1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // WARNING: You should probably be using Thread (thread.h) instead. Thread is 6 // Chrome's message-loop based Thread abstraction, and if you are a 7 // thread running in the browser, there will likely be assumptions 8 // that your thread will have an associated message loop. 9 // 10 // This is a simple thread interface that backs to a native operating system 11 // thread. You should use this only when you want a thread that does not have 12 // an associated MessageLoop. Unittesting is the best example of this. 13 // 14 // The simplest interface to use is DelegateSimpleThread, which will create 15 // a new thread, and execute the Delegate's virtual Run() in this new thread 16 // until it has completed, exiting the thread. 17 // 18 // NOTE: You *MUST* call Join on the thread to clean up the underlying thread 19 // resources. You are also responsible for destructing the SimpleThread object. 20 // It is invalid to destroy a SimpleThread while it is running, or without 21 // Start() having been called (and a thread never created). The Delegate 22 // object should live as long as a DelegateSimpleThread. 23 // 24 // Thread Safety: A SimpleThread is not completely thread safe. It is safe to 25 // access it from the creating thread or from the newly created thread. This 26 // implies that the creator thread should be the thread that calls Join. 27 // 28 // Example: 29 // class MyThreadRunner : public DelegateSimpleThread::Delegate { ... }; 30 // MyThreadRunner runner; 31 // DelegateSimpleThread thread(&runner, "good_name_here"); 32 // thread.Start(); 33 // // Start will return after the Thread has been successfully started and 34 // // initialized. The newly created thread will invoke runner->Run(), and 35 // // run until it returns. 36 // thread.Join(); // Wait until the thread has exited. You *MUST* Join! 37 // // The SimpleThread object is still valid, however you may not call Join 38 // // or Start again. 39 40 #ifndef BASE_THREADING_SIMPLE_THREAD_H_ 41 #define BASE_THREADING_SIMPLE_THREAD_H_ 42 43 #include <stddef.h> 44 45 #include <string> 46 #include <vector> 47 48 #include "base/base_export.h" 49 #include "base/compiler_specific.h" 50 #include "base/containers/queue.h" 51 #include "base/macros.h" 52 #include "base/synchronization/lock.h" 53 #include "base/synchronization/waitable_event.h" 54 #include "base/threading/platform_thread.h" 55 56 namespace base { 57 58 // This is the base SimpleThread. You can derive from it and implement the 59 // virtual Run method, or you can use the DelegateSimpleThread interface. 60 class BASE_EXPORT SimpleThread : public PlatformThread::Delegate { 61 public: 62 struct BASE_EXPORT Options { 63 public: 64 Options() = default; OptionsOptions65 explicit Options(ThreadPriority priority_in) : priority(priority_in) {} 66 ~Options() = default; 67 68 // Allow copies. 69 Options(const Options& other) = default; 70 Options& operator=(const Options& other) = default; 71 72 // A custom stack size, or 0 for the system default. 73 size_t stack_size = 0; 74 75 ThreadPriority priority = ThreadPriority::NORMAL; 76 77 // If false, the underlying thread's PlatformThreadHandle will not be kept 78 // around and as such the SimpleThread instance will not be Join()able and 79 // must not be deleted before Run() is invoked. After that, it's up to 80 // the subclass to determine when it is safe to delete itself. 81 bool joinable = true; 82 }; 83 84 // Create a SimpleThread. |options| should be used to manage any specific 85 // configuration involving the thread creation and management. 86 // Every thread has a name, in the form of |name_prefix|/TID, for example 87 // "my_thread/321". The thread will not be created until Start() is called. 88 explicit SimpleThread(const std::string& name_prefix); 89 SimpleThread(const std::string& name_prefix, const Options& options); 90 91 ~SimpleThread() override; 92 93 // Starts the thread and returns only after the thread has started and 94 // initialized (i.e. ThreadMain() has been called). 95 void Start(); 96 97 // Joins the thread. If StartAsync() was used to start the thread, then this 98 // first waits for the thread to start cleanly, then it joins. 99 void Join(); 100 101 // Starts the thread, but returns immediately, without waiting for the thread 102 // to have initialized first (i.e. this does not wait for ThreadMain() to have 103 // been run first). 104 void StartAsync(); 105 106 // Subclasses should override the Run method. 