1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief GLES3 Scissor tests
22 *//*--------------------------------------------------------------------*/
23
24 #include "es3fScissorTests.hpp"
25
26 #include "glsScissorTests.hpp"
27
28 #include "sglrGLContext.hpp"
29 #include "sglrReferenceContext.hpp"
30 #include "sglrContextUtil.hpp"
31
32 #include "tcuVector.hpp"
33 #include "tcuRenderTarget.hpp"
34 #include "tcuImageCompare.hpp"
35
36 #include "gluStrUtil.hpp"
37 #include "gluDrawUtil.hpp"
38
39 #include "glwEnums.hpp"
40 #include "deDefs.hpp"
41
42 namespace deqp
43 {
44 namespace gles3
45 {
46 namespace Functional
47 {
48
ScissorTests(Context & context)49 ScissorTests::ScissorTests (Context& context):
50 TestCaseGroup (context, "scissor", "Scissor Tests")
51 {
52 }
53
~ScissorTests(void)54 ScissorTests::~ScissorTests (void)
55 {
56 }
57
init(void)58 void ScissorTests::init (void)
59 {
60 using tcu::Vec4;
61 using namespace gls::Functional::ScissorTestInternal;
62
63 tcu::TestContext& tc = m_context.getTestContext();
64 glu::RenderContext& rc = m_context.getRenderContext();
65
66 const struct
67 {
68 const char* name;
69 const char* desc;
70 const tcu::Vec4 scissor;
71 const tcu::Vec4 render;
72 const PrimitiveType type;
73 const int primitives;
74 } cases[] =
75 {
76 { "contained_quads", "Triangles fully inside scissor area (single call)", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30 },
77 { "partial_quads", "Triangles partially inside scissor area (single call)", Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30 },
78 { "contained_tri", "Triangle fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 1 },
79 { "enclosing_tri", "Triangle fully covering scissor area", Vec4(0.4f, 0.4f, 0.2f, 0.2f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 1 },
80 { "partial_tri", "Triangle partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 1.0f, 1.0f), TRIANGLE, 1 },
81 { "outside_render_tri", "Triangle with scissor area outside render target", Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 0.6f, 0.6f), TRIANGLE, 1 },
82 { "partial_lines", "Linse partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 1.0f, 1.0f), LINE, 30 },
83 { "contained_line", "Line fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), LINE, 1 },
84 { "partial_line", "Line partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 1.0f, 1.0f), LINE, 1 },
85 { "outside_render_line", "Line with scissor area outside render target", Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 0.6f, 0.6f), LINE, 1 },
86 { "contained_point", "Point fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.5f, 0.5f, 0.0f, 0.0f), POINT, 1 },
87 { "partial_points", "Points partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 1.0f, 1.0f), POINT, 30 },
88 { "outside_point", "Point fully outside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 0.0f, 0.0f), POINT, 1 },
89 { "outside_render_point", "Point with scissor area outside render target", Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.5f, 0.5f, 0.0f, 0.0f), POINT, 1 }
90 };
91
92 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
93 {
94 addChild(createPrimitiveTest(tc,
95 rc,
96 cases[caseNdx].name,
97 cases[caseNdx].desc,
98 cases[caseNdx].scissor,
99 cases[caseNdx].render,
100 cases[caseNdx].type,
101 cases[caseNdx].primitives));
102 }
103
104 addChild(createClearTest(tc, rc, "clear_depth", "Depth buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_DEPTH_BUFFER_BIT));
105 addChild(createClearTest(tc, rc, "clear_stencil", "Stencil buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_STENCIL_BUFFER_BIT));
106 addChild(createClearTest(tc, rc, "clear_color", "Color buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_COLOR_BUFFER_BIT));
107
108 addChild(createFramebufferClearTest(tc, rc, "clear_fixed_buffer", "Fixed point color clear", CLEAR_COLOR_FIXED));
109 addChild(createFramebufferClearTest(tc, rc, "clear_int_buffer", "Integer color clear", CLEAR_COLOR_INT));
110 addChild(createFramebufferClearTest(tc, rc, "clear_uint_buffer", "Unsigned integer buffer clear", CLEAR_COLOR_UINT));
111 addChild(createFramebufferClearTest(tc, rc, "clear_depth_buffer", "Depth buffer clear", CLEAR_DEPTH));
112 addChild(createFramebufferClearTest(tc, rc, "clear_stencil_buffer", "Stencil buffer clear", CLEAR_STENCIL));
113 addChild(createFramebufferClearTest(tc, rc, "clear_depth_stencil_buffer", "Fixed point color buffer clear", CLEAR_DEPTH_STENCIL));
114
115 addChild(createFramebufferBlitTest(tc, rc, "framebuffer_blit_center", "Blit to default framebuffer, scissor away edges", Vec4(0.1f, 0.1f, 0.8f, 0.8f)));
116 addChild(createFramebufferBlitTest(tc, rc, "framebuffer_blit_corner", "Blit to default framebuffer, scissor all but a corner", Vec4(0.6f, 0.6f, 0.5f, 0.5f)));
117 addChild(createFramebufferBlitTest(tc, rc, "framebuffer_blit_none", "Blit to default framebuffer, scissor area outside screen", Vec4(1.6f, 0.6f, 0.5f, 0.5f)));
118 }
119
120 } // Functional
121 } // gles3
122 } // deqp
123