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1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2 
3 /*
4  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  * Authors:
26  *    Rob Clark <robclark@freedesktop.org>
27  */
28 
29 
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33 
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40 
41 #include "util/os_time.h"
42 
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46 
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52 
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56 #include "a5xx/fd5_screen.h"
57 
58 #include "ir3/ir3_nir.h"
59 
60 /* XXX this should go away */
61 #include "state_tracker/drm_driver.h"
62 
63 static const struct debug_named_value debug_options[] = {
64 		{"msgs",      FD_DBG_MSGS,   "Print debug messages"},
65 		{"disasm",    FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
66 		{"dclear",    FD_DBG_DCLEAR, "Mark all state dirty after clear"},
67 		{"ddraw",     FD_DBG_DDRAW,  "Mark all state dirty after draw"},
68 		{"noscis",    FD_DBG_NOSCIS, "Disable scissor optimization"},
69 		{"direct",    FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
70 		{"nobypass",  FD_DBG_NOBYPASS, "Disable GMEM bypass"},
71 		{"fraghalf",  FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
72 		{"nobin",     FD_DBG_NOBIN,  "Disable hw binning"},
73 		{"optmsgs",   FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
74 		{"glsl120",   FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
75 		{"shaderdb",  FD_DBG_SHADERDB, "Enable shaderdb output"},
76 		{"flush",     FD_DBG_FLUSH,  "Force flush after every draw"},
77 		{"deqp",      FD_DBG_DEQP,   "Enable dEQP hacks"},
78 		{"inorder",   FD_DBG_INORDER,"Disable reordering for draws/blits"},
79 		{"bstat",     FD_DBG_BSTAT,  "Print batch stats at context destroy"},
80 		{"nogrow",    FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
81 		{"lrz",       FD_DBG_LRZ,    "Enable experimental LRZ support (a5xx+)"},
82 		{"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
83 		{"noblit",    FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
84 		{"hiprio",    FD_DBG_HIPRIO, "Force high-priority context"},
85 		{"ttile",     FD_DBG_TTILE,  "Enable texture tiling (a5xx)"},
86 		DEBUG_NAMED_VALUE_END
87 };
88 
89 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
90 
91 int fd_mesa_debug = 0;
92 bool fd_binning_enabled = true;
93 static bool glsl120 = false;
94 
95 static const char *
fd_screen_get_name(struct pipe_screen * pscreen)96 fd_screen_get_name(struct pipe_screen *pscreen)
97 {
98 	static char buffer[128];
99 	util_snprintf(buffer, sizeof(buffer), "FD%03d",
100 			fd_screen(pscreen)->device_id);
101 	return buffer;
102 }
103 
104 static const char *
fd_screen_get_vendor(struct pipe_screen * pscreen)105 fd_screen_get_vendor(struct pipe_screen *pscreen)
106 {
107 	return "freedreno";
108 }
109 
110 static const char *
fd_screen_get_device_vendor(struct pipe_screen * pscreen)111 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
112 {
113 	return "Qualcomm";
114 }
115 
116 
117 static uint64_t
fd_screen_get_timestamp(struct pipe_screen * pscreen)118 fd_screen_get_timestamp(struct pipe_screen *pscreen)
119 {
120 	struct fd_screen *screen = fd_screen(pscreen);
121 
122 	if (screen->has_timestamp) {
123 		uint64_t n;
124 		fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
125 		debug_assert(screen->max_freq > 0);
126 		return n * 1000000000 / screen->max_freq;
127 	} else {
128 		int64_t cpu_time = os_time_get() * 1000;
129 		return cpu_time + screen->cpu_gpu_time_delta;
130 	}
131 
132 }
133 
134 static void
fd_screen_destroy(struct pipe_screen * pscreen)135 fd_screen_destroy(struct pipe_screen *pscreen)
136 {
137 	struct fd_screen *screen = fd_screen(pscreen);
138 
139 	if (screen->pipe)
140 		fd_pipe_del(screen->pipe);
141 
142 	if (screen->dev)
143 		fd_device_del(screen->dev);
144 
145 	fd_bc_fini(&screen->batch_cache);
146 
147 	slab_destroy_parent(&screen->transfer_pool);
148 
149 	mtx_destroy(&screen->lock);
150 
151 	ralloc_free(screen->compiler);
152 
153 	free(screen);
154 }
155 
156 /*
157 TODO either move caps to a2xx/a3xx specific code, or maybe have some
158 tables for things that differ if the delta is not too much..
