1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Polygon offset tests.
22 *//*--------------------------------------------------------------------*/
23
24 #include "es3fPolygonOffsetTests.hpp"
25 #include "deStringUtil.hpp"
26 #include "deRandom.hpp"
27 #include "gluContextInfo.hpp"
28 #include "gluRenderContext.hpp"
29 #include "gluShaderProgram.hpp"
30 #include "gluPixelTransfer.hpp"
31 #include "gluStrUtil.hpp"
32 #include "glwEnums.hpp"
33 #include "glwDefs.hpp"
34 #include "glwFunctions.hpp"
35 #include "tcuTestContext.hpp"
36 #include "tcuTestLog.hpp"
37 #include "tcuTextureUtil.hpp"
38 #include "tcuRenderTarget.hpp"
39 #include "tcuVectorUtil.hpp"
40 #include "rrRenderer.hpp"
41 #include "rrFragmentOperations.hpp"
42
43 #include "sglrReferenceContext.hpp"
44
45 #include <string>
46 #include <limits>
47
48 using namespace glw; // GLint and other GL types
49
50 namespace deqp
51 {
52 namespace gles3
53 {
54 namespace Functional
55 {
56 namespace
57 {
58
59 const char* s_shaderSourceVertex = "#version 300 es\n"
60 "in highp vec4 a_position;\n"
61 "in highp vec4 a_color;\n"
62 "out highp vec4 v_color;\n"
63 "void main (void)\n"
64 "{\n"
65 " gl_Position = a_position;\n"
66 " v_color = a_color;\n"
67 "}\n";
68 const char* s_shaderSourceFragment = "#version 300 es\n"
69 "in highp vec4 v_color;\n"
70 "layout(location = 0) out mediump vec4 fragColor;"
71 "void main (void)\n"
72 "{\n"
73 " fragColor = v_color;\n"
74 "}\n";
75
76 static const tcu::Vec4 MASK_COLOR_OK = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f);
77 static const tcu::Vec4 MASK_COLOR_DEV = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f);
78 static const tcu::Vec4 MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f);
79
compareThreshold(const tcu::IVec4 & a,const tcu::IVec4 & b,const tcu::IVec4 & threshold)80 inline bool compareThreshold (const tcu::IVec4& a, const tcu::IVec4& b, const tcu::IVec4& threshold)
81 {
82 return tcu::boolAll(tcu::lessThanEqual(tcu::abs(a - b), threshold));
83 }
84
85 /*--------------------------------------------------------------------*//*!
86 * \brief Pixelwise comparison of two images.
87 * \note copied & modified from glsRasterizationTests
88 *
89 * Kernel radius defines maximum allowed distance. If radius is 0, only
90 * perfect match is allowed. Radius of 1 gives a 3x3 kernel.
91 *
92 * Return values: -1 = Perfect match
93 * 0 = Deviation within kernel
94 * >0 = Number of faulty pixels
95 *//*--------------------------------------------------------------------*/
compareImages(tcu::TestLog & log,glu::RenderContext & renderCtx,const tcu::ConstPixelBufferAccess & test,const tcu::ConstPixelBufferAccess & ref,const tcu::PixelBufferAccess & diffMask,int radius)96 int compareImages (tcu::TestLog& log, glu::RenderContext& renderCtx, const tcu::ConstPixelBufferAccess& test, const tcu::ConstPixelBufferAccess& ref, const tcu::PixelBufferAccess& diffMask, int radius)
97 {
98 const int height = test.getHeight();
99 const int width = test.getWidth();
100 const int colorThreshold = 128;
101 const tcu::RGBA formatThreshold = renderCtx.getRenderTarget().getPixelFormat().getColorThreshold();
102 const tcu::IVec4 threshold = tcu::IVec4(colorThreshold, colorThreshold, colorThreshold, formatThreshold.getAlpha() > 0 ? colorThreshold : 0)
103 + tcu::IVec4(formatThreshold.getRed(), formatThreshold.getGreen(), formatThreshold.getBlue(), formatThreshold.getAlpha());
104
105 int deviatingPixels = 0;
106 int faultyPixels = 0;
107 int compareFailed = -1;
108
109 tcu::clear(diffMask, MASK_COLOR_OK);
110
111 for (int y = 0; y < height; y++)
112 {
113 for (int x = 0; x < width; x++)
114 {
115 const tcu::IVec4 cRef = ref.getPixelInt(x, y);
116
117 // Pixelwise match, no deviation or fault
118 {
119 const tcu::IVec4 cTest = test.getPixelInt(x, y);
120 if (compareThreshold(cRef, cTest, threshold))
121 continue;
122 }
123
124 // If not, search within kernel radius
125 {
126 const int kYmin = deMax32(y - radius, 0);
127 const int kYmax = deMin32(y + radius, height-1);
128 const int kXmin = deMax32(x - radius, 0);
129 const int kXmax = deMin32(x + radius, width-1);
130 bool found = false;
131
132 for (int kY = kYmin; kY <= kYmax; kY++)
133 for (int kX = kXmin; kX <= kXmax; kX++)
134 {
135 const tcu::IVec4 cTest = test.getPixelInt(kX, kY);
136 if (compareThreshold(cRef, cTest, threshold))
137 found = true;
138 }
139
140 if (found) // The pixel is deviating if the color is found inside the kernel
141 {
142 diffMask.setPixel(MASK_COLOR_DEV, x, y);
143 if (compareFailed == -1)
144 compareFailed = 0;
145 deviatingPixels++;
146 continue;
147 }
148 }
149
150 diffMask.setPixel(MASK_COLOR_FAIL, x, y);
151 faultyPixels++; // The pixel is faulty if the color is not found
152 compareFailed = 1;
153 }
154 }
155
156 log << tcu::TestLog::Message << faultyPixels << " faulty pixel(s) found." << tcu::TestLog::EndMessage;
157
158 return (compareFailed == 1 ? faultyPixels : compareFailed);
159 }
160
verifyImages(tcu::TestLog & log,tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const tcu::ConstPixelBufferAccess & testImage,const tcu::ConstPixelBufferAccess & referenceImage)161 void verifyImages (tcu::TestLog& log, tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const tcu::ConstPixelBufferAccess& testImage, const tcu::ConstPixelBufferAccess& referenceImage)
162 {
163 using tcu::TestLog;
164
165 const int kernelRadius = 1;
166 const int faultyPixelLimit = 20;
