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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef	sw_OSXUtils_hpp
16 #define	sw_OSXUtils_hpp
17 
18 #include <EGL/egl.h>
19 
20 namespace sw
21 {
22 namespace OSX
23 {
24 	bool IsValidWindow(EGLNativeWindowType window);
25 	void GetNativeWindowSize(EGLNativeWindowType window, int &width, int &height);
26 }
27 }
28 
29 #endif // sw_OSXUtils_hpp
30