• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #include <GLES2/gl2.h>
17 #include <GLES2/gl2ext.h>
18 #include <stdio.h>
19 #include <stdlib.h>
20 #include "color_one.h"
21 #include "common.h"
22 #include "vertex.h"
23 #include "shader.h"
24 
25 #define  LOG_TAG    "color_one"
26 #define  LOGI(...)  __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
27 #define  LOGE(...)  __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
28 
29 static const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f,
30         0.5f, -0.5f };
31 GLuint gProgram;
32 GLuint gvPositionHandle;
33 GLuint gvColorHandle;
34 int width;
35 int height;
36 
37 float dataFloat[4];
initColorOne(int w,int h)38 void initColorOne(int w, int h){
39     GLuint vertexShader = loadShader(GL_VERTEX_SHADER, color_one_vertex_shader_one);
40     GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, color_one_fragment_shader_one);
41     gProgram = glCreateProgram();
42     LOGI("Program %d\n", gProgram);
43     width = w;
44     height = h;
45     glAttachShader(gProgram, vertexShader);
46     checkGlError("glAttachShader");
47     glAttachShader(gProgram, fragmentShader);
48     checkGlError("glAttachShader");
49     glBindAttribLocation(gProgram, 0, "vPosition");
50     glBindAttribLocation(gProgram, 1, "vColor");
51     glLinkProgram(gProgram);
52     GLint linkStatus = GL_FALSE;
53     glGetProgramiv(gProgram, GL_LINK_STATUS, &linkStatus);
54     if (linkStatus != GL_TRUE) {
55         GLint bufLength = 0;
56         glGetProgramiv(gProgram, GL_INFO_LOG_LENGTH, &bufLength);
57         if (bufLength) {
58             char* buf = (char*) malloc(bufLength);
59             if (buf) {
60                 glGetProgramInfoLog(gProgram, bufLength, NULL, buf);
61                 LOGE("Could not link program:\n%s\n", buf);
62                 free(buf);
63              }
64         }
65     }
66     LOGI("w %d, h %d\n",w, h);
67     glViewport(0, 0, w, h);
68 
69     checkGlError("glViewport");
70     gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
71     gvColorHandle = glGetAttribLocation(gProgram, "vColor");
72     GLsizei maxCount = 10;
73     GLsizei count;
74     GLuint shaders[maxCount];
75 
76     glGetAttachedShaders(gProgram, maxCount,
77          &count,
78          shaders);
79     LOGI("Attached Shader First element :  %d\n", *shaders);
80     LOGI("ShaderCount %d\n", count);
81     GLint error = glGetError();
82     return;
83 }
84 
drawColorOne(float mColor[])85 float* drawColorOne(float mColor[]){
86      LOGI("drawColorOne start");
87     static float grey;
88     grey = 0.01f;
89 
90     glClearColor(grey, grey, grey, 1.0f);
91     checkGlError("glClearColor");
92     glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
93     checkGlError("glClear");
94 
95     glUseProgram(gProgram);
96     checkGlError("glUseProgram");
97 
98     glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
99     checkGlError("glVertexAttribPointer");
100     glEnableVertexAttribArray(0);
101     checkGlError("glEnableVertexAttribArray");
102 
103     glVertexAttribPointer(gvColorHandle,4, GL_FLOAT, GL_FALSE, 0, mColor);
104     checkGlError("glVertexAttribPointer");
105     glEnableVertexAttribArray(1);
106     checkGlError("glEnableVertexAttribArray");
107 
108     glDrawArrays(GL_TRIANGLES, 0, 3);
109     checkGlError("glDrawArrays");
110     GLubyte data[4*1];
111 
112 
113     glReadPixels(width/2, height/2, 1,1, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)&data);
114     for(size_t i = 0; i < sizeof(data); i++){
115         dataFloat[i] = data[i];
116     }
117 
118     return dataFloat;
119 }
120 
deleteColorOne()121 void deleteColorOne() {
122      glDeleteProgram(gProgram);
123 }
124 
checkGlError(const char * op)125 static void checkGlError(const char* op) {
126     for (GLint error = glGetError(); error; error
127             = glGetError()) {
128         LOGI("after %s() glError (0x%x)\n", op, error);
129     }
130 }
131