167 int faultyPixels;
168 tcu::Surface diffMask (testImage.getWidth(), testImage.getHeight());
169
170 faultyPixels = compareImages(log, renderCtx, referenceImage, testImage, diffMask.getAccess(), kernelRadius);
171
172 if (faultyPixels > faultyPixelLimit)
173 {
174 log << TestLog::ImageSet("Images", "Image comparison");
175 log << TestLog::Image("Test image", "Test image", testImage);
176 log << TestLog::Image("Reference image", "Reference image", referenceImage);
177 log << TestLog::Image("Difference mask", "Difference mask", diffMask.getAccess());
178 log << TestLog::EndImageSet;
179
180 log << tcu::TestLog::Message << "Got " << faultyPixels << " faulty pixel(s)." << tcu::TestLog::EndMessage;
181 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got faulty pixels");
182 }
183 }
184
verifyError(tcu::TestContext & testCtx,const glw::Functions & gl,GLenum expected)185 void verifyError (tcu::TestContext& testCtx, const glw::Functions& gl, GLenum expected)
186 {
187 deUint32 got = gl.getError();
188 if (got != expected)
189 {
190 testCtx.getLog() << tcu::TestLog::Message << "// ERROR: expected " << glu::getErrorStr(expected) << "; got " << glu::getErrorStr(got) << tcu::TestLog::EndMessage;
191 if (testCtx.getTestResult() == QP_TEST_RESULT_PASS)
192 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid error");
193 }
194 }
195
checkCanvasSize(int width,int height,int minWidth,int minHeight)196 void checkCanvasSize (int width, int height, int minWidth, int minHeight)
197 {
198 if (width < minWidth || height < minHeight)
199 throw tcu::NotSupportedError(std::string("Render context size must be at least ") + de::toString(minWidth) + "x" + de::toString(minWidth));
200 }
201
202 class PositionColorShader : public sglr::ShaderProgram
203 {
204 public:
205 enum
206 {
207 VARYINGLOC_COLOR = 0
208 };
209
210 PositionColorShader (void);
211 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
212 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
213 };
214
PositionColorShader(void)215 PositionColorShader::PositionColorShader (void)
216 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
217 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
218 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
219 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
220 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
221 << sglr::pdec::VertexSource(s_shaderSourceVertex)
222 << sglr::pdec::FragmentSource(s_shaderSourceFragment))
223 {
224 }
225
shadeVertices(const rr::VertexAttrib * inputs,rr::VertexPacket * const * packets,const int numPackets) const226 void PositionColorShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
227 {
228 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
229 {
230 const int positionAttrLoc = 0;
231 const int colorAttrLoc = 1;
232
233 rr::VertexPacket& packet = *packets[packetNdx];
234
235 // Transform to position
236 packet.position = rr::readVertexAttribFloat(inputs[positionAttrLoc], packet.instanceNdx, packet.vertexNdx);
237
238 // Pass color to FS
239 packet.outputs[VARYINGLOC_COLOR] = rr::readVertexAttribFloat(inputs[colorAttrLoc], packet.instanceNdx, packet.vertexNdx);
240 }
241 }
242
shadeFragments(rr::FragmentPacket * packets,const int numPackets,const rr::FragmentShadingContext & context) const243 void PositionColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
244 {
245 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
246 {
247 rr::FragmentPacket& packet = packets[packetNdx];
248
249 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
250 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packet, context, VARYINGLOC_COLOR, fragNdx));
251 }
252 }
253
254 // PolygonOffsetTestCase
255
256 class PolygonOffsetTestCase : public TestCase
257 {
258 public:
259 PolygonOffsetTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName, int canvasSize);
260
261 virtual void testPolygonOffset (void) = DE_NULL;
262 IterateResult iterate (void);
263
264 protected:
265 const GLenum m_internalFormat;
266 const char* m_internalFormatName;
267 const int m_targetSize;
268 };
269
PolygonOffsetTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName,int canvasSize)270 PolygonOffsetTestCase::PolygonOffsetTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName, int canvasSize)
271 : TestCase (context, name, description)
272 , m_internalFormat (internalFormat)
273 , m_internalFormatName (internalFormatName)
274 , m_targetSize (canvasSize)
275 {
276 }
277
iterate(void)278 PolygonOffsetTestCase::IterateResult PolygonOffsetTestCase::iterate (void)
279 {
280 m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
281 m_testCtx.getLog() << tcu::TestLog::Message << "Testing PolygonOffset with " << m_internalFormatName << " depth buffer." << tcu::TestLog::EndMessage;
282
283 if (m_internalFormat == 0)
284 {
285 // default framebuffer
286 const int width = m_context.getRenderTarget().getWidth();
287 const int height = m_context.getRenderTarget().getHeight();
288
289 checkCanvasSize(width, height, m_targetSize, m_targetSize);
290
291 if (m_context.getRenderTarget().getDepthBits() == 0)
292 throw tcu::NotSupportedError("polygon offset tests require depth buffer");
293
294 testPolygonOffset();
295 }
296 else
297 {
298 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
299
300 // framebuffer object
301 GLuint colorRboId = 0;
302 GLuint depthRboId = 0;
303 GLuint fboId = 0;
304 bool fboComplete;
305
306 gl.genRenderbuffers(1, &colorRboId);
