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2                      "http://www.w3.org/TR/html4/strict.dtd">
3<html>
4<head>
5  <title>Building LLVM with CMake</title>
6  <link rel="stylesheet" href="llvm.css" type="text/css">
7</head>
8
9<h1>
10  Building LLVM with CMake
11</h1>
12
13<ul>
14  <li><a href="#intro">Introduction</a></li>
15  <li><a href="#quickstart">Quick start</a></li>
16  <li><a href="#usage">Basic CMake usage</a>
17  <li><a href="#options">Options and variables</a>
18    <ul>
19    <li><a href="#freccmake">Frequently-used CMake variables</a></li>
20    <li><a href="#llvmvars">LLVM-specific variables</a></li>
21  </ul></li>
22  <li><a href="#testing">Executing the test suite</a>
23  <li><a href="#cross">Cross compiling</a>
24  <li><a href="#embedding">Embedding LLVM in your project</a>
25    <ul>
26    <li><a href="#passdev">Developing LLVM pass out of source</a></li>
27  </ul></li>
28  <li><a href="#specifics">Compiler/Platform specific topics</a>
29    <ul>
30    <li><a href="#msvc">Microsoft Visual C++</a></li>
31  </ul></li>
32</ul>
33
34<div class="doc_author">
35<p>Written by <a href="mailto:ofv@wanadoo.es">Oscar Fuentes</a></p>
36</div>
37
38<!-- *********************************************************************** -->
39<h2>
40<a name="intro">Introduction</a>
41</h2>
42<!-- *********************************************************************** -->
43
44<div>
45
46  <p><a href="http://www.cmake.org/">CMake</a> is a cross-platform
47    build-generator tool. CMake does not build the project, it generates
48    the files needed by your build tool (GNU make, Visual Studio, etc) for
49    building LLVM.</p>
50
51  <p>If you are really anxious about getting a functional LLVM build,
52    go to the <a href="#quickstart">Quick start</a> section. If you
53    are a CMake novice, start on <a href="#usage">Basic CMake
54      usage</a> and then go back to the <a href="#quickstart">Quick
55      start</a> once you know what you are
56    doing. The <a href="#options">Options and variables</a> section
57    is a reference for customizing your build. If you already have
58    experience with CMake, this is the recommended starting point.
59</div>
60
61<!-- *********************************************************************** -->
62<h2>
63<a name="quickstart">Quick start</a>
64</h2>
65<!-- *********************************************************************** -->
66
67<div>
68
69<p> We use here the command-line, non-interactive CMake interface </p>
70
71<ol>
72
73  <li><p><a href="http://www.cmake.org/cmake/resources/software.html">Download</a>
74      and install CMake. Version 2.8 is the minimum required.</p>
75
76  <li><p>Open a shell. Your development tools must be reachable from this
77      shell through the PATH environment variable.</p>
78
79  <li><p>Create a directory for containing the build. It is not
80      supported to build LLVM on the source directory. cd to this
81      directory:</p>
82    <div class="doc_code">
83      <p><tt>mkdir mybuilddir</tt></p>
84      <p><tt>cd mybuilddir</tt></p>
85    </div>
86
87  <li><p>Execute this command on the shell
88      replacing <i>path/to/llvm/source/root</i> with the path to the
89      root of your LLVM source tree:</p>
90    <div class="doc_code">
91      <p><tt>cmake path/to/llvm/source/root</tt></p>
92    </div>
93
94    <p>CMake will detect your development environment, perform a
95      series of test and generate the files required for building
96      LLVM. CMake will use default values for all build
97      parameters. See the <a href="#options">Options and variables</a>
98      section for fine-tuning your build</p>
99
100    <p>This can fail if CMake can't detect your toolset, or if it
101      thinks that the environment is not sane enough. On this case
102      make sure that the toolset that you intend to use is the only
103      one reachable from the shell and that the shell itself is the
104      correct one for you development environment. CMake will refuse
105      to build MinGW makefiles if you have a POSIX shell reachable
106      through the PATH environment variable, for instance. You can
107      force CMake to use a given build tool, see
108      the <a href="#usage">Usage</a> section.</p>
109
110</ol>
111
112</div>
113
114<!-- *********************************************************************** -->
115<h2>
116  <a name="usage">Basic CMake usage</a>
117</h2>
118<!-- *********************************************************************** -->
119
120<div>
121
