1 // Copyright 2018 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef VK_FRAMEBUFFER_HPP_ 16 #define VK_FRAMEBUFFER_HPP_ 17 18 #include "VkObject.hpp" 19 20 namespace vk 21 { 22 23 class ImageView; 24 class RenderPass; 25 26 class Framebuffer : public Object<Framebuffer, VkFramebuffer> 27 { 28 public: 29 Framebuffer(const VkFramebufferCreateInfo* pCreateInfo, void* mem); 30 ~Framebuffer() = delete; 31 void destroy(const VkAllocationCallbacks* pAllocator); 32 33 void clear(uint32_t clearValueCount, const VkClearValue* pClearValues, const VkRect2D& renderArea); 34 void clear(const VkClearAttachment& attachment, const VkClearRect& rect); 35 36 static size_t ComputeRequiredAllocationSize(const VkFramebufferCreateInfo* pCreateInfo); 37 38 private: 39 RenderPass* renderPass; 40 uint32_t attachmentCount = 0; 41 ImageView** attachments = nullptr; 42 }; 43 Cast(VkFramebuffer object)44static inline Framebuffer* Cast(VkFramebuffer object) 45 { 46 return reinterpret_cast<Framebuffer*>(object); 47 } 48 49 } // namespace vk 50 51 #endif // VK_FRAMEBUFFER_HPP_ 52