1 /*
2 * Copyright © 2016 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <inttypes.h>
25 #include "util/u_format.h"
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/ralloc.h"
29 #include "util/hash_table.h"
30 #include "compiler/nir/nir.h"
31 #include "compiler/nir/nir_builder.h"
32 #include "common/v3d_device_info.h"
33 #include "v3d_compiler.h"
34
35 static void
36 ntq_emit_cf_list(struct v3d_compile *c, struct exec_list *list);
37
38 static void
resize_qreg_array(struct v3d_compile * c,struct qreg ** regs,uint32_t * size,uint32_t decl_size)39 resize_qreg_array(struct v3d_compile *c,
40 struct qreg **regs,
41 uint32_t *size,
42 uint32_t decl_size)
43 {
44 if (*size >= decl_size)
45 return;
46
47 uint32_t old_size = *size;
48 *size = MAX2(*size * 2, decl_size);
49 *regs = reralloc(c, *regs, struct qreg, *size);
50 if (!*regs) {
51 fprintf(stderr, "Malloc failure\n");
52 abort();
53 }
54
55 for (uint32_t i = old_size; i < *size; i++)
56 (*regs)[i] = c->undef;
57 }
58
59 void
vir_emit_thrsw(struct v3d_compile * c)60 vir_emit_thrsw(struct v3d_compile *c)
61 {
62 if (c->threads == 1)
63 return;
64
65 /* Always thread switch after each texture operation for now.
66 *
67 * We could do better by batching a bunch of texture fetches up and
68 * then doing one thread switch and collecting all their results
69 * afterward.
70 */
71 c->last_thrsw = vir_NOP(c);
72 c->last_thrsw->qpu.sig.thrsw = true;
73 c->last_thrsw_at_top_level = (c->execute.file == QFILE_NULL);
74 }
75
76 static struct qreg
vir_SFU(struct v3d_compile * c,int waddr,struct qreg src)77 vir_SFU(struct v3d_compile *c, int waddr, struct qreg src)
78 {
79 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, waddr), src);
80 return vir_FMOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4));
81 }
82
83 static struct qreg
indirect_uniform_load(struct v3d_compile * c,nir_intrinsic_instr * intr)84 indirect_uniform_load(struct v3d_compile *c, nir_intrinsic_instr *intr)
85 {
86 struct qreg indirect_offset = ntq_get_src(c, intr->src[0], 0);
87 uint32_t offset = nir_intrinsic_base(intr);
88 struct v3d_ubo_range *range = NULL;
89 unsigned i;
90
91 for (i = 0; i < c->num_ubo_ranges; i++) {
92 range = &c->ubo_ranges[i];
93 if (offset >= range->src_offset &&
94 offset < range->src_offset + range->size) {
95 break;
96 }
97 }
98 /* The driver-location-based offset always has to be within a declared
99 * uniform range.
100 */
101 assert(i != c->num_ubo_ranges);
102 if (!c->ubo_range_used[i]) {
103 c->ubo_range_used[i] = true;
104 range->dst_offset = c->next_ubo_dst_offset;
105 c->next_ubo_dst_offset += range->size;
106 }
107
108 offset -= range->src_offset;
109
110 if (range->dst_offset + offset != 0) {
111 indirect_offset = vir_ADD(c, indirect_offset,
112 vir_uniform_ui(c, range->dst_offset +
113 offset));
114 }
115
116 /* Adjust for where we stored the TGSI register base. */
117 vir_ADD_dest(c,
118 vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUA),
119 vir_uniform(c, QUNIFORM_UBO_ADDR, 0),
120 indirect_offset);
121
122 vir_emit_thrsw(c);
123 return vir_LDTMU(c);
124 }
125
126 static struct qreg *
ntq_init_ssa_def(struct v3d_compile * c,nir_ssa_def * def)127 ntq_init_ssa_def(struct v3d_compile *c, nir_ssa_def *def)
128 {
129 struct qreg *qregs = ralloc_array(c->def_ht, struct qreg,
130 def->num_components);
131 _mesa_hash_table_insert(c->def_ht, def, qregs);
132 return qregs;
133 }
134
135 /**
136 * This function is responsible for getting VIR results into the associated
137 * storage for a NIR instruction.
138 *
139 * If it's a NIR SSA def, then we just set the associated hash table entry to
140 * the new result.
141 *
142 * If it's a NIR reg, then we need to update the existing qreg assigned to the
143 * NIR destination with the incoming value. To do that without introducing
144 * new MOVs, we require that the incoming qreg either be a uniform, or be
145 * SSA-defined by the previous VIR instruction in the block and rewritable by
146 * this function. That lets us sneak ahead and insert the SF flag beforehand
147 * (knowing that the previous instruction doesn't depend on flags) and rewrite
148 * its destination to be the NIR reg's destination
149 */
150 void
ntq_store_dest(struct v3d_compile * c,nir_dest * dest,int chan,struct qreg result)151 ntq_store_dest(struct v3d_compile *c, nir_dest *dest, int chan,
152 struct qreg result)
153 {
154 struct qinst *last_inst = NULL;
155 if (!list_empty(&c->cur_block->instructions))
156 last_inst = (struct qinst *)c->cur_block->instructions.prev;
157
158 assert(result.file == QFILE_UNIF ||
159 (result.file == QFILE_TEMP &&
160 last_inst && last_inst == c->defs[result.index]));
161
162 if (dest->is_ssa) {
163 assert(chan < dest->ssa.num_components);
164
165 struct qreg *qregs;
166 struct hash_entry *entry =
167 _mesa_hash_table_search(c->def_ht, &dest->ssa);
168
169 if (entry)
170 qregs = entry->data;
171 else
172 qregs = ntq_init_ssa_def(c, &dest->ssa);
173
174 qregs[chan] = result;
175 } else {
176 nir_register *reg = dest->reg.reg;
177 assert(dest->reg.base_offset == 0);
178 assert(reg->num_array_elems == 0);
179 struct hash_entry *entry =
180 _mesa_hash_table_search(c->def_ht, reg);
181 struct qreg *qregs = entry->data;
182
183 /* Insert a MOV if the source wasn't an SSA def in the
184 * previous instruction.
185 */
186 if (result.file == QFILE_UNIF) {
187 result = vir_MOV(c, result);
188 last_inst = c->defs[result.index];
189 }
190
191 /* We know they're both temps, so just rewrite index. */
192 c->defs[last_inst->dst.index] = NULL;
193 last_inst->dst.index = qregs[chan].index;
194
195 /* If we're in control flow, then make this update of the reg
196 * conditional on the execution mask.
197 */
198 if (c->execute.file != QFILE_NULL) {
199 last_inst->dst.index = qregs[chan].index;
200
201 /* Set the flags to the current exec mask. To insert
202 * the flags push, we temporarily remove our SSA
203 * instruction.
204 */
205 list_del(&last_inst->link);
206 vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
207 list_addtail(&last_inst->link,
208 &c->cur_block->instructions);
209
210 vir_set_cond(last_inst, V3D_QPU_COND_IFA);
211 last_inst->cond_is_exec_mask = true;
212 }
213 }
214 }
215
216 struct qreg
ntq_get_src(struct v3d_compile * c,nir_src src,int i)217 ntq_get_src(struct v3d_compile *c, nir_src src, int i)
218 {
219 struct hash_entry *entry;
220 if (src.is_ssa) {
221 entry = _mesa_hash_table_search(c->def_ht, src.ssa);
222 assert(i < src.ssa->num_components);
223 } else {
224 nir_register *reg = src.reg.reg;
225 entry = _mesa_hash_table_search(c->def_ht, reg);
226 assert(reg->num_array_elems == 0);
227 assert(src.reg.base_offset == 0);
228 assert(i < reg->num_components);
229 }
230
231 struct qreg *qregs = entry->data;
232 return qregs[i];
233 }
234
235 static struct qreg
ntq_get_alu_src(struct v3d_compile * c,nir_alu_instr * instr,unsigned src)236 ntq_get_alu_src(struct v3d_compile *c, nir_alu_instr *instr,
237 unsigned src)
238 {
239 assert(util_is_power_of_two(instr->dest.write_mask));
240 unsigned chan = ffs(instr->dest.write_mask) - 1;
241 struct qreg r = ntq_get_src(c, instr->src[src].src,
242 instr->src[src].swizzle[chan]);
243
244 assert(!instr->src[src].abs);
245 assert(!instr->src[src].negate);
246
247 return r;
248 };
249
250 static inline struct qreg
vir_SAT(struct v3d_compile * c,struct qreg val)251 vir_SAT(struct v3d_compile *c, struct qreg val)
252 {
253 return vir_FMAX(c,
254 vir_FMIN(c, val, vir_uniform_f(c, 1.0)),
255 vir_uniform_f(c, 0.0));
256 }
257
258 static struct qreg
ntq_umul(struct v3d_compile * c,struct qreg src0,struct qreg src1)259 ntq_umul(struct v3d_compile *c, struct qreg src0, struct qreg src1)
260 {
261 vir_MULTOP(c, src0, src1);
262 return vir_UMUL24(c, src0, src1);
263 }
264
265 static struct qreg
ntq_minify(struct v3d_compile * c,struct qreg size,struct qreg level)266 ntq_minify(struct v3d_compile *c, struct qreg size, struct qreg level)
267 {
268 return vir_MAX(c, vir_SHR(c, size, level), vir_uniform_ui(c, 1));
269 }
270
271 static void
ntq_emit_txs(struct v3d_compile * c,nir_tex_instr * instr)272 ntq_emit_txs(struct v3d_compile *c, nir_tex_instr *instr)
273 {
274 unsigned unit = instr->texture_index;
275 int lod_index = nir_tex_instr_src_index(instr, nir_tex_src_lod);
276 int dest_size = nir_tex_instr_dest_size(instr);
277
278 struct qreg lod = c->undef;
279 if (lod_index != -1)
280 lod = ntq_get_src(c, instr->src[lod_index].src, 0);
281
282 for (int i = 0; i < dest_size; i++) {
283 assert(i < 3);
284 enum quniform_contents contents;
285
286 if (instr->is_array && i == dest_size - 1)
287 contents = QUNIFORM_TEXTURE_ARRAY_SIZE;
288 else
289 contents = QUNIFORM_TEXTURE_WIDTH + i;
290
291 struct qreg size = vir_uniform(c, contents, unit);
292
293 switch (instr->sampler_dim) {
294 case GLSL_SAMPLER_DIM_1D:
295 case GLSL_SAMPLER_DIM_2D:
296 case GLSL_SAMPLER_DIM_3D:
297 case GLSL_SAMPLER_DIM_CUBE:
298 /* Don't minify the array size. */
299 if (!(instr->is_array && i == dest_size - 1)) {
300 size = ntq_minify(c, size, lod);
301 }
302 break;
303
304 case GLSL_SAMPLER_DIM_RECT:
305 /* There's no LOD field for rects */
306 break;
307
308 default:
309 unreachable("Bad sampler type");
310 }
311
312 ntq_store_dest(c, &instr->dest, i, size);
313 }
314 }
315
316 static void
ntq_emit_tex(struct v3d_compile * c,nir_tex_instr * instr)317 ntq_emit_tex(struct v3d_compile *c, nir_tex_instr *instr)
318 {
319 unsigned unit = instr->texture_index;
320
321 /* Since each texture sampling op requires uploading uniforms to
322 * reference the texture, there's no HW support for texture size and
323 * you just upload uniforms containing the size.