159  */
160 static int
fd_screen_get_param(struct pipe_screen * pscreen,enum pipe_cap param)161 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
162 {
163 	struct fd_screen *screen = fd_screen(pscreen);
164 
165 	/* this is probably not totally correct.. but it's a start: */
166 	switch (param) {
167 	/* Supported features (boolean caps). */
168 	case PIPE_CAP_NPOT_TEXTURES:
169 	case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
170 	case PIPE_CAP_ANISOTROPIC_FILTER:
171 	case PIPE_CAP_POINT_SPRITE:
172 	case PIPE_CAP_BLEND_EQUATION_SEPARATE:
173 	case PIPE_CAP_TEXTURE_SWIZZLE:
174 	case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
175 	case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
176 	case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
177 	case PIPE_CAP_SEAMLESS_CUBE_MAP:
178 	case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
179 	case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
180 	case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
181 	case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
182 	case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
183 	case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
184 	case PIPE_CAP_STRING_MARKER:
185 	case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
186 	case PIPE_CAP_TEXTURE_BARRIER:
187 	case PIPE_CAP_INVALIDATE_BUFFER:
188 		return 1;
189 
190 	case PIPE_CAP_VERTEXID_NOBASE:
191 		return is_a3xx(screen) || is_a4xx(screen);
192 
193 	case PIPE_CAP_COMPUTE:
194 		return has_compute(screen);
195 
196 	case PIPE_CAP_SHADER_STENCIL_EXPORT:
197 	case PIPE_CAP_TGSI_TEXCOORD:
198 	case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
199 	case PIPE_CAP_TEXTURE_MULTISAMPLE:
200 	case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
201 	case PIPE_CAP_QUERY_MEMORY_INFO:
202 	case PIPE_CAP_PCI_GROUP:
203 	case PIPE_CAP_PCI_BUS:
204 	case PIPE_CAP_PCI_DEVICE:
205 	case PIPE_CAP_PCI_FUNCTION:
206 		return 0;
207 
208 	case PIPE_CAP_SM3:
209 	case PIPE_CAP_PRIMITIVE_RESTART:
210 	case PIPE_CAP_TGSI_INSTANCEID:
211 	case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
212 	case PIPE_CAP_INDEP_BLEND_ENABLE:
213 	case PIPE_CAP_INDEP_BLEND_FUNC:
214 	case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
215 	case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
216 	case PIPE_CAP_CONDITIONAL_RENDER:
217 	case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
218 	case PIPE_CAP_FAKE_SW_MSAA:
219 	case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
220 	case PIPE_CAP_CLIP_HALFZ:
221 		return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
222 
223 	case PIPE_CAP_DEPTH_CLIP_DISABLE:
224 		return is_a3xx(screen) || is_a4xx(screen);
225 
226 	case PIPE_CAP_POLYGON_OFFSET_CLAMP:
227 		return is_a5xx(screen);
228 
229 	case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
230 		return 0;
231 	case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
232 		if (is_a3xx(screen)) return 16;
233 		if (is_a4xx(screen)) return 32;
234 		if (is_a5xx(screen)) return 32;
235 		return 0;
236 	case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
237 		/* We could possibly emulate more by pretending 2d/rect textures and
238 		 * splitting high bits of index into 2nd dimension..