307 gl.bindRenderbuffer(GL_RENDERBUFFER, colorRboId);
308 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, m_targetSize, m_targetSize);
309 verifyError(m_testCtx, gl, GL_NO_ERROR);
310
311 gl.genRenderbuffers(1, &depthRboId);
312 gl.bindRenderbuffer(GL_RENDERBUFFER, depthRboId);
313 gl.renderbufferStorage(GL_RENDERBUFFER, m_internalFormat, m_targetSize, m_targetSize);
314 verifyError(m_testCtx, gl, GL_NO_ERROR);
315
316 gl.genFramebuffers(1, &fboId);
317 gl.bindFramebuffer(GL_FRAMEBUFFER, fboId);
318 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRboId);
319 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRboId);
320 verifyError(m_testCtx, gl, GL_NO_ERROR);
321
322 fboComplete = gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
323
324 if (fboComplete)
325 testPolygonOffset();
326
327 gl.deleteFramebuffers(1, &fboId);
328 gl.deleteRenderbuffers(1, &depthRboId);
329 gl.deleteRenderbuffers(1, &colorRboId);
330
331 if (!fboComplete)
332 throw tcu::NotSupportedError("could not create fbo for testing.");
333 }
334
335 return STOP;
336 }
337
338 // UsageTestCase
339
340 class UsageTestCase : public PolygonOffsetTestCase
341 {
342 public:
343 UsageTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
344
345 void testPolygonOffset (void);
346 };
347
UsageTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)348 UsageTestCase::UsageTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
349 : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
350 {
351 }
352
testPolygonOffset(void)353 void UsageTestCase::testPolygonOffset (void)
354 {
355 using tcu::TestLog;
356
357 const tcu::Vec4 triangle[] =
358 {
359 tcu::Vec4(-1, 1, 0, 1),
360 tcu::Vec4( 1, 1, 0, 1),
361 tcu::Vec4( 1, -1, 0, 1),
362 };
363
364 tcu::TestLog& log = m_testCtx.getLog();
365 tcu::Surface testImage (m_targetSize, m_targetSize);
366 tcu::Surface referenceImage (m_targetSize, m_targetSize);
367
368 // render test image
369 {
370 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
371 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
372 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
373 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
374
375 if (!program.isOk())
376 {
377 log << program;
378 TCU_FAIL("Shader compile failed.");
379 }
380
381 gl.clearColor (0, 0, 0, 1);
382 gl.clearDepthf (1.0f);
383 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
384 gl.viewport (0, 0, m_targetSize, m_targetSize);
385 gl.useProgram (program.getProgram());
386 gl.enable (GL_DEPTH_TEST);
387 gl.depthFunc (GL_LEQUAL); // make test pass if polygon offset doesn't do anything. It has its own test case. This test is only for to detect always-on cases.
388
389 log << TestLog::Message << "DepthFunc = GL_LEQUAL" << TestLog::EndMessage;
390
391 gl.enableVertexAttribArray (positionLoc);
392 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
393
394 //draw back (offset disabled)
395
396 log << TestLog::Message << "Draw bottom-right. Color = White.\tState: PolygonOffset(0, -2), POLYGON_OFFSET_FILL disabled." << TestLog::EndMessage;
397
398 gl.polygonOffset (0, -2);
399 gl.disable (GL_POLYGON_OFFSET_FILL);
400 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
401 gl.drawArrays (GL_TRIANGLES, 0, 3);
402
403 //draw front
404
405 log << TestLog::Message << "Draw bottom-right. Color = Red.\tState: PolygonOffset(0, -1), POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
406
407 gl.polygonOffset (0, -1);
408 gl.enable (GL_POLYGON_OFFSET_FILL);
409 gl.vertexAttrib4f (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
410 gl.drawArrays (GL_TRIANGLES, 0, 3);
411
412 gl.disableVertexAttribArray (positionLoc);
413 gl.useProgram (0);
414 gl.finish ();
415
416 glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
417 }
418
419 // render reference image
420 {
421 rr::Renderer referenceRenderer;
422 rr::VertexAttrib attribs[2];
423 rr::RenderState state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize)));
424
425 PositionColorShader program;
426
427 attribs[0].type = rr::VERTEXATTRIBTYPE_FLOAT;
428 attribs[0].size = 4;
429 attribs[0].stride = 0;
430 attribs[0].instanceDivisor = 0;
431 attribs[0].pointer = triangle;
432
433 attribs[1].type = rr::VERTEXATTRIBTYPE_DONT_CARE;
434 attribs[1].generic = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
435
436 tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
437
438 log << TestLog::Message << "Expecting: Bottom-right = Red." << TestLog::EndMessage;
439
440 referenceRenderer.draw(
441 rr::DrawCommand(
442 state,
443 rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
444 rr::Program(program.getVertexShader(), program.getFragmentShader()),
445 2,
446 attribs,
447 rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, 3, 0)));
448 }
449
450 // compare
451 verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
452 }
453
454 // UsageDisplacementTestCase
455
456 class UsageDisplacementTestCase : public PolygonOffsetTestCase
457 {
458 public:
459 UsageDisplacementTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
460
461 private:
462 tcu::Vec4 genRandomVec4 (de::Random& rnd) const;
463 void testPolygonOffset (void);
464 };
465
UsageDisplacementTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)466 UsageDisplacementTestCase::UsageDisplacementTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
467 : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
468 {
469 }
470
