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1 /*
2  * Copyright 2003 VMware, Inc.
3  * Copyright 2009, 2012 Intel Corporation.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sublicense, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  */
26 
27 #include "main/mtypes.h"
28 #include "main/condrender.h"
29 #include "swrast/swrast.h"
30 #include "drivers/common/meta.h"
31 
32 #include "intel_batchbuffer.h"
33 #include "intel_blit.h"
34 #include "intel_fbo.h"
35 #include "intel_mipmap_tree.h"
36 
37 #include "brw_context.h"
38 #include "brw_blorp.h"
39 #include "brw_defines.h"
40 
41 #define FILE_DEBUG_FLAG DEBUG_BLIT
42 
43 static const char *buffer_names[] = {
44    [BUFFER_FRONT_LEFT] = "front",
45    [BUFFER_BACK_LEFT] = "back",
46    [BUFFER_FRONT_RIGHT] = "front right",
47    [BUFFER_BACK_RIGHT] = "back right",
48    [BUFFER_DEPTH] = "depth",
49    [BUFFER_STENCIL] = "stencil",
50    [BUFFER_ACCUM] = "accum",
51    [BUFFER_AUX0] = "aux0",
52    [BUFFER_COLOR0] = "color0",
53    [BUFFER_COLOR1] = "color1",
54    [BUFFER_COLOR2] = "color2",
55    [BUFFER_COLOR3] = "color3",
56    [BUFFER_COLOR4] = "color4",
57    [BUFFER_COLOR5] = "color5",
58    [BUFFER_COLOR6] = "color6",
59    [BUFFER_COLOR7] = "color7",
60 };
61 
62 static void
debug_mask(const char * name,GLbitfield mask)63 debug_mask(const char *name, GLbitfield mask)
64 {
65    GLuint i;
66 
67    if (unlikely(INTEL_DEBUG & DEBUG_BLIT)) {
68       DBG("%s clear:", name);
69       for (i = 0; i < BUFFER_COUNT; i++) {
70 	 if (mask & (1 << i))
71 	    DBG(" %s", buffer_names[i]);
72       }
73       DBG("\n");
74    }
75 }
76 
77 /**
78  * Returns true if the scissor is a noop (cuts out nothing).
79  */
80 static bool
noop_scissor(struct gl_framebuffer * fb)81 noop_scissor(struct gl_framebuffer *fb)
82 {
83    return fb->_Xmin <= 0 &&
84           fb->_Ymin <= 0 &&
85           fb->_Xmax >= fb->Width &&
86           fb->_Ymax >= fb->Height;
87 }
88 
89 /**
90  * Implements fast depth clears on gen6+.
91  *
92  * Fast clears basically work by setting a flag in each of the subspans
93  * represented in the HiZ buffer that says "When you need the depth values for
94  * this subspan, it's the hardware's current clear value."  Then later rendering
95  * can just use the static clear value instead of referencing memory.
96  *
97  * The tricky part of the implementation is that you have to have the clear
98  * value that was used on the depth buffer in place for all further rendering,
99  * at least until a resolve to the real depth buffer happens.
100  */
101 static bool
brw_fast_clear_depth(struct gl_context * ctx)102 brw_fast_clear_depth(struct gl_context *ctx)
103 {
104    struct brw_context *brw = brw_context(ctx);
105    struct gl_framebuffer *fb = ctx->DrawBuffer;
106    struct intel_renderbuffer *depth_irb =
107       intel_get_renderbuffer(fb, BUFFER_DEPTH);
108    struct intel_mipmap_tree *mt = depth_irb->mt;
109    struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
110    const struct gen_device_info *devinfo = &brw->screen->devinfo;
111 
112    if (devinfo->gen < 6)
113       return false;
114 
115    if (!intel_renderbuffer_has_hiz(depth_irb))
116       return false;
117 
118    /* We only handle full buffer clears -- otherwise you'd have to track whether
119     * a previous clear had happened at a different clear value and resolve it
120     * first.