239 		 */
240 		if (is_a3xx(screen)) return 8192;
241 		if (is_a4xx(screen)) return 16384;
242 		if (is_a5xx(screen)) return 16384;
243 		return 0;
244 
245 	case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
246 	case PIPE_CAP_CUBE_MAP_ARRAY:
247 	case PIPE_CAP_SAMPLER_VIEW_TARGET:
248 	case PIPE_CAP_TEXTURE_QUERY_LOD:
249 		return is_a4xx(screen) || is_a5xx(screen);
250 
251 	case PIPE_CAP_START_INSTANCE:
252 		/* Note that a5xx can do this, it just can't (at least with
253 		 * current firmware) do draw_indirect with base_instance.
254 		 * Since draw_indirect is needed sooner (gles31 and gl40 vs
255 		 * gl42), hide base_instance on a5xx.  :-/
256 		 */
257 		return is_a4xx(screen);
258 
259 	case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
260 		return 64;
261 
262 	case PIPE_CAP_GLSL_FEATURE_LEVEL:
263 		if (glsl120)
264 			return 120;
265 		return is_ir3(screen) ? 140 : 120;
266 
267 	case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
268 		if (is_a5xx(screen))
269 			return 4;
270 		return 0;
271 
272 	case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
273 		if (is_a4xx(screen) || is_a5xx(screen))
274 			return 4;
275 		return 0;
276 
277 	/* Unsupported features. */
278 	case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
279 	case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
280 	case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
281 	case PIPE_CAP_USER_VERTEX_BUFFERS:
282 	case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
283 	case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
284 	case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
285 	case PIPE_CAP_TEXTURE_GATHER_SM5:
286 	case PIPE_CAP_SAMPLE_SHADING:
287 	case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
288 	case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
289 	case PIPE_CAP_MULTI_DRAW_INDIRECT:
290 	case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
291 	case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
292 	case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
293 	case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
294 	case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
295 	case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
296 	case PIPE_CAP_DEPTH_BOUNDS_TEST:
297 	case PIPE_CAP_TGSI_TXQS:
298 	/* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
299 	case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
300 	case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
301 	case PIPE_CAP_CLEAR_TEXTURE:
302 	case PIPE_CAP_DRAW_PARAMETERS:
303 	case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
304 	case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
305 	case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
306 	case PIPE_CAP_GENERATE_MIPMAP:
307 	case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
308 	case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
309 	case PIPE_CAP_CULL_DISTANCE:
310 	case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
311 	case PIPE_CAP_TGSI_VOTE:
312 	case PIPE_CAP_MAX_WINDOW_RECTANGLES:
313 	case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
314 	case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
315 	case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
316 	case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
317 	case PIPE_CAP_TGSI_FS_FBFETCH:
318 	case PIPE_CAP_TGSI_MUL_ZERO_WINS:
319 	case PIPE_CAP_DOUBLES:
320 	case PIPE_CAP_INT64:
321 	case PIPE_CAP_INT64_DIVMOD:
322 	case PIPE_CAP_TGSI_TEX_TXF_LZ:
323 	case PIPE_CAP_TGSI_CLOCK:
324 	case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
325 	case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
326 	case PIPE_CAP_TGSI_BALLOT:
327 	case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
328 	case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
329 	case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
330 	case PIPE_CAP_POST_DEPTH_COVERAGE:
331 	case PIPE_CAP_BINDLESS_TEXTURE:
332 	case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
333 	case PIPE_CAP_QUERY_SO_OVERFLOW:
334 	case PIPE_CAP_MEMOBJ:
335 	case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
336 	case PIPE_CAP_TILE_RASTER_ORDER:
337 	case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