107 virtual void Run() = 0; 108 109 // Returns the thread id, only valid after the thread has started. If the 110 // thread was started using Start(), then this will be valid after the call to 111 // Start(). If StartAsync() was used to start the thread, then this must not 112 // be called before HasBeenStarted() returns True. 113 PlatformThreadId tid(); 114 115 // Returns True if the thread has been started and initialized (i.e. if 116 // ThreadMain() has run). If the thread was started with StartAsync(), but it 117 // hasn't been initialized yet (i.e. ThreadMain() has not run), then this will 118 // return False. 119 bool HasBeenStarted(); 120 121 // Returns True if Join() has ever been called. HasBeenJoined()122 bool HasBeenJoined() { return joined_; } 123 124 // Returns true if Start() or StartAsync() has been called. HasStartBeenAttempted()125 bool HasStartBeenAttempted() { return start_called_; } 126 127 // Overridden from PlatformThread::Delegate: 128 void ThreadMain() override; 129 130 private: 131 // This is called just before the thread is started. This is called regardless 132 // of whether Start() or StartAsync() is used to start the thread. BeforeStart()133 virtual void BeforeStart() {} 134 135 // This is called just after the thread has been initialized and just before 136 // Run() is called. This is called on the newly started thread. BeforeRun()137 virtual void BeforeRun() {} 138 139 // This is called just before the thread is joined. The thread is started and 140 // has been initialized before this is called. BeforeJoin()141 virtual void BeforeJoin() {} 142 143 const std::string name_prefix_; 144 std::string name_; 145 const Options options_; 146 PlatformThreadHandle thread_; // PlatformThread handle, reset after Join. 147 WaitableEvent event_; // Signaled if Start() was ever called. 148 PlatformThreadId tid_ = kInvalidThreadId; // The backing thread's id. 149 bool joined_ = false; // True if Join has been called. 150 // Set to true when the platform-thread creation has started. 151 bool start_called_ = false; 152 153 DISALLOW_COPY_AND_ASSIGN(SimpleThread); 154 }; 155 156 // A SimpleThread which delegates Run() to its Delegate. Non-joinable 157 // DelegateSimpleThread are safe to delete after Run() was invoked, their 158 // Delegates are also safe to delete after that point from this class' point of 159 // view (although implementations must of course make sure that Run() will not 160 // use their Delegate's member state after its deletion). 161 class BASE_EXPORT DelegateSimpleThread : public SimpleThread { 162 public: 163 class BASE_EXPORT Delegate { 164 public: 165 virtual ~Delegate() = default; 166 virtual void Run() = 0; 167 }; 168 169 DelegateSimpleThread(Delegate* delegate, 170 const std::string& name_prefix); 171 DelegateSimpleThread(Delegate* delegate, 172 const std::string& name_prefix, 173 const Options& options); 174 175 ~DelegateSimpleThread() override; 176 void Run() override; 177 178 private: 179 Delegate* delegate_; 180 181 DISALLOW_COPY_AND_ASSIGN(DelegateSimpleThread); 182 }; 183 184 // DelegateSimpleThreadPool allows you to start up a fixed number of threads, 185 // and then add jobs which will be dispatched to the threads. This is 186 // convenient when you have a lot of small work that you want done 187 // multi-threaded, but don't want to spawn a thread for each small bit of work. 188 // 189 // You just call AddWork() to add a delegate to the list of work to be done. 190 // JoinAll() will make sure that all outstanding work is processed, and wait 191 // for everything to finish. You can reuse a pool, so you can call Start() 192 // again after you've called JoinAll(). 193 class BASE_EXPORT DelegateSimpleThreadPool 194 : public DelegateSimpleThread::Delegate { 195 public: 196 typedef DelegateSimpleThread::Delegate Delegate; 197 198 DelegateSimpleThreadPool(const std::string& name_prefix, int num_threads); 199 ~DelegateSimpleThreadPool() override; 200 201 // Start up all of the underlying threads, and start processing work if we 202 // have any. 203 void Start(); 204 205 // Make sure all outstanding work is finished, and wait for and destroy all 206 // of the underlying threads in the pool. 207 void JoinAll(); 208 209 // It is safe to AddWork() any time, before or after Start(). 210 // Delegate* should always be a valid pointer, NULL is reserved internally. 211 void AddWork(Delegate* work, int repeat_count); AddWork(Delegate * work)212 void AddWork(Delegate* work) { 213 AddWork(work, 1); 214 } 215 216 // We implement the Delegate interface, for running our internal threads. 217 void Run() override; 218 219 private: 220 const std::string name_prefix_; 221 int num_threads_; 222 std::vector<DelegateSimpleThread*> threads_; 223 base::queue<Delegate*> delegates_; 224 base::Lock lock_; // Locks delegates_ 225 WaitableEvent dry_; // Not signaled when there is no work to do. 226 227 DISALLOW_COPY_AND_ASSIGN(DelegateSimpleThreadPool); 228 }; 229 230 } // namespace base 231 232 #endif // BASE_THREADING_SIMPLE_THREAD_H_ 233