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1 /**************************************************************************
2  *
3  * Copyright 2008 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * AA point stage:  AA points are converted to quads and rendered with a
30  * special fragment shader.  Another approach would be to use a texture
31  * map image of a point, but experiments indicate the quality isn't nearly
32  * as good as this approach.
33  *
34  * Note: this looks a lot like draw_aaline.c but there's actually little
35  * if any code that can be shared.
36  *
37  * Authors:  Brian Paul
38  */
39 
40 
41 #include "pipe/p_context.h"
42 #include "pipe/p_defines.h"
43 #include "pipe/p_shader_tokens.h"
44 
45 #include "tgsi/tgsi_transform.h"
46 #include "tgsi/tgsi_dump.h"
47 
48 #include "util/u_math.h"
49 #include "util/u_memory.h"
50 
51 #include "draw_context.h"
52 #include "draw_vs.h"
53 #include "draw_pipe.h"
54 
55 
56 /** Approx number of new tokens for instructions in aa_transform_inst() */
57 #define NUM_NEW_TOKENS 200
58 
59 
60 /*
61  * Enabling NORMALIZE might give _slightly_ better results.
62  * Basically, it controls whether we compute distance as d=sqrt(x*x+y*y) or
63  * d=x*x+y*y.  Since we're working with a unit circle, the later seems
64  * close enough and saves some costly instructions.
65  */
66 #define NORMALIZE 0
67 
68 
69 /**
70  * Subclass of pipe_shader_state to carry extra fragment shader info.
71  */
72 struct aapoint_fragment_shader
73 {
74    struct pipe_shader_state state;
75    void *driver_fs;   /**< the regular shader */
76    void *aapoint_fs;  /**< the aa point-augmented shader */
77    int generic_attrib; /**< The generic input attrib/texcoord we'll use */
78 };
79 
80 
81 /**
82  * Subclass of draw_stage
83  */
84 struct aapoint_stage
85 {
86    struct draw_stage stage;
87 
88    /** half of pipe_rasterizer_state::point_size */
89    float radius;
90 
91    /** vertex attrib slot containing point size */
92    int psize_slot;
93 
94    /** this is the vertex attrib slot for the new texcoords */
95    uint tex_slot;
96 
97    /** vertex attrib slot containing position */
98    uint pos_slot;
99 
100    /** Currently bound fragment shader */
101    struct aapoint_fragment_shader *fs;
102 
103    /*
104     * Driver interface/override functions
105     */
106    void * (*driver_create_fs_state)(struct pipe_context *,
107                                     const struct pipe_shader_state *);
108    void (*driver_bind_fs_state)(struct pipe_context *, void *);
109    void (*driver_delete_fs_state)(struct pipe_context *, void *);
110 };
111 
112 
113 
114 /**
115  * Subclass of tgsi_transform_context, used for transforming the
116  * user's fragment shader to add the special AA instructions.
117  */
118 struct aa_transform_context {
119    struct tgsi_transform_context base;
120    uint tempsUsed;  /**< bitmask */
121    int colorOutput; /**< which output is the primary color */
122    int maxInput, maxGeneric;  /**< max input index found */
123    int tmp0, colorTemp;  /**< temp registers */
124 };
125 
126 
127 /**
128  * TGSI declaration transform callback.
129  * Look for two free temp regs and available input reg for new texcoords.
130  */
131 static void
aa_transform_decl(struct tgsi_transform_context * ctx,struct tgsi_full_declaration * decl)132 aa_transform_decl(struct tgsi_transform_context *ctx,
133                   struct tgsi_full_declaration *decl)
134 {
135    struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
136 
137    if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
138        decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
139        decl->Semantic.Index == 0) {
140       aactx->colorOutput = decl->Range.First;
141    }
142    else if (decl->Declaration.File == TGSI_FILE_INPUT) {
143       if ((int) decl->Range.Last > aactx->maxInput)
144          aactx->maxInput = decl->Range.Last;
145       if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
146            (int) decl->Semantic.Index > aactx->maxGeneric) {
147          aactx->maxGeneric = decl->Semantic.Index;
148       }
149    }
150    else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
151       uint i;
152       for (i = decl->Range.First;
153            i <= decl->Range.Last; i++) {
154          aactx->tempsUsed |= (1 << i);
155       }
156    }
157 
158    ctx->emit_declaration(ctx, decl);
159 }
160 
161 
162 /**
163  * TGSI transform callback.