324 */
325 switch (instr->op) {
326 case nir_texop_query_levels:
327 ntq_store_dest(c, &instr->dest, 0,
328 vir_uniform(c, QUNIFORM_TEXTURE_LEVELS, unit));
329 return;
330 case nir_texop_txs:
331 ntq_emit_txs(c, instr);
332 return;
333 default:
334 break;
335 }
336
337 if (c->devinfo->ver >= 40)
338 v3d40_vir_emit_tex(c, instr);
339 else
340 v3d33_vir_emit_tex(c, instr);
341 }
342
343 static struct qreg
ntq_fsincos(struct v3d_compile * c,struct qreg src,bool is_cos)344 ntq_fsincos(struct v3d_compile *c, struct qreg src, bool is_cos)
345 {
346 struct qreg input = vir_FMUL(c, src, vir_uniform_f(c, 1.0f / M_PI));
347 if (is_cos)
348 input = vir_FADD(c, input, vir_uniform_f(c, 0.5));
349
350 struct qreg periods = vir_FROUND(c, input);
351 struct qreg sin_output = vir_SFU(c, V3D_QPU_WADDR_SIN,
352 vir_FSUB(c, input, periods));
353 return vir_XOR(c, sin_output, vir_SHL(c,
354 vir_FTOIN(c, periods),
355 vir_uniform_ui(c, -1)));
356 }
357
358 static struct qreg
ntq_fsign(struct v3d_compile * c,struct qreg src)359 ntq_fsign(struct v3d_compile *c, struct qreg src)
360 {
361 struct qreg t = vir_get_temp(c);
362
363 vir_MOV_dest(c, t, vir_uniform_f(c, 0.0));
364 vir_PF(c, vir_FMOV(c, src), V3D_QPU_PF_PUSHZ);
365 vir_MOV_cond(c, V3D_QPU_COND_IFNA, t, vir_uniform_f(c, 1.0));
366 vir_PF(c, vir_FMOV(c, src), V3D_QPU_PF_PUSHN);
367 vir_MOV_cond(c, V3D_QPU_COND_IFA, t, vir_uniform_f(c, -1.0));
368 return vir_MOV(c, t);
369 }
370
371 static struct qreg
ntq_isign(struct v3d_compile * c,struct qreg src)372 ntq_isign(struct v3d_compile *c, struct qreg src)
373 {
374 struct qreg t = vir_get_temp(c);
375
376 vir_MOV_dest(c, t, vir_uniform_ui(c, 0));
377 vir_PF(c, vir_MOV(c, src), V3D_QPU_PF_PUSHZ);
378 vir_MOV_cond(c, V3D_QPU_COND_IFNA, t, vir_uniform_ui(c, 1));
379 vir_PF(c, vir_MOV(c, src), V3D_QPU_PF_PUSHN);
380 vir_MOV_cond(c, V3D_QPU_COND_IFA, t, vir_uniform_ui(c, -1));
381 return vir_MOV(c, t);
382 }
383
384 static void
emit_fragcoord_input(struct v3d_compile * c,int attr)385 emit_fragcoord_input(struct v3d_compile *c, int attr)
386 {
387 c->inputs[attr * 4 + 0] = vir_FXCD(c);
388 c->inputs[attr * 4 + 1] = vir_FYCD(c);
389 c->inputs[attr * 4 + 2] = c->payload_z;
390 c->inputs[attr * 4 + 3] = vir_SFU(c, V3D_QPU_WADDR_RECIP,
391 c->payload_w);
392 }
393
394 static struct qreg
emit_fragment_varying(struct v3d_compile * c,nir_variable * var,uint8_t swizzle)395 emit_fragment_varying(struct v3d_compile *c, nir_variable *var,
396 uint8_t swizzle)
397 {
398 struct qreg r3 = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R3);
399 struct qreg r5 = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R5);
400
401 struct qreg vary;
402 if (c->devinfo->ver >= 41) {
403 struct qinst *ldvary = vir_add_inst(V3D_QPU_A_NOP, c->undef,
404 c->undef, c->undef);
405 ldvary->qpu.sig.ldvary = true;
406 vary = vir_emit_def(c, ldvary);
407 } else {
408 vir_NOP(c)->qpu.sig.ldvary = true;
409 vary = r3;
410 }
411
412 /* For gl_PointCoord input or distance along a line, we'll be called
413 * with no nir_variable, and we don't count toward VPM size so we
414 * don't track an input slot.
415 */
416 if (!var) {
417 return vir_FADD(c, vir_FMUL(c, vary, c->payload_w), r5);
418 }
419
420 int i = c->num_inputs++;
421 c->input_slots[i] = v3d_slot_from_slot_and_component(var->data.location,
422 swizzle);
423
424 switch (var->data.interpolation) {
425 case INTERP_MODE_NONE:
426 /* If a gl_FrontColor or gl_BackColor input has no interp
427 * qualifier, then if we're using glShadeModel(GL_FLAT) it
428 * needs to be flat shaded.
429 */
430 switch (var->data.location) {
431 case VARYING_SLOT_COL0:
432 case VARYING_SLOT_COL1:
433 case VARYING_SLOT_BFC0:
434 case VARYING_SLOT_BFC1:
435 if (c->fs_key->shade_model_flat) {
436 BITSET_SET(c->flat_shade_flags, i);
437 vir_MOV_dest(c, c->undef, vary);
438 return vir_MOV(c, r5);
439 } else {
440 return vir_FADD(c, vir_FMUL(c, vary,
441 c->payload_w), r5);
442 }
443 default:
444 break;
445 }
446 /* FALLTHROUGH */
447 case INTERP_MODE_SMOOTH:
448 if (var->data.centroid) {
449 return vir_FADD(c, vir_FMUL(c, vary,
450 c->payload_w_centroid), r5);
451 } else {
452 return vir_FADD(c, vir_FMUL(c, vary, c->payload_w), r5);
453 }
454 case INTERP_MODE_NOPERSPECTIVE:
455 /* C appears after the mov from the varying.
456 XXX: improve ldvary setup.
457 */
458 return vir_FADD(c, vir_MOV(c, vary), r5);
459 case INTERP_MODE_FLAT:
460 BITSET_SET(c->flat_shade_flags, i);
461 vir_MOV_dest(c, c->undef, vary);
462 return vir_MOV(c, r5);
463 default:
464 unreachable("Bad interp mode");
465 }
466 }
467
468 static void
emit_fragment_input(struct v3d_compile * c,int attr,nir_variable * var)469 emit_fragment_input(struct v3d_compile *c, int attr, nir_variable *var)
470 {
471 for (int i = 0; i < glsl_get_vector_elements(var->type); i++) {
472 int chan = var->data.location_frac + i;
473 c->inputs[attr * 4 + chan] =
474 emit_fragment_varying(c, var, chan);
475 }
476 }
477
478 static void
add_output(struct v3d_compile * c,uint32_t decl_offset,uint8_t slot,uint8_t swizzle)479 add_output(struct v3d_compile *c,
480 uint32_t decl_offset,
481 uint8_t slot,
482 uint8_t swizzle)
483 {
484 uint32_t old_array_size = c->outputs_array_size;
485 resize_qreg_array(c, &c->outputs, &c->outputs_array_size,
486 decl_offset + 1);
487
488 if (old_array_size != c->outputs_array_size) {
489 c->output_slots = reralloc(c,
490 c->output_slots,
491 struct v3d_varying_slot,
492 c->outputs_array_size);
493 }
494
495 c->output_slots[decl_offset] =
496 v3d_slot_from_slot_and_component(slot, swizzle);
497 }
498
499 static void
declare_uniform_range(struct v3d_compile * c,uint32_t start,uint32_t size)500 declare_uniform_range(struct v3d_compile *c, uint32_t start, uint32_t size)
501 {
502 unsigned array_id = c->num_ubo_ranges++;
503 if (array_id >= c->ubo_ranges_array_size) {
504 c->ubo_ranges_array_size = MAX2(c->ubo_ranges_array_size * 2,
505 array_id + 1);
506 c->ubo_ranges = reralloc(c, c->ubo_ranges,
507 struct v3d_ubo_range,
508 c->ubo_ranges_array_size);
509 c->ubo_range_used = reralloc(c, c->ubo_range_used,
510 bool,
511 c->ubo_ranges_array_size);
512 }
513
514 c->ubo_ranges[array_id].dst_offset = 0;
515 c->ubo_ranges[array_id].src_offset = start;
516 c->ubo_ranges[array_id].size = size;
517 c->ubo_range_used[array_id] = false;
518 }
519
520 /**
521 * If compare_instr is a valid comparison instruction, emits the
522 * compare_instr's comparison and returns the sel_instr's return value based
523 * on the compare_instr's result.