genRandomVec4(de::Random & rnd) const471 tcu::Vec4 UsageDisplacementTestCase::genRandomVec4 (de::Random& rnd) const
472 {
473 // generater triangle endpoint with following properties
474 // 1) it will not be clipped
475 // 2) it is not near either far or near plane to prevent possible problems related to depth clamping
476 // => w >= 1.0 and z in (-0.9, 0.9) range
477 tcu::Vec4 retVal;
478
479 retVal.x() = rnd.getFloat(-1, 1);
480 retVal.y() = rnd.getFloat(-1, 1);
481 retVal.z() = 0.5f;
482 retVal.w() = 1.0f + rnd.getFloat();
483
484 return retVal;
485 }
486
testPolygonOffset(void)487 void UsageDisplacementTestCase::testPolygonOffset (void)
488 {
489 using tcu::TestLog;
490
491 de::Random rnd (0xdec0de);
492 tcu::TestLog& log = m_testCtx.getLog();
493 tcu::Surface testImage (m_targetSize, m_targetSize);
494 tcu::Surface referenceImage (m_targetSize, m_targetSize);
495
496 // render test image
497 {
498 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
499 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
500 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
501 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
502 const int numIterations = 40;
503
504 if (!program.isOk())
505 {
506 log << program;
507 TCU_FAIL("Shader compile failed.");
508 }
509
510 gl.clearColor (0, 0, 0, 1);
511 gl.clearDepthf (1.0f);
512 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
513 gl.viewport (0, 0, m_targetSize, m_targetSize);
514 gl.useProgram (program.getProgram());
515 gl.enable (GL_DEPTH_TEST);
516 gl.enable (GL_POLYGON_OFFSET_FILL);
517 gl.enableVertexAttribArray (positionLoc);
518 gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
519
520 log << TestLog::Message << "Framebuffer cleared, clear color = Black." << TestLog::EndMessage;
521 log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
522
523 // draw colorless (mask = 0,0,0) triangle at random* location, set offset and render green triangle with depthfunc = equal
524 // *) w >= 1.0 and z in (-1, 1) range
525 for (int iterationNdx = 0; iterationNdx < numIterations; ++iterationNdx)
526 {
527 const bool offsetDirection = rnd.getBool();
528 const float offset = offsetDirection ? -1.0f : 1.0f;
529 tcu::Vec4 triangle[3];
530
531 for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(triangle); ++vertexNdx)
532 triangle[vertexNdx] = genRandomVec4(rnd);
533
534 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
535
536 log << TestLog::Message << "Setup triangle with random coordinates:" << TestLog::EndMessage;
537 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangle); ++ndx)
538 log << TestLog::Message
539 << "\tx=" << triangle[ndx].x()
540 << "\ty=" << triangle[ndx].y()
541 << "\tz=" << triangle[ndx].z()
542 << "\tw=" << triangle[ndx].w()
543 << TestLog::EndMessage;
544
545 log << TestLog::Message << "Draw colorless triangle.\tState: DepthFunc = GL_ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage;
546
547 gl.depthFunc (GL_ALWAYS);
548 gl.polygonOffset (0, 0);
549 gl.colorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
550 gl.drawArrays (GL_TRIANGLES, 0, 3);
551
552 // all fragments should have different Z => DepthFunc == GL_EQUAL fails with every fragment
553
554 log << TestLog::Message << "Draw green triangle.\tState: DepthFunc = GL_EQUAL, PolygonOffset(0, " << offset << ")." << TestLog::EndMessage;
555
556 gl.depthFunc (GL_EQUAL);
557 gl.polygonOffset (0, offset);
558 gl.colorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
559 gl.drawArrays (GL_TRIANGLES, 0, 3);
560
561 log << TestLog::Message << TestLog::EndMessage; // empty line for clarity
562 }
563
564 gl.disableVertexAttribArray (positionLoc);
565 gl.useProgram (0);
566 gl.finish ();
567
568 glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
569 }
570
571 // render reference image
572 log << TestLog::Message << "Expecting black framebuffer." << TestLog::EndMessage;
573 tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
574
575 // compare
576 verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
577 }
578
579 // UsagePositiveNegativeTestCase
580
581 class UsagePositiveNegativeTestCase : public PolygonOffsetTestCase
582 {
583 public:
584 UsagePositiveNegativeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
585
586 void testPolygonOffset (void);
587 };
588
UsagePositiveNegativeTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)589 UsagePositiveNegativeTestCase::UsagePositiveNegativeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
590 : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
591 {
592 }
593
testPolygonOffset(void)594 void UsagePositiveNegativeTestCase::testPolygonOffset (void)
595 {
596 using tcu::TestLog;
597
598 const tcu::Vec4 triangleBottomRight[] =
599 {
600 tcu::Vec4(-1, 1, 0, 1),
601 tcu::Vec4( 1, 1, 0, 1),
602 tcu::Vec4( 1, -1, 0, 1),
603 };
604 const tcu::Vec4 triangleTopLeft[] =
605 {
606 tcu::Vec4(-1, -1, 0, 1),
607 tcu::Vec4(-1, 1, 0, 1),
608 tcu::Vec4( 1, -1, 0, 1),
609 };
610
611 tcu::TestLog& log = m_testCtx.getLog();
612 tcu::Surface testImage (m_targetSize, m_targetSize);
613 tcu::Surface referenceImage (m_targetSize, m_targetSize);
614
615 // render test image
616 {
617 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
618 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
619 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
620 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
621
622 if (!program.isOk())
623 {
624 log << program;
625 TCU_FAIL("Shader compile failed.");
