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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Texture count performance tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es3pTextureCountTests.hpp"
25 #include "es3pTextureCases.hpp"
26 #include "gluStrUtil.hpp"
27 
28 #include "deStringUtil.hpp"
29 
30 #include "glwEnums.hpp"
31 
32 using std::string;
33 
34 namespace deqp
35 {
36 namespace gles3
37 {
38 namespace Performance
39 {
40 
TextureCountTests(Context & context)41 TextureCountTests::TextureCountTests (Context& context)
42 	: TestCaseGroup(context, "count", "Texture Count Performance Tests")
43 {
44 }
45 
~TextureCountTests(void)46 TextureCountTests::~TextureCountTests (void)
47 {
48 }
49 
init(void)50 void TextureCountTests::init (void)
51 {
52 	static const struct
53 	{
54 		const char*	name;
55 		deUint32	internalFormat;
56 	} texFormats[] =
57 	{
58 		{ "rgb565",		GL_RGB565	},
59 		{ "rgb8",		GL_RGB8		},
60 		{ "rgba8",		GL_RGBA8	},
61 		{ "rgba8ui",	GL_RGBA8UI	},
62 		{ "rg16f",		GL_RG16F	},
63 		{ "rgba16f",	GL_RGBA16F	},
64 		{ "rgba32f",	GL_RGBA32F	}
65 	};
66 	static const int texCounts[] = { 1, 2, 4, 8 };
67 
68 	for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++)
69 	{
70 		for (int cntNdx = 0; cntNdx < DE_LENGTH_OF_ARRAY(texCounts); cntNdx++)
71 		{
72 			deUint32	format			= texFormats[formatNdx].internalFormat;
73 			deUint32	wrapS			= GL_CLAMP_TO_EDGE;
74 			deUint32	wrapT			= GL_CLAMP_TO_EDGE;
75 			deUint32	minFilter		= GL_NEAREST;
76 			deUint32	magFilter		= GL_NEAREST;
77 			int			numTextures		= texCounts[cntNdx];
78 			string		name			= string(texFormats[formatNdx].name) + "_" + de::toString(numTextures);
79 			string		description		= glu::getTextureFormatName(format);
80 
81 			addChild(new Texture2DRenderCase(m_context, name.c_str(), description.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
82 		}
83 	}
84 }
85 
86 } // Performance
87 } // gles3
88 } // deqp
89