338 	case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
339 		return 0;
340 
341 	case PIPE_CAP_CONTEXT_PRIORITY_MASK:
342 		return screen->priority_mask;
343 
344 	case PIPE_CAP_DRAW_INDIRECT:
345 		if (is_a4xx(screen) || is_a5xx(screen))
346 			return 1;
347 		return 0;
348 
349 	case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
350 		if (is_a4xx(screen) || is_a5xx(screen))
351 			return 1;
352 		return 0;
353 
354 	case PIPE_CAP_LOAD_CONSTBUF:
355 		/* name is confusing, but this turns on std430 packing */
356 		if (is_ir3(screen))
357 			return 1;
358 		return 0;
359 
360 	case PIPE_CAP_MAX_VIEWPORTS:
361 		return 1;
362 
363 	case PIPE_CAP_SHAREABLE_SHADERS:
364 	case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
365 	/* manage the variants for these ourself, to avoid breaking precompile: */
366 	case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
367 	case PIPE_CAP_VERTEX_COLOR_CLAMPED:
368 		if (is_ir3(screen))
369 			return 1;
370 		return 0;
371 
372 	/* Stream output. */
373 	case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
374 		if (is_ir3(screen))
375 			return PIPE_MAX_SO_BUFFERS;
376 		return 0;
377 	case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
378 	case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
379 		if (is_ir3(screen))
380 			return 1;
381 		return 0;
382 	case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
383 	case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
384 		if (is_ir3(screen))
385 			return 16 * 4;   /* should only be shader out limit? */
386 		return 0;
387 
388 	/* Geometry shader output, unsupported. */
389 	case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
390 	case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
391 	case PIPE_CAP_MAX_VERTEX_STREAMS:
392 		return 0;
393 
394 	case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
395 		return 2048;
396 
397 	/* Texturing. */
398 	case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
399 	case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
400 		return MAX_MIP_LEVELS;
401 	case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
402 		return 11;
403 
404 	case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
405 		return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
406 
407 	/* Render targets. */
408 	case PIPE_CAP_MAX_RENDER_TARGETS:
409 		return screen->max_rts;
410 	case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
411 		return is_a3xx(screen) ? 1 : 0;
412 
413 	/* Queries. */
414 	case PIPE_CAP_QUERY_BUFFER_OBJECT:
415 		return 0;
416 	case PIPE_CAP_OCCLUSION_QUERY:
417 		return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
418 	case PIPE_CAP_QUERY_TIMESTAMP:
419 	case PIPE_CAP_QUERY_TIME_ELAPSED:
420 		/* only a4xx, requires new enough kernel so we know max_freq: */
421 		return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen));
422 
423 	case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
424 	case PIPE_CAP_MIN_TEXEL_OFFSET:
425 		return -8;
426 
427 	case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
428 	case PIPE_CAP_MAX_TEXEL_OFFSET:
429 		return 7;
430 
431 	case PIPE_CAP_ENDIANNESS:
432 		return PIPE_ENDIAN_LITTLE;
433 
434 	case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
435 		return 64;
436 
437 	case PIPE_CAP_VENDOR_ID:
438 		return 0x5143;
439 	case PIPE_CAP_DEVICE_ID:
440 		return 0xFFFFFFFF;
441 	case PIPE_CAP_ACCELERATED:
442 		return 1;
443 	case PIPE_CAP_VIDEO_MEMORY:
444 		DBG("FINISHME: The value returned is incorrect\n");
445 		return 10;
446 	case PIPE_CAP_UMA:
447 		return 1;
448 	case PIPE_CAP_NATIVE_FENCE_FD:
449 		return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
450 	}
451 	debug_printf("unknown param %d\n", param);
452 	return 0;
453 }
454 
455 static float
fd_screen_get_paramf(struct pipe_screen * pscreen,enum pipe_capf param)456 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
457 {
458 	switch (param) {
459 	case PIPE_CAPF_MAX_LINE_WIDTH:
460 	case PIPE_CAPF_MAX_LINE_WIDTH_AA:
461 		/* NOTE: actual value is 127.0f, but this is working around a deqp
462 		 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
463 		 * uses too small of a render target size, and gets confused when
464 		 * the lines start going offscreen.
