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1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2 
3 /*
4  * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  * Authors:
26  *    Rob Clark <robclark@freedesktop.org>
27  */
28 
29 #ifndef FD3_CONTEXT_H_
30 #define FD3_CONTEXT_H_
31 
32 #include "util/u_upload_mgr.h"
33 
34 #include "freedreno_drmif.h"
35 
36 #include "freedreno_context.h"
37 
38 #include "ir3_shader.h"
39 
40 
41 struct fd3_context {
42 	struct fd_context base;
43 
44 	struct fd_bo *vs_pvt_mem, *fs_pvt_mem;
45 
46 	/* This only needs to be 4 * num_of_pipes bytes (ie. 32 bytes).  We
47 	 * could combine it with another allocation.
48 	 */
49 	struct fd_bo *vsc_size_mem;
50 
51 	struct u_upload_mgr *border_color_uploader;
52 	struct pipe_resource *border_color_buf;
53 
54 	/* if *any* of bits are set in {v,f}saturate_{s,t,r} */
55 	bool vsaturate, fsaturate;
56 
57 	/* bitmask of sampler which needs coords clamped for vertex
58 	 * shader:
59 	 */
60 	unsigned vsaturate_s, vsaturate_t, vsaturate_r;
61 
62 	/* bitmask of sampler which needs coords clamped for frag
63 	 * shader:
64 	 */
65 	unsigned fsaturate_s, fsaturate_t, fsaturate_r;
66 
67 	/* some state changes require a different shader variant.  Keep
68 	 * track of this so we know when we need to re-emit shader state
69 	 * due to variant change.  See fixup_shader_state()
70 	 */
71 	struct ir3_shader_key last_key;
72 };
73 
74 static inline struct fd3_context *
fd3_context(struct fd_context * ctx)75 fd3_context(struct fd_context *ctx)
76 {
77 	return (struct fd3_context *)ctx;
78 }
79 
80 struct pipe_context *
81 fd3_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
82 
83 #endif /* FD3_CONTEXT_H_ */
84