524 */
525 static bool
ntq_emit_comparison(struct v3d_compile * c,struct qreg * dest,nir_alu_instr * compare_instr,nir_alu_instr * sel_instr)526 ntq_emit_comparison(struct v3d_compile *c, struct qreg *dest,
527 nir_alu_instr *compare_instr,
528 nir_alu_instr *sel_instr)
529 {
530 struct qreg src0 = ntq_get_alu_src(c, compare_instr, 0);
531 struct qreg src1 = ntq_get_alu_src(c, compare_instr, 1);
532 bool cond_invert = false;
533
534 switch (compare_instr->op) {
535 case nir_op_feq:
536 case nir_op_seq:
537 vir_PF(c, vir_FCMP(c, src0, src1), V3D_QPU_PF_PUSHZ);
538 break;
539 case nir_op_ieq:
540 vir_PF(c, vir_XOR(c, src0, src1), V3D_QPU_PF_PUSHZ);
541 break;
542
543 case nir_op_fne:
544 case nir_op_sne:
545 vir_PF(c, vir_FCMP(c, src0, src1), V3D_QPU_PF_PUSHZ);
546 cond_invert = true;
547 break;
548 case nir_op_ine:
549 vir_PF(c, vir_XOR(c, src0, src1), V3D_QPU_PF_PUSHZ);
550 cond_invert = true;
551 break;
552
553 case nir_op_fge:
554 case nir_op_sge:
555 vir_PF(c, vir_FCMP(c, src1, src0), V3D_QPU_PF_PUSHC);
556 break;
557 case nir_op_ige:
558 vir_PF(c, vir_MIN(c, src1, src0), V3D_QPU_PF_PUSHC);
559 cond_invert = true;
560 break;
561 case nir_op_uge:
562 vir_PF(c, vir_SUB(c, src0, src1), V3D_QPU_PF_PUSHC);
563 cond_invert = true;
564 break;
565
566 case nir_op_slt:
567 case nir_op_flt:
568 vir_PF(c, vir_FCMP(c, src0, src1), V3D_QPU_PF_PUSHN);
569 break;
570 case nir_op_ilt:
571 vir_PF(c, vir_MIN(c, src1, src0), V3D_QPU_PF_PUSHC);
572 break;
573 case nir_op_ult:
574 vir_PF(c, vir_SUB(c, src0, src1), V3D_QPU_PF_PUSHC);
575 break;
576
577 default:
578 return false;
579 }
580
581 enum v3d_qpu_cond cond = (cond_invert ?
582 V3D_QPU_COND_IFNA :
583 V3D_QPU_COND_IFA);
584
585 switch (sel_instr->op) {
586 case nir_op_seq:
587 case nir_op_sne:
588 case nir_op_sge:
589 case nir_op_slt:
590 *dest = vir_SEL(c, cond,
591 vir_uniform_f(c, 1.0), vir_uniform_f(c, 0.0));
592 break;
593
594 case nir_op_bcsel:
595 *dest = vir_SEL(c, cond,
596 ntq_get_alu_src(c, sel_instr, 1),
597 ntq_get_alu_src(c, sel_instr, 2));
598 break;
599
600 default:
601 *dest = vir_SEL(c, cond,
602 vir_uniform_ui(c, ~0), vir_uniform_ui(c, 0));
603 break;
604 }
605
606 /* Make the temporary for nir_store_dest(). */
607 *dest = vir_MOV(c, *dest);
608
609 return true;
610 }
611
612 /**
613 * Attempts to fold a comparison generating a boolean result into the
614 * condition code for selecting between two values, instead of comparing the
615 * boolean result against 0 to generate the condition code.
616 */
ntq_emit_bcsel(struct v3d_compile * c,nir_alu_instr * instr,struct qreg * src)617 static struct qreg ntq_emit_bcsel(struct v3d_compile *c, nir_alu_instr *instr,
618 struct qreg *src)
619 {
620 if (!instr->src[0].src.is_ssa)
621 goto out;
622 if (instr->src[0].src.ssa->parent_instr->type != nir_instr_type_alu)
623 goto out;
624 nir_alu_instr *compare =
625 nir_instr_as_alu(instr->src[0].src.ssa->parent_instr);
626 if (!compare)
627 goto out;
628
629 struct qreg dest;
630 if (ntq_emit_comparison(c, &dest, compare, instr))
631 return dest;
632
633 out:
634 vir_PF(c, src[0], V3D_QPU_PF_PUSHZ);
635 return vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFNA, src[1], src[2]));
636 }
637
638
639 static void
ntq_emit_alu(struct v3d_compile * c,nir_alu_instr * instr)640 ntq_emit_alu(struct v3d_compile *c, nir_alu_instr *instr)
641 {
642 /* This should always be lowered to ALU operations for V3D. */
643 assert(!instr->dest.saturate);
644
645 /* Vectors are special in that they have non-scalarized writemasks,
646 * and just take the first swizzle channel for each argument in order
647 * into each writemask channel.
648 */
649 if (instr->op == nir_op_vec2 ||
650 instr->op == nir_op_vec3 ||
651 instr->op == nir_op_vec4) {
652 struct qreg srcs[4];
653 for (int i = 0; i < nir_op_infos[instr->op].num_inputs; i++)
654 srcs[i] = ntq_get_src(c, instr->src[i].src,
655 instr->src[i].swizzle[0]);
656 for (int i = 0; i < nir_op_infos[instr->op].num_inputs; i++)
657 ntq_store_dest(c, &instr->dest.dest, i,
658 vir_MOV(c, srcs[i]));
659 return;
660 }
661
662 /* General case: We can just grab the one used channel per src. */
663 struct qreg src[nir_op_infos[instr->op].num_inputs];
664 for (int i = 0; i < nir_op_infos[instr->op].num_inputs; i++) {
665 src[i] = ntq_get_alu_src(c, instr, i);
666 }
667
668 struct qreg result;
669
670 switch (instr->op) {
671 case nir_op_fmov:
672 case nir_op_imov:
673 result = vir_MOV(c, src[0]);
674 break;
675
676 case nir_op_fneg:
677 result = vir_XOR(c, src[0], vir_uniform_ui(c, 1 << 31));
678 break;
679 case nir_op_ineg:
680 result = vir_NEG(c, src[0]);
681 break;
682
683 case nir_op_fmul:
684 result = vir_FMUL(c, src[0], src[1]);
685 break;
686 case nir_op_fadd:
687 result = vir_FADD(c, src[0], src[1]);
688 break;
689 case nir_op_fsub:
690 result = vir_FSUB(c, src[0], src[1]);
691 break;
692 case nir_op_fmin:
693 result = vir_FMIN(c, src[0], src[1]);
694 break;
695 case nir_op_fmax:
696 result = vir_FMAX(c, src[0], src[1]);
697 break;
698
699 case nir_op_f2i32:
700 result = vir_FTOIZ(c, src[0]);
701 break;
702 case nir_op_f2u32:
703 result = vir_FTOUZ(c, src[0]);
704 break;
705 case nir_op_i2f32:
706 result = vir_ITOF(c, src[0]);
707 break;
708 case nir_op_u2f32:
709 result = vir_UTOF(c, src[0]);
710 break;
711 case nir_op_b2f:
712 result = vir_AND(c, src[0], vir_uniform_f(c, 1.0));
713 break;
714 case nir_op_b2i:
715 result = vir_AND(c, src[0], vir_uniform_ui(c, 1));
716 break;
717 case nir_op_i2b:
718 case nir_op_f2b:
719 vir_PF(c, src[0], V3D_QPU_PF_PUSHZ);
720 result = vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFNA,
721 vir_uniform_ui(c, ~0),
722 vir_uniform_ui(c, 0)));
723 break;
724
725 case nir_op_iadd:
726 result = vir_ADD(c, src[0], src[1]);
727 break;
728 case nir_op_ushr:
729 result = vir_SHR(c, src[0], src[1]);
730 break;
731 case nir_op_isub:
732 result = vir_SUB(c, src[0], src[1]);
733 break;
734 case nir_op_ishr:
735 result = vir_ASR(c, src[0], src[1]);
736 break;
737 case nir_op_ishl:
738 result = vir_SHL(c, src[0], src[1]);
739 break;
740 case nir_op_imin:
741 result = vir_MIN(c, src[0], src[1]);
742 break;
743 case nir_op_umin:
744 result = vir_UMIN(c, src[0], src[1]);
745 break;
746 case nir_op_imax:
747 result = vir_MAX(c, src[0], src[1]);
748 break;
749 case nir_op_umax:
750 result = vir_UMAX(c, src[0], src[1]);
751 break;
752 case nir_op_iand:
753 result = vir_AND(c, src[0], src[1]);
754 break;
755 case nir_op_ior:
756 result = vir_OR(c, src[0], src[1]);
757 break;
758 case nir_op_ixor:
759 result = vir_XOR(c, src[0], src[1]);
760 break;
761 case nir_op_inot:
762 result = vir_NOT(c, src[0]);
763 break;
764
765 case nir_op_imul:
766 result = ntq_umul(c, src[0], src[1]);
767 break;
768
769 case nir_op_seq:
770 case nir_op_sne:
771 case nir_op_sge:
772 case nir_op_slt:
773 case nir_op_feq:
774 case nir_op_fne:
775 case nir_op_fge:
776 case nir_op_flt:
777 case nir_op_ieq:
778 case nir_op_ine:
779 case nir_op_ige:
780 case nir_op_uge:
781 case nir_op_ilt:
782 case nir_op_ult:
783 if (!ntq_emit_comparison(c, &result, instr, instr)) {
784 fprintf(stderr, "Bad comparison instruction\n");
785 }
786 break;
787
788 case nir_op_bcsel:
789 result = ntq_emit_bcsel(c, instr, src);
790 break;
791 case nir_op_fcsel:
792 vir_PF(c, src[0], V3D_QPU_PF_PUSHZ);
793 result = vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFNA,
794 src[1], src[2]));
795 break;
796
797 case nir_op_frcp:
798 result = vir_SFU(c, V3D_QPU_WADDR_RECIP, src[0]);
799 break;
800 case nir_op_frsq:
801 result = vir_SFU(c, V3D_QPU_WADDR_RSQRT, src[0]);
802 break;
803 case nir_op_fexp2:
804 result = vir_SFU(c, V3D_QPU_WADDR_EXP, src[0]);
805 break;
806 case nir_op_flog2:
807 result = vir_SFU(c, V3D_QPU_WADDR_LOG, src[0]);
808 break;
809
810 case nir_op_fceil:
811 result = vir_FCEIL(c, src[0]);
812 break;
813 case nir_op_ffloor:
814 result = vir_FFLOOR(c, src[0]);
815 break;
816 case nir_op_fround_even:
817 result = vir_FROUND(c, src[0]);
818 break;
819 case nir_op_ftrunc:
820 result = vir_FTRUNC(c, src[0]);
821 break;
822 case nir_op_ffract:
823 result = vir_FSUB(c, src[0], vir_FFLOOR(c, src[0]));
824 break;
825
826 case nir_op_fsin:
827 result = ntq_fsincos(c, src[0], false);
828 break;
829 case nir_op_fcos:
830 result = ntq_fsincos(c, src[0], true);
831 break;
832
833 case nir_op_fsign:
834 result = ntq_fsign(c, src[0]);
835 break;
836 case nir_op_isign:
837 result = ntq_isign(c, src[0]);
838 break;
839
840 case nir_op_fabs: {
841 result = vir_FMOV(c, src[0]);
842 vir_set_unpack(c->defs[result.index], 0, V3D_QPU_UNPACK_ABS);
843 break;
844 }
845
846 case nir_op_iabs:
847 result = vir_MAX(c, src[0],
848 vir_SUB(c, vir_uniform_ui(c, 0), src[0]));
849 break;
850
851 case nir_op_fddx:
852 case nir_op_fddx_coarse:
853 case nir_op_fddx_fine:
854 result = vir_FDX(c, src[0]);
855 break;
856
857 case nir_op_fddy:
858 case nir_op_fddy_coarse:
859 case nir_op_fddy_fine:
860 result = vir_FDY(c, src[0]);
861 break;
862
863 default:
864 fprintf(stderr, "unknown NIR ALU inst: ");
865 nir_print_instr(&instr->instr, stderr);
866 fprintf(stderr, "\n");
867 abort();
868 }
869
870 /* We have a scalar result, so the instruction should only have a
871 * single channel written to.