122  <p>This section explains basic aspects of CMake, mostly for
123    explaining those options which you may need on your day-to-day
124    usage.</p>
125
126  <p>CMake comes with extensive documentation in the form of html
127    files and on the cmake executable itself. Execute <i>cmake
128    --help</i> for further help options.</p>
129
130  <p>CMake requires to know for which build tool it shall generate
131    files (GNU make, Visual Studio, Xcode, etc). If not specified on
132    the command line, it tries to guess it based on you
133    environment. Once identified the build tool, CMake uses the
134    corresponding <i>Generator</i> for creating files for your build
135    tool. You can explicitly specify the generator with the command
136    line option <i>-G "Name of the generator"</i>. For knowing the
137    available generators on your platform, execute</p>
138
139    <div class="doc_code">
140      <p><tt>cmake --help</tt></p>
141    </div>
142
143    <p>This will list the generator's names at the end of the help
144      text. Generator's names are case-sensitive. Example:</p>
145
146    <div class="doc_code">
147      <p><tt>cmake -G "Visual Studio 8 2005" path/to/llvm/source/root</tt></p>
148    </div>
149
150    <p>For a given development platform there can be more than one
151      adequate generator. If you use Visual Studio "NMake Makefiles"
152      is a generator you can use for building with NMake. By default,
153      CMake chooses the more specific generator supported by your
154      development environment. If you want an alternative generator,
155      you must tell this to CMake with the <i>-G</i> option.</p>
156
157    <p>TODO: explain variables and cache. Move explanation here from
158      #options section.</p>
159
160</div>
161
162<!-- *********************************************************************** -->
163<h2>
164  <a name="options">Options and variables</a>
165</h2>
166<!-- *********************************************************************** -->
167
168<div>
169
170  <p>Variables customize how the build will be generated. Options are
171    boolean variables, with possible values ON/OFF. Options and
172    variables are defined on the CMake command line like this:</p>
173
174  <div class="doc_code">
175    <p><tt>cmake -DVARIABLE=value path/to/llvm/source</tt></p>
176  </div>
177
178  <p>You can set a variable after the initial CMake invocation for
179    changing its value. You can also undefine a variable:</p>
180
181  <div class="doc_code">
182    <p><tt>cmake -UVARIABLE path/to/llvm/source</tt></p>
183  </div>
184
185  <p>Variables are stored on the CMake cache. This is a file
186    named <tt>CMakeCache.txt</tt> on the root of the build
187    directory. Do not hand-edit it.</p>
188
189  <p>Variables are listed here appending its type after a colon. It is
190    correct to write the variable and the type on the CMake command
191    line:</p>
192
193  <div class="doc_code">
194    <p><tt>cmake -DVARIABLE:TYPE=value path/to/llvm/source</tt></p>
195  </div>
196
197<!-- ======================================================================= -->
198<h3>
199  <a name="freccmake">Frequently-used CMake variables</a>
200</h3>
201
202<div>
203
204<p>Here are listed some of the CMake variables that are used often,
205  along with a brief explanation and LLVM-specific notes. For full
206  documentation, check the CMake docs or execute <i>cmake
207  --help-variable VARIABLE_NAME</i>.</p>
208
209<dl>
210  <dt><b>CMAKE_BUILD_TYPE</b>:STRING</dt>
211
212  <dd>Sets the build type for <i>make</i> based generators. Possible
213    values are Release, Debug, RelWithDebInfo and MinSizeRel. On
214    systems like Visual Studio the user sets the build type with the IDE
215    settings.</dd>
216
217  <dt><b>CMAKE_INSTALL_PREFIX</b>:PATH</dt>
218  <dd>Path where LLVM will be installed if "make install" is invoked
219    or the "INSTALL" target is built.</dd>
220
221  <dt><b>LLVM_LIBDIR_SUFFIX</b>:STRING</dt>
222  <dd>Extra suffix to append to the directory where libraries are to
223    be installed. On a 64-bit architecture, one could use
224    -DLLVM_LIBDIR_SUFFIX=64 to install libraries to /usr/lib64.</dd>
225
226  <dt><b>CMAKE_C_FLAGS</b>:STRING</dt>
227  <dd>Extra flags to use when compiling C source files.</dd>
228
229  <dt><b>CMAKE_CXX_FLAGS</b>:STRING</dt>
230  <dd>Extra flags to use when compiling C++ source files.</dd>
231
232  <dt><b>BUILD_SHARED_LIBS</b>:BOOL</dt>
233  <dd>Flag indicating is shared libraries will be built. Its default
234    value is OFF. Shared libraries are not supported on Windows and