626 }
627
628 gl.clearColor (0, 0, 0, 1);
629 gl.clearDepthf (1.0f);
630 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
631 gl.viewport (0, 0, m_targetSize, m_targetSize);
632 gl.depthFunc (GL_LESS);
633 gl.useProgram (program.getProgram());
634 gl.enable (GL_DEPTH_TEST);
635 gl.enable (GL_POLYGON_OFFSET_FILL);
636 gl.enableVertexAttribArray (positionLoc);
637
638 log << TestLog::Message << "DepthFunc = GL_LESS." << TestLog::EndMessage;
639 log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
640
641 //draw top left (negative offset test)
642 {
643 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
644
645 log << TestLog::Message << "Draw top-left. Color = White.\tState: PolygonOffset(0, 0)." << TestLog::EndMessage;
646
647 gl.polygonOffset (0, 0);
648 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
649 gl.drawArrays (GL_TRIANGLES, 0, 3);
650
651 log << TestLog::Message << "Draw top-left. Color = Green.\tState: PolygonOffset(0, -1)." << TestLog::EndMessage;
652
653 gl.polygonOffset (0, -1);
654 gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
655 gl.drawArrays (GL_TRIANGLES, 0, 3);
656 }
657
658 //draw bottom right (positive offset test)
659 {
660 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
661
662 log << TestLog::Message << "Draw bottom-right. Color = White.\tState: PolygonOffset(0, 1)." << TestLog::EndMessage;
663
664 gl.polygonOffset (0, 1);
665 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
666 gl.drawArrays (GL_TRIANGLES, 0, 3);
667
668 log << TestLog::Message << "Draw bottom-right. Color = Yellow.\tState: PolygonOffset(0, 0)." << TestLog::EndMessage;
669
670 gl.polygonOffset (0, 0);
671 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 0.0f, 1.0f);
672 gl.drawArrays (GL_TRIANGLES, 0, 3);
673 }
674
675 gl.disableVertexAttribArray (positionLoc);
676 gl.useProgram (0);
677 gl.finish ();
678
679 glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
680 }
681
682 // render reference image
683 {
684 rr::Renderer referenceRenderer;
685 rr::VertexAttrib attribs[2];
686 rr::RenderState state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize)));
687
688 PositionColorShader program;
689
690 attribs[0].type = rr::VERTEXATTRIBTYPE_FLOAT;
691 attribs[0].size = 4;
692 attribs[0].stride = 0;
693 attribs[0].instanceDivisor = 0;
694 attribs[0].pointer = triangleTopLeft;
695
696 attribs[1].type = rr::VERTEXATTRIBTYPE_DONT_CARE;
697 attribs[1].generic = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
698
699 tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
700
701 log << TestLog::Message << "Expecting: Top-left = Green, Bottom-right = Yellow." << TestLog::EndMessage;
702
703 referenceRenderer.draw(
704 rr::DrawCommand(
705 state,
706 rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
707 rr::Program(program.getVertexShader(), program.getFragmentShader()),
708 2,
709 attribs,
710 rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, 3, 0)));
711
712 attribs[0].pointer = triangleBottomRight;
713 attribs[1].generic = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
714
715 referenceRenderer.draw(
716 rr::DrawCommand(
717 state,
718 rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
719 rr::Program(program.getVertexShader(), program.getFragmentShader()),
720 2,
721 attribs,
722 rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, 3, 0)));
723 }
724
725 // compare
726 verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
727 }
728
729 // ResultClampingTestCase
730
731 class ResultClampingTestCase : public PolygonOffsetTestCase
732 {
733 public:
734 ResultClampingTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
735
736 void testPolygonOffset (void);
737 };
738
ResultClampingTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)739 ResultClampingTestCase::ResultClampingTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
740 : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
741 {
742 }
743
testPolygonOffset(void)744 void ResultClampingTestCase::testPolygonOffset (void)
745 {
746 using tcu::TestLog;
747
748 const tcu::Vec4 triangleBottomRight[] =
749 {
750 tcu::Vec4(-1, 1, 1, 1),
751 tcu::Vec4( 1, 1, 1, 1),
752 tcu::Vec4( 1, -1, 1, 1),
753 };
754 const tcu::Vec4 triangleTopLeft[] =
755 {
756 tcu::Vec4(-1, -1, -1, 1),
757 tcu::Vec4(-1, 1, -1, 1),
758 tcu::Vec4( 1, -1, -1, 1),
759 };
760
761 tcu::TestLog& log = m_testCtx.getLog();
762 tcu::Surface testImage (m_targetSize, m_targetSize);
763 tcu::Surface referenceImage (m_targetSize, m_targetSize);
764
765 // render test image
766 {
767 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
768 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
769 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
770 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
771
772 if (!program.isOk())
773 {
774 log << program;
775 TCU_FAIL("Shader compile failed.");
776 }
777
778 gl.clearColor (0, 0, 0, 1);
779 gl.clearDepthf (1.0f);
780 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
781 gl.viewport (0, 0, m_targetSize, m_targetSize);
782 gl.useProgram (program.getProgram());
783 gl.enable (GL_DEPTH_TEST);
784 gl.enable (GL_POLYGON_OFFSET_FILL);
785 gl.enableVertexAttribArray (positionLoc);
786
787 log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
788
789 //draw bottom right (far)
790 {
791 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
792