465 		 *
466 		 * See: https://code.google.com/p/android/issues/detail?id=206513
467 		 */
468 		if (fd_mesa_debug & FD_DBG_DEQP)
469 			return 48.0f;
470 		return 127.0f;
471 	case PIPE_CAPF_MAX_POINT_WIDTH:
472 	case PIPE_CAPF_MAX_POINT_WIDTH_AA:
473 		return 4092.0f;
474 	case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
475 		return 16.0f;
476 	case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
477 		return 15.0f;
478 	case PIPE_CAPF_GUARD_BAND_LEFT:
479 	case PIPE_CAPF_GUARD_BAND_TOP:
480 	case PIPE_CAPF_GUARD_BAND_RIGHT:
481 	case PIPE_CAPF_GUARD_BAND_BOTTOM:
482 		return 0.0f;
483 	}
484 	debug_printf("unknown paramf %d\n", param);
485 	return 0;
486 }
487 
488 static int
fd_screen_get_shader_param(struct pipe_screen * pscreen,enum pipe_shader_type shader,enum pipe_shader_cap param)489 fd_screen_get_shader_param(struct pipe_screen *pscreen,
490 		enum pipe_shader_type shader,
491 		enum pipe_shader_cap param)
492 {
493 	struct fd_screen *screen = fd_screen(pscreen);
494 
495 	switch(shader)
496 	{
497 	case PIPE_SHADER_FRAGMENT:
498 	case PIPE_SHADER_VERTEX:
499 		break;
500 	case PIPE_SHADER_COMPUTE:
501 		if (has_compute(screen))
502 			break;
503 		return 0;
504 	case PIPE_SHADER_GEOMETRY:
505 		/* maye we could emulate.. */
506 		return 0;
507 	default:
508 		DBG("unknown shader type %d", shader);
509 		return 0;
510 	}
511 
512 	/* this is probably not totally correct.. but it's a start: */
513 	switch (param) {
514 	case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
515 	case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
516 	case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
517 	case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
518 		return 16384;
519 	case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
520 		return 8; /* XXX */
521 	case PIPE_SHADER_CAP_MAX_INPUTS:
522 	case PIPE_SHADER_CAP_MAX_OUTPUTS:
523 		return 16;
524 	case PIPE_SHADER_CAP_MAX_TEMPS:
525 		return 64; /* Max native temporaries. */
526 	case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
527 		/* NOTE: seems to be limit for a3xx is actually 512 but
528 		 * split between VS and FS.  Use lower limit of 256 to
529 		 * avoid getting into impossible situations:
530 		 */
531 		return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
532 	case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
533 		return is_ir3(screen) ? 16 : 1;
534 	case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
535 		return 1;
536 	case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
537 	case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
538 		/* Technically this should be the same as for TEMP/CONST, since
539 		 * everything is just normal registers.  This is just temporary
540 		 * hack until load_input/store_output handle arrays in a similar
541 		 * way as load_var/store_var..
542 		 */
543 		return 0;
544 	case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
545 	case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
546 		/* a2xx compiler doesn't handle indirect: */
547 		return is_ir3(screen) ? 1 : 0;
548 	case PIPE_SHADER_CAP_SUBROUTINES:
549 	case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
550 	case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
551 	case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
552 	case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
553 	case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
554 		return 0;
555 	case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
556 		return 1;
557 	case PIPE_SHADER_CAP_INTEGERS:
558 		if (glsl120)
559 			return 0;
560 		return is_ir3(screen) ? 1 : 0;
561 	case PIPE_SHADER_CAP_INT64_ATOMICS:
562 		return 0;
563 	case PIPE_SHADER_CAP_FP16:
564 		return 0;
565 	case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
566 	case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
567 		return 16;
568 	case PIPE_SHADER_CAP_PREFERRED_IR:
569 		if (is_ir3(screen))
570 			return PIPE_SHADER_IR_NIR;
571 		return PIPE_SHADER_IR_TGSI;
572 	case PIPE_SHADER_CAP_SUPPORTED_IRS:
573 		if (is_ir3(screen)) {
574 			return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
575 		} else {
576 			return (1 << PIPE_SHADER_IR_TGSI);
577 		}
578 		return 0;
579 	case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
580 		return 32;
581 	case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
582 	case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
583 	case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
584 	case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
585 		return 0;
586 	case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
587 	case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
588 		if (is_a5xx(screen)) {
589 			/* a5xx (and a4xx for that matter) has one state-block
590 			 * for compute-shader SSBO's and another that is shared
591 			 * by VS/HS/DS/GS/FS..  so to simplify things for now
592 			 * just advertise SSBOs for FS and CS.  We could possibly
593 			 * do what blob does, and partition the space for
594 			 * VS/HS/DS/GS/FS.  The blob advertises:
595 			 *
596 			 *   GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
597 			 *   GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
598 			 *   GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
599 			 *   GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
600 			 *   GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
601 			 *   GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
602 			 *   GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
603 			 *
604 			 * I think that way we could avoid having to patch shaders
605 			 * for actual SSBO indexes by using a static partitioning.
