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1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2 
3 /*
4  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  * Authors:
26  *    Rob Clark <robclark@freedesktop.org>
27  */
28 
29 #include "util/u_format.h"
30 #include "util/u_format_rgtc.h"
31 #include "util/u_format_zs.h"
32 #include "util/u_inlines.h"
33 #include "util/u_transfer.h"
34 #include "util/u_string.h"
35 #include "util/u_surface.h"
36 #include "util/set.h"
37 
38 #include "freedreno_resource.h"
39 #include "freedreno_batch_cache.h"
40 #include "freedreno_screen.h"
41 #include "freedreno_surface.h"
42 #include "freedreno_context.h"
43 #include "freedreno_query_hw.h"
44 #include "freedreno_util.h"
45 
46 #include <errno.h>
47 
48 /* XXX this should go away, needed for 'struct winsys_handle' */
49 #include "state_tracker/drm_driver.h"
50 
51 /**
52  * Go through the entire state and see if the resource is bound
53  * anywhere. If it is, mark the relevant state as dirty. This is
54  * called on realloc_bo to ensure the neccessary state is re-
55  * emitted so the GPU looks at the new backing bo.
56  */
57 static void
rebind_resource(struct fd_context * ctx,struct pipe_resource * prsc)58 rebind_resource(struct fd_context *ctx, struct pipe_resource *prsc)
59 {
60 	/* VBOs */
61 	for (unsigned i = 0; i < ctx->vtx.vertexbuf.count && !(ctx->dirty & FD_DIRTY_VTXBUF); i++) {
62 		if (ctx->vtx.vertexbuf.vb[i].buffer.resource == prsc)
63 			ctx->dirty |= FD_DIRTY_VTXBUF;
64 	}
65 
66 	/* per-shader-stage resources: */
67 	for (unsigned stage = 0; stage < PIPE_SHADER_TYPES; stage++) {
68 		/* Constbufs.. note that constbuf[0] is normal uniforms emitted in
69 		 * cmdstream rather than by pointer..
70 		 */
71 		const unsigned num_ubos = util_last_bit(ctx->constbuf[stage].enabled_mask);
72 		for (unsigned i = 1; i < num_ubos; i++) {
73 			if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_CONST)
74 				break;
75 			if (ctx->constbuf[stage].cb[i].buffer == prsc)
76 				ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_CONST;
77 		}
78 
79 		/* Textures */
80 		for (unsigned i = 0; i < ctx->tex[stage].num_textures; i++) {
81 			if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_TEX)
82 				break;
83 			if (ctx->tex[stage].textures[i] && (ctx->tex[stage].textures[i]->texture == prsc))
84 				ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_TEX;
85 		}
86 
87 		/* SSBOs */
88 		const unsigned num_ssbos = util_last_bit(ctx->shaderbuf[stage].enabled_mask);
89 		for (unsigned i = 0; i < num_ssbos; i++) {
90 			if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_SSBO)
91 				break;
92 			if (ctx->shaderbuf[stage].sb[i].buffer == prsc)
93 				ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_SSBO;
94 		}
95 	}
96 }
97 
98 static void
realloc_bo(struct fd_resource * rsc,uint32_t size)99 realloc_bo(struct fd_resource *rsc, uint32_t size)
100 {
101 	struct fd_screen *screen = fd_screen(rsc->base.screen);
102 	uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
103 			DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */
104 
105 	/* if we start using things other than write-combine,
106 	 * be sure to check for PIPE_RESOURCE_FLAG_MAP_COHERENT
107 	 */
108 
109 	if (rsc->bo)
110 		fd_bo_del(rsc->bo);
111 
112 	rsc->bo = fd_bo_new(screen->dev, size, flags);
113 	util_range_set_empty(&rsc->valid_buffer_range);
114 	fd_bc_invalidate_resource(rsc, true);
115 }
116 
117 static void
do_blit(struct fd_context * ctx,const struct pipe_blit_info * blit,bool fallback)118 do_blit(struct fd_context *ctx, const struct pipe_blit_info *blit, bool fallback)
119 {
120 	/* TODO size threshold too?? */
121 	if (!fallback) {
122 		/* do blit on gpu: */
123 		fd_blitter_pipe_begin(ctx, false, true, FD_STAGE_BLIT);
124 		ctx->blit(ctx, blit);
125 		fd_blitter_pipe_end(ctx);
126 	} else {
127 		/* do blit on cpu: */
128 		util_resource_copy_region(&ctx->base,
129 				blit->dst.resource, blit->dst.level, blit->dst.box.x,
130 				blit->dst.box.y, blit->dst.box.z,
131 				blit->src.resource, blit->src.level, &blit->src.box);
132 	}
133 }
134 
135 static bool
fd_try_shadow_resource(struct fd_context * ctx,struct fd_resource * rsc,unsigned level,const struct pipe_box * box)136 fd_try_shadow_resource(struct fd_context *ctx, struct fd_resource *rsc,
137 		unsigned level, const struct pipe_box *box)
138 {
139 	struct pipe_context *pctx = &ctx->base;
140 	struct pipe_resource *prsc = &rsc->base;
141 	bool fallback = false;
142 
143 	if (prsc->next)
144 		return false;
145 
146 	/* TODO: somehow munge dimensions and format to copy unsupported
147 	 * render target format to something that is supported?
148 	 */
149 	if (!pctx->screen->is_format_supported(pctx->screen,
150 			prsc->format, prsc->target, prsc->nr_samples,
151 			PIPE_BIND_RENDER_TARGET))
152 		fallback = true;
153 
154 	/* do shadowing back-blits on the cpu for buffers: */
155 	if (prsc->target == PIPE_BUFFER)
156 		fallback = true;
157 
158 	bool whole_level = util_texrange_covers_whole_level(prsc, level,
159 		box->x, box->y, box->z, box->width, box->height, box->depth);
160 
161 	/* TODO need to be more clever about current level */
162 	if ((prsc->target >= PIPE_TEXTURE_2D) && !whole_level)
163 		return false;
164 
165 	struct pipe_resource *pshadow =
166 		pctx->screen->resource_create(pctx->screen, prsc);
167 
168 	if (!pshadow)
169 		return false;
170 
171 	assert(!ctx->in_shadow);
172 	ctx->in_shadow = true;
173 
174 	/* get rid of any references that batch-cache might have to us (which
175 	 * should empty/destroy rsc->batches hashset)
176 	 */
177 	fd_bc_invalidate_resource(rsc, false);
178 
179 	mtx_lock(&ctx->screen->lock);
180 
181 	/* Swap the backing bo's, so shadow becomes the old buffer,
182 	 * blit from shadow to new buffer.  From here on out, we
183 	 * cannot fail.
