• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
2                      "http://www.w3.org/TR/html4/strict.dtd">
3<html>
4<head>
5  <title>System Library</title>
6  <link rel="stylesheet" href="llvm.css" type="text/css">
7</head>
8<body>
9
10<h1>System Library</h1>
11<ul>
12  <li><a href="#abstract">Abstract</a></li>
13  <li><a href="#requirements">Keeping LLVM Portable</a>
14  <ol>
15    <li><a href="#headers">Don't Include System Headers</a></li>
16    <li><a href="#expose">Don't Expose System Headers</a></li>
17    <li><a href="#c_headers">Allow Standard C Header Files</a></li>
18    <li><a href="#cpp_headers">Allow Standard C++ Header Files</a></li>
19    <li><a href="#highlev">High-Level Interface</a></li>
20    <li><a href="#nofunc">No Exposed Functions</a></li>
21    <li><a href="#nodata">No Exposed Data</a></li>
22    <li><a href="#nodupl">No Duplicate Implementations</a></li>
23    <li><a href="#nounused">No Unused Functionality</a></li>
24    <li><a href="#virtuals">No Virtual Methods</a></li>
25    <li><a href="#softerrors">Minimize Soft Errors</a></li>
26    <li><a href="#throw_spec">No throw() Specifications</a></li>
27    <li><a href="#organization">Code Organization</a></li>
28    <li><a href="#semantics">Consistent Semantics</a></li>
29    <li><a href="#bug">Tracking Bugzilla Bug: 351</a></li>
30  </ol></li>
31</ul>
32
33<div class="doc_author">
34  <p>Written by <a href="mailto:rspencer@x10sys.com">Reid Spencer</a></p>
35</div>
36
37
38<!-- *********************************************************************** -->
39<h2><a name="abstract">Abstract</a></h2>
40<div>
41  <p>This document provides some details on LLVM's System Library, located in
42  the source at <tt>lib/System</tt> and <tt>include/llvm/System</tt>. The
43  library's purpose is to shield LLVM from the differences between operating
44  systems for the few services LLVM needs from the operating system. Much of
45  LLVM is written using portability features of standard C++. However, in a few
46  areas, system dependent facilities are needed and the System Library is the
47  wrapper around those system calls.</p>
48  <p>By centralizing LLVM's use of operating system interfaces, we make it
49  possible for the LLVM tool chain and runtime libraries to be more easily
50  ported to new platforms since (theoretically) only <tt>lib/System</tt> needs
51  to be ported.  This library also unclutters the rest of LLVM from #ifdef use
52  and special cases for specific operating systems. Such uses are replaced
53  with simple calls to the interfaces provided in <tt>include/llvm/System</tt>.
54  </p>
55  <p>Note that the System Library is not intended to be a complete operating
56  system wrapper (such as the Adaptive Communications Environment (ACE) or
57  Apache Portable Runtime (APR)), but only provides the functionality necessary
58  to support LLVM.
59  <p>The System Library was written by Reid Spencer who formulated the
60  design based on similar work originating from the eXtensible Programming
61  System (XPS). Several people helped with the effort; especially,
62  Jeff Cohen and Henrik Bach on the Win32 port.</p>
63</div>
64
65<!-- *********************************************************************** -->
66<h2>
67  <a name="requirements">Keeping LLVM Portable</a>
68</h2>
69<div>
70  <p>In order to keep LLVM portable, LLVM developers should adhere to a set of
71  portability rules associated with the System Library. Adherence to these rules
72  should help the System Library achieve its goal of shielding LLVM from the
73  variations in operating system interfaces and doing so efficiently.  The
74  following sections define the rules needed to fulfill this objective.</p>
75
76<!-- ======================================================================= -->
77<h3><a name="headers">Don't Include System Headers</a></h3>
78<div>
79  <p>Except in <tt>lib/System</tt>, no LLVM source code should directly
80  <tt>#include</tt> a system header. Care has been taken to remove all such
81  <tt>#includes</tt> from LLVM while <tt>lib/System</tt> was being
82  developed.  Specifically this means that header files like "unistd.h",
83  "windows.h", "stdio.h", and "string.h" are forbidden to be included by LLVM
84  source code outside the implementation of <tt>lib/System</tt>.</p>
85  <p>To obtain system-dependent functionality, existing interfaces to the system
86  found in <tt>include/llvm/System</tt> should be used. If an appropriate
87  interface is not available, it should be added to <tt>include/llvm/System</tt>
88  and implemented in <tt>lib/System</tt> for all supported platforms.</p>
89</div>
90
91<!-- ======================================================================= -->
92<h3><a name="expose">Don't Expose System Headers</a></h3>
93<div>
94  <p>The System Library must shield LLVM from <em>all</em> system headers. To
95  obtain system level functionality, LLVM source must
96  <tt>#include "llvm/System/Thing.h"</tt> and nothing else. This means that
97  <tt>Thing.h</tt> cannot expose any system header files. This protects LLVM
98  from accidentally using system specific functionality and only allows it
99  via the <tt>lib/System</tt> interface.</p>
100</div>
101
102<!-- ======================================================================= -->
103<h3><a name="c_headers">Use Standard C Headers</a></h3>
104<div>
105  <p>The <em>standard</em> C headers (the ones beginning with "c") are allowed
106  to be exposed through the <tt>lib/System</tt> interface. These headers and
107  the things they declare are considered to be platform agnostic. LLVM source
108  files may include them directly or obtain their inclusion through
