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1 /*
2  * Copyright © 2013 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 
25 #include "brw_vec4_vs.h"
26 #include "common/gen_debug.h"
27 
28 namespace brw {
29 
30 void
emit_prolog()31 vec4_vs_visitor::emit_prolog()
32 {
33 }
34 
35 
36 void
emit_urb_write_header(int mrf)37 vec4_vs_visitor::emit_urb_write_header(int mrf)
38 {
39    /* No need to do anything for VS; an implied write to this MRF will be
40     * performed by VS_OPCODE_URB_WRITE.
41     */
42    (void) mrf;
43 }
44 
45 
46 vec4_instruction *
emit_urb_write_opcode(bool complete)47 vec4_vs_visitor::emit_urb_write_opcode(bool complete)
48 {
49    /* For VS, the URB writes end the thread. */
50    if (complete) {
51       if (INTEL_DEBUG & DEBUG_SHADER_TIME)
52          emit_shader_time_end();
53    }
54 
55    vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE);
56    inst->urb_write_flags = complete ?
57       BRW_URB_WRITE_EOT_COMPLETE : BRW_URB_WRITE_NO_FLAGS;
58 
59    return inst;
60 }
61 
62 
63 void
emit_urb_slot(dst_reg reg,int varying)64 vec4_vs_visitor::emit_urb_slot(dst_reg reg, int varying)
65 {
66    reg.type = BRW_REGISTER_TYPE_F;
67    output_reg[varying][0].type = reg.type;
68 
69    switch (varying) {
70    case VARYING_SLOT_COL0:
71    case VARYING_SLOT_COL1:
72    case VARYING_SLOT_BFC0:
73    case VARYING_SLOT_BFC1: {
74       /* These built-in varyings are only supported in compatibility mode,
75        * and we only support GS in core profile.  So, this must be a vertex
76        * shader.
77        */
78       vec4_instruction *inst = emit_generic_urb_slot(reg, varying, 0);
79       if (inst && key->clamp_vertex_color)
80          inst->saturate = true;
81       break;
82    }
83    default:
84       return vec4_visitor::emit_urb_slot(reg, varying);
85    }
86 }
87 
88 
89 void
emit_clip_distances(dst_reg reg,int offset)90 vec4_vs_visitor::emit_clip_distances(dst_reg reg, int offset)
91 {
92    /* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special Variables):
93     *
94     *     "If a linked set of shaders forming the vertex stage contains no
95     *     static write to gl_ClipVertex or gl_ClipDistance, but the
96     *     application has requested clipping against user clip planes through
97     *     the API, then the coordinate written to gl_Position is used for
98     *     comparison against the user clip planes."
99     *
100     * This function is only called if the shader didn't write to
101     * gl_ClipDistance.  Accordingly, we use gl_ClipVertex to perform clipping
102     * if the user wrote to it; otherwise we use gl_Position.
103     */
104    gl_varying_slot clip_vertex = VARYING_SLOT_CLIP_VERTEX;
105    if (!(prog_data->vue_map.slots_valid & VARYING_BIT_CLIP_VERTEX)) {
106       clip_vertex = VARYING_SLOT_POS;
107    }
108 
109    for (int i = 0; i + offset < key->nr_userclip_plane_consts && i < 4;
110         ++i) {
111       reg.writemask = 1 << i;
112       emit(DP4(reg,
113                src_reg(output_reg[clip_vertex][0]),
114                src_reg(this->userplane[i + offset])));
115    }
116 }
117 
118 
119 void
setup_uniform_clipplane_values()120 vec4_vs_visitor::setup_uniform_clipplane_values()
121 {
122    if (key->nr_userclip_plane_consts == 0)
123       return;
124 
125    assert(stage_prog_data->nr_params == (unsigned)this->uniforms * 4);
126    brw_stage_prog_data_add_params(stage_prog_data,
127                                   key->nr_userclip_plane_consts * 4);
128 
129    for (int i = 0; i < key->nr_userclip_plane_consts; ++i) {
130       this->userplane[i] = dst_reg(UNIFORM, this->uniforms);
131       this->userplane[i].type = BRW_REGISTER_TYPE_F;
132       for (int j = 0; j < 4; ++j) {
133          stage_prog_data->param[this->uniforms * 4 + j] =
134             BRW_PARAM_BUILTIN_CLIP_PLANE(i, j);
135       }
136       ++this->uniforms;
137    }
138 }
139 
140 
141 void
emit_thread_end()142 vec4_vs_visitor::emit_thread_end()
143 {
144    setup_uniform_clipplane_values();
145 
146    /* Lower legacy ff and ClipVertex clipping to clip distances */
147    if (key->nr_userclip_plane_consts > 0) {
148       current_annotation = "user clip distances";
149 
150       output_reg[VARYING_SLOT_CLIP_DIST0][0] =
151          dst_reg(this, glsl_type::vec4_type);
152       output_reg[VARYING_SLOT_CLIP_DIST1][0] =
153          dst_reg(this, glsl_type::vec4_type);
154       output_num_components[VARYING_SLOT_CLIP_DIST0][0] = 4;
155       output_num_components[VARYING_SLOT_CLIP_DIST1][0] = 4;
156 
157       emit_clip_distances(output_reg[VARYING_SLOT_CLIP_DIST0][0], 0);
158       emit_clip_distances(output_reg[VARYING_SLOT_CLIP_DIST1][0], 4);
159    }
160 
161    /* For VS, we always end the thread by emitting a single vertex.
162     * emit_urb_write_opcode() will take care of setting the eot flag on the
163     * SEND instruction.
164     */
165    emit_vertex();
166 }
167 
168 
vec4_vs_visitor(const struct brw_compiler * compiler,void * log_data,const struct brw_vs_prog_key * key,struct brw_vs_prog_data * vs_prog_data,const nir_shader * shader,void * mem_ctx,int shader_time_index)169 vec4_vs_visitor::vec4_vs_visitor(const struct brw_compiler *compiler,
170                                  void *log_data,
171                                  const struct brw_vs_prog_key *key,
172                                  struct brw_vs_prog_data *vs_prog_data,
173                                  const nir_shader *shader,
174                                  void *mem_ctx,
175                                  int shader_time_index)
176    : vec4_visitor(compiler, log_data, &key->tex, &vs_prog_data->base, shader,
177                   mem_ctx, false /* no_spills */, shader_time_index),
178      key(key),
179      vs_prog_data(vs_prog_data)
180 {
181 }
182 
183 
184 } /* namespace brw */
185