164  * Insert new declarations and instructions before first instruction.
165  */
166 static void
aa_transform_prolog(struct tgsi_transform_context * ctx)167 aa_transform_prolog(struct tgsi_transform_context *ctx)
168 {
169    /* emit our new declarations before the first instruction */
170    struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
171    struct tgsi_full_instruction newInst;
172    const int texInput = aactx->maxInput + 1;
173    int tmp0;
174    uint i;
175 
176    /* find two free temp regs */
177    for (i = 0; i < 32; i++) {
178       if ((aactx->tempsUsed & (1 << i)) == 0) {
179          /* found a free temp */
180          if (aactx->tmp0 < 0)
181             aactx->tmp0 = i;
182          else if (aactx->colorTemp < 0)
183             aactx->colorTemp = i;
184          else
185             break;
186       }
187    }
188 
189    assert(aactx->colorTemp != aactx->tmp0);
190 
191    tmp0 = aactx->tmp0;
192 
193    /* declare new generic input/texcoord */
194    tgsi_transform_input_decl(ctx, texInput,
195                              TGSI_SEMANTIC_GENERIC, aactx->maxGeneric + 1,
196                              TGSI_INTERPOLATE_LINEAR);
197 
198    /* declare new temp regs */
199    tgsi_transform_temp_decl(ctx, tmp0);
200    tgsi_transform_temp_decl(ctx, aactx->colorTemp);
201 
202    /*
203     * Emit code to compute fragment coverage, kill if outside point radius
204     *
205     * Temp reg0 usage:
206     *  t0.x = distance of fragment from center point
207     *  t0.y = boolean, is t0.x > 1.0, also misc temp usage
208     *  t0.z = temporary for computing 1/(1-k) value
209     *  t0.w = final coverage value
210     */
211 
212    /* MUL t0.xy, tex, tex;  # compute x^2, y^2 */
213    tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL,
214                            TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_XY,
215                            TGSI_FILE_INPUT, texInput,
216                            TGSI_FILE_INPUT, texInput, false);
217 
218    /* ADD t0.x, t0.x, t0.y;  # x^2 + y^2 */
219    tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_ADD,
220                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_X,
221                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_X,
222                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_Y, false);
223 
224 #if NORMALIZE  /* OPTIONAL normalization of length */
225    /* RSQ t0.x, t0.x; */
226    tgsi_transform_op1_inst(ctx, TGSI_OPCODE_RSQ,
227                            TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_X,
228                            TGSI_FILE_TEMPORARY, tmp0);
229 
230    /* RCP t0.x, t0.x; */
231    tgsi_transform_op1_inst(ctx, TGSI_OPCODE_RCP,
232                            TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_X,
233                            TGSI_FILE_TEMPORARY, tmp0);
234 #endif
235 
236    /* SGT t0.y, t0.xxxx, tex.wwww;  # bool b = d > 1 (NOTE tex.w == 1) */
237    tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_SGT,
238                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_Y,
239                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_X,
240                                TGSI_FILE_INPUT, texInput, TGSI_SWIZZLE_W, false);
241 
242    /* KILL_IF -tmp0.yyyy;   # if -tmp0.y < 0, KILL */
243    tgsi_transform_kill_inst(ctx, TGSI_FILE_TEMPORARY, tmp0,
244                             TGSI_SWIZZLE_Y, TRUE);
245 
246    /* compute coverage factor = (1-d)/(1-k) */
247 
248    /* SUB t0.z, tex.w, tex.z;  # m = 1 - k */
249    tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_ADD,
250                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_Z,
251                                TGSI_FILE_INPUT, texInput, TGSI_SWIZZLE_W,
252                                TGSI_FILE_INPUT, texInput, TGSI_SWIZZLE_Z, true);
253 
254    /* RCP t0.z, t0.z;  # t0.z = 1 / m */
255    newInst = tgsi_default_full_instruction();
256    newInst.Instruction.Opcode = TGSI_OPCODE_RCP;
257    newInst.Instruction.NumDstRegs = 1;
258    newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