184 	 *
185 	 * Note that we need to do it in this order, otherwise if
186 	 * we go down cpu blit path, the recursive transfer_map()
187 	 * sees the wrong status..
188 	 */
189 	struct fd_resource *shadow = fd_resource(pshadow);
190 
191 	DBG("shadow: %p (%d) -> %p (%d)\n", rsc, rsc->base.reference.count,
192 			shadow, shadow->base.reference.count);
193 
194 	/* TODO valid_buffer_range?? */
195 	swap(rsc->bo,        shadow->bo);
196 	swap(rsc->write_batch,   shadow->write_batch);
197 
198 	/* at this point, the newly created shadow buffer is not referenced
199 	 * by any batches, but the existing rsc (probably) is.  We need to
200 	 * transfer those references over:
201 	 */
202 	debug_assert(shadow->batch_mask == 0);
203 	struct fd_batch *batch;
204 	foreach_batch(batch, &ctx->screen->batch_cache, rsc->batch_mask) {
205 		struct set_entry *entry = _mesa_set_search(batch->resources, rsc);
206 		_mesa_set_remove(batch->resources, entry);
207 		_mesa_set_add(batch->resources, shadow);
208 	}
209 	swap(rsc->batch_mask, shadow->batch_mask);
210 
211 	mtx_unlock(&ctx->screen->lock);
212 
213 	struct pipe_blit_info blit = {0};
214 	blit.dst.resource = prsc;
215 	blit.dst.format   = prsc->format;
216 	blit.src.resource = pshadow;
217 	blit.src.format   = pshadow->format;
218 	blit.mask = util_format_get_mask(prsc->format);
219 	blit.filter = PIPE_TEX_FILTER_NEAREST;
220 
221 #define set_box(field, val) do {     \
222 		blit.dst.field = (val);      \
223 		blit.src.field = (val);      \
224 	} while (0)
225 
226 	/* blit the other levels in their entirety: */
227 	for (unsigned l = 0; l <= prsc->last_level; l++) {
228 		if (l == level)
229 			continue;
230 
231 		/* just blit whole level: */
232 		set_box(level, l);
233 		set_box(box.width,  u_minify(prsc->width0, l));
234 		set_box(box.height, u_minify(prsc->height0, l));
235 		set_box(box.depth,  u_minify(prsc->depth0, l));
236 
237 		do_blit(ctx, &blit, fallback);
238 	}
239 
240 	/* deal w/ current level specially, since we might need to split
241 	 * it up into a couple blits:
242 	 */
243 	if (!whole_level) {
244 		set_box(level, level);
245 
246 		switch (prsc->target) {
247 		case PIPE_BUFFER:
248 		case PIPE_TEXTURE_1D:
249 			set_box(box.y, 0);
250 			set_box(box.z, 0);
251 			set_box(box.height, 1);
252 			set_box(box.depth, 1);
253 
254 			if (box->x > 0) {
255 				set_box(box.x, 0);
256 				set_box(box.width, box->x);
257 
258 				do_blit(ctx, &blit, fallback);
259 			}
260 			if ((box->x + box->width) < u_minify(prsc->width0, level)) {
261 				set_box(box.x, box->x + box->width);
262 				set_box(box.width, u_minify(prsc->width0, level) - (box->x + box->width));
263 
264 				do_blit(ctx, &blit, fallback);
265 			}
266 			break;
267 		case PIPE_TEXTURE_2D:
268 			/* TODO */
269 		default:
270 			unreachable("TODO");
271 		}
272 	}
273 
274 	ctx->in_shadow = false;
275 
276 	pipe_resource_reference(&pshadow, NULL);
277 
278 	return true;
279 }
280 
281 static struct fd_resource *
fd_alloc_staging(struct fd_context * ctx,struct fd_resource * rsc,unsigned level,const struct pipe_box * box)282 fd_alloc_staging(struct fd_context *ctx, struct fd_resource *rsc,
283 		unsigned level, const struct pipe_box *box)
284 {
285 	struct pipe_context *pctx = &ctx->base;
286 	struct pipe_resource tmpl = rsc->base;
287 
288 	tmpl.width0  = box->width;
289 	tmpl.height0 = box->height;
290 	tmpl.depth0  = box->depth;
291 	tmpl.array_size = 1;
292 	tmpl.last_level = 0;
293 	tmpl.bind |= PIPE_BIND_LINEAR;
294 
295 	struct pipe_resource *pstaging =
296 		pctx->screen->resource_create(pctx->screen, &tmpl);
297 	if (!pstaging)
298 		return NULL;
299 
300 	return fd_resource(pstaging);
301 }
302 
303 static void
fd_blit_from_staging(struct fd_context * ctx,struct fd_transfer * trans)304 fd_blit_from_staging(struct fd_context *ctx, struct fd_transfer *trans)
305 {
306 	struct pipe_resource *dst = trans->base.resource;
307 	struct pipe_blit_info blit = {0};
308 
309 	blit.dst.resource = dst;
310 	blit.dst.format   = dst->format;
311 	blit.dst.level    = trans->base.level;
312 	blit.dst.box      = trans->base.box;
313 	blit.src.resource = trans->staging_prsc;
314 	blit.src.format   = trans->staging_prsc->format;
315 	blit.src.level    = 0;
316 	blit.src.box      = trans->staging_box;
317 	blit.mask = util_format_get_mask(trans->staging_prsc->format);
318 	blit.filter = PIPE_TEX_FILTER_NEAREST;
319 
320 	do_blit(ctx, &blit, false);
321 }
322 
323 static void
fd_blit_to_staging(struct fd_context * ctx,struct fd_transfer * trans)324 fd_blit_to_staging(struct fd_context *ctx, struct fd_transfer *trans)
325 {
326 	struct pipe_resource *src = trans->base.resource;
327 	struct pipe_blit_info blit = {0};
328 
329 	blit.src.resource = src;
330 	blit.src.format   = src->format;
331 	blit.src.level    = trans->base.level;
332 	blit.src.box      = trans->base.box;
333 	blit.dst.resource = trans->staging_prsc;
334 	blit.dst.format   = trans->staging_prsc->format;
335 	blit.dst.level    = 0;
336 	blit.dst.box      = trans->staging_box;
337 	blit.mask = util_format_get_mask(trans->staging_prsc->format);
338 	blit.filter = PIPE_TEX_FILTER_NEAREST;
