• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2 
3 /*
4  * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  * Authors:
26  *    Rob Clark <robclark@freedesktop.org>
27  */
28 
29 #include "tgsi/tgsi_text.h"
30 #include "tgsi/tgsi_ureg.h"
31 
32 #include "freedreno_program.h"
33 #include "freedreno_context.h"
34 
35 static void
fd_fp_state_bind(struct pipe_context * pctx,void * hwcso)36 fd_fp_state_bind(struct pipe_context *pctx, void *hwcso)
37 {
38 	struct fd_context *ctx = fd_context(pctx);
39 	ctx->prog.fp = hwcso;
40 	ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG;
41 	ctx->dirty |= FD_DIRTY_PROG;
42 }
43 
44 static void
fd_vp_state_bind(struct pipe_context * pctx,void * hwcso)45 fd_vp_state_bind(struct pipe_context *pctx, void *hwcso)
46 {
47 	struct fd_context *ctx = fd_context(pctx);
48 	ctx->prog.vp = hwcso;
49 	ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG;
50 	ctx->dirty |= FD_DIRTY_PROG;
51 }
52 
53 static const char *solid_fp =
54 	"FRAG                                        \n"
55 	"PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1       \n"
56 	"DCL CONST[0]                                \n"
57 	"DCL OUT[0], COLOR                           \n"
58 	"  0: MOV OUT[0], CONST[0]                   \n"
59 	"  1: END                                    \n";
60 
61 static const char *solid_vp =
62 	"VERT                                        \n"
63 	"DCL IN[0]                                   \n"
64 	"DCL OUT[0], POSITION                        \n"
65 	"  0: MOV OUT[0], IN[0]                      \n"
66 	"  1: END                                    \n";
67 
68 static const char *blit_vp =
69 	"VERT                                        \n"
70 	"DCL IN[0]                                   \n"
71 	"DCL IN[1]                                   \n"
72 	"DCL OUT[0], TEXCOORD[0]                     \n"
73 	"DCL OUT[1], POSITION                        \n"
74 	"  0: MOV OUT[0], IN[0]                      \n"
75 	"  0: MOV OUT[1], IN[1]                      \n"
76 	"  1: END                                    \n";
77 
assemble_tgsi(struct pipe_context * pctx,const char * src,bool frag)78 static void * assemble_tgsi(struct pipe_context *pctx,
79 		const char *src, bool frag)
80 {
81 	struct tgsi_token toks[32];
82 	struct pipe_shader_state cso = {
83 			.tokens = toks,
84 	};
85 
86 	bool ret = tgsi_text_translate(src, toks, ARRAY_SIZE(toks));
87 	assume(ret);
88 
89 	if (frag)
90 		return pctx->create_fs_state(pctx, &cso);
91 	else
92 		return pctx->create_vs_state(pctx, &cso);
93 }
94 
95 static void *
fd_prog_blit(struct pipe_context * pctx,int rts,bool depth)96 fd_prog_blit(struct pipe_context *pctx, int rts, bool depth)
97 {
98 	int i;
99 	struct ureg_src tc;
100 	struct ureg_program *ureg;
101 
102 	debug_assert(rts <= MAX_RENDER_TARGETS);
103 
104 	ureg = ureg_create(PIPE_SHADER_FRAGMENT);
105 	if (!ureg)
106 		return NULL;
107 
108 	tc = ureg_DECL_fs_input(
109 			ureg, TGSI_SEMANTIC_GENERIC, 0, TGSI_INTERPOLATE_PERSPECTIVE);
110 	for (i = 0; i < rts; i++)
111 		ureg_TEX(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, i),
112 				 TGSI_TEXTURE_2D, tc, ureg_DECL_sampler(ureg, i));
113 	if (depth)
114 		ureg_TEX(ureg,
115 				 ureg_writemask(
116 						 ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0),
117 						 TGSI_WRITEMASK_Z),
118 				 TGSI_TEXTURE_2D, tc, ureg_DECL_sampler(ureg, rts));
119 
120 	ureg_END(ureg);
121 
122 	return ureg_create_shader_and_destroy(ureg, pctx);
123 }
124 
125 
fd_prog_init(struct pipe_context * pctx)126 void fd_prog_init(struct pipe_context *pctx)
127 {
128 	struct fd_context *ctx = fd_context(pctx);
129 	int i;
130 
131 	pctx->bind_fs_state = fd_fp_state_bind;
132 	pctx->bind_vs_state = fd_vp_state_bind;
133 
134 	// XXX for now, let a2xx keep it's own hand-rolled shaders
135 	// for solid and blit progs:
136 	if (ctx->screen->gpu_id < 300)
137 		return;
138 
139 	ctx->solid_prog.fp = assemble_tgsi(pctx, solid_fp, true);
140 	ctx->solid_prog.vp = assemble_tgsi(pctx, solid_vp, false);
141 	ctx->blit_prog[0].vp = assemble_tgsi(pctx, blit_vp, false);
142 	ctx->blit_prog[0].fp = fd_prog_blit(pctx, 1, false);
143 	for (i = 1; i < ctx->screen->max_rts; i++) {
144 		ctx->blit_prog[i].vp = ctx->blit_prog[0].vp;
145 		ctx->blit_prog[i].fp = fd_prog_blit(pctx, i + 1, false);
146 	}
147 
148 	ctx->blit_z.vp = ctx->blit_prog[0].vp;
149 	ctx->blit_z.fp = fd_prog_blit(pctx, 0, true);
150 	ctx->blit_zs.vp = ctx->blit_prog[0].vp;
151 	ctx->blit_zs.fp = fd_prog_blit(pctx, 1, true);
152 }
153 
fd_prog_fini(struct pipe_context * pctx)154 void fd_prog_fini(struct pipe_context *pctx)
155 {
156 	struct fd_context *ctx = fd_context(pctx);
157 	int i;
158 
159 	pctx->delete_vs_state(pctx, ctx->solid_prog.vp);
160 	pctx->delete_fs_state(pctx, ctx->solid_prog.fp);
161 	pctx->delete_vs_state(pctx, ctx->blit_prog[0].vp);
162 	for (i = 0; i < ctx->screen->max_rts; i++)
163 		pctx->delete_fs_state(pctx, ctx->blit_prog[i].fp);
164 	pctx->delete_fs_state(pctx, ctx->blit_z.fp);
165 	pctx->delete_fs_state(pctx, ctx->blit_zs.fp);
166 }
167