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1void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
2    CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
3}
4void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
5    CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
6}
7void API_ENTRY(glBlendEquationSeparateOES)(GLenum modeRGB, GLenum modeAlpha) {
8    CALL_GL_API(glBlendEquationSeparateOES, modeRGB, modeAlpha);
9}
10void API_ENTRY(glBlendFuncSeparateOES)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
11    CALL_GL_API(glBlendFuncSeparateOES, srcRGB, dstRGB, srcAlpha, dstAlpha);
12}
13void API_ENTRY(glBlendEquationOES)(GLenum mode) {
14    CALL_GL_API(glBlendEquationOES, mode);
15}
16void API_ENTRY(glDrawTexsOES)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) {
17    CALL_GL_API(glDrawTexsOES, x, y, z, width, height);
18}
19void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint width, GLint height) {
20    CALL_GL_API(glDrawTexiOES, x, y, z, width, height);
21}
22void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) {
23    CALL_GL_API(glDrawTexxOES, x, y, z, width, height);
24}
25void API_ENTRY(glDrawTexsvOES)(const GLshort *coords) {
26    CALL_GL_API(glDrawTexsvOES, coords);
27}
28void API_ENTRY(glDrawTexivOES)(const GLint *coords) {
29    CALL_GL_API(glDrawTexivOES, coords);
30}
31void API_ENTRY(glDrawTexxvOES)(const GLfixed *coords) {
32    CALL_GL_API(glDrawTexxvOES, coords);
33}
34void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) {
35    CALL_GL_API(glDrawTexfOES, x, y, z, width, height);
36}
37void API_ENTRY(glDrawTexfvOES)(const GLfloat *coords) {
38    CALL_GL_API(glDrawTexfvOES, coords);
39}
40void API_ENTRY(glAlphaFuncxOES)(GLenum func, GLfixed ref) {
41    CALL_GL_API(glAlphaFuncxOES, func, ref);
42}
43void API_ENTRY(glClearColorxOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
44    CALL_GL_API(glClearColorxOES, red, green, blue, alpha);
45}
46void API_ENTRY(glClearDepthxOES)(GLfixed depth) {
47    CALL_GL_API(glClearDepthxOES, depth);
48}
49void API_ENTRY(glClipPlanexOES)(GLenum plane, const GLfixed *equation) {
50    CALL_GL_API(glClipPlanexOES, plane, equation);
51}
52void API_ENTRY(glColor4xOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
53    CALL_GL_API(glColor4xOES, red, green, blue, alpha);
54}
55void API_ENTRY(glDepthRangexOES)(GLfixed n, GLfixed f) {
56    CALL_GL_API(glDepthRangexOES, n, f);
57}
58void API_ENTRY(glFogxOES)(GLenum pname, GLfixed param) {
59    CALL_GL_API(glFogxOES, pname, param);
60}
61void API_ENTRY(glFogxvOES)(GLenum pname, const GLfixed *param) {
62    CALL_GL_API(glFogxvOES, pname, param);
63}
64void API_ENTRY(glFrustumxOES)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
65    CALL_GL_API(glFrustumxOES, l, r, b, t, n, f);
66}
67void API_ENTRY(glGetClipPlanexOES)(GLenum plane, GLfixed *equation) {
68    CALL_GL_API(glGetClipPlanexOES, plane, equation);
69}
70void API_ENTRY(glGetFixedvOES)(GLenum pname, GLfixed *params) {
71    CALL_GL_API(glGetFixedvOES, pname, params);
72}
73void API_ENTRY(glGetTexEnvxvOES)(GLenum target, GLenum pname, GLfixed *params) {
74    CALL_GL_API(glGetTexEnvxvOES, target, pname, params);
75}
76void API_ENTRY(glGetTexParameterxvOES)(GLenum target, GLenum pname, GLfixed *params) {
77    CALL_GL_API(glGetTexParameterxvOES, target, pname, params);
78}
79void API_ENTRY(glLightModelxOES)(GLenum pname, GLfixed param) {
80    CALL_GL_API(glLightModelxOES, pname, param);
81}
82void API_ENTRY(glLightModelxvOES)(GLenum pname, const GLfixed *param) {
83    CALL_GL_API(glLightModelxvOES, pname, param);
84}
85void API_ENTRY(glLightxOES)(GLenum light, GLenum pname, GLfixed param) {
86    CALL_GL_API(glLightxOES, light, pname, param);
87}
88void API_ENTRY(glLightxvOES)(GLenum light, GLenum pname, const GLfixed *params) {
89    CALL_GL_API(glLightxvOES, light, pname, params);
90}
91void API_ENTRY(glLineWidthxOES)(GLfixed width) {
92    CALL_GL_API(glLineWidthxOES, width);
93}
94void API_ENTRY(glLoadMatrixxOES)(const GLfixed *m) {
95    CALL_GL_API(glLoadMatrixxOES, m);
96}
97void API_ENTRY(glMaterialxOES)(GLenum face, GLenum pname, GLfixed param) {
98    CALL_GL_API(glMaterialxOES, face, pname, param);
99}