339 
340 	do_blit(ctx, &blit, false);
341 }
342 
343 static unsigned
fd_resource_layer_offset(struct fd_resource * rsc,struct fd_resource_slice * slice,unsigned layer)344 fd_resource_layer_offset(struct fd_resource *rsc,
345 						 struct fd_resource_slice *slice,
346 						 unsigned layer)
347 {
348 	if (rsc->layer_first)
349 		return layer * rsc->layer_size;
350 	else
351 		return layer * slice->size0;
352 }
353 
fd_resource_transfer_flush_region(struct pipe_context * pctx,struct pipe_transfer * ptrans,const struct pipe_box * box)354 static void fd_resource_transfer_flush_region(struct pipe_context *pctx,
355 		struct pipe_transfer *ptrans,
356 		const struct pipe_box *box)
357 {
358 	struct fd_resource *rsc = fd_resource(ptrans->resource);
359 
360 	if (ptrans->resource->target == PIPE_BUFFER)
361 		util_range_add(&rsc->valid_buffer_range,
362 					   ptrans->box.x + box->x,
363 					   ptrans->box.x + box->x + box->width);
364 }
365 
366 static void
flush_resource(struct fd_context * ctx,struct fd_resource * rsc,unsigned usage)367 flush_resource(struct fd_context *ctx, struct fd_resource *rsc, unsigned usage)
368 {
369 	struct fd_batch *write_batch = NULL;
370 
371 	fd_batch_reference(&write_batch, rsc->write_batch);
372 
373 	if (usage & PIPE_TRANSFER_WRITE) {
374 		struct fd_batch *batch, *batches[32] = {0};
375 		uint32_t batch_mask;
376 
377 		/* This is a bit awkward, probably a fd_batch_flush_locked()
378 		 * would make things simpler.. but we need to hold the lock
379 		 * to iterate the batches which reference this resource.  So
380 		 * we must first grab references under a lock, then flush.
381 		 */
382 		mtx_lock(&ctx->screen->lock);
383 		batch_mask = rsc->batch_mask;
384 		foreach_batch(batch, &ctx->screen->batch_cache, batch_mask)
385 			fd_batch_reference(&batches[batch->idx], batch);
386 		mtx_unlock(&ctx->screen->lock);
387 
388 		foreach_batch(batch, &ctx->screen->batch_cache, batch_mask)
389 			fd_batch_flush(batch, false, false);
390 
391 		foreach_batch(batch, &ctx->screen->batch_cache, batch_mask) {
392 			fd_batch_sync(batch);
393 			fd_batch_reference(&batches[batch->idx], NULL);
394 		}
395 		assert(rsc->batch_mask == 0);
396 	} else if (write_batch) {
397 		fd_batch_flush(write_batch, true, false);
398 	}
399 
400 	fd_batch_reference(&write_batch, NULL);
401 
402 	assert(!rsc->write_batch);
403 }
404 
405 static void
fd_flush_resource(struct pipe_context * pctx,struct pipe_resource * prsc)406 fd_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
407 {
408 	flush_resource(fd_context(pctx), fd_resource(prsc), PIPE_TRANSFER_READ);
409 }
410 
411 static void
fd_resource_transfer_unmap(struct pipe_context * pctx,struct pipe_transfer * ptrans)412 fd_resource_transfer_unmap(struct pipe_context *pctx,
413 		struct pipe_transfer *ptrans)
414 {
415 	struct fd_context *ctx = fd_context(pctx);
416 	struct fd_resource *rsc = fd_resource(ptrans->resource);
417 	struct fd_transfer *trans = fd_transfer(ptrans);
418 
419 	if (trans->staging_prsc) {
420 		if (ptrans->usage & PIPE_TRANSFER_WRITE)
421 			fd_blit_from_staging(ctx, trans);
422 		pipe_resource_reference(&trans->staging_prsc, NULL);
423 	}
424 
425 	if (!(ptrans->usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
426 		fd_bo_cpu_fini(rsc->bo);
427 	}
428 
429 	util_range_add(&rsc->valid_buffer_range,
430 				   ptrans->box.x,
431 				   ptrans->box.x + ptrans->box.width);
432 
433 	pipe_resource_reference(&ptrans->resource, NULL);
434 	slab_free(&ctx->transfer_pool, ptrans);
435 }
436 
437 static void *
fd_resource_transfer_map(struct pipe_context * pctx,struct pipe_resource * prsc,unsigned level,unsigned usage,const struct pipe_box * box,struct pipe_transfer ** pptrans)438 fd_resource_transfer_map(struct pipe_context *pctx,
439 		struct pipe_resource *prsc,
440 		unsigned level, unsigned usage,
441 		const struct pipe_box *box,
442 		struct pipe_transfer **pptrans)
443 {
444 	struct fd_context *ctx = fd_context(pctx);
445 	struct fd_resource *rsc = fd_resource(prsc);
446 	struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
447 	struct fd_transfer *trans;
448 	struct pipe_transfer *ptrans;
449 	enum pipe_format format = prsc->format;
450 	uint32_t op = 0;
451 	uint32_t offset;
452 	char *buf;
453 	int ret = 0;
454 
455 	DBG("prsc=%p, level=%u, usage=%x, box=%dx%d+%d,%d", prsc, level, usage,
456 		box->width, box->height, box->x, box->y);
457 
458 	ptrans = slab_alloc(&ctx->transfer_pool);
459 	if (!ptrans)
460 		return NULL;
461 
462 	/* slab_alloc_st() doesn't zero: */
463 	trans = fd_transfer(ptrans);
464 	memset(trans, 0, sizeof(*trans));
465 
466 	pipe_resource_reference(&ptrans->resource, prsc);
467 	ptrans->level = level;
468 	ptrans->usage = usage;
469 	ptrans->box = *box;
470 	ptrans->stride = util_format_get_nblocksx(format, slice->pitch) * rsc->cpp;
471 	ptrans->layer_stride = rsc->layer_first ? rsc->layer_size : slice->size0;
472 
473 	/* we always need a staging texture for tiled buffers:
474 	 *
475 	 * TODO we might sometimes want to *also* shadow the resource to avoid
476 	 * splitting a batch.. for ex, mid-frame texture uploads to a tiled
477 	 * texture.