793 log << TestLog::Message << "Draw bottom-right. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 8), Polygon Z = 1.0. (Result depth should clamp to 1.0)." << TestLog::EndMessage;
794
795 gl.depthFunc (GL_ALWAYS);
796 gl.polygonOffset (0, 8);
797 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
798 gl.drawArrays (GL_TRIANGLES, 0, 3);
799
800 log << TestLog::Message << "Draw bottom-right. Color = Red.\tState: DepthFunc = GREATER, PolygonOffset(0, 9), Polygon Z = 1.0. (Result depth should clamp to 1.0 too)" << TestLog::EndMessage;
801
802 gl.depthFunc (GL_GREATER);
803 gl.polygonOffset (0, 9);
804 gl.vertexAttrib4f (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
805 gl.drawArrays (GL_TRIANGLES, 0, 3);
806 }
807
808 //draw top left (near)
809 {
810 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
811
812 log << TestLog::Message << "Draw top-left. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, -8), Polygon Z = -1.0. (Result depth should clamp to -1.0)" << TestLog::EndMessage;
813
814 gl.depthFunc (GL_ALWAYS);
815 gl.polygonOffset (0, -8);
816 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
817 gl.drawArrays (GL_TRIANGLES, 0, 3);
818
819 log << TestLog::Message << "Draw top-left. Color = Yellow.\tState: DepthFunc = LESS, PolygonOffset(0, -9), Polygon Z = -1.0. (Result depth should clamp to -1.0 too)." << TestLog::EndMessage;
820
821 gl.depthFunc (GL_LESS);
822 gl.polygonOffset (0, -9);
823 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 0.0f, 1.0f);
824 gl.drawArrays (GL_TRIANGLES, 0, 3);
825 }
826
827 gl.disableVertexAttribArray (positionLoc);
828 gl.useProgram (0);
829 gl.finish ();
830
831 glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
832 }
833
834 // render reference image
835 log << TestLog::Message << "Expecting: Top-left = White, Bottom-right = White." << TestLog::EndMessage;
836 tcu::clear(referenceImage.getAccess(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
837
838 // compare
839 verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
840 }
841
842 // UsageSlopeTestCase
843
844 class UsageSlopeTestCase : public PolygonOffsetTestCase
845 {
846 public:
847 UsageSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
848
849 void testPolygonOffset (void);
850 };
851
UsageSlopeTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)852 UsageSlopeTestCase::UsageSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
853 : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
854 {
855 }
856
testPolygonOffset(void)857 void UsageSlopeTestCase::testPolygonOffset (void)
858 {
859 using tcu::TestLog;
860
861 const tcu::Vec4 triangleBottomRight[] =
862 {
863 tcu::Vec4(-1, 1, 0.0f, 1),
864 tcu::Vec4( 1, 1, 0.9f, 1),
865 tcu::Vec4( 1, -1, 0.9f, 1),
866 };
867 const tcu::Vec4 triangleTopLeft[] =
868 {
869 tcu::Vec4(-1, -1, -0.9f, 1),
870 tcu::Vec4(-1, 1, 0.9f, 1),
871 tcu::Vec4( 1, -1, 0.0f, 1),
872 };
873
874 tcu::TestLog& log = m_testCtx.getLog();
875 tcu::Surface testImage (m_targetSize, m_targetSize);
876 tcu::Surface referenceImage (m_targetSize, m_targetSize);
877
878 // render test image
879 {
880 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
881 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
882 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
883 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
884
885 if (!program.isOk())
886 {
887 log << program;
888 TCU_FAIL("Shader compile failed.");
889 }
890
891 gl.clearColor (0, 0, 0, 1);
892 gl.clearDepthf (1.0f);
893 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
894 gl.viewport (0, 0, m_targetSize, m_targetSize);
895 gl.useProgram (program.getProgram());
896 gl.enable (GL_DEPTH_TEST);
897 gl.enable (GL_POLYGON_OFFSET_FILL);
898 gl.enableVertexAttribArray (positionLoc);
899
900 log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
901
902 //draw top left (negative offset test)
903 {
904 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
905
906 log << TestLog::Message << "Draw top-left. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage;
907
908 gl.depthFunc (GL_ALWAYS);
909 gl.polygonOffset (0, 0);
910 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
911 gl.drawArrays (GL_TRIANGLES, 0, 3);
912
913 log << TestLog::Message << "Draw top-left. Color = Green.\tState: DepthFunc = LESS, PolygonOffset(-1, 0)." << TestLog::EndMessage;
914
915 gl.depthFunc (GL_LESS);
916 gl.polygonOffset (-1, 0);
917 gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
918 gl.drawArrays (GL_TRIANGLES, 0, 3);
919 }
920
921 //draw bottom right (positive offset test)
922 {
923 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
924
925 log << TestLog::Message << "Draw bottom-right. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage;
926
927 gl.depthFunc (GL_ALWAYS);
928 gl.polygonOffset (0, 0);
929 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
930 gl.drawArrays (GL_TRIANGLES, 0, 3);
931
932 log << TestLog::Message << "Draw bottom-right. Color = Green.\tState: DepthFunc = GREATER, PolygonOffset(1, 0)." << TestLog::EndMessage;
933
934 gl.depthFunc (GL_GREATER);
935 gl.polygonOffset (1, 0);
936 gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
937 gl.drawArrays (GL_TRIANGLES, 0, 3);
938 }
939
940 gl.disableVertexAttribArray (positionLoc);
941 gl.useProgram (0);
942 gl.finish ();
943
944 glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
945 }
946
947 // render reference image
948 log << TestLog::Message << "Expecting: Top-left = Green, Bottom-right = Green." << TestLog::EndMessage;
