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1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.renderscript;
18 
19 /**
20  * Intrinsic for applying a color matrix to allocations.
21  *
22  * If the element type is {@link Element.DataType#UNSIGNED_8},
23  * it is converted to {@link Element.DataType#FLOAT_32} and
24  * normalized from (0-255) to (0-1). If the incoming vector size
25  * is less than four, a {@link Element#F32_4} is created by
26  * filling the missing vector channels with zero. This value is
27  * then multiplied by the 4x4 color matrix as performed by
28  * rsMatrixMultiply(), adding a {@link Element#F32_4}, and then
29  * writing it to the output {@link Allocation}.
30  *
31  * If the ouptut type is unsigned, the value is normalized from
32  * (0-1) to (0-255) and converted. If the output vector size is
33  * less than four, the unused channels are discarded.
34  *
35  * Supported elements types are {@link Element#U8}, {@link
36  * Element#U8_2}, {@link Element#U8_3}, {@link Element#U8_4},
37  * {@link Element#F32}, {@link Element#F32_2}, {@link
38  * Element#F32_3}, and {@link Element#F32_4}.
39  **/
40 public final class ScriptIntrinsicColorMatrix extends ScriptIntrinsic {
41     private final Matrix4f mMatrix = new Matrix4f();
42     private final Float4 mAdd = new Float4();
43 
ScriptIntrinsicColorMatrix(long id, RenderScript rs)44     private ScriptIntrinsicColorMatrix(long id, RenderScript rs) {
45         super(id, rs);
46     }
47 
48     /**
49      * Create an intrinsic for applying a color matrix to an
50      * allocation.
51      *
52      * @param rs The RenderScript context
53      * @param e Element type for inputs and outputs, As of API 19,
54      *          this parameter is ignored. The Element type check is
55      *          performed in the kernel launch.
56      *
57      * @deprecated Use the single argument version as Element is now
58      *             ignored.
59      *
60      * @return ScriptIntrinsicColorMatrix
61      */
62     @Deprecated
create(RenderScript rs, Element e)63     public static ScriptIntrinsicColorMatrix create(RenderScript rs, Element e) {
64         return create(rs);
65     }
66 
67     /**
68      * Create an intrinsic for applying a color matrix to an
69      * allocation.
70      *
71      * @param rs The RenderScript context
72      *
73      * @return ScriptIntrinsicColorMatrix
74      */
create(RenderScript rs)75     public static ScriptIntrinsicColorMatrix create(RenderScript rs) {
76         long id = rs.nScriptIntrinsicCreate(2, 0);
77         return new ScriptIntrinsicColorMatrix(id, rs);
78 
79     }
80 
setMatrix()81     private void setMatrix() {
82         FieldPacker fp = new FieldPacker(16*4);
83         fp.addMatrix(mMatrix);
84         setVar(0, fp);
85     }
86 
87     /**
88      * Set the color matrix which will be applied to each cell of
89      * the image.
90      *
91      * @param m The 4x4 matrix to set.
92      */
setColorMatrix(Matrix4f m)93     public void setColorMatrix(Matrix4f m) {
94         mMatrix.load(m);
95         setMatrix();
96     }
97 
98     /**
99      * Set the color matrix which will be applied to each cell of the image.
100      * This will set the alpha channel to be a copy.
101      *
102      * @param m The 3x3 matrix to set.
103      */
setColorMatrix(Matrix3f m)104     public void setColorMatrix(Matrix3f m) {
105         mMatrix.load(m);
106         setMatrix();
107     }
108 
109     /**
110      * Set the value to be added after the color matrix has been
111      * applied. The default value is {0, 0, 0, 0}
112      *
113      * @param f The float4 value to be added.
114      */
setAdd(Float4 f)115     public void setAdd(Float4 f) {
116         mAdd.x = f.x;
117         mAdd.y = f.y;
118         mAdd.z = f.z;
119         mAdd.w = f.w;
120 
121         FieldPacker fp = new FieldPacker(4*4);
122         fp.addF32(f.x);
123         fp.addF32(f.y);
124         fp.addF32(f.z);
125         fp.addF32(f.w);
126         setVar(1, fp);
127     }
128 
129     /**
130      * Set the value to be added after the color matrix has been
131      * applied. The default value is {0, 0, 0, 0}
132      *
133      * @param r The red add value.
134      * @param g The green add value.
135      * @param b The blue add value.
136      * @param a The alpha add value.
137      */
setAdd(float r, float g, float b, float a)138     public void setAdd(float r, float g, float b, float a) {
139         mAdd.x = r;
140         mAdd.y = g;
141         mAdd.z = b;
142         mAdd.w = a;
143 
144         FieldPacker fp = new FieldPacker(4*4);
145         fp.addF32(mAdd.x);
146         fp.addF32(mAdd.y);
147         fp.addF32(mAdd.z);
148         fp.addF32(mAdd.w);
149         setVar(1, fp);
150     }
151 
152     /**
153      * Set a color matrix to convert from RGB to luminance. The alpha channel
154      * will be a copy.