259    newInst.Dst[0].Register.Index = tmp0;
260    newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_Z;
261    newInst.Instruction.NumSrcRegs = 1;
262    newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
263    newInst.Src[0].Register.Index = tmp0;
264    newInst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_Z;
265    ctx->emit_instruction(ctx, &newInst);
266 
267    /* SUB t0.y, 1, t0.x;  # d = 1 - d */
268    tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_ADD,
269                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_Y,
270                                TGSI_FILE_INPUT, texInput, TGSI_SWIZZLE_W,
271                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_X, true);
272 
273    /* MUL t0.w, t0.y, t0.z;   # coverage = d * m */
274    tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_MUL,
275                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_W,
276                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_Y,
277                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_Z, false);
278 
279    /* SLE t0.y, t0.x, tex.z;  # bool b = distance <= k */
280    tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_SLE,
281                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_Y,
282                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_X,
283                                TGSI_FILE_INPUT, texInput, TGSI_SWIZZLE_Z, false);
284 
285    /* CMP t0.w, -t0.y, tex.w, t0.w;
286     *  # if -t0.y < 0 then
287     *       t0.w = 1
288     *    else
289     *       t0.w = t0.w
290     */
291    tgsi_transform_op3_swz_inst(ctx, TGSI_OPCODE_CMP,
292                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_W,
293                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_Y, 1,
294                                TGSI_FILE_INPUT, texInput, TGSI_SWIZZLE_W,
295                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_W);
296 }
297 
298 
299 /**
300  * TGSI transform callback.
301  * Insert new instructions before the END instruction.
302  */
303 static void
aa_transform_epilog(struct tgsi_transform_context * ctx)304 aa_transform_epilog(struct tgsi_transform_context *ctx)
305 {
306    struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
307 
308    /* add alpha modulation code at tail of program */
309 
310    /* MOV result.color.xyz, colorTemp; */
311    tgsi_transform_op1_inst(ctx, TGSI_OPCODE_MOV,
312                            TGSI_FILE_OUTPUT, aactx->colorOutput,
313                            TGSI_WRITEMASK_XYZ,
314                            TGSI_FILE_TEMPORARY, aactx->colorTemp);
315 
316    /* MUL result.color.w, colorTemp, tmp0.w; */
317    tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL,
318                            TGSI_FILE_OUTPUT, aactx->colorOutput,
319                            TGSI_WRITEMASK_W,
320                            TGSI_FILE_TEMPORARY, aactx->colorTemp,
321                            TGSI_FILE_TEMPORARY, aactx->tmp0, false);
322 }
323 
324 
325 /**
326  * TGSI transform callback.
327  * Called per instruction.
328  * Replace writes to result.color w/ a temp reg.
329  */
330 static void
aa_transform_inst(struct tgsi_transform_context * ctx,struct tgsi_full_instruction * inst)331 aa_transform_inst(struct tgsi_transform_context *ctx,
332                   struct tgsi_full_instruction *inst)
333 {
334    struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
335    unsigned i;
336 
337    /* Not an END instruction.
338     * Look for writes to result.color and replace with colorTemp reg.
339     */
340    for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
341       struct tgsi_full_dst_register *dst = &inst->Dst[i];
342       if (dst->Register.File == TGSI_FILE_OUTPUT &&
343           dst->Register.Index == aactx->colorOutput) {
344          dst->Register.File = TGSI_FILE_TEMPORARY;
345          dst->Register.Index = aactx->colorTemp;
346       }
347    }
348 
349    ctx->emit_instruction(ctx, inst);
350 }
351 
352 
353 /**
354  * Generate the frag shader we'll use for drawing AA points.