606 			 *
607 			 * Note same state block is used for images and buffers,
608 			 * but images also need texture state for read access
609 			 * (isam/isam.3d)
610 			 */
611 			switch(shader)
612 			{
613 			case PIPE_SHADER_FRAGMENT:
614 			case PIPE_SHADER_COMPUTE:
615 				return 24;
616 			default:
617 				return 0;
618 			}
619 		}
620 		return 0;
621 	}
622 	debug_printf("unknown shader param %d\n", param);
623 	return 0;
624 }
625 
626 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
627  * into per-generation backend?
628  */
629 static int
fd_get_compute_param(struct pipe_screen * pscreen,enum pipe_shader_ir ir_type,enum pipe_compute_cap param,void * ret)630 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
631 		enum pipe_compute_cap param, void *ret)
632 {
633 	struct fd_screen *screen = fd_screen(pscreen);
634 	const char * const ir = "ir3";
635 
636 	if (!has_compute(screen))
637 		return 0;
638 
639 	switch (param) {
640 	case PIPE_COMPUTE_CAP_ADDRESS_BITS:
641 		if (ret) {
642 			uint32_t *address_bits = ret;
643 			address_bits[0] = 32;
644 
645 			if (is_a5xx(screen))
646 				address_bits[0] = 64;
647 		}
648 		return 1 * sizeof(uint32_t);
649 
650 	case PIPE_COMPUTE_CAP_IR_TARGET:
651 		if (ret)
652 			sprintf(ret, ir);
653 		return strlen(ir) * sizeof(char);
654 
655 	case PIPE_COMPUTE_CAP_GRID_DIMENSION:
656 		if (ret) {
657 			uint64_t *grid_dimension = ret;
658 			grid_dimension[0] = 3;
659 		}
660 		return 1 * sizeof(uint64_t);
661 
662 	case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
663 		if (ret) {
664 			uint64_t *grid_size = ret;
665 			grid_size[0] = 65535;
666 			grid_size[1] = 65535;
667 			grid_size[2] = 65535;
668 		}
669 		return 3 * sizeof(uint64_t) ;
670 
671 	case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
672 		if (ret) {
673 			uint64_t *block_size = ret;
674 			block_size[0] = 1024;
675 			block_size[1] = 1024;
676 			block_size[2] = 64;
677 		}
678 		return 3 * sizeof(uint64_t) ;
679 
680 	case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
681 		if (ret) {
682 			uint64_t *max_threads_per_block = ret;
683 			*max_threads_per_block = 1024;
684 		}
685 		return sizeof(uint64_t);
686 
687 	case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
688 	case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
689 		if (ret) {
690 			uint64_t *local_size = ret;
691 			*local_size = 32768;
692 		}
693 		return sizeof(uint64_t);
694 	case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
695 	case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
696 		break;
697 	case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
698 		if (ret) {
699 			uint64_t *max = ret;
700 			*max = 32768;
701 		}
702 		return sizeof(uint64_t);
703 	case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
704 	case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