155      *
156      */
setGreyscale()157     public void setGreyscale() {
158         mMatrix.loadIdentity();
159         mMatrix.set(0, 0, 0.299f);
160         mMatrix.set(1, 0, 0.587f);
161         mMatrix.set(2, 0, 0.114f);
162         mMatrix.set(0, 1, 0.299f);
163         mMatrix.set(1, 1, 0.587f);
164         mMatrix.set(2, 1, 0.114f);
165         mMatrix.set(0, 2, 0.299f);
166         mMatrix.set(1, 2, 0.587f);
167         mMatrix.set(2, 2, 0.114f);
168         setMatrix();
169     }
170 
171     /**
172      * Set the matrix to convert from YUV to RGB with a direct copy of the 4th
173      * channel.
174      *
175      */
setYUVtoRGB()176     public void setYUVtoRGB() {
177         mMatrix.loadIdentity();
178         mMatrix.set(0, 0, 1.f);
179         mMatrix.set(1, 0, 0.f);
180         mMatrix.set(2, 0, 1.13983f);
181         mMatrix.set(0, 1, 1.f);
182         mMatrix.set(1, 1, -0.39465f);
183         mMatrix.set(2, 1, -0.5806f);
184         mMatrix.set(0, 2, 1.f);
185         mMatrix.set(1, 2, 2.03211f);
186         mMatrix.set(2, 2, 0.f);
187         setMatrix();
188     }
189 
190     /**
191      * Set the matrix to convert from RGB to YUV with a direct copy of the 4th
192      * channel.
193      *
194      */
setRGBtoYUV()195     public void setRGBtoYUV() {
196         mMatrix.loadIdentity();
197         mMatrix.set(0, 0, 0.299f);
198         mMatrix.set(1, 0, 0.587f);
199         mMatrix.set(2, 0, 0.114f);
200         mMatrix.set(0, 1, -0.14713f);
201         mMatrix.set(1, 1, -0.28886f);
202         mMatrix.set(2, 1, 0.436f);
203         mMatrix.set(0, 2, 0.615f);
204         mMatrix.set(1, 2, -0.51499f);
205         mMatrix.set(2, 2, -0.10001f);
206         setMatrix();
207     }
208 
209     /**
210      * Invoke the kernel and apply the matrix to each cell of input
211      * {@link Allocation} and copy to the output {@link Allocation}.
212      *
213      * If the vector size of the input is less than four, the
214      * remaining components are treated as zero for the matrix
215      * multiply.
216      *
217      * If the output vector size is less than four, the unused
218      * vector components are discarded.
219      *
220      *
221      * @param ain Input allocation
222      * @param aout Output allocation
223      */
forEach(Allocation ain, Allocation aout)224     public void forEach(Allocation ain, Allocation aout) {
225         forEach(ain, aout, null);
226     }
227 
228     /**
229      * Invoke the kernel and apply the matrix to each cell of input
230      * {@link Allocation} and copy to the output {@link Allocation}.
231      *
232      * If the vector size of the input is less than four, the
233      * remaining components are treated as zero for the matrix
234      * multiply.
235      *
236      * If the output vector size is less than four, the unused
237      * vector components are discarded.
238      *
239      *
240      * @param ain Input allocation
241      * @param aout Output allocation
242      * @param opt LaunchOptions for clipping
243      */
forEach(Allocation ain, Allocation aout, Script.LaunchOptions opt)244     public void forEach(Allocation ain, Allocation aout, Script.LaunchOptions opt) {
245         if (!ain.getElement().isCompatible(Element.U8(mRS)) &&
246             !ain.getElement().isCompatible(Element.U8_2(mRS)) &&
247             !ain.getElement().isCompatible(Element.U8_3(mRS)) &&
248             !ain.getElement().isCompatible(Element.U8_4(mRS)) &&
249             !ain.getElement().isCompatible(Element.F32(mRS)) &&
250             !ain.getElement().isCompatible(Element.F32_2(mRS)) &&
251             !ain.getElement().isCompatible(Element.F32_3(mRS)) &&
252             !ain.getElement().isCompatible(Element.F32_4(mRS))) {
253 
254             throw new RSIllegalArgumentException("Unsupported element type.");
255         }
256 
257         if (!aout.getElement().isCompatible(Element.U8(mRS)) &&
258             !aout.getElement().isCompatible(Element.U8_2(mRS)) &&
259             !aout.getElement().isCompatible(Element.U8_3(mRS)) &&
260             !aout.getElement().isCompatible(Element.U8_4(mRS)) &&
261             !aout.getElement().isCompatible(Element.F32(mRS)) &&
262             !aout.getElement().isCompatible(Element.F32_2(mRS)) &&
263             !aout.getElement().isCompatible(Element.F32_3(mRS)) &&
264             !aout.getElement().isCompatible(Element.F32_4(mRS))) {
265 
266             throw new RSIllegalArgumentException("Unsupported element type.");
267         }
268 
269         forEach(0, ain, aout, null, opt);
270     }
271 
272     /**
273      * Get a KernelID for this intrinsic kernel.
274      *
275      * @return Script.KernelID The KernelID object.
276      */
getKernelID()277     public Script.KernelID getKernelID() {
278         return createKernelID(0, 3, null, null);
279     }
280 
281 }
282 
283