355  * This will be the user's shader plus some texture/modulate instructions.
356  */
357 static boolean
generate_aapoint_fs(struct aapoint_stage * aapoint)358 generate_aapoint_fs(struct aapoint_stage *aapoint)
359 {
360    const struct pipe_shader_state *orig_fs = &aapoint->fs->state;
361    struct pipe_shader_state aapoint_fs;
362    struct aa_transform_context transform;
363    const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
364    struct pipe_context *pipe = aapoint->stage.draw->pipe;
365 
366    aapoint_fs = *orig_fs; /* copy to init */
367    aapoint_fs.tokens = tgsi_alloc_tokens(newLen);
368    if (aapoint_fs.tokens == NULL)
369       return FALSE;
370 
371    memset(&transform, 0, sizeof(transform));
372    transform.colorOutput = -1;
373    transform.maxInput = -1;
374    transform.maxGeneric = -1;
375    transform.colorTemp = -1;
376    transform.tmp0 = -1;
377    transform.base.prolog = aa_transform_prolog;
378    transform.base.epilog = aa_transform_epilog;
379    transform.base.transform_instruction = aa_transform_inst;
380    transform.base.transform_declaration = aa_transform_decl;
381 
382    tgsi_transform_shader(orig_fs->tokens,
383                          (struct tgsi_token *) aapoint_fs.tokens,
384                          newLen, &transform.base);
385 
386 #if 0 /* DEBUG */
387    debug_printf("draw_aapoint, orig shader:\n");
388    tgsi_dump(orig_fs->tokens, 0);
389    debug_printf("draw_aapoint, new shader:\n");
390    tgsi_dump(aapoint_fs.tokens, 0);
391 #endif
392 
393    aapoint->fs->aapoint_fs
394       = aapoint->driver_create_fs_state(pipe, &aapoint_fs);
395    if (aapoint->fs->aapoint_fs == NULL)
396       goto fail;
397 
398    aapoint->fs->generic_attrib = transform.maxGeneric + 1;
399    FREE((void *)aapoint_fs.tokens);
400    return TRUE;
401 
402 fail:
403    FREE((void *)aapoint_fs.tokens);
404    return FALSE;
405 }
406 
407 
408 /**
409  * When we're about to draw our first AA point in a batch, this function is
410  * called to tell the driver to bind our modified fragment shader.
411  */
412 static boolean
bind_aapoint_fragment_shader(struct aapoint_stage * aapoint)413 bind_aapoint_fragment_shader(struct aapoint_stage *aapoint)
414 {
415    struct draw_context *draw = aapoint->stage.draw;
416    struct pipe_context *pipe = draw->pipe;
417 
418    if (!aapoint->fs->aapoint_fs &&
419        !generate_aapoint_fs(aapoint))
420       return FALSE;
421 
422    draw->suspend_flushing = TRUE;
423    aapoint->driver_bind_fs_state(pipe, aapoint->fs->aapoint_fs);
424    draw->suspend_flushing = FALSE;
425 
426    return TRUE;
427 }
428 
429 
430 
431 static inline struct aapoint_stage *
aapoint_stage(struct draw_stage * stage)432 aapoint_stage( struct draw_stage *stage )
433 {
434    return (struct aapoint_stage *) stage;
435 }
436 
437 
438 
439 
440 /**
441  * Draw an AA point by drawing a quad.
442  */
443 static void
aapoint_point(struct draw_stage * stage,struct prim_header * header)444 aapoint_point(struct draw_stage *stage, struct prim_header *header)
445 {
446    const struct aapoint_stage *aapoint = aapoint_stage(stage);
447    struct prim_header tri;
448    struct vertex_header *v[4];
449    const uint tex_slot = aapoint->tex_slot;
450    const uint pos_slot = aapoint->pos_slot;
451    float radius, *pos, *tex;
452    uint i;
453    float k;
454 
455    if (aapoint->psize_slot >= 0) {
456       radius = 0.5f * header->v[0]->data[aapoint->psize_slot][0];
457    }
458    else {
459       radius = aapoint->radius;
460    }
461 
462    /*
463     * Note: the texcoords (generic attrib, really) we use are special:
464     * The S and T components simply vary from -1 to +1.