949 tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f));
950
951 // compare
952 verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
953 }
954
955 // ZeroSlopeTestCase
956
957 class ZeroSlopeTestCase : public PolygonOffsetTestCase
958 {
959 public:
960 ZeroSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
961
962 void testPolygonOffset (void);
963 };
964
ZeroSlopeTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)965 ZeroSlopeTestCase::ZeroSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
966 : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
967 {
968 }
969
testPolygonOffset(void)970 void ZeroSlopeTestCase::testPolygonOffset (void)
971 {
972 using tcu::TestLog;
973
974 const tcu::Vec4 triangle[] =
975 {
976 tcu::Vec4(-0.4f, 0.4f, 0.0f, 1.0f),
977 tcu::Vec4(-0.8f, -0.5f, 0.0f, 1.0f),
978 tcu::Vec4( 0.7f, 0.2f, 0.0f, 1.0f),
979 };
980
981 tcu::TestLog& log = m_testCtx.getLog();
982 tcu::Surface testImage (m_targetSize, m_targetSize);
983 tcu::Surface referenceImage (m_targetSize, m_targetSize);
984
985 // log the triangle
986 log << TestLog::Message << "Setup triangle with coordinates:" << TestLog::EndMessage;
987 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangle); ++ndx)
988 log << TestLog::Message
989 << "\tx=" << triangle[ndx].x()
990 << "\ty=" << triangle[ndx].y()
991 << "\tz=" << triangle[ndx].z()
992 << "\tw=" << triangle[ndx].w()
993 << TestLog::EndMessage;
994
995 // render test image
996 {
997 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
998 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
999 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
1000 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
1001
1002 if (!program.isOk())
1003 {
1004 log << program;
1005 TCU_FAIL("Shader compile failed.");
1006 }
1007
1008 gl.clearColor (0, 0, 0, 1);
1009 gl.clearDepthf (1.0f);
1010 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
1011 gl.viewport (0, 0, m_targetSize, m_targetSize);
1012 gl.useProgram (program.getProgram());
1013 gl.enable (GL_DEPTH_TEST);
1014 gl.enable (GL_POLYGON_OFFSET_FILL);
1015 gl.enableVertexAttribArray (positionLoc);
1016
1017 log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
1018
1019 {
1020 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
1021
1022 log << TestLog::Message << "Draw triangle. Color = Red.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage;
1023
1024 gl.depthFunc (GL_ALWAYS);
1025 gl.polygonOffset (0, 0);
1026 gl.vertexAttrib4f (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
1027 gl.drawArrays (GL_TRIANGLES, 0, 3);
1028
1029 log << TestLog::Message << "Draw triangle. Color = Black.\tState: DepthFunc = EQUAL, PolygonOffset(4, 0)." << TestLog::EndMessage;
1030
1031 gl.depthFunc (GL_EQUAL);
1032 gl.polygonOffset (4, 0); // triangle slope == 0
1033 gl.vertexAttrib4f (colorLoc, 0.0f, 0.0f, 0.0f, 1.0f);
1034 gl.drawArrays (GL_TRIANGLES, 0, 3);
1035 }
1036
1037 gl.disableVertexAttribArray (positionLoc);
1038 gl.useProgram (0);
1039 gl.finish ();
1040
1041 glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
1042 }
1043
1044 // render reference image
1045 log << TestLog::Message << "Expecting black triangle." << TestLog::EndMessage;
1046 tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
1047
1048 // compare
1049 verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
1050 }
1051
1052 // OneSlopeTestCase
1053
1054 class OneSlopeTestCase : public PolygonOffsetTestCase
1055 {
1056 public:
1057 OneSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
1058
1059 void testPolygonOffset (void);
1060 };
1061
OneSlopeTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)1062 OneSlopeTestCase::OneSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
1063 : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
1064 {
1065 }
1066
testPolygonOffset(void)1067 void OneSlopeTestCase::testPolygonOffset (void)
1068 {
1069 using tcu::TestLog;
1070
1071 /*
1072 * setup vertices subject to following properties
1073 * dz_w / dx_w == 1
1074 * dz_w / dy_w == 0
1075 * or
1076 * dz_w / dx_w == 0
1077 * dz_w / dy_w == 1
1078 * ==> m == 1
1079 */
1080 const float cornerDepth = float(m_targetSize);
1081 const tcu::Vec4 triangles[2][3] =
1082 {
1083 {
1084 tcu::Vec4(-1, -1, -cornerDepth, 1),
1085 tcu::Vec4(-1, 1, -cornerDepth, 1),
1086 tcu::Vec4( 1, -1, cornerDepth, 1),
1087 },
1088 {
1089 tcu::Vec4(-1, 1, cornerDepth, 1),
1090 tcu::Vec4( 1, 1, cornerDepth, 1),
1091 tcu::Vec4( 1, -1, -cornerDepth, 1),
1092 },
1093 };
1094
1095 tcu::TestLog& log = m_testCtx.getLog();
1096 tcu::Surface testImage (m_targetSize, m_targetSize);
1097 tcu::Surface referenceImage (m_targetSize, m_targetSize);
1098
1099 // log triangle info
1100 log << TestLog::Message << "Setup triangle0 coordinates: (slope in window coordinates = 1.0)" << TestLog::EndMessage;
1101 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[0]); ++ndx)
1102 log << TestLog::Message
1103 << "\tx=" << triangles[0][ndx].x()
1104 << "\ty=" << triangles[0][ndx].y()
1105 << "\tz=" << triangles[0][ndx].z()
1106 << "\tw=" << triangles[0][ndx].w()
1107 << TestLog::EndMessage;
1108 log << TestLog::Message << "Setup triangle1 coordinates: (slope in window coordinates = 1.0)" << TestLog::EndMessage;
1109 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[1]); ++ndx)
1110 log << TestLog::Message
1111 << "\tx=" << triangles[1][ndx].x()
1112 << "\ty=" << triangles[1][ndx].y()