100void API_ENTRY(glMaterialxvOES)(GLenum face, GLenum pname, const GLfixed *param) {
101    CALL_GL_API(glMaterialxvOES, face, pname, param);
102}
103void API_ENTRY(glMultMatrixxOES)(const GLfixed *m) {
104    CALL_GL_API(glMultMatrixxOES, m);
105}
106void API_ENTRY(glMultiTexCoord4xOES)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
107    CALL_GL_API(glMultiTexCoord4xOES, texture, s, t, r, q);
108}
109void API_ENTRY(glNormal3xOES)(GLfixed nx, GLfixed ny, GLfixed nz) {
110    CALL_GL_API(glNormal3xOES, nx, ny, nz);
111}
112void API_ENTRY(glOrthoxOES)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
113    CALL_GL_API(glOrthoxOES, l, r, b, t, n, f);
114}
115void API_ENTRY(glPointParameterxvOES)(GLenum pname, const GLfixed *params) {
116    CALL_GL_API(glPointParameterxvOES, pname, params);
117}
118void API_ENTRY(glPointSizexOES)(GLfixed size) {
119    CALL_GL_API(glPointSizexOES, size);
120}
121void API_ENTRY(glPolygonOffsetxOES)(GLfixed factor, GLfixed units) {
122    CALL_GL_API(glPolygonOffsetxOES, factor, units);
123}
124void API_ENTRY(glRotatexOES)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
125    CALL_GL_API(glRotatexOES, angle, x, y, z);
126}
127void API_ENTRY(glScalexOES)(GLfixed x, GLfixed y, GLfixed z) {
128    CALL_GL_API(glScalexOES, x, y, z);
129}
130void API_ENTRY(glTexEnvxOES)(GLenum target, GLenum pname, GLfixed param) {
131    CALL_GL_API(glTexEnvxOES, target, pname, param);
132}
133void API_ENTRY(glTexEnvxvOES)(GLenum target, GLenum pname, const GLfixed *params) {
134    CALL_GL_API(glTexEnvxvOES, target, pname, params);
135}
136void API_ENTRY(glTexParameterxOES)(GLenum target, GLenum pname, GLfixed param) {
137    CALL_GL_API(glTexParameterxOES, target, pname, param);
138}
139void API_ENTRY(glTexParameterxvOES)(GLenum target, GLenum pname, const GLfixed *params) {
140    CALL_GL_API(glTexParameterxvOES, target, pname, params);
141}
142void API_ENTRY(glTranslatexOES)(GLfixed x, GLfixed y, GLfixed z) {
143    CALL_GL_API(glTranslatexOES, x, y, z);
144}
145void API_ENTRY(glGetLightxvOES)(GLenum light, GLenum pname, GLfixed *params) {
146    CALL_GL_API(glGetLightxvOES, light, pname, params);
147}
148void API_ENTRY(glGetMaterialxvOES)(GLenum face, GLenum pname, GLfixed *params) {
149    CALL_GL_API(glGetMaterialxvOES, face, pname, params);
150}
151void API_ENTRY(glPointParameterxOES)(GLenum pname, GLfixed param) {
152    CALL_GL_API(glPointParameterxOES, pname, param);
153}
154void API_ENTRY(glSampleCoveragexOES)(GLclampx value, GLboolean invert) {
155    CALL_GL_API(glSampleCoveragexOES, value, invert);
156}
157void API_ENTRY(glGetTexGenxvOES)(GLenum coord, GLenum pname, GLfixed *params) {
158    CALL_GL_API(glGetTexGenxvOES, coord, pname, params);
159}
160void API_ENTRY(glTexGenxOES)(GLenum coord, GLenum pname, GLfixed param) {
161    CALL_GL_API(glTexGenxOES, coord, pname, param);
162}
163void API_ENTRY(glTexGenxvOES)(GLenum coord, GLenum pname, const GLfixed *params) {
164    CALL_GL_API(glTexGenxvOES, coord, pname, params);
165}
166GLboolean API_ENTRY(glIsRenderbufferOES)(GLuint renderbuffer) {
167    CALL_GL_API_RETURN(glIsRenderbufferOES, renderbuffer);
168}
169void API_ENTRY(glBindRenderbufferOES)(GLenum target, GLuint renderbuffer) {
170    CALL_GL_API(glBindRenderbufferOES, target, renderbuffer);
171}
172void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei n, const GLuint *renderbuffers) {
173    CALL_GL_API(glDeleteRenderbuffersOES, n, renderbuffers);
174}
175void API_ENTRY(glGenRenderbuffersOES)(GLsizei n, GLuint *renderbuffers) {
176    CALL_GL_API(glGenRenderbuffersOES, n, renderbuffers);
177}
178void API_ENTRY(glRenderbufferStorageOES)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
179    CALL_GL_API(glRenderbufferStorageOES, target, internalformat, width, height);
180}
181void API_ENTRY(glGetRenderbufferParameterivOES)(GLenum target, GLenum pname, GLint *params) {
182    CALL_GL_API(glGetRenderbufferParameterivOES, target, pname, params);
183}
184GLboolean API_ENTRY(glIsFramebufferOES)(GLuint framebuffer) {
185    CALL_GL_API_RETURN(glIsFramebufferOES, framebuffer);
186}
187void API_ENTRY(glBindFramebufferOES)(GLenum target, GLuint framebuffer) {
188    CALL_GL_API(glBindFramebufferOES, target, framebuffer);
189}