109  <tt>lib/System</tt> interfaces.</p>
110</div>
111
112<!-- ======================================================================= -->
113<h3><a name="cpp_headers">Use Standard C++ Headers</a></h3>
114<div>
115  <p>The <em>standard</em> C++ headers from the standard C++ library and
116  standard template library may be exposed through the <tt>lib/System</tt>
117  interface. These headers and the things they declare are considered to be
118  platform agnostic. LLVM source files may include them or obtain their
119  inclusion through lib/System interfaces.</p>
120</div>
121
122<!-- ======================================================================= -->
123<h3><a name="highlev">High Level Interface</a></h3>
124<div>
125  <p>The entry points specified in the interface of lib/System must be aimed at
126  completing some reasonably high level task needed by LLVM. We do not want to
127  simply wrap each operating system call. It would be preferable to wrap several
128  operating system calls that are always used in conjunction with one another by
129  LLVM.</p>
130  <p>For example, consider what is needed to execute a program, wait for it to
131  complete, and return its result code. On Unix, this involves the following
132  operating system calls: <tt>getenv, fork, execve,</tt> and <tt>wait</tt>. The
133  correct thing for lib/System to provide is a function, say
134  <tt>ExecuteProgramAndWait</tt>, that implements the functionality completely.
135  what we don't want is wrappers for the operating system calls involved.</p>
136  <p>There must <em>not</em> be a one-to-one relationship between operating
137  system calls and the System library's interface. Any such interface function
138  will be suspicious.</p>
139</div>
140
141<!-- ======================================================================= -->
142<h3><a name="nounused">No Unused Functionality</a></h3>
143<div>
144  <p>There must be no functionality specified in the interface of lib/System
145  that isn't actually used by LLVM. We're not writing a general purpose
146  operating system wrapper here, just enough to satisfy LLVM's needs. And, LLVM
147  doesn't need much. This design goal aims to keep the lib/System interface
148  small and understandable which should foster its actual use and adoption.</p>
149</div>
150
151<!-- ======================================================================= -->
152<h3><a name="nodupl">No Duplicate Implementations</a></h3>
153<div>
154  <p>The implementation of a function for a given platform must be written
155  exactly once. This implies that it must be possible to apply a function's
156  implementation to multiple operating systems if those operating systems can
157  share the same implementation. This rule applies to the set of operating
158  systems supported for a given class of operating system (e.g. Unix, Win32).
159  </p>
160</div>
161
162<!-- ======================================================================= -->
163<h3><a name="virtuals">No Virtual Methods</a></h3>
164<div>
165  <p>The System Library interfaces can be called quite frequently by LLVM. In
166  order to make those calls as efficient as possible, we discourage the use of
167  virtual methods. There is no need to use inheritance for implementation
168  differences, it just adds complexity. The <tt>#include</tt> mechanism works
169  just fine.</p>
170</div>
171
172<!-- ======================================================================= -->
173<h3><a name="nofunc">No Exposed Functions</a></h3>
174<div>
175  <p>Any functions defined by system libraries (i.e. not defined by lib/System)
176  must not be exposed through the lib/System interface, even if the header file
177  for that function is not exposed. This prevents inadvertent use of system
178  specific functionality.</p>
179  <p>For example, the <tt>stat</tt> system call is notorious for having
180  variations in the data it provides. <tt>lib/System</tt> must not declare
181  <tt>stat</tt> nor allow it to be declared. Instead it should provide its own
182  interface to discovering information about files and directories. Those
183  interfaces may be implemented in terms of <tt>stat</tt> but that is strictly
184  an implementation detail. The interface provided by the System Library must
185  be implemented on all platforms (even those without <tt>stat</tt>).</p>
186</div>
187
188<!-- ======================================================================= -->
189<h3><a name="nodata">No Exposed Data</a></h3>
190<div>
191  <p>Any data defined by system libraries (i.e. not defined by lib/System) must
192  not be exposed through the lib/System interface, even if the header file for
193  that function is not exposed. As with functions, this prevents inadvertent use
194  of data that might not exist on all platforms.</p>
195</div>
196
197<!-- ======================================================================= -->
198<h3><a name="softerrors">Minimize Soft Errors</a></h3>
199<div>
200  <p>Operating system interfaces will generally provide error results for every
201  little thing that could go wrong. In almost all cases, you can divide these
202  error results into two groups: normal/good/soft and abnormal/bad/hard. That
203  is, some of the errors are simply information like "file not found",
204  "insufficient privileges", etc. while other errors are much harder like
205  "out of space", "bad disk sector", or "system call interrupted". We'll call
206  the first group "<i>soft</i>" errors and the second group "<i>hard</i>"
207  errors.<p>
208  <p>lib/System must always attempt to minimize soft errors.