121     */
122    if ((ctx->Scissor.EnableFlags & 1) && !noop_scissor(fb)) {
123       perf_debug("Failed to fast clear %dx%d depth because of scissors.  "
124                  "Possible 5%% performance win if avoided.\n",
125                  mt->surf.logical_level0_px.width,
126                  mt->surf.logical_level0_px.height);
127       return false;
128    }
129 
130    switch (mt->format) {
131    case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
132    case MESA_FORMAT_Z24_UNORM_S8_UINT:
133       /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
134        *
135        *     "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
136        *      enabled (the legacy method of clearing must be performed):
137        *
138        *      - If the depth buffer format is D32_FLOAT_S8X24_UINT or
139        *        D24_UNORM_S8_UINT.
140        */
141       return false;
142 
143    case MESA_FORMAT_Z_UNORM16:
144       /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
145        *
146        *     "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
147        *      enabled (the legacy method of clearing must be performed):
148        *
149        *      - DevSNB{W/A}]: When depth buffer format is D16_UNORM and the
150        *        width of the map (LOD0) is not multiple of 16, fast clear
151        *        optimization must be disabled.
152        */
153       if (devinfo->gen == 6 &&
154           (minify(mt->surf.phys_level0_sa.width,
155                   depth_irb->mt_level - mt->first_level) % 16) != 0)
156 	 return false;
157       break;
158 
159    default:
160       break;
161    }
162 
163    /* Quantize the clear value to what can be stored in the actual depth
164     * buffer.  This makes the following check more accurate because it now
165     * checks if the actual depth bits will match.  It also prevents us from
166     * getting a too-accurate depth value during depth testing or when sampling
167     * with HiZ enabled.
168     */
169    float clear_value =
170       mt->format == MESA_FORMAT_Z_FLOAT32 ? ctx->Depth.Clear :
171       (unsigned)(ctx->Depth.Clear * fb->_DepthMax) / (float)fb->_DepthMax;
172 
173    const uint32_t num_layers = depth_att->Layered ? depth_irb->layer_count : 1;
174 
175    /* If we're clearing to a new clear value, then we need to resolve any clear
176     * flags out of the HiZ buffer into the real depth buffer.
177     */
178    if (mt->fast_clear_color.f32[0] != clear_value) {
179       for (uint32_t level = mt->first_level; level <= mt->last_level; level++) {
180          if (!intel_miptree_level_has_hiz(mt, level))
181             continue;
182 
183          const unsigned level_layers = brw_get_num_logical_layers(mt, level);
184 
185          for (uint32_t layer = 0; layer < level_layers; layer++) {
186             if (level == depth_irb->mt_level &&
187                 layer >= depth_irb->mt_layer &&
188                 layer < depth_irb->mt_layer + num_layers) {
189                /* We're going to clear this layer anyway.  Leave it alone. */
190                continue;
191             }
192 
193             enum isl_aux_state aux_state =
194                intel_miptree_get_aux_state(mt, level, layer);
195 
196             if (aux_state != ISL_AUX_STATE_CLEAR &&
197                 aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) {
198                /* This slice doesn't have any fast-cleared bits. */
199                continue;
200             }
201 
202             /* If we got here, then the level may have fast-clear bits that
203              * use the old clear value.  We need to do a depth resolve to get
204              * rid of their use of the clear value before we can change it.
205              * Fortunately, few applications ever change their depth clear
206              * value so this shouldn't happen often.
207              */
208             intel_hiz_exec(brw, mt, level, layer, 1,
209                            BLORP_HIZ_OP_DEPTH_RESOLVE);
210             intel_miptree_set_aux_state(brw, mt, level, layer, 1,
211                                         ISL_AUX_STATE_RESOLVED);
212          }
213       }
214 
215       intel_miptree_set_depth_clear_value(ctx, mt, clear_value);
216    }
217 
218    bool need_clear = false;
219    for (unsigned a = 0; a < num_layers; a++) {
220       enum isl_aux_state aux_state =
221          intel_miptree_get_aux_state(mt, depth_irb->mt_level,
222                                      depth_irb->mt_layer + a);
223 
224       if (aux_state != ISL_AUX_STATE_CLEAR) {
225          need_clear = true;
226          break;
227       }
228    }
229 
230    if (!need_clear) {
231       /* If all of the layers we intend to clear are already in the clear
232        * state then simply updating the miptree fast clear value is sufficient
233        * to change their clear value.