478 	 */
479 	if (rsc->tile_mode) {
480 		struct fd_resource *staging_rsc;
481 
482 		staging_rsc = fd_alloc_staging(ctx, rsc, level, box);
483 		if (staging_rsc) {
484 			// TODO for PIPE_TRANSFER_READ, need to do untiling blit..
485 			trans->staging_prsc = &staging_rsc->base;
486 			trans->base.stride = util_format_get_nblocksx(format,
487 				staging_rsc->slices[0].pitch) * staging_rsc->cpp;
488 			trans->base.layer_stride = staging_rsc->layer_first ?
489 				staging_rsc->layer_size : staging_rsc->slices[0].size0;
490 			trans->staging_box = *box;
491 			trans->staging_box.x = 0;
492 			trans->staging_box.y = 0;
493 			trans->staging_box.z = 0;
494 
495 			if (usage & PIPE_TRANSFER_READ) {
496 				fd_blit_to_staging(ctx, trans);
497 				fd_bo_cpu_prep(rsc->bo, ctx->pipe, DRM_FREEDRENO_PREP_READ);
498 			}
499 
500 			buf = fd_bo_map(staging_rsc->bo);
501 			offset = 0;
502 
503 			*pptrans = ptrans;
504 
505 			ctx->stats.staging_uploads++;
506 
507 			return buf;
508 		}
509 	}
510 
511 	if (ctx->in_shadow && !(usage & PIPE_TRANSFER_READ))
512 		usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
513 
514 	if (usage & PIPE_TRANSFER_READ)
515 		op |= DRM_FREEDRENO_PREP_READ;
516 
517 	if (usage & PIPE_TRANSFER_WRITE)
518 		op |= DRM_FREEDRENO_PREP_WRITE;
519 
520 	if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
521 		realloc_bo(rsc, fd_bo_size(rsc->bo));
522 		rebind_resource(ctx, prsc);
523 	} else if ((usage & PIPE_TRANSFER_WRITE) &&
524 			   prsc->target == PIPE_BUFFER &&
525 			   !util_ranges_intersect(&rsc->valid_buffer_range,
526 									  box->x, box->x + box->width)) {
527 		/* We are trying to write to a previously uninitialized range. No need
528 		 * to wait.
529 		 */
530 	} else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
531 		struct fd_batch *write_batch = NULL;
532 
533 		/* hold a reference, so it doesn't disappear under us: */
534 		fd_batch_reference(&write_batch, rsc->write_batch);
535 
536 		if ((usage & PIPE_TRANSFER_WRITE) && write_batch &&
537 				write_batch->back_blit) {
538 			/* if only thing pending is a back-blit, we can discard it: */
539 			fd_batch_reset(write_batch);
540 		}
541 
542 		/* If the GPU is writing to the resource, or if it is reading from the
543 		 * resource and we're trying to write to it, flush the renders.
544 		 */
545 		bool needs_flush = pending(rsc, !!(usage & PIPE_TRANSFER_WRITE));
546 		bool busy = needs_flush || (0 != fd_bo_cpu_prep(rsc->bo,
547 				ctx->pipe, op | DRM_FREEDRENO_PREP_NOSYNC));
548 
549 		/* if we need to flush/stall, see if we can make a shadow buffer
550 		 * to avoid this:
551 		 *
552 		 * TODO we could go down this path !reorder && !busy_for_read
553 		 * ie. we only *don't* want to go down this path if the blit
554 		 * will trigger a flush!
555 		 */
556 		if (ctx->screen->reorder && busy && !(usage & PIPE_TRANSFER_READ) &&
557 				(usage & PIPE_TRANSFER_DISCARD_RANGE)) {
558 			/* try shadowing only if it avoids a flush, otherwise staging would
559 			 * be better:
560 			 */
561 			if (needs_flush && fd_try_shadow_resource(ctx, rsc, level, box)) {
562 				needs_flush = busy = false;
563 				rebind_resource(ctx, prsc);
564 				ctx->stats.shadow_uploads++;
565 			} else {
566 				struct fd_resource *staging_rsc;
567 
568 				if (needs_flush) {
569 					flush_resource(ctx, rsc, usage);
570 					needs_flush = false;
571 				}
572 
573 				/* in this case, we don't need to shadow the whole resource,
574 				 * since any draw that references the previous contents has
575 				 * already had rendering flushed for all tiles.  So we can
576 				 * use a staging buffer to do the upload.
577 				 */
578 				staging_rsc = fd_alloc_staging(ctx, rsc, level, box);
579 				if (staging_rsc) {
580 					trans->staging_prsc = &staging_rsc->base;
581 					trans->base.stride = util_format_get_nblocksx(format,
582 						staging_rsc->slices[0].pitch) * staging_rsc->cpp;
583 					trans->base.layer_stride = staging_rsc->layer_first ?
584 						staging_rsc->layer_size : staging_rsc->slices[0].size0;
585 					trans->staging_box = *box;
586 					trans->staging_box.x = 0;
587 					trans->staging_box.y = 0;
588 					trans->staging_box.z = 0;
589 					buf = fd_bo_map(staging_rsc->bo);
590 					offset = 0;
591 
592 					*pptrans = ptrans;
593 
594 					fd_batch_reference(&write_batch, NULL);
595 
596 					ctx->stats.staging_uploads++;
597 
598 					return buf;
599 				}
600 			}
601 		}
602 
603 		if (needs_flush) {
604 			flush_resource(ctx, rsc, usage);
605 			needs_flush = false;
606 		}
607 
608 		fd_batch_reference(&write_batch, NULL);
609 
610 		/* The GPU keeps track of how the various bo's are being used, and
611 		 * will wait if necessary for the proper operation to have
612 		 * completed.
