1 // Copyright 2018 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14
15 #ifndef VK_OBJECT_HPP_
16 #define VK_OBJECT_HPP_
17
18 #include "VkConfig.h"
19 #include "VkMemory.h"
20 #include "System/Memory.hpp"
21
22 namespace vk
23 {
24
allocate(size_t count,size_t alignment,const VkAllocationCallbacks * pAllocator,VkSystemAllocationScope allocationScope)25 void* allocate(size_t count, size_t alignment, const VkAllocationCallbacks* pAllocator, VkSystemAllocationScope allocationScope)
26 {
27 return pAllocator ?
28 pAllocator->pfnAllocation(pAllocator->pUserData, count, alignment, allocationScope) :
29 sw::allocate(count, alignment);
30 }
31
deallocate(void * ptr,const VkAllocationCallbacks * pAllocator)32 void deallocate(void* ptr, const VkAllocationCallbacks* pAllocator)
33 {
34 pAllocator ? pAllocator->pfnFree(pAllocator->pUserData, ptr) : sw::deallocate(ptr);
35 }
36
37 } // namespace vk
38
39 #endif // VK_OBJECT_HPP_
40