1 Vector3d v = Vector3d::Random(), w; 2 Projective3d P(Matrix4d::Random()); 3 cout << "v = [" << v.transpose() << "]^T" << endl; 4 cout << "h.homogeneous() = [" << v.homogeneous().transpose() << "]^T" << endl; 5 cout << "(P * v.homogeneous()) = [" << (P * v.homogeneous()).transpose() << "]^T" << endl; 6 cout << "(P * v.homogeneous()).hnormalized() = [" << (P * v.homogeneous()).eval().hnormalized().transpose() << "]^T" << endl;