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1 // Copyright 2018 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef VK_COMMAND_BUFFER_HPP_
16 #define VK_COMMAND_BUFFER_HPP_
17 
18 #include "VkConfig.h"
19 #include "VkObject.hpp"
20 #include <memory>
21 #include <vector>
22 
23 namespace sw
24 {
25 	class Renderer;
26 }
27 
28 namespace vk
29 {
30 
31 class Framebuffer;
32 class Pipeline;
33 class RenderPass;
34 
35 class CommandBuffer
36 {
37 public:
GetAllocationScope()38 	static constexpr VkSystemAllocationScope GetAllocationScope() { return VK_SYSTEM_ALLOCATION_SCOPE_OBJECT; }
39 
40 	CommandBuffer(VkCommandBufferLevel pLevel);
41 
42 	void destroy(const VkAllocationCallbacks* pAllocator);
43 
44 	VkResult begin(VkCommandBufferUsageFlags flags, const VkCommandBufferInheritanceInfo* pInheritanceInfo);
45 	VkResult end();
46 	VkResult reset(VkCommandPoolResetFlags flags);
47 
48 	void beginRenderPass(VkRenderPass renderPass, VkFramebuffer framebuffer, VkRect2D renderArea,
49 	                     uint32_t clearValueCount, const VkClearValue* pClearValues, VkSubpassContents contents);
50 	void nextSubpass(VkSubpassContents contents);
51 	void endRenderPass();
52 	void executeCommands(uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers);
53 
54 	void setDeviceMask(uint32_t deviceMask);
55 	void dispatchBase(uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ,
56 	                  uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
57 
58 	void pipelineBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags,
59 	                     uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers,
60 	                     uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers,
61 	                     uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers);
62 	void bindPipeline(VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline);
63 	void bindVertexBuffers(uint32_t firstBinding, uint32_t bindingCount,
64 	                       const VkBuffer* pBuffers, const VkDeviceSize* pOffsets);
65 
66 	void beginQuery(VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags);
67 	void endQuery(VkQueryPool queryPool, uint32_t query);
68 	void resetQueryPool(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount);
69 	void writeTimestamp(VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query);
70 	void copyQueryPoolResults(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount,
71 	                          VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags);
72 	void pushConstants(VkPipelineLayout layout, VkShaderStageFlags stageFlags,
73 	                   uint32_t offset, uint32_t size, const void* pValues);
74 
75 	void setViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports);
76 	void setScissor(uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors);
77 	void setLineWidth(float lineWidth);
78 	void setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
79 	void setBlendConstants(const float blendConstants[4]);
80 	void setDepthBounds(float minDepthBounds, float maxDepthBounds);
81 	void setStencilCompareMask(VkStencilFaceFlags faceMask, uint32_t compareMask);
82 	void setStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask);
83 	void setStencilReference(VkStencilFaceFlags faceMask, uint32_t reference);
84 	void bindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout,
85 		uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets,
86 		uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets);
87 	void bindIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType);
88 	void dispatch(uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
89 	void dispatchIndirect(VkBuffer buffer, VkDeviceSize offset);
90 	void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions);
91 	void copyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout,
92 		uint32_t regionCount, const VkImageCopy* pRegions);
93 	void blitImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout,
94 		uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter);
95 	void copyBufferToImage(VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout,
96 		uint32_t regionCount, const VkBufferImageCopy* pRegions);
97 	void copyImageToBuffer(VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer,
98 		uint32_t regionCount, const VkBufferImageCopy* pRegions);
99 	void updateBuffer(VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData);
100 	void fillBuffer(VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data);
101 	void clearColorImage(VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor,
102 		uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
103 	void clearDepthStencilImage(VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil,
104 		uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
105 	void clearAttachments(uint32_t attachmentCount, const VkClearAttachment* pAttachments,
106 		uint32_t rectCount, const VkClearRect* pRects);
107 	void resolveImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout,
108 		uint32_t regionCount, const VkImageResolve* pRegions);
109 	void setEvent(VkEvent event, VkPipelineStageFlags stageMask);
110 	void resetEvent(VkEvent event, VkPipelineStageFlags stageMask);
111 	void waitEvents(uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask,
112 		VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers,
113 		uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers,
114 		uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers);
115 
116 	void draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
117 	void drawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance);
118 	void drawIndirect(VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
119 	void drawIndexedIndirect(VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
120 
121 	// TODO(sugoi): Move ExecutionState out of CommandBuffer (possibly into Device)
122 	struct ExecutionState
123 	{
124 		sw::Renderer* renderer = nullptr;
125 		RenderPass* renderPass = nullptr;
126 		Framebuffer* renderPassFramebuffer = nullptr;
127 		Pipeline* pipelines[VK_PIPELINE_BIND_POINT_RANGE_SIZE] = {};
128 
129 		struct VertexInputBinding
130 		{
131 			VkBuffer buffer;
132 			VkDeviceSize offset;
133 		};
134 		VertexInputBinding vertexInputBindings[MAX_VERTEX_INPUT_BINDINGS] = {};
135 	};
136 
137 	void submit(CommandBuffer::ExecutionState& executionState);
138 
139 	class Command;
140 private:
141 	void resetState();
142 	template<typename T, typename... Args> void addCommand(Args&&... args);
143 
144 	enum State { INITIAL, RECORDING, EXECUTABLE, PENDING, INVALID };
145 	State state = INITIAL;
146 	VkCommandBufferLevel level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
147 
148 	// FIXME (b/119409619): replace this vector by an allocator so we can control all memory allocations
149 	std::vector<std::unique_ptr<Command>>* commands;
150 };
151 
152 using DispatchableCommandBuffer = DispatchableObject<CommandBuffer, VkCommandBuffer>;
153 
Cast(VkCommandBuffer object)154 static inline CommandBuffer* Cast(VkCommandBuffer object)
155 {
156 	return DispatchableCommandBuffer::Cast(object);
157 }
158 
159 } // namespace vk
160 
161 #endif // VK_COMMAND_BUFFER_HPP_
162