705 	case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
706 	case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
707 	case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
708 		break;
709 	}
710 
711 	return 0;
712 }
713 
714 static const void *
fd_get_compiler_options(struct pipe_screen * pscreen,enum pipe_shader_ir ir,unsigned shader)715 fd_get_compiler_options(struct pipe_screen *pscreen,
716 		enum pipe_shader_ir ir, unsigned shader)
717 {
718 	struct fd_screen *screen = fd_screen(pscreen);
719 
720 	if (is_ir3(screen))
721 		return ir3_get_compiler_options(screen->compiler);
722 
723 	return NULL;
724 }
725 
726 boolean
fd_screen_bo_get_handle(struct pipe_screen * pscreen,struct fd_bo * bo,unsigned stride,struct winsys_handle * whandle)727 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
728 		struct fd_bo *bo,
729 		unsigned stride,
730 		struct winsys_handle *whandle)
731 {
732 	whandle->stride = stride;
733 
734 	if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
735 		return fd_bo_get_name(bo, &whandle->handle) == 0;
736 	} else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
737 		whandle->handle = fd_bo_handle(bo);
738 		return TRUE;
739 	} else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
740 		whandle->handle = fd_bo_dmabuf(bo);
741 		return TRUE;
742 	} else {
743 		return FALSE;
744 	}
745 }
746 
747 struct fd_bo *
fd_screen_bo_from_handle(struct pipe_screen * pscreen,struct winsys_handle * whandle)748 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
749 		struct winsys_handle *whandle)
750 {
751 	struct fd_screen *screen = fd_screen(pscreen);
752 	struct fd_bo *bo;
753 
754 	if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
755 		bo = fd_bo_from_name(screen->dev, whandle->handle);
756 	} else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
757 		bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
758 	} else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
759 		bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
760 	} else {
761 		DBG("Attempt to import unsupported handle type %d", whandle->type);
762 		return NULL;
763 	}
764 
765 	if (!bo) {
766 		DBG("ref name 0x%08x failed", whandle->handle);
767 		return NULL;
768 	}
769 
770 	return bo;
771 }
772 
773 struct pipe_screen *
fd_screen_create(struct fd_device * dev)774 fd_screen_create(struct fd_device *dev)
775 {
776 	struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
777 	struct pipe_screen *pscreen;
778 	uint64_t val;
779 
780 	fd_mesa_debug = debug_get_option_fd_mesa_debug();
781 
782 	if (fd_mesa_debug & FD_DBG_NOBIN)
783 		fd_binning_enabled = false;
784 
785 	glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
786 
787 	if (!screen)
788 		return NULL;
789 
790 	pscreen = &screen->base;
791 
792 	screen->dev = dev;
793 	screen->refcnt = 1;
794 
795 	// maybe this should be in context?