465     * The R component is k, below.
466     * The Q component is 1.0 and will used as a handy constant in the
467     * fragment shader.
468     */
469 
470    /*
471     * k is the threshold distance from the point's center at which
472     * we begin alpha attenuation (the coverage value).
473     * Operating within a unit circle, we'll compute the fragment's
474     * distance 'd' from the center point using the texcoords.
475     * IF d > 1.0 THEN
476     *    KILL fragment
477     * ELSE IF d > k THEN
478     *    compute coverage in [0,1] proportional to d in [k, 1].
479     * ELSE
480     *    coverage = 1.0;  // full coverage
481     * ENDIF
482     *
483     * Note: the ELSEIF and ELSE clauses are actually implemented with CMP to
484     * avoid using IF/ELSE/ENDIF TGSI opcodes.
485     */
486 
487 #if !NORMALIZE
488    k = 1.0f / radius;
489    k = 1.0f - 2.0f * k + k * k;
490 #else
491    k = 1.0f - 1.0f / radius;
492 #endif
493 
494    /* allocate/dup new verts */
495    for (i = 0; i < 4; i++) {
496       v[i] = dup_vert(stage, header->v[0], i);
497    }
498 
499    /* new verts */
500    pos = v[0]->data[pos_slot];
501    pos[0] -= radius;
502    pos[1] -= radius;
503 
504    pos = v[1]->data[pos_slot];
505    pos[0] += radius;
506    pos[1] -= radius;
507 
508    pos = v[2]->data[pos_slot];
509    pos[0] += radius;
510    pos[1] += radius;
511 
512    pos = v[3]->data[pos_slot];
513    pos[0] -= radius;
514    pos[1] += radius;
515 
516    /* new texcoords */
517    tex = v[0]->data[tex_slot];
518    ASSIGN_4V(tex, -1, -1, k, 1);
519 
520    tex = v[1]->data[tex_slot];
521    ASSIGN_4V(tex,  1, -1, k, 1);
522 
523    tex = v[2]->data[tex_slot];
524    ASSIGN_4V(tex,  1,  1, k, 1);
525 
526    tex = v[3]->data[tex_slot];
527    ASSIGN_4V(tex, -1,  1, k, 1);
528 
529    /* emit 2 tris for the quad strip */
530    tri.v[0] = v[0];
531    tri.v[1] = v[1];
532    tri.v[2] = v[2];
533    stage->next->tri( stage->next, &tri );
534 
535    tri.v[0] = v[0];
536    tri.v[1] = v[2];
537    tri.v[2] = v[3];
538    stage->next->tri( stage->next, &tri );
539 }
540 
541 
542 static void
aapoint_first_point(struct draw_stage * stage,struct prim_header * header)543 aapoint_first_point(struct draw_stage *stage, struct prim_header *header)
544 {
545    auto struct aapoint_stage *aapoint = aapoint_stage(stage);
546    struct draw_context *draw = stage->draw;
547    struct pipe_context *pipe = draw->pipe;
548    const struct pipe_rasterizer_state *rast = draw->rasterizer;
549    void *r;
550 
551    assert(draw->rasterizer->point_smooth);
552 
553    if (draw->rasterizer->point_size <= 2.0)
554       aapoint->radius = 1.0;
555    else
556       aapoint->radius = 0.5f * draw->rasterizer->point_size;
557 
558    /*
559     * Bind (generate) our fragprog.