190void API_ENTRY(glDeleteFramebuffersOES)(GLsizei n, const GLuint *framebuffers) {
191    CALL_GL_API(glDeleteFramebuffersOES, n, framebuffers);
192}
193void API_ENTRY(glGenFramebuffersOES)(GLsizei n, GLuint *framebuffers) {
194    CALL_GL_API(glGenFramebuffersOES, n, framebuffers);
195}
196GLenum API_ENTRY(glCheckFramebufferStatusOES)(GLenum target) {
197    CALL_GL_API_RETURN(glCheckFramebufferStatusOES, target);
198}
199void API_ENTRY(glFramebufferRenderbufferOES)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
200    CALL_GL_API(glFramebufferRenderbufferOES, target, attachment, renderbuffertarget, renderbuffer);
201}
202void API_ENTRY(glFramebufferTexture2DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
203    CALL_GL_API(glFramebufferTexture2DOES, target, attachment, textarget, texture, level);
204}
205void API_ENTRY(glGetFramebufferAttachmentParameterivOES)(GLenum target, GLenum attachment, GLenum pname, GLint *params) {
206    CALL_GL_API(glGetFramebufferAttachmentParameterivOES, target, attachment, pname, params);
207}
208void API_ENTRY(glGenerateMipmapOES)(GLenum target) {
209    CALL_GL_API(glGenerateMipmapOES, target);
210}
211void * API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
212    CALL_GL_API_RETURN(glMapBufferOES, target, access);
213}
214GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
215    CALL_GL_API_RETURN(glUnmapBufferOES, target);
216}
217void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void **params) {
218    CALL_GL_API(glGetBufferPointervOES, target, pname, params);
219}
220void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint matrixpaletteindex) {
221    CALL_GL_API(glCurrentPaletteMatrixOES, matrixpaletteindex);
222}
223void API_ENTRY(glLoadPaletteFromModelViewMatrixOES)(void) {
224    CALL_GL_API(glLoadPaletteFromModelViewMatrixOES);
225}
226void API_ENTRY(glMatrixIndexPointerOES)(GLint size, GLenum type, GLsizei stride, const void *pointer) {
227    CALL_GL_API(glMatrixIndexPointerOES, size, type, stride, pointer);
228}
229void API_ENTRY(glWeightPointerOES)(GLint size, GLenum type, GLsizei stride, const void *pointer) {
230    CALL_GL_API(glWeightPointerOES, size, type, stride, pointer);
231}
232void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const void *pointer) {
233    CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
234}
235GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed *mantissa, GLint *exponent) {
236    CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent);
237}
238void API_ENTRY(glClearDepthfOES)(GLclampf depth) {
239    CALL_GL_API(glClearDepthfOES, depth);
240}
241void API_ENTRY(glClipPlanefOES)(GLenum plane, const GLfloat *equation) {
242    CALL_GL_API(glClipPlanefOES, plane, equation);
243}
244void API_ENTRY(glDepthRangefOES)(GLclampf n, GLclampf f) {
245    CALL_GL_API(glDepthRangefOES, n, f);
246}
247void API_ENTRY(glFrustumfOES)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
248    CALL_GL_API(glFrustumfOES, l, r, b, t, n, f);
249}
250void API_ENTRY(glGetClipPlanefOES)(GLenum plane, GLfloat *equation) {
251    CALL_GL_API(glGetClipPlanefOES, plane, equation);
252}
253void API_ENTRY(glOrthofOES)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
254    CALL_GL_API(glOrthofOES, l, r, b, t, n, f);
255}
256void API_ENTRY(glTexGenfOES)(GLenum coord, GLenum pname, GLfloat param) {
257    CALL_GL_API(glTexGenfOES, coord, pname, param);
258}
259void API_ENTRY(glTexGenfvOES)(GLenum coord, GLenum pname, const GLfloat *params) {
260    CALL_GL_API(glTexGenfvOES, coord, pname, params);
261}
262void API_ENTRY(glTexGeniOES)(GLenum coord, GLenum pname, GLint param) {
263    CALL_GL_API(glTexGeniOES, coord, pname, param);
264}
265void API_ENTRY(glTexGenivOES)(GLenum coord, GLenum pname, const GLint *params) {
266    CALL_GL_API(glTexGenivOES, coord, pname, params);
267}
268void API_ENTRY(glGetTexGenfvOES)(GLenum coord, GLenum pname, GLfloat *params) {
269    CALL_GL_API(glGetTexGenfvOES, coord, pname, params);
270}
271void API_ENTRY(glGetTexGenivOES)(GLenum coord, GLenum pname, GLint *params) {
272    CALL_GL_API(glGetTexGenivOES, coord, pname, params);
273}
274void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
275    CALL_GL_API(glBindVertexArrayOES, array);
276}
