufferWidth() const { return mBufferWidth; }
45 
46 private:
47     GLESRenderEngine& mEngine;
48     EGLDisplay mEGLDisplay;
49     EGLImageKHR mEGLImage;
50     bool usingFramebufferCache = false;
51     uint32_t mTextureName, mFramebufferName;
52 
53     int32_t mBufferHeight = 0;
54     int32_t mBufferWidth = 0;
55 };
56 
57 } // namespace gl
58 } // namespace renderengine
59 } // namespace android
60