235    not recommended in the other OSes.</dd>
236</dl>
237
238</div>
239
240<!-- ======================================================================= -->
241<h3>
242  <a name="llvmvars">LLVM-specific variables</a>
243</h3>
244
245<div>
246
247<dl>
248  <dt><b>LLVM_TARGETS_TO_BUILD</b>:STRING</dt>
249  <dd>Semicolon-separated list of targets to build, or <i>all</i> for
250    building all targets. Case-sensitive. For Visual C++ defaults
251    to <i>X86</i>. On the other cases defaults to <i>all</i>. Example:
252    <i>-DLLVM_TARGETS_TO_BUILD="X86;PowerPC;Alpha"</i>.</dd>
253
254  <dt><b>LLVM_BUILD_TOOLS</b>:BOOL</dt>
255  <dd>Build LLVM tools. Defaults to ON. Targets for building each tool
256    are generated in any case. You can build an tool separately by
257    invoking its target. For example, you can build <i>llvm-as</i>
258    with a makefile-based system executing <i>make llvm-as</i> on the
259    root of your build directory.</dd>
260
261  <dt><b>LLVM_INCLUDE_TOOLS</b>:BOOL</dt>
262  <dd>Generate build targets for the LLVM tools. Defaults to
263    ON. You can use that option for disabling the generation of build
264    targets for the LLVM tools.</dd>
265
266  <dt><b>LLVM_BUILD_EXAMPLES</b>:BOOL</dt>
267  <dd>Build LLVM examples. Defaults to OFF. Targets for building each
268    example are generated in any case. See documentation
269    for <i>LLVM_BUILD_TOOLS</i> above for more details.</dd>
270
271  <dt><b>LLVM_INCLUDE_EXAMPLES</b>:BOOL</dt>
272  <dd>Generate build targets for the LLVM examples. Defaults to
273    ON. You can use that option for disabling the generation of build
274    targets for the LLVM examples.</dd>
275
276  <dt><b>LLVM_BUILD_TESTS</b>:BOOL</dt>
277  <dd>Build LLVM unit tests. Defaults to OFF. Targets for building
278    each unit test are generated in any case. You can build a specific
279    unit test with the target <i>UnitTestNameTests</i> (where at this
280    time <i>UnitTestName</i> can be ADT, Analysis, ExecutionEngine,
281    JIT, Support, Transform, VMCore; see the subdirectories
282    of <i>unittests</i> for an updated list.) It is possible to build
283    all unit tests with the target <i>UnitTests</i>.</dd>
284
285  <dt><b>LLVM_INCLUDE_TESTS</b>:BOOL</dt>
286  <dd>Generate build targets for the LLVM unit tests. Defaults to
287    ON. You can use that option for disabling the generation of build
288    targets for the LLVM unit tests.</dd>
289
290  <dt><b>LLVM_APPEND_VC_REV</b>:BOOL</dt>
291  <dd>Append version control revision info (svn revision number or git
292    revision id) to LLVM version string (stored in the PACKAGE_VERSION
293    macro). For this to work cmake must be invoked before the
294    build. Defaults to OFF.</dd>
295
296  <dt><b>LLVM_ENABLE_THREADS</b>:BOOL</dt>
297  <dd>Build with threads support, if available. Defaults to ON.</dd>
298
299  <dt><b>LLVM_ENABLE_ASSERTIONS</b>:BOOL</dt>
300  <dd>Enables code assertions. Defaults to OFF if and only if
301    CMAKE_BUILD_TYPE is <i>Release</i>.</dd>
302
303  <dt><b>LLVM_ENABLE_PIC</b>:BOOL</dt>
304  <dd>Add the <i>-fPIC</i> flag for the compiler command-line, if the
305    compiler supports this flag. Some systems, like Windows, do not
306    need this flag. Defaults to ON.</dd>
307
308  <dt><b>LLVM_ENABLE_WARNINGS</b>:BOOL</dt>
309  <dd>Enable all compiler warnings. Defaults to ON.</dd>
310
311  <dt><b>LLVM_ENABLE_PEDANTIC</b>:BOOL</dt>
312  <dd>Enable pedantic mode. This disable compiler specific extensions, is
313    possible. Defaults to ON.</dd>
314
315  <dt><b>LLVM_ENABLE_WERROR</b>:BOOL</dt>
316  <dd>Stop and fail build, if a compiler warning is
317    triggered. Defaults to OFF.</dd>
318
319  <dt><b>LLVM_BUILD_32_BITS</b>:BOOL</dt>
320  <dd>Build 32-bits executables and libraries on 64-bits systems. This
321    option is available only on some 64-bits unix systems. Defaults to
322    OFF.</dd>
323
324  <dt><b>LLVM_TARGET_ARCH</b>:STRING</dt>
325  <dd>LLVM target to use for native code generation. This is required
326    for JIT generation. It defaults to "host", meaning that it shall
327    pick the architecture of the machine where LLVM is being built. If
328    you are cross-compiling, set it to the target architecture
329    name.</dd>
330
331  <dt><b>LLVM_TABLEGEN</b>:STRING</dt>
332  <dd>Full path to a native TableGen executable (usually
333    named <i>tblgen</i>). This is intented for cross-compiling: if the
334    user sets this variable, no native TableGen will be created.</dd>
335
336  <dt><b>LLVM_LIT_ARGS</b>:STRING</dt>
337  <dd>Arguments given to lit.
