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1 // Copyright 2018 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef VK_FRAMEBUFFER_HPP_
16 #define VK_FRAMEBUFFER_HPP_
17 
18 #include "VkObject.hpp"
19 
20 namespace vk
21 {
22 
23 class ImageView;
24 class RenderPass;
25 
26 class Framebuffer : public Object<Framebuffer, VkFramebuffer>
27 {
28 public:
29 	Framebuffer(const VkFramebufferCreateInfo* pCreateInfo, void* mem);
30 	~Framebuffer() = delete;
31 	void destroy(const VkAllocationCallbacks* pAllocator);
32 
33 	void clear(uint32_t clearValueCount, const VkClearValue* pClearValues, const VkRect2D& renderArea);
34 	void clear(const VkClearAttachment& attachment, const VkClearRect& rect);
35 
36 	static size_t ComputeRequiredAllocationSize(const VkFramebufferCreateInfo* pCreateInfo);
37 
38 private:
39 	RenderPass* renderPass;
40 	uint32_t    attachmentCount = 0;
41 	ImageView** attachments = nullptr;
42 };
43 
Cast(VkFramebuffer object)44 static inline Framebuffer* Cast(VkFramebuffer object)
45 {
46 	return reinterpret_cast<Framebuffer*>(object);
47 }
48 
49 } // namespace vk
50 
51 #endif // VK_FRAMEBUFFER_HPP_
52