1113 << "\tz=" << triangles[1][ndx].z()
1114 << "\tw=" << triangles[1][ndx].w()
1115 << TestLog::EndMessage;
1116
1117 // render test image
1118 {
1119 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1120 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
1121 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
1122 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
1123
1124 if (!program.isOk())
1125 {
1126 log << program;
1127 TCU_FAIL("Shader compile failed.");
1128 }
1129
1130 gl.clearColor (0, 0, 0, 1);
1131 gl.clear (GL_COLOR_BUFFER_BIT);
1132 gl.viewport (0, 0, m_targetSize, m_targetSize);
1133 gl.useProgram (program.getProgram());
1134 gl.enable (GL_DEPTH_TEST);
1135 gl.enable (GL_POLYGON_OFFSET_FILL);
1136 gl.enableVertexAttribArray (positionLoc);
1137
1138 log << TestLog::Message << "Framebuffer cleared, clear color = Black." << TestLog::EndMessage;
1139 log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
1140
1141 // top left (positive offset)
1142 {
1143 log << TestLog::Message << "Clear depth to 1.0." << TestLog::EndMessage;
1144
1145 gl.clearDepthf (1.0f); // far
1146 gl.clear (GL_DEPTH_BUFFER_BIT);
1147
1148 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[0]);
1149
1150 log << TestLog::Message << "Draw triangle0. Color = Red.\tState: DepthFunc = NOTEQUAL, PolygonOffset(10, 0). (Result depth should clamp to 1.0)." << TestLog::EndMessage;
1151
1152 gl.polygonOffset (10, 0); // clamps any depth on the triangle to 1
1153 gl.depthFunc (GL_NOTEQUAL);
1154 gl.vertexAttrib4f (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
1155 gl.drawArrays (GL_TRIANGLES, 0, 3);
1156 }
1157 // bottom right (negative offset)
1158 {
1159 log << TestLog::Message << "Clear depth to 0.0." << TestLog::EndMessage;
1160
1161 gl.clearDepthf (0.0f); // far
1162 gl.clear (GL_DEPTH_BUFFER_BIT);
1163
1164 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[1]);
1165
1166 log << TestLog::Message << "Draw triangle1. Color = Green.\tState: DepthFunc = NOTEQUAL, PolygonOffset(-10, 0). (Result depth should clamp to 0.0)." << TestLog::EndMessage;
1167
1168 gl.polygonOffset (-10, 0); // clamps depth to 0
1169 gl.depthFunc (GL_NOTEQUAL);
1170 gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
1171 gl.drawArrays (GL_TRIANGLES, 0, 3);
1172 }
1173
1174 gl.disableVertexAttribArray (positionLoc);
1175 gl.useProgram (0);
1176 gl.finish ();
1177
1178 glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
1179 }
1180
1181 // render reference image
1182 log << TestLog::Message << "Expecting black framebuffer." << TestLog::EndMessage;
1183 tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
1184
1185 // compare
1186 verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
1187 }
1188
1189 } // anonymous
1190
PolygonOffsetTests(Context & context)1191 PolygonOffsetTests::PolygonOffsetTests (Context& context)
1192 : TestCaseGroup(context, "polygon_offset", "Polygon offset tests")
1193 {
1194 }
1195
~PolygonOffsetTests(void)1196 PolygonOffsetTests::~PolygonOffsetTests (void)
1197 {
1198 }
1199
init(void)1200 void PolygonOffsetTests::init (void)
1201 {
1202 const struct DepthBufferFormat
1203 {
1204 enum BufferType
1205 {
1206 TYPE_FIXED_POINT,
1207 TYPE_FLOATING_POINT,
1208 TYPE_UNKNOWN
1209 };
1210
1211 GLenum internalFormat;
1212 int bits;
1213 BufferType floatingPoint;
1214 const char* name;
1215 } depthFormats[]=
1216 {
1217 { 0, 0, DepthBufferFormat::TYPE_UNKNOWN, "default" },
1218 { GL_DEPTH_COMPONENT16, 16, DepthBufferFormat::TYPE_FIXED_POINT, "fixed16" },
1219 { GL_DEPTH_COMPONENT24, 24, DepthBufferFormat::TYPE_FIXED_POINT, "fixed24" },
1220 { GL_DEPTH_COMPONENT32F, 32, DepthBufferFormat::TYPE_FLOATING_POINT, "float32" },
1221 };
1222
1223 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthFormats); ++ndx)
1224 {
1225 const DepthBufferFormat& format = depthFormats[ndx];
1226
1227 // enable works?
1228 addChild(new UsageTestCase(m_context, (std::string(format.name) + "_enable").c_str(), "test enable GL_POLYGON_OFFSET_FILL", format.internalFormat, format.name));
1229
1230 // Really moves the polygons ?
1231 addChild(new UsageDisplacementTestCase(m_context, (std::string(format.name) + "_displacement_with_units").c_str(), "test polygon offset", format.internalFormat, format.name));
1232
1233 // Really moves the polygons to right direction ?
1234 addChild(new UsagePositiveNegativeTestCase(m_context, (std::string(format.name) + "_render_with_units").c_str(), "test polygon offset", format.internalFormat, format.name));
1235
1236 // Is total result clamped to [0,1] like promised?
1237 addChild(new ResultClampingTestCase(m_context, (std::string(format.name) + "_result_depth_clamp").c_str(), "test polygon offset clamping", format.internalFormat, format.name));
1238
1239 // Slope really moves the polygon?
1240 addChild(new UsageSlopeTestCase(m_context, (std::string(format.name) + "_render_with_factor").c_str(), "test polygon offset factor", format.internalFormat, format.name));
1241
1242 // Factor with zero slope
1243 addChild(new ZeroSlopeTestCase(m_context, (std::string(format.name) + "_factor_0_slope").c_str(), "test polygon offset factor", format.internalFormat, format.name));
1244
1245 // Factor with 1.0 slope
1246 addChild(new OneSlopeTestCase(m_context, (std::string(format.name) + "_factor_1_slope").c_str(), "test polygon offset factor", format.internalFormat, format.name));
1247 }
1248 }
1249
1250 } // Functional
1251 } // gles3
1252 } // deqp
1253