872 */
873 assert(util_is_power_of_two(instr->dest.write_mask));
874 ntq_store_dest(c, &instr->dest.dest,
875 ffs(instr->dest.write_mask) - 1, result);
876 }
877
878 /* Each TLB read/write setup (a render target or depth buffer) takes an 8-bit
879 * specifier. They come from a register that's preloaded with 0xffffffff
880 * (0xff gets you normal vec4 f16 RT0 writes), and when one is neaded the low
881 * 8 bits are shifted off the bottom and 0xff shifted in from the top.
882 */
883 #define TLB_TYPE_F16_COLOR (3 << 6)
884 #define TLB_TYPE_I32_COLOR (1 << 6)
885 #define TLB_TYPE_F32_COLOR (0 << 6)
886 #define TLB_RENDER_TARGET_SHIFT 3 /* Reversed! 7 = RT 0, 0 = RT 7. */
887 #define TLB_SAMPLE_MODE_PER_SAMPLE (0 << 2)
888 #define TLB_SAMPLE_MODE_PER_PIXEL (1 << 2)
889 #define TLB_F16_SWAP_HI_LO (1 << 1)
890 #define TLB_VEC_SIZE_4_F16 (1 << 0)
891 #define TLB_VEC_SIZE_2_F16 (0 << 0)
892 #define TLB_VEC_SIZE_MINUS_1_SHIFT 0
893
894 /* Triggers Z/Stencil testing, used when the shader state's "FS modifies Z"
895 * flag is set.
896 */
897 #define TLB_TYPE_DEPTH ((2 << 6) | (0 << 4))
898 #define TLB_DEPTH_TYPE_INVARIANT (0 << 2) /* Unmodified sideband input used */
899 #define TLB_DEPTH_TYPE_PER_PIXEL (1 << 2) /* QPU result used */
900
901 /* Stencil is a single 32-bit write. */
902 #define TLB_TYPE_STENCIL_ALPHA ((2 << 6) | (1 << 4))
903
904 static void
emit_frag_end(struct v3d_compile * c)905 emit_frag_end(struct v3d_compile *c)
906 {
907 /* XXX
908 if (c->output_sample_mask_index != -1) {
909 vir_MS_MASK(c, c->outputs[c->output_sample_mask_index]);
910 }
911 */
912
913 bool has_any_tlb_color_write = false;
914 for (int rt = 0; rt < c->fs_key->nr_cbufs; rt++) {
915 if (c->output_color_var[rt])
916 has_any_tlb_color_write = true;
917 }
918
919 if (c->output_position_index != -1) {
920 struct qinst *inst = vir_MOV_dest(c,
921 vir_reg(QFILE_TLBU, 0),
922 c->outputs[c->output_position_index]);
923
924 inst->src[vir_get_implicit_uniform_src(inst)] =
925 vir_uniform_ui(c,
926 TLB_TYPE_DEPTH |
927 TLB_DEPTH_TYPE_PER_PIXEL |
928 0xffffff00);
929 } else if (c->s->info.fs.uses_discard || !has_any_tlb_color_write) {
930 /* Emit passthrough Z if it needed to be delayed until shader
931 * end due to potential discards.
932 *
933 * Since (single-threaded) fragment shaders always need a TLB
934 * write, emit passthrouh Z if we didn't have any color
935 * buffers and flag us as potentially discarding, so that we
936 * can use Z as the TLB write.
937 */
938 c->s->info.fs.uses_discard = true;
939
940 struct qinst *inst = vir_MOV_dest(c,
941 vir_reg(QFILE_TLBU, 0),
942 vir_reg(QFILE_NULL, 0));
943
944 inst->src[vir_get_implicit_uniform_src(inst)] =
945 vir_uniform_ui(c,
946 TLB_TYPE_DEPTH |
947 TLB_DEPTH_TYPE_INVARIANT |
948 0xffffff00);
949 }
950
951 /* XXX: Performance improvement: Merge Z write and color writes TLB
952 * uniform setup
953 */
954
955 for (int rt = 0; rt < c->fs_key->nr_cbufs; rt++) {
956 if (!c->output_color_var[rt])
957 continue;
958
959 nir_variable *var = c->output_color_var[rt];
960 struct qreg *color = &c->outputs[var->data.driver_location * 4];
961 int num_components = glsl_get_vector_elements(var->type);
962 uint32_t conf = 0xffffff00;
963 struct qinst *inst;
964
965 conf |= TLB_SAMPLE_MODE_PER_PIXEL;
966 conf |= (7 - rt) << TLB_RENDER_TARGET_SHIFT;
967
968 assert(num_components != 0);
969 switch (glsl_get_base_type(var->type)) {
970 case GLSL_TYPE_UINT:
971 case GLSL_TYPE_INT:
972 conf |= TLB_TYPE_I32_COLOR;
973 conf |= ((num_components - 1) <<
974 TLB_VEC_SIZE_MINUS_1_SHIFT);
975
976 inst = vir_MOV_dest(c, vir_reg(QFILE_TLBU, 0), color[0]);
977 inst->src[vir_get_implicit_uniform_src(inst)] =
978 vir_uniform_ui(c, conf);
979
980 for (int i = 1; i < num_components; i++) {
981 inst = vir_MOV_dest(c, vir_reg(QFILE_TLB, 0),
982 color[i]);
983 }
984 break;
985
986 default: {
987 struct qreg r = color[0];
988 struct qreg g = color[1];
989 struct qreg b = color[2];
990 struct qreg a = color[3];
991
992 if (c->fs_key->f32_color_rb) {
993 conf |= TLB_TYPE_F32_COLOR;
994 conf |= ((num_components - 1) <<
995 TLB_VEC_SIZE_MINUS_1_SHIFT);
996 } else {
997 conf |= TLB_TYPE_F16_COLOR;
998 conf |= TLB_F16_SWAP_HI_LO;
999 if (num_components >= 3)
1000 conf |= TLB_VEC_SIZE_4_F16;
1001 else
1002 conf |= TLB_VEC_SIZE_2_F16;
1003 }
1004
1005 if (c->fs_key->swap_color_rb & (1 << rt)) {
1006 r = color[2];
1007 b = color[0];
1008 }
1009
1010 if (c->fs_key->f32_color_rb & (1 << rt)) {
1011 inst = vir_MOV_dest(c, vir_reg(QFILE_TLBU, 0), color[0]);
1012 inst->src[vir_get_implicit_uniform_src(inst)] =
1013 vir_uniform_ui(c, conf);
1014
1015 for (int i = 1; i < num_components; i++) {
1016 inst = vir_MOV_dest(c, vir_reg(QFILE_TLB, 0),
1017 color[i]);
1018 }
1019 } else {
1020 inst = vir_VFPACK_dest(c, vir_reg(QFILE_TLB, 0), r, g);
1021 if (conf != ~0) {
1022 inst->dst.file = QFILE_TLBU;
1023 inst->src[vir_get_implicit_uniform_src(inst)] =
1024 vir_uniform_ui(c, conf);
1025 }
1026
1027 if (num_components >= 3)
1028 inst = vir_VFPACK_dest(c, vir_reg(QFILE_TLB, 0), b, a);
1029 }
1030 break;
1031 }
1032 }
1033 }
1034 }
1035
1036 static void
vir_VPM_WRITE(struct v3d_compile * c,struct qreg val,uint32_t * vpm_index)1037 vir_VPM_WRITE(struct v3d_compile *c, struct qreg val, uint32_t *vpm_index)
1038 {
1039 if (c->devinfo->ver >= 40) {
1040 vir_STVPMV(c, vir_uniform_ui(c, *vpm_index), val);
1041 *vpm_index = *vpm_index + 1;
1042 } else {
1043 vir_MOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_VPM), val);
1044 }
1045
1046 c->num_vpm_writes++;
1047 }
1048
1049 static void
emit_scaled_viewport_write(struct v3d_compile * c,struct qreg rcp_w,uint32_t * vpm_index)1050 emit_scaled_viewport_write(struct v3d_compile *c, struct qreg rcp_w,
1051 uint32_t *vpm_index)
1052 {
1053 for (int i = 0; i < 2; i++) {
1054 struct qreg coord = c->outputs[c->output_position_index + i];
1055 coord = vir_FMUL(c, coord,
1056 vir_uniform(c, QUNIFORM_VIEWPORT_X_SCALE + i,
1057 0));
1058 coord = vir_FMUL(c, coord, rcp_w);
1059 vir_VPM_WRITE(c, vir_FTOIN(c, coord), vpm_index);
1060 }
1061
1062 }
1063
1064 static void
emit_zs_write(struct v3d_compile * c,struct qreg rcp_w,uint32_t * vpm_index)1065 emit_zs_write(struct v3d_compile *c, struct qreg rcp_w, uint32_t *vpm_index)
1066 {
1067 struct qreg zscale = vir_uniform(c, QUNIFORM_VIEWPORT_Z_SCALE, 0);
1068 struct qreg zoffset = vir_uniform(c, QUNIFORM_VIEWPORT_Z_OFFSET, 0);
1069
1070 struct qreg z = c->outputs[c->output_position_index + 2];
1071 z = vir_FMUL(c, z, zscale);
1072 z = vir_FMUL(c, z, rcp_w);
1073 z = vir_FADD(c, z, zoffset);
1074 vir_VPM_WRITE(c, z, vpm_index);
1075 }
1076
1077 static void
emit_rcp_wc_write(struct v3d_compile * c,struct qreg rcp_w,uint32_t * vpm_index)1078 emit_rcp_wc_write(struct v3d_compile *c, struct qreg rcp_w, uint32_t *vpm_index)
1079 {
1080 vir_VPM_WRITE(c, rcp_w, vpm_index);
1081 }
1082
1083 static void
emit_point_size_write(struct v3d_compile * c,uint32_t * vpm_index)1084 emit_point_size_write(struct v3d_compile *c, uint32_t *vpm_index)
1085 {
1086 struct qreg point_size;
1087
1088 if (c->output_point_size_index != -1)
1089 point_size = c->outputs[c->output_point_size_index];
1090 else
1091 point_size = vir_uniform_f(c, 1.0);
1092
1093 /* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835,
1094 * BCM21553).