338    <tt>make check</tt> and <tt>make clang-test</tt> are affected.
339    By default, <tt>&quot;-sv --no-progress-bar&quot;</tt>
340    on Visual C++ and Xcode,
341    <tt>&quot;-sv&quot;</tt> on others.</dd>
342
343  <dt><b>LLVM_LIT_TOOLS_DIR</b>:PATH</dt>
344  <dd>The path to GnuWin32 tools for tests. Valid on Windows host.
345    Defaults to "", then Lit seeks tools according to %PATH%.
346    Lit can find tools(eg. grep, sort, &amp;c) on LLVM_LIT_TOOLS_DIR at first,
347    without specifying GnuWin32 to %PATH%.</dd>
348
349  <dt><b>LLVM_ENABLE_FFI</b>:BOOL</dt>
350  <dd>Indicates whether LLVM Interpreter will be linked with Foreign
351    Function Interface library. If the library or its headers are
352    installed on a custom location, you can set the variables
353    FFI_INCLUDE_DIR and FFI_LIBRARY_DIR. Defaults to OFF.</dd>
354</dl>
355
356</div>
357
358</div>
359
360<!-- *********************************************************************** -->
361<h2>
362  <a name="testing">Executing the test suite</a>
363</h2>
364<!-- *********************************************************************** -->
365
366<div>
367
368<p>Testing is performed when the <i>check</i> target is built. For
369  instance, if you are using makefiles, execute this command while on
370  the top level of your build directory:</p>
371
372<div class="doc_code">
373  <p><tt>make check</tt></p>
374</div>
375
376<p>On Visual Studio, you may run tests to build the project "check".</p>
377
378</div>
379
380<!-- *********************************************************************** -->
381<h2>
382  <a name="cross">Cross compiling</a>
383</h2>
384<!-- *********************************************************************** -->
385
386<div>
387
388<p>See <a href="http://www.vtk.org/Wiki/CMake_Cross_Compiling">this
389    wiki page</a> for generic instructions on how to cross-compile
390    with CMake. It goes into detailed explanations and may seem
391    daunting, but it is not. On the wiki page there are several
392    examples including toolchain files. Go directly to
393    <a href="http://www.vtk.org/Wiki/CMake_Cross_Compiling#Information_how_to_set_up_various_cross_compiling_toolchains">this
394    section</a> for a quick solution.</p>
395
396<p>Also see the <a href="#llvmvars">LLVM-specific variables</a>
397  section for variables used when cross-compiling.</p>
398
399</div>
400
401<!-- *********************************************************************** -->
402<h2>
403  <a name="embedding">Embedding LLVM in your project</a>
404</h2>
405<!-- *********************************************************************** -->
406
407<div>
408
409  <p>The most difficult part of adding LLVM to the build of a project
410    is to determine the set of LLVM libraries corresponding to the set
411    of required LLVM features. What follows is an example of how to
412    obtain this information:</p>
413
414  <div class="doc_code">
415    <pre>
416    <b># A convenience variable:</b>
417    set(LLVM_ROOT "" CACHE PATH "Root of LLVM install.")
