1 /* 2 * Copyright 2018 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <cstdint> 20 21 #include <EGL/egl.h> 22 #include <EGL/eglext.h> 23 #include <renderengine/Framebuffer.h> 24 25 struct ANativeWindowBuffer; 26 27 namespace android { 28 namespace renderengine { 29 namespace gl { 30 31 class GLESRenderEngine; 32 33 class GLFramebuffer : public renderengine::Framebuffer { 34 public: 35 explicit GLFramebuffer(GLESRenderEngine& engine); 36 ~GLFramebuffer() override; 37 38 bool setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected, 39 const bool useFramebufferCache) override; getEGLImage()40 EGLImageKHR getEGLImage() const { return mEGLImage; } getTextureName()41 uint32_t getTextureName() const { return mTextureName; } getFramebufferName()42 uint32_t getFramebufferName() const { return mFramebufferName; } getBufferHeight()43 int32_t getBufferHeight() const { return mBufferHeight; } getBufferWidth()44 int32_t getBufferWidth() const { return mBufferWidth; } 45 46 private: 47 GLESRenderEngine& mEngine; 48 EGLDisplay mEGLDisplay; 49 EGLImageKHR mEGLImage; 50 bool usingFramebufferCache = false; 51 uint32_t mTextureName, mFramebufferName; 52 53 int32_t mBufferHeight = 0; 54 int32_t mBufferWidth = 0; 55 }; 56 57 } // namespace gl 58 } // namespace renderengine 59 } // namespace android 60