234        */
235       return true;
236    }
237 
238    for (unsigned a = 0; a < num_layers; a++) {
239       enum isl_aux_state aux_state =
240          intel_miptree_get_aux_state(mt, depth_irb->mt_level,
241                                      depth_irb->mt_layer + a);
242 
243       if (aux_state != ISL_AUX_STATE_CLEAR) {
244          intel_hiz_exec(brw, mt, depth_irb->mt_level,
245                         depth_irb->mt_layer + a, 1,
246                         BLORP_HIZ_OP_DEPTH_CLEAR);
247       }
248    }
249 
250    /* Now, the HiZ buffer contains data that needs to be resolved to the depth
251     * buffer.
252     */
253    intel_miptree_set_aux_state(brw, mt, depth_irb->mt_level,
254                                depth_irb->mt_layer, num_layers,
255                                ISL_AUX_STATE_CLEAR);
256 
257    return true;
258 }
259 
260 /**
261  * Called by ctx->Driver.Clear.
262  */
263 static void
brw_clear(struct gl_context * ctx,GLbitfield mask)264 brw_clear(struct gl_context *ctx, GLbitfield mask)
265 {
266    struct brw_context *brw = brw_context(ctx);
267    struct gl_framebuffer *fb = ctx->DrawBuffer;
268    const struct gen_device_info *devinfo = &brw->screen->devinfo;
269    bool partial_clear = ctx->Scissor.EnableFlags && !noop_scissor(fb);
270 
271    if (!_mesa_check_conditional_render(ctx))
272       return;
273 
274    if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
275       brw->front_buffer_dirty = true;
276    }
277 
278    intel_prepare_render(brw);
279    brw_workaround_depthstencil_alignment(brw, partial_clear ? 0 : mask);
280 
281    if (mask & BUFFER_BIT_DEPTH) {
282       if (brw_fast_clear_depth(ctx)) {
283 	 DBG("fast clear: depth\n");
284 	 mask &= ~BUFFER_BIT_DEPTH;
285       }
286    }
287 
288    if (mask & BUFFER_BIT_STENCIL) {
289       struct intel_renderbuffer *stencil_irb =
290          intel_get_renderbuffer(fb, BUFFER_STENCIL);
291       struct intel_mipmap_tree *mt = stencil_irb->mt;
292       if (mt && mt->stencil_mt)
293          mt->stencil_mt->r8stencil_needs_update = true;
294    }
295 
296    if (mask & BUFFER_BITS_COLOR) {
297       brw_blorp_clear_color(brw, fb, mask, partial_clear,
298                             ctx->Color.sRGBEnabled);
299       debug_mask("blorp color", mask & BUFFER_BITS_COLOR);
300       mask &= ~BUFFER_BITS_COLOR;
301    }
302 
303    if (devinfo->gen >= 6 && (mask & BUFFER_BITS_DEPTH_STENCIL)) {
304       brw_blorp_clear_depth_stencil(brw, fb, mask, partial_clear);
305       debug_mask("blorp depth/stencil", mask & BUFFER_BITS_DEPTH_STENCIL);
306       mask &= ~BUFFER_BITS_DEPTH_STENCIL;
307    }
308 
309    GLbitfield tri_mask = mask & (BUFFER_BIT_STENCIL |
310                                  BUFFER_BIT_DEPTH);
311 
312    if (tri_mask) {
313       debug_mask("tri", tri_mask);
314       mask &= ~tri_mask;
315       _mesa_meta_glsl_Clear(&brw->ctx, tri_mask);
316    }
317 
318    /* Any strange buffers get passed off to swrast.  The only thing that
319     * should be left at this point is the accumulation buffer.
320     */
321    assert((mask & ~BUFFER_BIT_ACCUM) == 0);
322    if (mask) {
323       debug_mask("swrast", mask);
324       _swrast_Clear(ctx, mask);
325    }
326 }
327 
328 
329 void
intelInitClearFuncs(struct dd_function_table * functions)330 intelInitClearFuncs(struct dd_function_table *functions)
331 {
332    functions->Clear = brw_clear;
333 }
334