613 		 */
614 		if (busy) {
615 			ret = fd_bo_cpu_prep(rsc->bo, ctx->pipe, op);
616 			if (ret)
617 				goto fail;
618 		}
619 	}
620 
621 	buf = fd_bo_map(rsc->bo);
622 	offset = slice->offset +
623 		box->y / util_format_get_blockheight(format) * ptrans->stride +
624 		box->x / util_format_get_blockwidth(format) * rsc->cpp +
625 		fd_resource_layer_offset(rsc, slice, box->z);
626 
627 	if (usage & PIPE_TRANSFER_WRITE)
628 		rsc->valid = true;
629 
630 	*pptrans = ptrans;
631 
632 	return buf + offset;
633 
634 fail:
635 	fd_resource_transfer_unmap(pctx, ptrans);
636 	return NULL;
637 }
638 
639 static void
fd_resource_destroy(struct pipe_screen * pscreen,struct pipe_resource * prsc)640 fd_resource_destroy(struct pipe_screen *pscreen,
641 		struct pipe_resource *prsc)
642 {
643 	struct fd_resource *rsc = fd_resource(prsc);
644 	fd_bc_invalidate_resource(rsc, true);
645 	if (rsc->bo)
646 		fd_bo_del(rsc->bo);
647 	util_range_destroy(&rsc->valid_buffer_range);
648 	FREE(rsc);
649 }
650 
651 static boolean
fd_resource_get_handle(struct pipe_screen * pscreen,struct pipe_context * pctx,struct pipe_resource * prsc,struct winsys_handle * handle,unsigned usage)652 fd_resource_get_handle(struct pipe_screen *pscreen,
653 		struct pipe_context *pctx,
654 		struct pipe_resource *prsc,
655 		struct winsys_handle *handle,
656 		unsigned usage)
657 {
658 	struct fd_resource *rsc = fd_resource(prsc);
659 
660 	return fd_screen_bo_get_handle(pscreen, rsc->bo,
661 			rsc->slices[0].pitch * rsc->cpp, handle);
662 }
663 
664 static uint32_t
setup_slices(struct fd_resource * rsc,uint32_t alignment,enum pipe_format format)665 setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format format)
666 {
667 	struct pipe_resource *prsc = &rsc->base;
668 	struct fd_screen *screen = fd_screen(prsc->screen);
669 	enum util_format_layout layout = util_format_description(format)->layout;
670 	uint32_t pitchalign = screen->gmem_alignw;
671 	uint32_t level, size = 0;
672 	uint32_t width = prsc->width0;
673 	uint32_t height = prsc->height0;
674 	uint32_t depth = prsc->depth0;
675 	/* in layer_first layout, the level (slice) contains just one
676 	 * layer (since in fact the layer contains the slices)
677 	 */
678 	uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size;
679 
680 	for (level = 0; level <= prsc->last_level; level++) {
681 		struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
682 		uint32_t blocks;
683 
684 		if (layout == UTIL_FORMAT_LAYOUT_ASTC)
685 			slice->pitch = width =
686 				util_align_npot(width, pitchalign * util_format_get_blockwidth(format));
687 		else
688 			slice->pitch = width = align(width, pitchalign);
689 		slice->offset = size;
690 		blocks = util_format_get_nblocks(format, width, height);
691 		/* 1d array and 2d array textures must all have the same layer size
692 		 * for each miplevel on a3xx. 3d textures can have different layer
693 		 * sizes for high levels, but the hw auto-sizer is buggy (or at least
694 		 * different than what this code does), so as soon as the layer size
695 		 * range gets into range, we stop reducing it.
696 		 */
697 		if (prsc->target == PIPE_TEXTURE_3D && (
698 					level == 1 ||
699 					(level > 1 && rsc->slices[level - 1].size0 > 0xf000)))
700 			slice->size0 = align(blocks * rsc->cpp, alignment);
701 		else if (level == 0 || rsc->layer_first || alignment == 1)
702 			slice->size0 = align(blocks * rsc->cpp, alignment);
703 		else
704 			slice->size0 = rsc->slices[level - 1].size0;
705 
706 		size += slice->size0 * depth * layers_in_level;
707 
708 		width = u_minify(width, 1);
709 		height = u_minify(height, 1);
710 		depth = u_minify(depth, 1);
711 	}
712 
713 	return size;
714 }
715 
716 static uint32_t
slice_alignment(enum pipe_texture_target target)717 slice_alignment(enum pipe_texture_target target)
718 {
719 	/* on a3xx, 2d array and 3d textures seem to want their
720 	 * layers aligned to page boundaries:
721 	 */
722 	switch (target) {
723 	case PIPE_TEXTURE_3D:
724 	case PIPE_TEXTURE_1D_ARRAY:
725 	case PIPE_TEXTURE_2D_ARRAY:
726 		return 4096;
727 	default:
728 		return 1;
729 	}
730 }
731 
732 /* cross generation texture layout to plug in to screen->setup_slices()..
733  * replace with generation specific one as-needed.
734  *
735  * TODO for a4xx probably can extract out the a4xx specific logic int
736  * a small fd4_setup_slices() wrapper that sets up layer_first, and then
737  * calls this.
738  */
739 uint32_t
fd_setup_slices(struct fd_resource * rsc)740 fd_setup_slices(struct fd_resource *rsc)
741 {
742 	uint32_t alignment;
743 
744 	alignment = slice_alignment(rsc->base.target);
745 
746 	struct fd_screen *screen = fd_screen(rsc->base.screen);
747 	if (is_a4xx(screen)) {
748 		switch (rsc->base.target) {
749 		case PIPE_TEXTURE_3D:
750 			rsc->layer_first = false;
751 			break;
752 		default:
753 			rsc->layer_first = true;
754 			alignment = 1;
755 			break;
756 		}
757 	}
758 
759 	return setup_slices(rsc, alignment, rsc->base.format);
760 }
761 
762 /* special case to resize query buf after allocated.. */
763 void
fd_resource_resize(struct pipe_resource * prsc,uint32_t sz)764 fd_resource_resize(struct pipe_resource *prsc, uint32_t sz)
765 {
766 	struct fd_resource *rsc = fd_resource(prsc);
767 
768 	debug_assert(prsc->width0 == 0);
769 	debug_assert(prsc->target == PIPE_BUFFER);
770 	debug_assert(prsc->bind == PIPE_BIND_QUERY_BUFFER);
771 
772 	prsc->width0 = sz;
773 	realloc_bo(rsc, fd_screen(prsc->screen)->setup_slices(rsc));
774 }
775 
776 // TODO common helper?