1095 */
1096 point_size = vir_FMAX(c, point_size, vir_uniform_f(c, .125));
1097
1098 vir_VPM_WRITE(c, point_size, vpm_index);
1099 }
1100
1101 static void
emit_vpm_write_setup(struct v3d_compile * c)1102 emit_vpm_write_setup(struct v3d_compile *c)
1103 {
1104 if (c->devinfo->ver >= 40)
1105 return;
1106
1107 v3d33_vir_vpm_write_setup(c);
1108 }
1109
1110 static void
emit_vert_end(struct v3d_compile * c)1111 emit_vert_end(struct v3d_compile *c)
1112 {
1113 uint32_t vpm_index = 0;
1114 struct qreg rcp_w = vir_SFU(c, V3D_QPU_WADDR_RECIP,
1115 c->outputs[c->output_position_index + 3]);
1116
1117 emit_vpm_write_setup(c);
1118
1119 if (c->vs_key->is_coord) {
1120 for (int i = 0; i < 4; i++)
1121 vir_VPM_WRITE(c, c->outputs[c->output_position_index + i],
1122 &vpm_index);
1123 emit_scaled_viewport_write(c, rcp_w, &vpm_index);
1124 if (c->vs_key->per_vertex_point_size) {
1125 emit_point_size_write(c, &vpm_index);
1126 /* emit_rcp_wc_write(c, rcp_w); */
1127 }
1128 /* XXX: Z-only rendering */
1129 if (0)
1130 emit_zs_write(c, rcp_w, &vpm_index);
1131 } else {
1132 emit_scaled_viewport_write(c, rcp_w, &vpm_index);
1133 emit_zs_write(c, rcp_w, &vpm_index);
1134 emit_rcp_wc_write(c, rcp_w, &vpm_index);
1135 if (c->vs_key->per_vertex_point_size)
1136 emit_point_size_write(c, &vpm_index);
1137 }
1138
1139 for (int i = 0; i < c->vs_key->num_fs_inputs; i++) {
1140 struct v3d_varying_slot input = c->vs_key->fs_inputs[i];
1141 int j;
1142
1143 for (j = 0; j < c->num_outputs; j++) {
1144 struct v3d_varying_slot output = c->output_slots[j];
1145
1146 if (!memcmp(&input, &output, sizeof(input))) {
1147 vir_VPM_WRITE(c, c->outputs[j],
1148 &vpm_index);
1149 break;
1150 }
1151 }
1152 /* Emit padding if we didn't find a declared VS output for
1153 * this FS input.
1154 */
1155 if (j == c->num_outputs)
1156 vir_VPM_WRITE(c, vir_uniform_f(c, 0.0),
1157 &vpm_index);
1158 }
1159
1160 /* GFXH-1684: VPM writes need to be complete by the end of the shader.
1161 */
1162 if (c->devinfo->ver >= 40 && c->devinfo->ver <= 41)
1163 vir_VPMWT(c);
1164 }
1165
1166 void
v3d_optimize_nir(struct nir_shader * s)1167 v3d_optimize_nir(struct nir_shader *s)
1168 {
1169 bool progress;
1170
1171 do {
1172 progress = false;
1173
1174 NIR_PASS_V(s, nir_lower_vars_to_ssa);
1175 NIR_PASS(progress, s, nir_lower_alu_to_scalar);
1176 NIR_PASS(progress, s, nir_lower_phis_to_scalar);
1177 NIR_PASS(progress, s, nir_copy_prop);
1178 NIR_PASS(progress, s, nir_opt_remove_phis);
1179 NIR_PASS(progress, s, nir_opt_dce);
1180 NIR_PASS(progress, s, nir_opt_dead_cf);
1181 NIR_PASS(progress, s, nir_opt_cse);
1182 NIR_PASS(progress, s, nir_opt_peephole_select, 8);
1183 NIR_PASS(progress, s, nir_opt_algebraic);
1184 NIR_PASS(progress, s, nir_opt_constant_folding);
1185 NIR_PASS(progress, s, nir_opt_undef);
1186 } while (progress);
1187 }
1188
1189 static int
driver_location_compare(const void * in_a,const void * in_b)1190 driver_location_compare(const void *in_a, const void *in_b)
1191 {
1192 const nir_variable *const *a = in_a;
1193 const nir_variable *const *b = in_b;
1194
1195 return (*a)->data.driver_location - (*b)->data.driver_location;
1196 }
1197
1198 static struct qreg
ntq_emit_vpm_read(struct v3d_compile * c,uint32_t * num_components_queued,uint32_t * remaining,uint32_t vpm_index)1199 ntq_emit_vpm_read(struct v3d_compile *c,
1200 uint32_t *num_components_queued,
1201 uint32_t *remaining,
1202 uint32_t vpm_index)
1203 {
1204 struct qreg vpm = vir_reg(QFILE_VPM, vpm_index);
1205
1206 if (c->devinfo->ver >= 40 ) {
1207 return vir_LDVPMV_IN(c,
1208 vir_uniform_ui(c,
1209 (*num_components_queued)++));
1210 }
1211
1212 if (*num_components_queued != 0) {
1213 (*num_components_queued)--;
1214 c->num_inputs++;
1215 return vir_MOV(c, vpm);
1216 }
1217
1218 uint32_t num_components = MIN2(*remaining, 32);
1219
1220 v3d33_vir_vpm_read_setup(c, num_components);
1221
1222 *num_components_queued = num_components - 1;
1223 *remaining -= num_components;
1224 c->num_inputs++;
1225
1226 return vir_MOV(c, vpm);
1227 }
1228
1229 static void
ntq_setup_inputs(struct v3d_compile * c)1230 ntq_setup_inputs(struct v3d_compile *c)
1231 {
1232 unsigned num_entries = 0;
1233 unsigned num_components = 0;
1234 nir_foreach_variable(var, &c->s->inputs) {
1235 num_entries++;
1236 num_components += glsl_get_components(var->type);
1237 }
1238
1239 nir_variable *vars[num_entries];
1240
1241 unsigned i = 0;
1242 nir_foreach_variable(var, &c->s->inputs)
1243 vars[i++] = var;
1244
1245 /* Sort the variables so that we emit the input setup in
1246 * driver_location order. This is required for VPM reads, whose data
1247 * is fetched into the VPM in driver_location (TGSI register index)
1248 * order.
