1 //=====================================================
2 // File : main.cpp
3 // Author : L. Plagne <laurent.plagne@edf.fr)>
4 // Copyright (C) EDF R&D, lun sep 30 14:23:30 CEST 2002
5 //=====================================================
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
11 //
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 //
20 #include "utilities.h"
21 #include "blitz_interface.hh"
22 #include "blitz_LU_solve_interface.hh"
23 #include "bench.hh"
24 #include "action_matrix_vector_product.hh"
25 #include "action_matrix_matrix_product.hh"
26 #include "action_axpy.hh"
27 #include "action_lu_solve.hh"
28 #include "action_ata_product.hh"
29 #include "action_aat_product.hh"
30 #include "action_atv_product.hh"
31
32 BTL_MAIN;
33
main()34 int main()
35 {
36
37 bench<Action_matrix_vector_product<blitz_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT);
38 bench<Action_atv_product<blitz_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT);
39
40 bench<Action_matrix_matrix_product<blitz_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT);
41 bench<Action_ata_product<blitz_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT);
42 bench<Action_aat_product<blitz_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT);
43
44 bench<Action_axpy<blitz_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT);
45
46 //bench<Action_lu_solve<blitz_LU_solve_interface<REAL_TYPE> > >(MIN_LU,MAX_LU,NB_POINT);
47
48 return 0;
49 }
50
51
52