209  This is a design requirement because the
210  minimization of soft errors can affect the granularity and the nature of the
211  interface. In general, if you find that you're wanting to throw soft errors,
212  you must review the granularity of the interface because it is likely you're
213  trying to implement something that is too low level. The rule of thumb is to
214  provide interface functions that <em>can't</em> fail, except when faced with
215  hard errors.</p>
216  <p>For a trivial example, suppose we wanted to add an "OpenFileForWriting"
217  function. For many operating systems, if the file doesn't exist, attempting
218  to open the file will produce an error.  However, lib/System should not
219  simply throw that error if it occurs because its a soft error. The problem
220  is that the interface function, OpenFileForWriting is too low level. It should
221  be OpenOrCreateFileForWriting. In the case of the soft "doesn't exist" error,
222  this function would just create it and then open it for writing.</p>
223  <p>This design principle needs to be maintained in lib/System because it
224  avoids the propagation of soft error handling throughout the rest of LLVM.
225  Hard errors will generally just cause a termination for an LLVM tool so don't
226  be bashful about throwing them.</p>
227  <p>Rules of thumb:</p>
228  <ol>
229    <li>Don't throw soft errors, only hard errors.</li>
230    <li>If you're tempted to throw a soft error, re-think the interface.</li>
231    <li>Handle internally the most common normal/good/soft error conditions
232    so the rest of LLVM doesn't have to.</li>
233  </ol>
234</div>
235
236<!-- ======================================================================= -->
237<h3><a name="throw_spec">No throw Specifications</a></h3>
238<div>
239  <p>None of the lib/System interface functions may be declared with C++
240  <tt>throw()</tt> specifications on them. This requirement makes sure that the
241  compiler does not insert additional exception handling code into the interface
242  functions. This is a performance consideration: lib/System functions are at
243  the bottom of many call chains and as such can be frequently called. We
244  need them to be as efficient as possible.  However, no routines in the
245  system library should actually throw exceptions.</p>
246</div>
247
248<!-- ======================================================================= -->
249<h3><a name="organization">Code Organization</a></h3>
250<div>
251  <p>Implementations of the System Library interface are separated by their
252  general class of operating system. Currently only Unix and Win32 classes are
253  defined but more could be added for other operating system classifications.
254  To distinguish which implementation to compile, the code in lib/System uses
255  the LLVM_ON_UNIX and LLVM_ON_WIN32 #defines provided via configure through the
256  llvm/Config/config.h file. Each source file in lib/System, after implementing
257  the generic (operating system independent) functionality needs to include the
258  correct implementation using a set of <tt>#if defined(LLVM_ON_XYZ)</tt>
259  directives. For example, if we had lib/System/File.cpp, we'd expect to see in
260  that file:</p>
261  <pre><tt>
262  #if defined(LLVM_ON_UNIX)
263  #include "Unix/File.cpp"
264  #endif
265  #if defined(LLVM_ON_WIN32)
266  #include "Win32/File.cpp"
267  #endif
268  </tt></pre>
269  <p>The implementation in lib/System/Unix/File.cpp should handle all Unix
270  variants. The implementation in lib/System/Win32/File.cpp should handle all
271  Win32 variants.  What this does is quickly differentiate the basic class of
272  operating system that will provide the implementation. The specific details
273  for a given platform must still be determined through the use of
274  <tt>#ifdef</tt>.</p>
275</div>
276
277<!-- ======================================================================= -->
278<h3><a name="semantics">Consistent Semantics</a></h3>
279<div>
280  <p>The implementation of a lib/System interface can vary drastically between
281  platforms. That's okay as long as the end result of the interface function
282  is the same. For example, a function to create a directory is pretty straight
283  forward on all operating system. System V IPC on the other hand isn't even
284  supported on all platforms. Instead of "supporting" System V IPC, lib/System
285  should provide an interface to the basic concept of inter-process
286  communications. The implementations might use System V IPC if that was
287  available or named pipes, or whatever gets the job done effectively for a
288  given operating system.  In all cases, the interface and the implementation
289  must be semantically consistent. </p>
290</div>
291
292<!-- ======================================================================= -->
293<h3><a name="bug">Bug 351</a></h3>
294<div>
295  <p>See <a href="http://llvm.org/PR351">bug 351</a>
296  for further details on the progress of this work</p>
297</div>
298
299</div>
300
301<!-- *********************************************************************** -->
302
303<hr>
304<address>
305  <a href="http://jigsaw.w3.org/css-validator/check/referer"><img
306  src="http://jigsaw.w3.org/css-validator/images/vcss-blue" alt="Valid CSS"></a>
307  <a href="http://validator.w3.org/check/referer"><img
308  src="http://www.w3.org/Icons/valid-html401-blue" alt="Valid HTML 4.01"></a>
309
310  <a href="mailto:rspencer@x10sys.com">Reid Spencer</a><br>
311  <a href="http://llvm.org/">LLVM Compiler Infrastructure</a><br>
312  Last modified: $Date: 2011-04-22 20:30:22 -0400 (Fri, 22 Apr 2011) $
313</address>
314</body>
315</html>
316