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1 /*
2  * Copyright © 2015 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "compiler/v3d_compiler.h"
25 #include "compiler/nir/nir_builder.h"
26 
27 /**
28  * Walks the NIR generated by TGSI-to-NIR or GLSL-to-NIR to lower its io
29  * intrinsics into something amenable to the V3D architecture.
30  *
31  * Currently, it splits VS inputs and uniforms into scalars, drops any
32  * non-position outputs in coordinate shaders, and fixes up the addressing on
33  * indirect uniform loads.  FS input and VS output scalarization is handled by
34  * nir_lower_io_to_scalar().
35  */
36 
37 static void
replace_intrinsic_with_vec(nir_builder * b,nir_intrinsic_instr * intr,nir_ssa_def ** comps)38 replace_intrinsic_with_vec(nir_builder *b, nir_intrinsic_instr *intr,
39                            nir_ssa_def **comps)
40 {
41 
42         /* Batch things back together into a vector.  This will get split by
43          * the later ALU scalarization pass.
44          */
45         nir_ssa_def *vec = nir_vec(b, comps, intr->num_components);
46 
47         /* Replace the old intrinsic with a reference to our reconstructed
48          * vector.
49          */
50         nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(vec));
51         nir_instr_remove(&intr->instr);
52 }
53 
54 static void
v3d_nir_lower_output(struct v3d_compile * c,nir_builder * b,nir_intrinsic_instr * intr)55 v3d_nir_lower_output(struct v3d_compile *c, nir_builder *b,
56                      nir_intrinsic_instr *intr)
57 {
58         nir_variable *output_var = NULL;
59         nir_foreach_variable(var, &c->s->outputs) {
60                 if (var->data.driver_location == nir_intrinsic_base(intr)) {
61                         output_var = var;
62                         break;
63                 }
64         }
65         assert(output_var);
66 
67         if (c->vs_key) {
68                 int slot = output_var->data.location;
69                 bool used = false;
70 
71                 switch (slot) {
72                 case VARYING_SLOT_PSIZ:
73                 case VARYING_SLOT_POS:
74                         used = true;
75                         break;
76 
77                 default:
78                         for (int i = 0; i < c->vs_key->num_fs_inputs; i++) {
79                                 if (v3d_slot_get_slot(c->vs_key->fs_inputs[i]) == slot) {
80                                         used = true;
81                                         break;
82                                 }
83                         }
84                         break;
85                 }
86 
87                 if (!used)
88                         nir_instr_remove(&intr->instr);
89         }
90 }
91 
92 static void
v3d_nir_lower_uniform(struct v3d_compile * c,nir_builder * b,nir_intrinsic_instr * intr)93 v3d_nir_lower_uniform(struct v3d_compile *c, nir_builder *b,
94                       nir_intrinsic_instr *intr)
95 {
96         b->cursor = nir_before_instr(&intr->instr);
97 
98         /* Generate scalar loads equivalent to the original vector. */
99         nir_ssa_def *dests[4];
100         for (unsigned i = 0; i < intr->num_components; i++) {
101                 nir_intrinsic_instr *intr_comp =
102                         nir_intrinsic_instr_create(c->s, intr->intrinsic);
103                 intr_comp->num_components = 1;
104                 nir_ssa_dest_init(&intr_comp->instr, &intr_comp->dest, 1, 32, NULL);
105 
106                 /* Convert the uniform offset to bytes.  If it happens
107                  * to be a constant, constant-folding will clean up
108                  * the shift for us.
109                  */
110                 nir_intrinsic_set_base(intr_comp,
111                                        nir_intrinsic_base(intr) * 16 +
112                                        i * 4);
113 
114                 intr_comp->src[0] =
115                         nir_src_for_ssa(nir_ishl(b, intr->src[0].ssa,
116                                                  nir_imm_int(b, 4)));
117 
118                 dests[i] = &intr_comp->dest.ssa;
119 
120                 nir_builder_instr_insert(b, &intr_comp->instr);
121         }
122 
123         replace_intrinsic_with_vec(b, intr, dests);
124 }
125 
126 static void
v3d_nir_lower_io_instr(struct v3d_compile * c,nir_builder * b,struct nir_instr * instr)127 v3d_nir_lower_io_instr(struct v3d_compile *c, nir_builder *b,
128                        struct nir_instr *instr)
129 {
130         if (instr->type != nir_instr_type_intrinsic)
131                 return;
132         nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
133 
134         switch (intr->intrinsic) {
135         case nir_intrinsic_load_input:
136                 break;
137 
138         case nir_intrinsic_store_output:
139                 v3d_nir_lower_output(c, b, intr);
140                 break;
141 
142         case nir_intrinsic_load_uniform:
143                 v3d_nir_lower_uniform(c, b, intr);
144                 break;
145 
146         case nir_intrinsic_load_user_clip_plane:
147         default:
148                 break;
149         }
150 }
151 
152 static bool
v3d_nir_lower_io_impl(struct v3d_compile * c,nir_function_impl * impl)153 v3d_nir_lower_io_impl(struct v3d_compile *c, nir_function_impl *impl)
154 {
155         nir_builder b;
156         nir_builder_init(&b, impl);
157 
158         nir_foreach_block(block, impl) {
159                 nir_foreach_instr_safe(instr, block)
160                         v3d_nir_lower_io_instr(c, &b, instr);
161         }
162 
163         nir_metadata_preserve(impl, nir_metadata_block_index |
164                               nir_metadata_dominance);
165 
166         return true;
167 }
168 
169 void
v3d_nir_lower_io(nir_shader * s,struct v3d_compile * c)170 v3d_nir_lower_io(nir_shader *s, struct v3d_compile *c)
171 {
172         nir_foreach_function(function, s) {
173                 if (function->impl)
174                         v3d_nir_lower_io_impl(c, function->impl);
175         }
176 }
177