777 static bool
has_depth(enum pipe_format format)778 has_depth(enum pipe_format format)
779 {
780 	switch (format) {
781 	case PIPE_FORMAT_Z16_UNORM:
782 	case PIPE_FORMAT_Z32_UNORM:
783 	case PIPE_FORMAT_Z32_FLOAT:
784 	case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
785 	case PIPE_FORMAT_Z24_UNORM_S8_UINT:
786 	case PIPE_FORMAT_S8_UINT_Z24_UNORM:
787 	case PIPE_FORMAT_Z24X8_UNORM:
788 	case PIPE_FORMAT_X8Z24_UNORM:
789 		return true;
790 	default:
791 		return false;
792 	}
793 }
794 
795 /**
796  * Create a new texture object, using the given template info.
797  */
798 static struct pipe_resource *
fd_resource_create(struct pipe_screen * pscreen,const struct pipe_resource * tmpl)799 fd_resource_create(struct pipe_screen *pscreen,
800 		const struct pipe_resource *tmpl)
801 {
802 	struct fd_screen *screen = fd_screen(pscreen);
803 	struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
804 	struct pipe_resource *prsc = &rsc->base;
805 	enum pipe_format format = tmpl->format;
806 	uint32_t size;
807 
808 	DBG("%p: target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
809 			"nr_samples=%u, usage=%u, bind=%x, flags=%x", prsc,
810 			tmpl->target, util_format_name(format),
811 			tmpl->width0, tmpl->height0, tmpl->depth0,
812 			tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
813 			tmpl->usage, tmpl->bind, tmpl->flags);
814 
815 	if (!rsc)
816 		return NULL;
817 
818 	*prsc = *tmpl;
819 
820 #define LINEAR \
821 	(PIPE_BIND_SCANOUT | \
822 	 PIPE_BIND_LINEAR  | \
823 	 PIPE_BIND_DISPLAY_TARGET)
824 
825 	if (screen->tile_mode &&
826 			(tmpl->target != PIPE_BUFFER) &&
827 			(tmpl->bind & PIPE_BIND_SAMPLER_VIEW) &&
828 			!(tmpl->bind & LINEAR)) {
829 		rsc->tile_mode = screen->tile_mode(tmpl);
830 	}
831 
832 	pipe_reference_init(&prsc->reference, 1);
833 
834 	prsc->screen = pscreen;
835 
836 	util_range_init(&rsc->valid_buffer_range);
837 
838 	rsc->internal_format = format;
839 	rsc->cpp = util_format_get_blocksize(format);
840 
841 	assert(rsc->cpp);
842 
843 	// XXX probably need some extra work if we hit rsc shadowing path w/ lrz..
844 	if (is_a5xx(screen) && (fd_mesa_debug & FD_DBG_LRZ) && has_depth(format)) {
845 		const uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
846 				DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */
847 		unsigned lrz_pitch  = align(DIV_ROUND_UP(tmpl->width0, 8), 32);
848 		unsigned lrz_height = DIV_ROUND_UP(tmpl->height0, 8);
849 		unsigned size = lrz_pitch * lrz_height * 2;
850 
851 		size += 0x1000; /* for GRAS_LRZ_FAST_CLEAR_BUFFER */
852 
853 		rsc->lrz_height = lrz_height;
854 		rsc->lrz_width = lrz_pitch;
855 		rsc->lrz_pitch = lrz_pitch;
856 		rsc->lrz = fd_bo_new(screen->dev, size, flags);
857 	}
858 
859 	size = screen->setup_slices(rsc);
860 
861 	/* special case for hw-query buffer, which we need to allocate before we
862 	 * know the size:
863 	 */
864 	if (size == 0) {
865 		/* note, semi-intention == instead of & */
866 		debug_assert(prsc->bind == PIPE_BIND_QUERY_BUFFER);
867 		return prsc;
868 	}
869 
870 	if (rsc->layer_first) {
871 		rsc->layer_size = align(size, 4096);
872 		size = rsc->layer_size * prsc->array_size;
873 	}
874 
875 	realloc_bo(rsc, size);
876 	if (!rsc->bo)
877 		goto fail;
878 
879 	return prsc;
880 fail:
881 	fd_resource_destroy(pscreen, prsc);
882 	return NULL;
883 }
884 
885 /**
886  * Create a texture from a winsys_handle. The handle is often created in
887  * another process by first creating a pipe texture and then calling
888  * resource_get_handle.