560     */
561    bind_aapoint_fragment_shader(aapoint);
562 
563    draw_aapoint_prepare_outputs(draw, draw->pipeline.aapoint);
564 
565    draw->suspend_flushing = TRUE;
566 
567    /* Disable triangle culling, stippling, unfilled mode etc. */
568    r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade);
569    pipe->bind_rasterizer_state(pipe, r);
570 
571    draw->suspend_flushing = FALSE;
572 
573    /* now really draw first point */
574    stage->point = aapoint_point;
575    stage->point(stage, header);
576 }
577 
578 
579 static void
aapoint_flush(struct draw_stage * stage,unsigned flags)580 aapoint_flush(struct draw_stage *stage, unsigned flags)
581 {
582    struct draw_context *draw = stage->draw;
583    struct aapoint_stage *aapoint = aapoint_stage(stage);
584    struct pipe_context *pipe = draw->pipe;
585 
586    stage->point = aapoint_first_point;
587    stage->next->flush( stage->next, flags );
588 
589    /* restore original frag shader */
590    draw->suspend_flushing = TRUE;
591    aapoint->driver_bind_fs_state(pipe, aapoint->fs ? aapoint->fs->driver_fs : NULL);
592 
593    /* restore original rasterizer state */
594    if (draw->rast_handle) {
595       pipe->bind_rasterizer_state(pipe, draw->rast_handle);
596    }
597 
598    draw->suspend_flushing = FALSE;
599 
600    draw_remove_extra_vertex_attribs(draw);
601 }
602 
603 
604 static void
aapoint_reset_stipple_counter(struct draw_stage * stage)605 aapoint_reset_stipple_counter(struct draw_stage *stage)
606 {
607    stage->next->reset_stipple_counter( stage->next );
608 }
609 
610 
611 static void
aapoint_destroy(struct draw_stage * stage)612 aapoint_destroy(struct draw_stage *stage)
613 {
614    struct aapoint_stage* aapoint = aapoint_stage(stage);
615    struct pipe_context *pipe = stage->draw->pipe;
616 
617    draw_free_temp_verts( stage );
618 
619    /* restore the old entry points */
620    pipe->create_fs_state = aapoint->driver_create_fs_state;
621    pipe->bind_fs_state = aapoint->driver_bind_fs_state;
622    pipe->delete_fs_state = aapoint->driver_delete_fs_state;
623 
624    FREE( stage );
625 }
626 
627 void
draw_aapoint_prepare_outputs(struct draw_context * draw,struct draw_stage * stage)628 draw_aapoint_prepare_outputs(struct draw_context *draw,
629                              struct draw_stage *stage)
630 {
631    struct aapoint_stage *aapoint = aapoint_stage(stage);
632    const struct pipe_rasterizer_state *rast = draw->rasterizer;
633 
634    /* update vertex attrib info */
635    aapoint->pos_slot = draw_current_shader_position_output(draw);
636 
637    if (!rast->point_smooth)
638       return;
639 
640    /* allocate the extra post-transformed vertex attribute */
641    aapoint->tex_slot = draw_alloc_extra_vertex_attrib(draw,
642                                                       TGSI_SEMANTIC_GENERIC,
643                                                       aapoint->fs->generic_attrib);
644    assert(aapoint->tex_slot > 0); /* output[0] is vertex pos */
645 
646    /* find psize slot in post-transform vertex */
647    aapoint->psize_slot = -1;
648    if (draw->rasterizer->point_size_per_vertex) {
649       const struct tgsi_shader_info *info = draw_get_shader_info(draw);
650       uint i;
651       /* find PSIZ vertex output */
652       for (i = 0; i < info->num_outputs; i++) {
653          if (info->output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) {
654             aapoint->psize_slot = i;
655             break;
656          }
657       }
658    }
659 }
660 
661 static struct aapoint_stage *
draw_aapoint_stage(struct draw_context * draw)662 draw_aapoint_stage(struct draw_context *draw)
663 {
664    struct aapoint_stage *aapoint = CALLOC_STRUCT(aapoint_stage);
665    if (!aapoint)
666       goto fail;
667 
668    aapoint->stage.draw = draw;
669    aapoint->stage.name = "aapoint";
670    aapoint->stage.next = NULL;
671    aapoint->stage.point = aapoint_first_point;
672    aapoint->stage.line = draw_pipe_passthrough_line;
673    aapoint->stage.tri = draw_pipe_passthrough_tri;
674    aapoint->stage.flush = aapoint_flush;
675    aapoint->stage.reset_stipple_counter = aapoint_reset_stipple_counter;
676    aapoint->stage.destroy = aapoint_destroy;
677 
678    if (!draw_alloc_temp_verts( &aapoint->stage, 4 ))
679       goto fail;
680 
681    return aapoint;
682 
683  fail:
684    if (aapoint)
685       aapoint->stage.destroy(&aapoint->stage);
686 
687    return NULL;
688 
689 }
690 
691 
692 static struct aapoint_stage *
aapoint_stage_from_pipe(struct pipe_context * pipe)693 aapoint_stage_from_pipe(struct pipe_context *pipe)
694 {
695    struct draw_context *draw = (struct draw_context *) pipe->draw;
696    return aapoint_stage(draw->pipeline.aapoint);
697 }
698 
699 
700 /**
701  * This function overrides the driver's create_fs_state() function and
702  * will typically be called by the state tracker.