1249 */
1250 qsort(&vars, num_entries, sizeof(*vars), driver_location_compare);
1251
1252 uint32_t vpm_components_queued = 0;
1253 if (c->s->info.stage == MESA_SHADER_VERTEX) {
1254 bool uses_iid = c->s->info.system_values_read &
1255 (1ull << SYSTEM_VALUE_INSTANCE_ID);
1256 bool uses_vid = c->s->info.system_values_read &
1257 (1ull << SYSTEM_VALUE_VERTEX_ID);
1258
1259 num_components += uses_iid;
1260 num_components += uses_vid;
1261
1262 if (uses_iid) {
1263 c->iid = ntq_emit_vpm_read(c, &vpm_components_queued,
1264 &num_components, ~0);
1265 }
1266
1267 if (uses_vid) {
1268 c->vid = ntq_emit_vpm_read(c, &vpm_components_queued,
1269 &num_components, ~0);
1270 }
1271 }
1272
1273 for (unsigned i = 0; i < num_entries; i++) {
1274 nir_variable *var = vars[i];
1275 unsigned array_len = MAX2(glsl_get_length(var->type), 1);
1276 unsigned loc = var->data.driver_location;
1277
1278 assert(array_len == 1);
1279 (void)array_len;
1280 resize_qreg_array(c, &c->inputs, &c->inputs_array_size,
1281 (loc + 1) * 4);
1282
1283 if (c->s->info.stage == MESA_SHADER_FRAGMENT) {
1284 if (var->data.location == VARYING_SLOT_POS) {
1285 emit_fragcoord_input(c, loc);
1286 } else if (var->data.location == VARYING_SLOT_PNTC ||
1287 (var->data.location >= VARYING_SLOT_VAR0 &&
1288 (c->fs_key->point_sprite_mask &
1289 (1 << (var->data.location -
1290 VARYING_SLOT_VAR0))))) {
1291 c->inputs[loc * 4 + 0] = c->point_x;
1292 c->inputs[loc * 4 + 1] = c->point_y;
1293 } else {
1294 emit_fragment_input(c, loc, var);
1295 }
1296 } else {
1297 int var_components = glsl_get_components(var->type);
1298
1299 for (int i = 0; i < var_components; i++) {
1300 c->inputs[loc * 4 + i] =
1301 ntq_emit_vpm_read(c,
1302 &vpm_components_queued,
1303 &num_components,
1304 loc * 4 + i);
1305
1306 }
1307 c->vattr_sizes[loc] = var_components;
1308 }
1309 }
1310
1311 if (c->s->info.stage == MESA_SHADER_VERTEX) {
1312 if (c->devinfo->ver >= 40) {
1313 assert(vpm_components_queued == num_components);
1314 } else {
1315 assert(vpm_components_queued == 0);
1316 assert(num_components == 0);
1317 }
1318 }
1319 }
1320
1321 static void
ntq_setup_outputs(struct v3d_compile * c)1322 ntq_setup_outputs(struct v3d_compile *c)
1323 {
1324 nir_foreach_variable(var, &c->s->outputs) {
1325 unsigned array_len = MAX2(glsl_get_length(var->type), 1);
1326 unsigned loc = var->data.driver_location * 4;
1327
1328 assert(array_len == 1);
1329 (void)array_len;
1330
1331 for (int i = 0; i < glsl_get_vector_elements(var->type); i++) {
1332 add_output(c, loc + var->data.location_frac + i,
1333 var->data.location,
1334 var->data.location_frac + i);
1335 }
1336
1337 if (c->s->info.stage == MESA_SHADER_FRAGMENT) {
1338 switch (var->data.location) {
1339 case FRAG_RESULT_COLOR:
1340 c->output_color_var[0] = var;
1341 c->output_color_var[1] = var;
1342 c->output_color_var[2] = var;
1343 c->output_color_var[3] = var;
1344 break;
1345 case FRAG_RESULT_DATA0:
1346 case FRAG_RESULT_DATA1:
1347 case FRAG_RESULT_DATA2:
1348 case FRAG_RESULT_DATA3:
1349 c->output_color_var[var->data.location -
1350 FRAG_RESULT_DATA0] = var;
1351 break;
1352 case FRAG_RESULT_DEPTH:
1353 c->output_position_index = loc;
1354 break;
1355 case FRAG_RESULT_SAMPLE_MASK:
1356 c->output_sample_mask_index = loc;
1357 break;
1358 }
1359 } else {
1360 switch (var->data.location) {
1361 case VARYING_SLOT_POS:
1362 c->output_position_index = loc;
1363 break;
1364 case VARYING_SLOT_PSIZ:
1365 c->output_point_size_index = loc;
1366 break;
1367 }
1368 }
1369 }
1370 }
1371
1372 static void
ntq_setup_uniforms(struct v3d_compile * c)1373 ntq_setup_uniforms(struct v3d_compile *c)
1374 {
1375 nir_foreach_variable(var, &c->s->uniforms) {
1376 uint32_t vec4_count = glsl_count_attribute_slots(var->type,
1377 false);
1378 unsigned vec4_size = 4 * sizeof(float);
1379
1380 declare_uniform_range(c, var->data.driver_location * vec4_size,
1381 vec4_count * vec4_size);
1382
1383 }
1384 }
1385
1386 /**
1387 * Sets up the mapping from nir_register to struct qreg *.
1388 *
1389 * Each nir_register gets a struct qreg per 32-bit component being stored.
1390 */
1391 static void
ntq_setup_registers(struct v3d_compile * c,struct exec_list * list)1392 ntq_setup_registers(struct v3d_compile *c, struct exec_list *list)
1393 {
1394 foreach_list_typed(nir_register, nir_reg, node, list) {
1395 unsigned array_len = MAX2(nir_reg->num_array_elems, 1);
1396 struct qreg *qregs = ralloc_array(c->def_ht, struct qreg,
1397 array_len *
1398 nir_reg->num_components);
1399
1400 _mesa_hash_table_insert(c->def_ht, nir_reg, qregs);
1401
1402 for (int i = 0; i < array_len * nir_reg->num_components; i++)
1403 qregs[i] = vir_get_temp(c);
1404 }
1405 }
1406
1407 static void
ntq_emit_load_const(struct v3d_compile * c,nir_load_const_instr * instr)1408 ntq_emit_load_const(struct v3d_compile *c, nir_load_const_instr *instr)
1409 {
1410 struct qreg *qregs = ntq_init_ssa_def(c, &instr->def);
1411 for (int i = 0; i < instr->def.num_components; i++)
1412 qregs[i] = vir_uniform_ui(c, instr->value.u32[i]);
1413
1414 _mesa_hash_table_insert(c->def_ht, &instr->def, qregs);
1415 }
1416
1417 static void
ntq_emit_ssa_undef(struct v3d_compile * c,nir_ssa_undef_instr * instr)1418 ntq_emit_ssa_undef(struct v3d_compile *c, nir_ssa_undef_instr *instr)
1419 {
1420 struct qreg *qregs = ntq_init_ssa_def(c, &instr->def);
1421
1422 /* VIR needs there to be *some* value, so pick 0 (same as for
1423 * ntq_setup_registers().
1424 */
1425 for (int i = 0; i < instr->def.num_components; i++)
1426 qregs[i] = vir_uniform_ui(c, 0);
1427 }
1428
1429 static void
ntq_emit_intrinsic(struct v3d_compile * c,nir_intrinsic_instr * instr)1430 ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
1431 {
1432 nir_const_value *const_offset;
1433 unsigned offset;
1434
1435 switch (instr->intrinsic) {
1436 case nir_intrinsic_load_uniform:
1437 assert(instr->num_components == 1);
1438 const_offset = nir_src_as_const_value(instr->src[0]);
1439 if (const_offset) {
1440 offset = nir_intrinsic_base(instr) + const_offset->u32[0];
1441 assert(offset % 4 == 0);
1442 /* We need dwords */
1443 offset = offset / 4;
1444 ntq_store_dest(c, &instr->dest, 0,
1445 vir_uniform(c, QUNIFORM_UNIFORM,
1446 offset));
1447 } else {
1448 ntq_store_dest(c, &instr->dest, 0,
1449 indirect_uniform_load(c, instr));
1450 }
1451 break;
1452
1453 case nir_intrinsic_load_ubo:
1454 for (int i = 0; i < instr->num_components; i++) {
1455 int ubo = nir_src_as_const_value(instr->src[0])->u32[0];
1456
1457 /* Adjust for where we stored the TGSI register base. */
1458 vir_ADD_dest(c,
1459 vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUA),
1460 vir_uniform(c, QUNIFORM_UBO_ADDR, 1 + ubo),
1461 vir_ADD(c,
1462 ntq_get_src(c, instr->src[1], 0),
1463 vir_uniform_ui(c, i * 4)));
1464
1465 vir_emit_thrsw(c);
1466
1467 ntq_store_dest(c, &instr->dest, i, vir_LDTMU(c));
1468 }
1469 break;
1470
1471 const_offset = nir_src_as_const_value(instr->src[0]);
1472 if (const_offset) {
1473 offset = nir_intrinsic_base(instr) + const_offset->u32[0];
1474 assert(offset % 4 == 0);
1475 /* We need dwords */
1476 offset = offset / 4;
1477 ntq_store_dest(c, &instr->dest, 0,
1478 vir_uniform(c, QUNIFORM_UNIFORM,
1479 offset));
1480 } else {
1481 ntq_store_dest(c, &instr->dest, 0,
1482 indirect_uniform_load(c, instr));
1483 }
1484 break;
1485
1486 case nir_intrinsic_load_user_clip_plane:
1487 for (int i = 0; i < instr->num_components; i++) {
1488 ntq_store_dest(c, &instr->dest, i,
1489 vir_uniform(c, QUNIFORM_USER_CLIP_PLANE,
1490 nir_intrinsic_ucp_id(instr) *
1491 4 + i));
1492 }
1493 break;
1494
1495 case nir_intrinsic_load_alpha_ref_float:
1496 ntq_store_dest(c, &instr->dest, 0,
1497 vir_uniform(c, QUNIFORM_ALPHA_REF, 0));
1498 break;
1499
1500 case nir_intrinsic_load_sample_mask_in:
1501 ntq_store_dest(c, &instr->dest, 0,
1502 vir_uniform(c, QUNIFORM_SAMPLE_MASK, 0));
1503 break;
1504
1505 case nir_intrinsic_load_front_face:
1506 /* The register contains 0 (front) or 1 (back), and we need to
1507 * turn it into a NIR bool where true means front.