796 	screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
797 	if (!screen->pipe) {
798 		DBG("could not create 3d pipe");
799 		goto fail;
800 	}
801 
802 	if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
803 		DBG("could not get GMEM size");
804 		goto fail;
805 	}
806 	screen->gmemsize_bytes = val;
807 
808 	if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
809 		DBG("could not get device-id");
810 		goto fail;
811 	}
812 	screen->device_id = val;
813 
814 	if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
815 		DBG("could not get gpu freq");
816 		/* this limits what performance related queries are
817 		 * supported but is not fatal
818 		 */
819 		screen->max_freq = 0;
820 	} else {
821 		screen->max_freq = val;
822 		if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
823 			screen->has_timestamp = true;
824 	}
825 
826 	if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
827 		DBG("could not get gpu-id");
828 		goto fail;
829 	}
830 	screen->gpu_id = val;
831 
832 	if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
833 		DBG("could not get chip-id");
834 		/* older kernels may not have this property: */
835 		unsigned core  = screen->gpu_id / 100;
836 		unsigned major = (screen->gpu_id % 100) / 10;
837 		unsigned minor = screen->gpu_id % 10;
838 		unsigned patch = 0;  /* assume the worst */
839 		val = (patch & 0xff) | ((minor & 0xff) << 8) |
840 			((major & 0xff) << 16) | ((core & 0xff) << 24);
841 	}
842 	screen->chip_id = val;
843 
844 	if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
845 		DBG("could not get # of rings");
846 		screen->priority_mask = 0;
847 	} else {
848 		/* # of rings equates to number of unique priority values: */
849 		screen->priority_mask = (1 << val) - 1;
850 	}
851 
852 	DBG("Pipe Info:");
853 	DBG(" GPU-id:          %d", screen->gpu_id);
854 	DBG(" Chip-id:         0x%08x", screen->chip_id);
855 	DBG(" GMEM size:       0x%08x", screen->gmemsize_bytes);
856 
857 	/* explicitly checking for GPU revisions that are known to work.  This
858 	 * may be overly conservative for a3xx, where spoofing the gpu_id with
859 	 * the blob driver seems to generate identical cmdstream dumps.  But
860 	 * on a2xx, there seem to be small differences between the GPU revs
861 	 * so it is probably better to actually test first on real hardware
862 	 * before enabling:
863 	 *
864 	 * If you have a different adreno version, feel free to add it to one
865 	 * of the cases below and see what happens.  And if it works, please
866 	 * send a patch ;-)
867 	 */
868 	switch (screen->gpu_id) {
869 	case 220:
870 		fd2_screen_init(pscreen);
871 		break;
872 	case 305:
873 	case 307:
874 	case 320:
875 	case 330:
876 		fd3_screen_init(pscreen);
877 		break;
878 	case 420:
879 	case 430:
880 		fd4_screen_init(pscreen);
881 		break;
882 	case 530:
883 		fd5_screen_init(pscreen);
884 		break;
885 	default:
886 		debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
887 		goto fail;
888 	}
889 
890 	if (screen->gpu_id >= 500) {
891 		screen->gmem_alignw = 64;
892 		screen->gmem_alignh = 32;
893 		screen->num_vsc_pipes = 16;
894 	} else {
895 		screen->gmem_alignw = 32;
896 		screen->gmem_alignh = 32;
897 		screen->num_vsc_pipes = 8;
898 	}
899 
900 	/* NOTE: don't enable reordering on a2xx, since completely untested.
901 	 * Also, don't enable if we have too old of a kernel to support
902 	 * growable cmdstream buffers, since memory requirement for cmdstream
903 	 * buffers would be too much otherwise.
904 	 */
905 	if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
906 		screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
907 
908 	fd_bc_init(&screen->batch_cache);
909 
910 	(void) mtx_init(&screen->lock, mtx_plain);
911 
912 	pscreen->destroy = fd_screen_destroy;
913 	pscreen->get_param = fd_screen_get_param;
914 	pscreen->get_paramf = fd_screen_get_paramf;
915 	pscreen->get_shader_param = fd_screen_get_shader_param;
916 	pscreen->get_compute_param = fd_get_compute_param;
917 	pscreen->get_compiler_options = fd_get_compiler_options;
918 
919 	fd_resource_screen_init(pscreen);
920 	fd_query_screen_init(pscreen);
921 
922 	pscreen->get_name = fd_screen_get_name;
923 	pscreen->get_vendor = fd_screen_get_vendor;
924 	pscreen->get_device_vendor = fd_screen_get_device_vendor;
925 
926 	pscreen->get_timestamp = fd_screen_get_timestamp;
927 
928 	pscreen->fence_reference = fd_fence_ref;
929 	pscreen->fence_finish = fd_fence_finish;
930 	pscreen->fence_get_fd = fd_fence_get_fd;
931 
932 	slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
933 
934 	return pscreen;
935 
936 fail:
937 	fd_screen_destroy(pscreen);
938 	return NULL;
939 }
940