703  */
704 static void *
aapoint_create_fs_state(struct pipe_context * pipe,const struct pipe_shader_state * fs)705 aapoint_create_fs_state(struct pipe_context *pipe,
706                        const struct pipe_shader_state *fs)
707 {
708    struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
709    struct aapoint_fragment_shader *aafs = CALLOC_STRUCT(aapoint_fragment_shader);
710    if (!aafs)
711       return NULL;
712 
713    aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
714 
715    /* pass-through */
716    aafs->driver_fs = aapoint->driver_create_fs_state(pipe, fs);
717 
718    return aafs;
719 }
720 
721 
722 static void
aapoint_bind_fs_state(struct pipe_context * pipe,void * fs)723 aapoint_bind_fs_state(struct pipe_context *pipe, void *fs)
724 {
725    struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
726    struct aapoint_fragment_shader *aafs = (struct aapoint_fragment_shader *) fs;
727    /* save current */
728    aapoint->fs = aafs;
729    /* pass-through */
730    aapoint->driver_bind_fs_state(pipe,
731                                  (aafs ? aafs->driver_fs : NULL));
732 }
733 
734 
735 static void
aapoint_delete_fs_state(struct pipe_context * pipe,void * fs)736 aapoint_delete_fs_state(struct pipe_context *pipe, void *fs)
737 {
738    struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
739    struct aapoint_fragment_shader *aafs = (struct aapoint_fragment_shader *) fs;
740 
741    /* pass-through */
742    aapoint->driver_delete_fs_state(pipe, aafs->driver_fs);
743 
744    if (aafs->aapoint_fs)
745       aapoint->driver_delete_fs_state(pipe, aafs->aapoint_fs);
746 
747    FREE((void*)aafs->state.tokens);
748 
749    FREE(aafs);
750 }
751 
752 
753 /**
754  * Called by drivers that want to install this AA point prim stage
755  * into the draw module's pipeline.  This will not be used if the
756  * hardware has native support for AA points.
757  */
758 boolean
draw_install_aapoint_stage(struct draw_context * draw,struct pipe_context * pipe)759 draw_install_aapoint_stage(struct draw_context *draw,
760                            struct pipe_context *pipe)
761 {
762    struct aapoint_stage *aapoint;
763 
764    pipe->draw = (void *) draw;
765 
766    /*
767     * Create / install AA point drawing / prim stage
768     */
769    aapoint = draw_aapoint_stage( draw );
770    if (!aapoint)
771       return FALSE;
772 
773    /* save original driver functions */
774    aapoint->driver_create_fs_state = pipe->create_fs_state;
775    aapoint->driver_bind_fs_state = pipe->bind_fs_state;
776    aapoint->driver_delete_fs_state = pipe->delete_fs_state;
777 
778    /* override the driver's functions */
779    pipe->create_fs_state = aapoint_create_fs_state;
780    pipe->bind_fs_state = aapoint_bind_fs_state;
781    pipe->delete_fs_state = aapoint_delete_fs_state;
782 
783    draw->pipeline.aapoint = &aapoint->stage;
784 
785    return TRUE;
786 }
787