277void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) {
278    CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
279}
280void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) {
281    CALL_GL_API(glGenVertexArraysOES, n, arrays);
282}
283GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
284    CALL_GL_API_RETURN(glIsVertexArrayOES, array);
285}
286void API_ENTRY(glCopyTextureLevelsAPPLE)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) {
287    CALL_GL_API(glCopyTextureLevelsAPPLE, destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount);
288}
289void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
290    CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height);
291}
292void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) {
293    CALL_GL_API(glResolveMultisampleFramebufferAPPLE);
294}
295GLsync API_ENTRY(glFenceSyncAPPLE)(GLenum condition, GLbitfield flags) {
296    CALL_GL_API_RETURN(glFenceSyncAPPLE, condition, flags);
297}
298GLboolean API_ENTRY(glIsSyncAPPLE)(GLsync sync) {
299    CALL_GL_API_RETURN(glIsSyncAPPLE, sync);
300}
301void API_ENTRY(glDeleteSyncAPPLE)(GLsync sync) {
302    CALL_GL_API(glDeleteSyncAPPLE, sync);
303}
304GLenum API_ENTRY(glClientWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
305    CALL_GL_API_RETURN(glClientWaitSyncAPPLE, sync, flags, timeout);
306}
307void API_ENTRY(glWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
308    CALL_GL_API(glWaitSyncAPPLE, sync, flags, timeout);
309}
310void API_ENTRY(glGetInteger64vAPPLE)(GLenum pname, GLint64 *params) {
311    CALL_GL_API(glGetInteger64vAPPLE, pname, params);
312}
313void API_ENTRY(glGetSyncivAPPLE)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) {
314    CALL_GL_API(glGetSyncivAPPLE, sync, pname, bufSize, length, values);
315}
316void API_ENTRY(glInsertEventMarkerEXT)(GLsizei length, const GLchar *marker) {
317    CALL_GL_API(glInsertEventMarkerEXT, length, marker);
318}
319void API_ENTRY(glPushGroupMarkerEXT)(GLsizei length, const GLchar *marker) {
320    CALL_GL_API(glPushGroupMarkerEXT, length, marker);
321}
322void API_ENTRY(glPopGroupMarkerEXT)(void) {
323    CALL_GL_API(glPopGroupMarkerEXT);
324}
325void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) {
326    CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
327}
328void * API_ENTRY(glMapBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
329    CALL_GL_API_RETURN(glMapBufferRangeEXT, target, offset, length, access);
330}
331void API_ENTRY(glFlushMappedBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length) {
332    CALL_GL_API(glFlushMappedBufferRangeEXT, target, offset, length);
333}
334void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount) {
335    CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
336}
337void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount) {
338    CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
339}
340void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
341    CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
342}
343void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
344    CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples);
345}
346GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) {
347    CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT);
348}
349void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) {
350    CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data);
351}
352void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) {
353    CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params);
354}
355void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint *params) {
356    CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params);
357}
358void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
359    CALL_GL_API(glTexStorage1DEXT, target, levels, internalformat, width);
360}
361void API_ENTRY(glTexStorage2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
362    CALL_GL_API(glTexStorage2DEXT, target, levels, internalformat, width, height);
363}
364void API_ENTRY(glTexStorage3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
365    CALL_GL_API(glTexStorage3DEXT, target, levels, internalformat, width, height, depth);
366}
