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1 /*
2  * Copyright 2018, The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef INPUT_SURFACE_WRAPPER_H_
18 #define INPUT_SURFACE_WRAPPER_H_
19 
20 #include <codec2/hidl/client.h>
21 #include <system/graphics.h>
22 
23 namespace android {
24 
25 /**
26  * Wrapper interface around InputSurface.
27  */
28 class InputSurfaceWrapper {
29 public:
InputSurfaceWrapper()30     InputSurfaceWrapper()
31         : mDataSpace(HAL_DATASPACE_UNKNOWN) {
32     }
33 
34     virtual ~InputSurfaceWrapper() = default;
35 
36     /**
37      * Connect the surface with |comp|. A surface can
38      * connect to at most one component at a time.
39      *
40      * \return OK               successfully connected to |comp|
41      * \return ALREADY_EXISTS   already connected to another component.
42      */
43     virtual status_t connect(
44             const std::shared_ptr<Codec2Client::Component> &comp) = 0;
45 
46     /**
47      * Disconnect the surface from the component if any.
48      */
49     virtual void disconnect() = 0;
50 
51     /**
52      * Start pushing buffers to the surface.
53      */
54     virtual status_t start() = 0;
55 
56     /**
57      * Ref: GraphicBufferSource::signalEndOfInputStream.
58      */
59     virtual status_t signalEndOfInputStream() = 0;
60 
61     /// Input Surface configuration
62     struct Config {
63         // IN PARAMS (GBS)
64         float mMinFps; // minimum fps (repeat frame to achieve this)
65         float mMaxFps; // max fps (via frame drop)
66         float mCaptureFps; // capture fps
67         float mCodedFps;   // coded fps
68         bool mSuspended; // suspended
69         int64_t mTimeOffsetUs; // time offset (input => codec)
70         int64_t mSuspendAtUs; // suspend/resume time
71         int64_t mStartAtUs; // start time
72         bool mStopped; // stopped
73         int64_t mStopAtUs; // stop time
74 
75         // OUT PARAMS (GBS)
76         int64_t mInputDelayUs; // delay between encoder input and surface input
77 
78         // IN PARAMS (CODEC WRAPPER)
79         float mFixedAdjustedFps; // fixed fps via PTS manipulation
80         float mMinAdjustedFps; // minimum fps via PTS manipulation
81         uint64_t mUsage; // consumer usage
82     };
83 
84     /**
85      * Configures input surface.
86      *
87      * \param config configuration. This can be updated during this call to provide output
88      *               parameters, but not to provide configured parameters (to avoid continually
89      *               reconfiguring)
90      */
91     virtual status_t configure(Config &config) = 0;
92 
93     /**
94      * Configures desired data space.
95      *
96      * \param dataSpace desired data space
97      */
setDataSpace(android_dataspace dataSpace)98     inline void setDataSpace(android_dataspace dataSpace) {
99         mDataSpace = dataSpace;
100     }
101 
102     /**
103      * Clean up C2Work related references if necessary. No-op by default.
104      *
105      * \param index index of input work.
106      */
onInputBufferDone(c2_cntr64_t)107     virtual void onInputBufferDone(c2_cntr64_t /* index */) {}
108 
109 protected:
110     android_dataspace mDataSpace;
111 };
112 
113 }  // namespace android
114 
115 #endif  // INPUT_SURFACE_WRAPPER_H_
116