1508 */
1509 ntq_store_dest(c, &instr->dest, 0,
1510 vir_ADD(c,
1511 vir_uniform_ui(c, -1),
1512 vir_REVF(c)));
1513 break;
1514
1515 case nir_intrinsic_load_instance_id:
1516 ntq_store_dest(c, &instr->dest, 0, vir_MOV(c, c->iid));
1517 break;
1518
1519 case nir_intrinsic_load_vertex_id:
1520 ntq_store_dest(c, &instr->dest, 0, vir_MOV(c, c->vid));
1521 break;
1522
1523 case nir_intrinsic_load_input:
1524 const_offset = nir_src_as_const_value(instr->src[0]);
1525 assert(const_offset && "v3d doesn't support indirect inputs");
1526 for (int i = 0; i < instr->num_components; i++) {
1527 offset = nir_intrinsic_base(instr) + const_offset->u32[0];
1528 int comp = nir_intrinsic_component(instr) + i;
1529 ntq_store_dest(c, &instr->dest, i,
1530 vir_MOV(c, c->inputs[offset * 4 + comp]));
1531 }
1532 break;
1533
1534 case nir_intrinsic_store_output:
1535 const_offset = nir_src_as_const_value(instr->src[1]);
1536 assert(const_offset && "v3d doesn't support indirect outputs");
1537 offset = ((nir_intrinsic_base(instr) +
1538 const_offset->u32[0]) * 4 +
1539 nir_intrinsic_component(instr));
1540
1541 for (int i = 0; i < instr->num_components; i++) {
1542 c->outputs[offset + i] =
1543 vir_MOV(c, ntq_get_src(c, instr->src[0], i));
1544 }
1545 c->num_outputs = MAX2(c->num_outputs,
1546 offset + instr->num_components);
1547 break;
1548
1549 case nir_intrinsic_discard:
1550 if (c->execute.file != QFILE_NULL) {
1551 vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
1552 vir_set_cond(vir_SETMSF_dest(c, vir_reg(QFILE_NULL, 0),
1553 vir_uniform_ui(c, 0)),
1554 V3D_QPU_COND_IFA);
1555 } else {
1556 vir_SETMSF_dest(c, vir_reg(QFILE_NULL, 0),
1557 vir_uniform_ui(c, 0));
1558 }
1559 break;
1560
1561 case nir_intrinsic_discard_if: {
1562 /* true (~0) if we're discarding */
1563 struct qreg cond = ntq_get_src(c, instr->src[0], 0);
1564
1565 if (c->execute.file != QFILE_NULL) {
1566 /* execute == 0 means the channel is active. Invert
1567 * the condition so that we can use zero as "executing
1568 * and discarding."
1569 */
1570 vir_PF(c, vir_OR(c, c->execute, vir_NOT(c, cond)),
1571 V3D_QPU_PF_PUSHZ);
1572 vir_set_cond(vir_SETMSF_dest(c, vir_reg(QFILE_NULL, 0),
1573 vir_uniform_ui(c, 0)),
1574 V3D_QPU_COND_IFA);
1575 } else {
1576 vir_PF(c, cond, V3D_QPU_PF_PUSHZ);
1577 vir_set_cond(vir_SETMSF_dest(c, vir_reg(QFILE_NULL, 0),
1578 vir_uniform_ui(c, 0)),
1579 V3D_QPU_COND_IFNA);
1580 }
1581
1582 break;
1583 }
1584
1585 default:
1586 fprintf(stderr, "Unknown intrinsic: ");
1587 nir_print_instr(&instr->instr, stderr);
1588 fprintf(stderr, "\n");
1589 break;
1590 }
1591 }
1592
1593 /* Clears (activates) the execute flags for any channels whose jump target
1594 * matches this block.
1595 */
1596 static void
ntq_activate_execute_for_block(struct v3d_compile * c)1597 ntq_activate_execute_for_block(struct v3d_compile *c)
1598 {
1599 vir_PF(c, vir_XOR(c, c->execute, vir_uniform_ui(c, c->cur_block->index)),
1600 V3D_QPU_PF_PUSHZ);
1601
1602 vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute, vir_uniform_ui(c, 0));
1603 }
1604
1605 static void
ntq_emit_if(struct v3d_compile * c,nir_if * if_stmt)1606 ntq_emit_if(struct v3d_compile *c, nir_if *if_stmt)
1607 {
1608 nir_block *nir_else_block = nir_if_first_else_block(if_stmt);
1609 bool empty_else_block =
1610 (nir_else_block == nir_if_last_else_block(if_stmt) &&
1611 exec_list_is_empty(&nir_else_block->instr_list));
1612
1613 struct qblock *then_block = vir_new_block(c);
1614 struct qblock *after_block = vir_new_block(c);
1615 struct qblock *else_block;
1616 if (empty_else_block)
1617 else_block = after_block;
1618 else
1619 else_block = vir_new_block(c);
1620
1621 bool was_top_level = false;
1622 if (c->execute.file == QFILE_NULL) {
1623 c->execute = vir_MOV(c, vir_uniform_ui(c, 0));
1624 was_top_level = true;
1625 }
1626
1627 /* Set A for executing (execute == 0) and jumping (if->condition ==
1628 * 0) channels, and then update execute flags for those to point to
1629 * the ELSE block.
1630 */
1631 vir_PF(c, vir_OR(c,
1632 c->execute,
1633 ntq_get_src(c, if_stmt->condition, 0)),
1634 V3D_QPU_PF_PUSHZ);
1635 vir_MOV_cond(c, V3D_QPU_COND_IFA,
1636 c->execute,
1637 vir_uniform_ui(c, else_block->index));
1638
1639 /* Jump to ELSE if nothing is active for THEN, otherwise fall
1640 * through.
1641 */
1642 vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
1643 vir_BRANCH(c, V3D_QPU_BRANCH_COND_ALLNA);
1644 vir_link_blocks(c->cur_block, else_block);
1645 vir_link_blocks(c->cur_block, then_block);
1646
1647 /* Process the THEN block. */
1648 vir_set_emit_block(c, then_block);
1649 ntq_emit_cf_list(c, &if_stmt->then_list);
1650
1651 if (!empty_else_block) {
1652 /* Handle the end of the THEN block. First, all currently
1653 * active channels update their execute flags to point to
1654 * ENDIF
1655 */
1656 vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
1657 vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute,
1658 vir_uniform_ui(c, after_block->index));
1659
1660 /* If everything points at ENDIF, then jump there immediately. */
1661 vir_PF(c, vir_XOR(c, c->execute,
1662 vir_uniform_ui(c, after_block->index)),
1663 V3D_QPU_PF_PUSHZ);
1664 vir_BRANCH(c, V3D_QPU_BRANCH_COND_ALLA);
1665 vir_link_blocks(c->cur_block, after_block);
1666 vir_link_blocks(c->cur_block, else_block);
1667
1668 vir_set_emit_block(c, else_block);
1669 ntq_activate_execute_for_block(c);
1670 ntq_emit_cf_list(c, &if_stmt->else_list);
1671 }
1672
1673 vir_link_blocks(c->cur_block, after_block);
1674
1675 vir_set_emit_block(c, after_block);
1676 if (was_top_level)
1677 c->execute = c->undef;
1678 else
1679 ntq_activate_execute_for_block(c);
1680 }
1681
1682 static void
ntq_emit_jump(struct v3d_compile * c,nir_jump_instr * jump)1683 ntq_emit_jump(struct v3d_compile *c, nir_jump_instr *jump)
1684 {
1685 switch (jump->type) {
1686 case nir_jump_break:
1687 vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
1688 vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute,
1689 vir_uniform_ui(c, c->loop_break_block->index));
1690 break;
1691
1692 case nir_jump_continue:
1693 vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
1694 vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute,
1695 vir_uniform_ui(c, c->loop_cont_block->index));
1696 break;
1697
1698 case nir_jump_return:
1699 unreachable("All returns shouold be lowered\n");
1700 }
1701 }
1702
1703 static void
ntq_emit_instr(struct v3d_compile * c,nir_instr * instr)1704 ntq_emit_instr(struct v3d_compile *c, nir_instr *instr)
1705 {
1706 switch (instr->type) {
1707 case nir_instr_type_alu:
1708 ntq_emit_alu(c, nir_instr_as_alu(instr));
1709 break;
1710
1711 case nir_instr_type_intrinsic:
1712 ntq_emit_intrinsic(c, nir_instr_as_intrinsic(instr));
1713 break;
1714
1715 case nir_instr_type_load_const:
1716 ntq_emit_load_const(c, nir_instr_as_load_const(instr));
1717 break;
1718
1719 case nir_instr_type_ssa_undef:
1720 ntq_emit_ssa_undef(c, nir_instr_as_ssa_undef(instr));
1721 break;
1722
1723 case nir_instr_type_tex:
1724 ntq_emit_tex(c, nir_instr_as_tex(instr));
1725 break;
1726
1727 case nir_instr_type_jump:
1728 ntq_emit_jump(c, nir_instr_as_jump(instr));
1729 break;
1730
1731 default:
1732 fprintf(stderr, "Unknown NIR instr type: ");
1733 nir_print_instr(instr, stderr);
1734 fprintf(stderr, "\n");
1735 abort();
1736 }
1737 }
1738
1739 static void
ntq_emit_block(struct v3d_compile * c,nir_block * block)1740 ntq_emit_block(struct v3d_compile *c, nir_block *block)
1741 {
1742 nir_foreach_instr(instr, block) {
1743 ntq_emit_instr(c, instr);
1744 }
1745 }
1746
1747 static void ntq_emit_cf_list(struct v3d_compile *c, struct exec_list *list);
1748
1749 static void
ntq_emit_loop(struct v3d_compile * c,nir_loop * loop)1750 ntq_emit_loop(struct v3d_compile *c, nir_loop *loop)
1751 {
1752 bool was_top_level = false;
1753 if (c->execute.file == QFILE_NULL) {
1754 c->execute = vir_MOV(c, vir_uniform_ui(c, 0));
1755 was_top_level = true;
1756 }
1757
1758 struct qblock *save_loop_cont_block = c->loop_cont_block;
1759 struct qblock *save_loop_break_block = c->loop_break_block;
1760
1761 c->loop_cont_block = vir_new_block(c);
1762 c->loop_break_block = vir_new_block(c);
1763
1764 vir_link_blocks(c->cur_block, c->loop_cont_block);
1765 vir_set_emit_block(c, c->loop_cont_block);
1766 ntq_activate_execute_for_block(c);
1767
1768 ntq_emit_cf_list(c, &loop->body);
1769
1770 /* Re-enable any previous continues now, so our ANYA check below
1771 * works.
1772 *
1773 * XXX: Use the .ORZ flags update, instead.
1774 */
1775 vir_PF(c, vir_XOR(c,
1776 c->execute,
1777 vir_uniform_ui(c, c->loop_cont_block->index)),
1778 V3D_QPU_PF_PUSHZ);
1779 vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute, vir_uniform_ui(c, 0));
1780
1781 vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
1782
1783 struct qinst *branch = vir_BRANCH(c, V3D_QPU_BRANCH_COND_ANYA);
1784 /* Pixels that were not dispatched or have been discarded should not
1785 * contribute to looping again.