367void API_ENTRY(glTextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
368    CALL_GL_API(glTextureStorage1DEXT, texture, target, levels, internalformat, width);
369}
370void API_ENTRY(glTextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
371    CALL_GL_API(glTextureStorage2DEXT, texture, target, levels, internalformat, width, height);
372}
373void API_ENTRY(glTextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
374    CALL_GL_API(glTextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth);
375}
376void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
377    CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height);
378}
379void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
380    CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
381}
382void API_ENTRY(glClipPlanefIMG)(GLenum p, const GLfloat *eqn) {
383    CALL_GL_API(glClipPlanefIMG, p, eqn);
384}
385void API_ENTRY(glClipPlanexIMG)(GLenum p, const GLfixed *eqn) {
386    CALL_GL_API(glClipPlanexIMG, p, eqn);
387}
388void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) {
389    CALL_GL_API(glDeleteFencesNV, n, fences);
390}
391void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint *fences) {
392    CALL_GL_API(glGenFencesNV, n, fences);
393}
394GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
395    CALL_GL_API_RETURN(glIsFenceNV, fence);
396}
397GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
398    CALL_GL_API_RETURN(glTestFenceNV, fence);
399}
400void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) {
401    CALL_GL_API(glGetFenceivNV, fence, pname, params);
402}
403void API_ENTRY(glFinishFenceNV)(GLuint fence) {
404    CALL_GL_API(glFinishFenceNV, fence);
405}
406void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
407    CALL_GL_API(glSetFenceNV, fence, condition);
408}
409void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) {
410    CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
411}
412void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) {
413    CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
414}
415void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
416    CALL_GL_API(glEnableDriverControlQCOM, driverControl);
417}
418void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
419    CALL_GL_API(glDisableDriverControlQCOM, driverControl);
420}
421void API_ENTRY(glExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures) {
422    CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
423}
424void API_ENTRY(glExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) {
425    CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
426}
427void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) {
428    CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
429}
430void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) {
431    CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
432}
433void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) {
434    CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
435}
436void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
437    CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
438}
439void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels) {
440    CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
441}
442void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, void **params) {
443    CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
444}
445void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) {
446    CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
447}
448void API_ENTRY(glExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms) {
449    CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
450}
451GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
452    CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
453}
454void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length) {
455    CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
456}
457void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {
458    CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask);
459}
460void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) {
461    CALL_GL_API(glEndTilingQCOM, preserveMask);
462}
463