889  */
890 static struct pipe_resource *
fd_resource_from_handle(struct pipe_screen * pscreen,const struct pipe_resource * tmpl,struct winsys_handle * handle,unsigned usage)891 fd_resource_from_handle(struct pipe_screen *pscreen,
892 		const struct pipe_resource *tmpl,
893 		struct winsys_handle *handle, unsigned usage)
894 {
895 	struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
896 	struct fd_resource_slice *slice = &rsc->slices[0];
897 	struct pipe_resource *prsc = &rsc->base;
898 	uint32_t pitchalign = fd_screen(pscreen)->gmem_alignw;
899 
900 	DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
901 			"nr_samples=%u, usage=%u, bind=%x, flags=%x",
902 			tmpl->target, util_format_name(tmpl->format),
903 			tmpl->width0, tmpl->height0, tmpl->depth0,
904 			tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
905 			tmpl->usage, tmpl->bind, tmpl->flags);
906 
907 	if (!rsc)
908 		return NULL;
909 
910 	*prsc = *tmpl;
911 
912 	pipe_reference_init(&prsc->reference, 1);
913 
914 	prsc->screen = pscreen;
915 
916 	util_range_init(&rsc->valid_buffer_range);
917 
918 	rsc->bo = fd_screen_bo_from_handle(pscreen, handle);
919 	if (!rsc->bo)
920 		goto fail;
921 
922 	rsc->internal_format = tmpl->format;
923 	rsc->cpp = util_format_get_blocksize(tmpl->format);
924 	slice->pitch = handle->stride / rsc->cpp;
925 	slice->offset = handle->offset;
926 	slice->size0 = handle->stride * prsc->height0;
927 
928 	if ((slice->pitch < align(prsc->width0, pitchalign)) ||
929 			(slice->pitch & (pitchalign - 1)))
930 		goto fail;
931 
932 	assert(rsc->cpp);
933 
934 	return prsc;
935 
936 fail:
937 	fd_resource_destroy(pscreen, prsc);
938 	return NULL;
939 }
940 
941 /**
942  * _copy_region using pipe (3d engine)
943  */
944 static bool
fd_blitter_pipe_copy_region(struct fd_context * ctx,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)945 fd_blitter_pipe_copy_region(struct fd_context *ctx,
946 		struct pipe_resource *dst,
947 		unsigned dst_level,
948 		unsigned dstx, unsigned dsty, unsigned dstz,
949 		struct pipe_resource *src,
950 		unsigned src_level,
951 		const struct pipe_box *src_box)
952 {
953 	/* not until we allow rendertargets to be buffers */
954 	if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER)
955 		return false;
956 
957 	if (!util_blitter_is_copy_supported(ctx->blitter, dst, src))
958 		return false;
959 
960 	/* TODO we could discard if dst box covers dst level fully.. */
961 	fd_blitter_pipe_begin(ctx, false, false, FD_STAGE_BLIT);
962 	util_blitter_copy_texture(ctx->blitter,
963 			dst, dst_level, dstx, dsty, dstz,
964 			src, src_level, src_box);
965 	fd_blitter_pipe_end(ctx);
966 
967 	return true;
968 }
969 
970 /**
971  * Copy a block of pixels from one resource to another.
972  * The resource must be of the same format.
973  * Resources with nr_samples > 1 are not allowed.
974  */
975 static void
fd_resource_copy_region(struct pipe_context * pctx,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)976 fd_resource_copy_region(struct pipe_context *pctx,
977 		struct pipe_resource *dst,
978 		unsigned dst_level,
979 		unsigned dstx, unsigned dsty, unsigned dstz,
980 		struct pipe_resource *src,
981 		unsigned src_level,
982 		const struct pipe_box *src_box)
983 {
984 	struct fd_context *ctx = fd_context(pctx);
985 
986 	/* TODO if we have 2d core, or other DMA engine that could be used
987 	 * for simple copies and reasonably easily synchronized with the 3d
988 	 * core, this is where we'd plug it in..
989 	 */
990 
991 	/* try blit on 3d pipe: */
992 	if (fd_blitter_pipe_copy_region(ctx,
993 			dst, dst_level, dstx, dsty, dstz,
994 			src, src_level, src_box))
995 		return;
996 
997 	/* else fallback to pure sw: */
998 	util_resource_copy_region(pctx,
999 			dst, dst_level, dstx, dsty, dstz,
1000 			src, src_level, src_box);
1001 }
1002 
1003 bool
fd_render_condition_check(struct pipe_context * pctx)1004 fd_render_condition_check(struct pipe_context *pctx)
1005 {
1006 	struct fd_context *ctx = fd_context(pctx);
1007 
1008 	if (!ctx->cond_query)
1009 		return true;
1010 
1011 	union pipe_query_result res = { 0 };
1012 	bool wait =
1013 		ctx->cond_mode != PIPE_RENDER_COND_NO_WAIT &&
1014 		ctx->cond_mode != PIPE_RENDER_COND_BY_REGION_NO_WAIT;
1015 
1016 	if (pctx->get_query_result(pctx, ctx->cond_query, wait, &res))
1017 			return (bool)res.u64 != ctx->cond_cond;
1018 
1019 	return true;
1020 }
1021 
1022 /**
1023  * Optimal hardware path for blitting pixels.
1024  * Scaling, format conversion, up- and downsampling (resolve) are allowed.
1025  */
1026 static void
fd_blit(struct pipe_context * pctx,const struct pipe_blit_info * blit_info)1027 fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
1028 {
1029 	struct fd_context *ctx = fd_context(pctx);
1030 	struct pipe_blit_info info = *blit_info;
1031 	bool discard = false;
1032 
1033 	if (info.src.resource->nr_samples > 1 &&
1034 			info.dst.resource->nr_samples <= 1 &&
1035 			!util_format_is_depth_or_stencil(info.src.resource->format) &&
1036 			!util_format_is_pure_integer(info.src.resource->format)) {
1037 		DBG("color resolve unimplemented");
1038 		return;
1039 	}
1040 
1041 	if (info.render_condition_enable && !fd_render_condition_check(pctx))
1042 		return;
1043 
1044 	if (!info.scissor_enable && !info.alpha_blend) {
1045 		discard = util_texrange_covers_whole_level(info.dst.resource,
1046 				info.dst.level, info.dst.box.x, info.dst.box.y,
1047 				info.dst.box.z, info.dst.box.width,
1048 				info.dst.box.height, info.dst.box.depth);
1049 	}
1050 
1051 	if (util_try_blit_via_copy_region(pctx, &info)) {
1052 		return; /* done */
1053 	}
1054 
1055 	if (info.mask & PIPE_MASK_S) {
1056 		DBG("cannot blit stencil, skipping");
1057 		info.mask &= ~PIPE_MASK_S;
1058 	}
1059 
1060 	if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
1061 		DBG("blit unsupported %s -> %s",
1062 				util_format_short_name(info.src.resource->format),
1063 				util_format_short_name(info.dst.resource->format));
1064 		return;
1065 	}