1786 */
1787 branch->qpu.branch.msfign = V3D_QPU_MSFIGN_P;
1788 vir_link_blocks(c->cur_block, c->loop_cont_block);
1789 vir_link_blocks(c->cur_block, c->loop_break_block);
1790
1791 vir_set_emit_block(c, c->loop_break_block);
1792 if (was_top_level)
1793 c->execute = c->undef;
1794 else
1795 ntq_activate_execute_for_block(c);
1796
1797 c->loop_break_block = save_loop_break_block;
1798 c->loop_cont_block = save_loop_cont_block;
1799 }
1800
1801 static void
ntq_emit_function(struct v3d_compile * c,nir_function_impl * func)1802 ntq_emit_function(struct v3d_compile *c, nir_function_impl *func)
1803 {
1804 fprintf(stderr, "FUNCTIONS not handled.\n");
1805 abort();
1806 }
1807
1808 static void
ntq_emit_cf_list(struct v3d_compile * c,struct exec_list * list)1809 ntq_emit_cf_list(struct v3d_compile *c, struct exec_list *list)
1810 {
1811 foreach_list_typed(nir_cf_node, node, node, list) {
1812 switch (node->type) {
1813 case nir_cf_node_block:
1814 ntq_emit_block(c, nir_cf_node_as_block(node));
1815 break;
1816
1817 case nir_cf_node_if:
1818 ntq_emit_if(c, nir_cf_node_as_if(node));
1819 break;
1820
1821 case nir_cf_node_loop:
1822 ntq_emit_loop(c, nir_cf_node_as_loop(node));
1823 break;
1824
1825 case nir_cf_node_function:
1826 ntq_emit_function(c, nir_cf_node_as_function(node));
1827 break;
1828
1829 default:
1830 fprintf(stderr, "Unknown NIR node type\n");
1831 abort();
1832 }
1833 }
1834 }
1835
1836 static void
ntq_emit_impl(struct v3d_compile * c,nir_function_impl * impl)1837 ntq_emit_impl(struct v3d_compile *c, nir_function_impl *impl)
1838 {
1839 ntq_setup_registers(c, &impl->registers);
1840 ntq_emit_cf_list(c, &impl->body);
1841 }
1842
1843 static void
nir_to_vir(struct v3d_compile * c)1844 nir_to_vir(struct v3d_compile *c)
1845 {
1846 if (c->s->info.stage == MESA_SHADER_FRAGMENT) {
1847 c->payload_w = vir_MOV(c, vir_reg(QFILE_REG, 0));
1848 c->payload_w_centroid = vir_MOV(c, vir_reg(QFILE_REG, 1));
1849 c->payload_z = vir_MOV(c, vir_reg(QFILE_REG, 2));
1850
1851 if (c->fs_key->is_points) {
1852 c->point_x = emit_fragment_varying(c, NULL, 0);
1853 c->point_y = emit_fragment_varying(c, NULL, 0);
1854 } else if (c->fs_key->is_lines) {
1855 c->line_x = emit_fragment_varying(c, NULL, 0);
1856 }
1857 }
1858
1859 ntq_setup_inputs(c);
1860 ntq_setup_outputs(c);
1861 ntq_setup_uniforms(c);
1862 ntq_setup_registers(c, &c->s->registers);
1863
1864 /* Find the main function and emit the body. */
1865 nir_foreach_function(function, c->s) {
1866 assert(strcmp(function->name, "main") == 0);
1867 assert(function->impl);
1868 ntq_emit_impl(c, function->impl);
1869 }
1870 }
1871
1872 const nir_shader_compiler_options v3d_nir_options = {
1873 .lower_extract_byte = true,
1874 .lower_extract_word = true,
1875 .lower_bitfield_insert = true,
1876 .lower_bitfield_extract = true,
1877 .lower_pack_unorm_2x16 = true,
1878 .lower_pack_snorm_2x16 = true,
1879 .lower_pack_unorm_4x8 = true,
1880 .lower_pack_snorm_4x8 = true,
1881 .lower_unpack_unorm_4x8 = true,
1882 .lower_unpack_snorm_4x8 = true,
1883 .lower_fdiv = true,
1884 .lower_ffma = true,
1885 .lower_flrp32 = true,
1886 .lower_fpow = true,
1887 .lower_fsat = true,
1888 .lower_fsqrt = true,
1889 .native_integers = true,
1890 };
1891
1892
1893 #if 0
1894 static int
1895 count_nir_instrs(nir_shader *nir)
1896 {
1897 int count = 0;
1898 nir_foreach_function(function, nir) {
1899 if (!function->impl)
1900 continue;
1901 nir_foreach_block(block, function->impl) {
1902 nir_foreach_instr(instr, block)
1903 count++;
1904 }
1905 }
1906 return count;
1907 }
1908 #endif
1909
1910 /**
1911 * When demoting a shader down to single-threaded, removes the THRSW
1912 * instructions (one will still be inserted at v3d_vir_to_qpu() for the
1913 * program end).
1914 */
1915 static void
vir_remove_thrsw(struct v3d_compile * c)1916 vir_remove_thrsw(struct v3d_compile *c)
1917 {
1918 vir_for_each_block(block, c) {
1919 vir_for_each_inst_safe(inst, block) {
1920 if (inst->qpu.sig.thrsw)
1921 vir_remove_instruction(c, inst);
1922 }
1923 }
1924
1925 c->last_thrsw = NULL;
1926 }
1927
1928 static void
vir_emit_last_thrsw(struct v3d_compile * c)1929 vir_emit_last_thrsw(struct v3d_compile *c)
1930 {
1931 /* On V3D before 4.1, we need a TMU op to be outstanding when thread
1932 * switching, so disable threads if we didn't do any TMU ops (each of
1933 * which would have emitted a THRSW).
1934 */
1935 if (!c->last_thrsw_at_top_level && c->devinfo->ver < 41) {
1936 c->threads = 1;
1937 if (c->last_thrsw)
1938 vir_remove_thrsw(c);
1939 return;
1940 }
1941
1942 /* If we're threaded and the last THRSW was in conditional code, then
1943 * we need to emit another one so that we can flag it as the last
1944 * thrsw.
1945 */
1946 if (c->last_thrsw && !c->last_thrsw_at_top_level) {
1947 assert(c->devinfo->ver >= 41);
1948 vir_emit_thrsw(c);
1949 }
1950
1951 /* If we're threaded, then we need to mark the last THRSW instruction
1952 * so we can emit a pair of them at QPU emit time.
1953 *
1954 * For V3D 4.x, we can spawn the non-fragment shaders already in the
1955 * post-last-THRSW state, so we can skip this.
1956 */
1957 if (!c->last_thrsw && c->s->info.stage == MESA_SHADER_FRAGMENT) {
1958 assert(c->devinfo->ver >= 41);
1959 vir_emit_thrsw(c);
1960 }
1961
1962 if (c->last_thrsw)
1963 c->last_thrsw->is_last_thrsw = true;
1964 }
1965
1966 void
v3d_nir_to_vir(struct v3d_compile * c)1967 v3d_nir_to_vir(struct v3d_compile *c)
1968 {
1969 if (V3D_DEBUG & (V3D_DEBUG_NIR |
1970 v3d_debug_flag_for_shader_stage(c->s->info.stage))) {
1971 fprintf(stderr, "%s prog %d/%d NIR:\n",
1972 vir_get_stage_name(c),
1973 c->program_id, c->variant_id);
1974 nir_print_shader(c->s, stderr);
1975 }
1976
1977 nir_to_vir(c);
1978
1979 /* Emit the last THRSW before STVPM and TLB writes. */
1980 vir_emit_last_thrsw(c);
1981
1982 switch (c->s->info.stage) {
1983 case MESA_SHADER_FRAGMENT:
1984 emit_frag_end(c);
1985 break;
1986 case MESA_SHADER_VERTEX:
1987 emit_vert_end(c);
1988 break;
1989 default:
1990 unreachable("bad stage");
1991 }
1992
1993 if (V3D_DEBUG & (V3D_DEBUG_VIR |
1994 v3d_debug_flag_for_shader_stage(c->s->info.stage))) {
1995 fprintf(stderr, "%s prog %d/%d pre-opt VIR:\n",
1996 vir_get_stage_name(c),
1997 c->program_id, c->variant_id);
1998 vir_dump(c);
1999 fprintf(stderr, "\n");
2000 }
2001
2002 vir_optimize(c);
2003 vir_lower_uniforms(c);
2004
2005 /* XXX: vir_schedule_instructions(c); */
2006
2007 if (V3D_DEBUG & (V3D_DEBUG_VIR |
2008 v3d_debug_flag_for_shader_stage(c->s->info.stage))) {
2009 fprintf(stderr, "%s prog %d/%d VIR:\n",
2010 vir_get_stage_name(c),
2011 c->program_id, c->variant_id);
2012 vir_dump(c);
2013 fprintf(stderr, "\n");
2014 }
2015
2016 /* Compute the live ranges so we can figure out interference. */
2017 vir_calculate_live_intervals(c);
2018
2019 /* Attempt to allocate registers for the temporaries. If we fail,
2020 * reduce thread count and try again.
2021 */
2022 int min_threads = (c->devinfo->ver >= 41) ? 2 : 1;
2023 struct qpu_reg *temp_registers;
2024 while (true) {
2025 temp_registers = v3d_register_allocate(c);
2026
2027 if (temp_registers)
2028 break;
2029
2030 if (c->threads == min_threads) {
2031 fprintf(stderr, "Failed to register allocate at %d threads:\n",
2032 c->threads);
2033 vir_dump(c);
2034 c->failed = true;
2035 return;
2036 }
2037
2038 c->threads /= 2;
2039
2040 if (c->threads == 1)
2041 vir_remove_thrsw(c);
2042 }
2043
2044 v3d_vir_to_qpu(c, temp_registers);
2045 }
2046