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1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.rs.genimage;
18 
19 import android.app.Activity;
20 import android.content.Context;
21 import android.opengl.GLSurfaceView;
22 import android.os.Bundle;
23 
24 public class GenImageAct extends Activity {
25 
26     private GLSurfaceView mGLView;
27 
28     @Override
onCreate(Bundle savedInstanceState)29     public void onCreate(Bundle savedInstanceState) {
30         super.onCreate(savedInstanceState);
31 
32         // Create a GLSurfaceView instance and set it
33         // as the ContentView for this Activity
34         mGLView = new MyGLSurfaceView(this);
35         setContentView(mGLView);
36     }
37 
38     @Override
onPause()39     protected void onPause() {
40         super.onPause();
41         // The following call pauses the rendering thread.
42         // If your OpenGL application is memory intensive,
43         // you should consider de-allocating objects that
44         // consume significant memory here.
45         mGLView.onPause();
46     }
47 
48     @Override
onResume()49     protected void onResume() {
50         super.onResume();
51         // The following call resumes a paused rendering thread.
52         // If you de-allocated graphic objects for onPause()
53         // this is a good place to re-allocate them.
54         mGLView.onResume();
55     }
56 }
57 
58 class MyGLSurfaceView extends GLSurfaceView {
59 
MyGLSurfaceView(Context context)60     public MyGLSurfaceView(Context context) {
61         super(context);
62 
63         // Create an OpenGL ES 2.0 context.
64         setEGLContextClientVersion(2);
65 
66         // Set the Renderer for drawing on the GLSurfaceView
67         setRenderer(new GenImage(context));
68 
69         // Render the view only when there is a change in the drawing data
70         setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY);
71     }
72 }
73