1066 
1067 	fd_blitter_pipe_begin(ctx, info.render_condition_enable, discard, FD_STAGE_BLIT);
1068 	ctx->blit(ctx, &info);
1069 	fd_blitter_pipe_end(ctx);
1070 }
1071 
1072 void
fd_blitter_pipe_begin(struct fd_context * ctx,bool render_cond,bool discard,enum fd_render_stage stage)1073 fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard,
1074 		enum fd_render_stage stage)
1075 {
1076 	util_blitter_save_fragment_constant_buffer_slot(ctx->blitter,
1077 			ctx->constbuf[PIPE_SHADER_FRAGMENT].cb);
1078 	util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
1079 	util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
1080 	util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
1081 	util_blitter_save_so_targets(ctx->blitter, ctx->streamout.num_targets,
1082 			ctx->streamout.targets);
1083 	util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
1084 	util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
1085 	util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
1086 	util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp);
1087 	util_blitter_save_blend(ctx->blitter, ctx->blend);
1088 	util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
1089 	util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
1090 	util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
1091 	util_blitter_save_framebuffer(ctx->blitter,
1092 			ctx->batch ? &ctx->batch->framebuffer : NULL);
1093 	util_blitter_save_fragment_sampler_states(ctx->blitter,
1094 			ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers,
1095 			(void **)ctx->tex[PIPE_SHADER_FRAGMENT].samplers);
1096 	util_blitter_save_fragment_sampler_views(ctx->blitter,
1097 			ctx->tex[PIPE_SHADER_FRAGMENT].num_textures,
1098 			ctx->tex[PIPE_SHADER_FRAGMENT].textures);
1099 	if (!render_cond)
1100 		util_blitter_save_render_condition(ctx->blitter,
1101 			ctx->cond_query, ctx->cond_cond, ctx->cond_mode);
1102 
1103 	if (ctx->batch)
1104 		fd_batch_set_stage(ctx->batch, stage);
1105 
1106 	ctx->in_blit = discard;
1107 }
1108 
1109 void
fd_blitter_pipe_end(struct fd_context * ctx)1110 fd_blitter_pipe_end(struct fd_context *ctx)
1111 {
1112 	if (ctx->batch)
1113 		fd_batch_set_stage(ctx->batch, FD_STAGE_NULL);
1114 	ctx->in_blit = false;
1115 }
1116 
1117 static void
fd_invalidate_resource(struct pipe_context * pctx,struct pipe_resource * prsc)1118 fd_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
1119 {
1120 	struct fd_resource *rsc = fd_resource(prsc);
1121 
1122 	/*
1123 	 * TODO I guess we could track that the resource is invalidated and
1124 	 * use that as a hint to realloc rather than stall in _transfer_map(),
1125 	 * even in the non-DISCARD_WHOLE_RESOURCE case?
1126 	 */
1127 
1128 	if (rsc->write_batch) {
1129 		struct fd_batch *batch = rsc->write_batch;
1130 		struct pipe_framebuffer_state *pfb = &batch->framebuffer;
1131 
1132 		if (pfb->zsbuf && pfb->zsbuf->texture == prsc)
1133 			batch->resolve &= ~(FD_BUFFER_DEPTH | FD_BUFFER_STENCIL);
1134 
1135 		for (unsigned i = 0; i < pfb->nr_cbufs; i++) {
1136 			if (pfb->cbufs[i] && pfb->cbufs[i]->texture == prsc) {
1137 				batch->resolve &= ~(PIPE_CLEAR_COLOR0 << i);
1138 			}
1139 		}
1140 	}
1141 
1142 	rsc->valid = false;
1143 }
1144 
1145 static enum pipe_format
fd_resource_get_internal_format(struct pipe_resource * prsc)1146 fd_resource_get_internal_format(struct pipe_resource *prsc)
1147 {
1148 	return fd_resource(prsc)->internal_format;
1149 }
1150 
1151 static void
fd_resource_set_stencil(struct pipe_resource * prsc,struct pipe_resource * stencil)1152 fd_resource_set_stencil(struct pipe_resource *prsc,
1153 		struct pipe_resource *stencil)
1154 {
1155 	fd_resource(prsc)->stencil = fd_resource(stencil);
1156 }
1157 
1158 static struct pipe_resource *
fd_resource_get_stencil(struct pipe_resource * prsc)1159 fd_resource_get_stencil(struct pipe_resource *prsc)
1160 {
1161 	struct fd_resource *rsc = fd_resource(prsc);
1162 	if (rsc->stencil)
1163 		return &rsc->stencil->base;
1164 	return NULL;
1165 }
1166 
1167 static const struct u_transfer_vtbl transfer_vtbl = {
1168 		.resource_create          = fd_resource_create,
1169 		.resource_destroy         = fd_resource_destroy,
1170 		.transfer_map             = fd_resource_transfer_map,
1171 		.transfer_flush_region    = fd_resource_transfer_flush_region,
1172 		.transfer_unmap           = fd_resource_transfer_unmap,
1173 		.get_internal_format      = fd_resource_get_internal_format,
1174 		.set_stencil              = fd_resource_set_stencil,
1175 		.get_stencil              = fd_resource_get_stencil,
1176 };
1177 
1178 void
fd_resource_screen_init(struct pipe_screen * pscreen)1179 fd_resource_screen_init(struct pipe_screen *pscreen)
1180 {
1181 	struct fd_screen *screen = fd_screen(pscreen);
1182 	bool fake_rgtc = screen->gpu_id < 400;
1183 
1184 	pscreen->resource_create = u_transfer_helper_resource_create;
1185 	pscreen->resource_from_handle = fd_resource_from_handle;
1186 	pscreen->resource_get_handle = fd_resource_get_handle;
1187 	pscreen->resource_destroy = u_transfer_helper_resource_destroy;
1188 
1189 	pscreen->transfer_helper = u_transfer_helper_create(&transfer_vtbl,
1190 			true, fake_rgtc, true);
1191 
1192 	if (!screen->setup_slices)
1193 		screen->setup_slices = fd_setup_slices;
1194 }
1195 
1196 void
fd_resource_context_init(struct pipe_context * pctx)1197 fd_resource_context_init(struct pipe_context *pctx)
1198 {
1199 	pctx->transfer_map = u_transfer_helper_transfer_map;
1200 	pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region;
1201 	pctx->transfer_unmap = u_transfer_helper_transfer_unmap;
1202 	pctx->buffer_subdata = u_default_buffer_subdata;
1203 	pctx->texture_subdata = u_default_texture_subdata;
1204 	pctx->create_surface = fd_create_surface;
1205 	pctx->surface_destroy = fd_surface_destroy;
1206 	pctx->resource_copy_region = fd_resource_copy_region;
1207 	pctx->blit = fd_blit;
1208 	pctx->flush_resource = fd_flush_resource;
1209 	pctx->invalidate_resource = fd_invalidate_resource;
1210 }
1211