1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef sw_OSXUtils_hpp 16 #define sw_OSXUtils_hpp 17 18 #include <EGL/egl.h> 19 20 namespace sw 21 { 22 namespace OSX 23 { 24 bool IsValidWindow(EGLNativeWindowType window); 25 void GetNativeWindowSize(EGLNativeWindowType window, int &width, int &height); 26 } 27 } 28 29 #endif // sw_OSXUtils_hpp 30