418    <b># A bit of a sanity check:</b>
419    if( NOT EXISTS ${LLVM_ROOT}/include/llvm )
420    message(FATAL_ERROR "LLVM_ROOT (${LLVM_ROOT}) is not a valid LLVM install")
421    endif()
422    <b># We incorporate the CMake features provided by LLVM:</b>
423    set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${LLVM_ROOT}/share/llvm/cmake")
424    include(LLVMConfig)
425    <b># Now set the header and library paths:</b>
426    include_directories( ${LLVM_INCLUDE_DIRS} )
427    link_directories( ${LLVM_LIBRARY_DIRS} )
428    add_definitions( ${LLVM_DEFINITIONS} )
429    <b># Let's suppose we want to build a JIT compiler with support for
430    # binary code (no interpreter):</b>
431    llvm_map_components_to_libraries(REQ_LLVM_LIBRARIES jit native)
432    <b># Finally, we link the LLVM libraries to our executable:</b>
433    target_link_libraries(mycompiler ${REQ_LLVM_LIBRARIES})
434    </pre>
435  </div>
436
437  <p>This assumes that LLVM_ROOT points to an install of LLVM. The
438    procedure works too for uninstalled builds although we need to take
439    care to add an <i>include_directories</i> for the location of the
440    headers on the LLVM source directory (if we are building
441    out-of-source.)</p>
442
443  <p>Alternativaly, you can utilize CMake's <i>find_package</i>
444    functionality. Here is an equivalent variant of snippet shown above:</p>
445
446  <div class="doc_code">
447    <pre>
448    find_package(LLVM)
449
450    if( NOT LLVM_FOUND )
451      message(FATAL_ERROR "LLVM package can't be found. Set CMAKE_PREFIX_PATH variable to LLVM's installation prefix.")
452    endif()
453
454    include_directories( ${LLVM_INCLUDE_DIRS} )
455    link_directories( ${LLVM_LIBRARY_DIRS} )
456
457    llvm_map_components_to_libraries(REQ_LLVM_LIBRARIES jit native)
458
459    target_link_libraries(mycompiler ${REQ_LLVM_LIBRARIES})
460    </pre>
461  </div>
462
463<!-- ======================================================================= -->
464<h3>
465  <a name="passdev">Developing LLVM pass out of source</a>
466</h3>
467
468<div>
469
470  <p>It is possible to develop LLVM passes against installed LLVM.
471     An example of project layout provided below:</p>
472
473  <div class="doc_code">
474    <pre>
475      &lt;project dir&gt;/
476          |
477          CMakeLists.txt
478          &lt;pass name&gt;/
479              |
480              CMakeLists.txt
481              Pass.cpp
482              ...
483    </pre>
484  </div>
485
486  <p>Contents of &lt;project dir&gt;/CMakeLists.txt:</p>
487
488  <div class="doc_code">
489    <pre>
490    find_package(LLVM)
491
492    <b># Define add_llvm_* macro's.</b>
493    include(AddLLVM)
494
495    add_definitions(${LLVM_DEFINITIONS})
496    include_directories(${LLVM_INCLUDE_DIRS})
497    link_directories(${LLVM_LIBRARY_DIRS})
498
499    add_subdirectory(&lt;pass name&gt;)
500    </pre>
501  </div>
502
503  <p>Contents of &lt;project dir&gt;/&lt;pass name&gt;/CMakeLists.txt:</p>
504
505  <div class="doc_code">
506    <pre>
507    add_llvm_loadable_module(LLVMPassname
508      Pass.cpp
509      )
510    </pre>
511  </div>
512
513  <p>When you are done developing your pass, you may wish to integrate it
514     into LLVM source tree. You can achieve it in two easy steps:<br>
515     1. Copying &lt;pass name&gt; folder into &lt;LLVM root&gt;/lib/Transform directory.<br>
516     2. Adding "add_subdirectory(&lt;pass name&gt;)" line into &lt;LLVM root&gt;/lib/Transform/CMakeLists.txt</p>
517</div>
518<!-- *********************************************************************** -->
519
520</div>
521
522<!-- *********************************************************************** -->
523<h2>
524  <a name="specifics">Compiler/Platform specific topics</a>
525</h2>
526<!-- *********************************************************************** -->
527
528<div>
529
530<p>Notes for specific compilers and/or platforms.</p>
531
532<h3>
533  <a name="msvc">Microsoft Visual C++</a>
534</h3>
535
536<div>
537
538<dl>
539  <dt><b>LLVM_COMPILER_JOBS</b>:STRING</dt>
540  <dd>Specifies the maximum number of parallell compiler jobs to use
541    per project when building with msbuild or Visual Studio. Only supported for
542    Visual Studio 2008 and Visual Studio 2010 CMake generators. 0 means use all
543    processors. Default is 0.</dd>
544</dl>
545
546</div>
547
548</div>
549
550<!-- *********************************************************************** -->
551
552<hr>
553<address>
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558
559  <a href="mailto:ofv@wanadoo.es">Oscar Fuentes</a><br>
560  <a href="http://llvm.org/">LLVM Compiler Infrastructure</a><br>
561  Last modified: $Date: 2010-08-09 03:59:36 +0100 (Mon, 9 Aug 2010) $
562</address>
563
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